https://youtu.be/zZL6aPcF2bQ Burning_Talons wrote: »Nerf my Talons and I'll eat your first born I swear to you!
WillhelmBlack wrote: »WillhelmBlack wrote: »To be honest, roots are mostly a problem when you're outnumbered. In 1v1/1vX, I can see how multiple builds would just melt without them.
The main benefactor of a root immunity would be the magicka templar, which is already easily the strongest 1v1 class in Dark Brotherhood patch.
For those reasons I really cant get behind a root immunity of any kind.
What I'd like to see though is the ability to turn while rooted. Being unable to turn around & face your enemies is ridiculous and feels clunky.
And BGs/Arenas - as the main problem is getting zerged.
Mag DK are in the same boat. Both suffered through the permaroot and snare meta of TG. Mist form helps a bunch in DB but ultimately it's just a superficial band-aid fix to a huge problem that was never adequately addressed.
Also, 1v1 strongest contenders would go to stam IMO, not magicka.
Agree with that and yeah, 1v1 is stam NB hands down.
Stamina NBs are only a problem for templars that aren't tanky enough. Rule of thumb: if someone can instagib you, then someone will instagib you.
Solution: don't be instagibbable.
Dueling track record this patch vs stamina NBs: 200-300 wins, 0 losses, 1 draw.
In fact, in EU duel spots atleast 80% of people you see right now are magicka templars and half of them use Malu even for duels... it's kinda sad tbh
My Orc stamblade has no trouble dealing with Templars. I'll just leave it at that as I wish discussion was about being constantly rooted in Cyrodiil atm.
It kind of is about getting constantly rooted, as that is the only way certain builds stand even the slightest chance against melee opponents such as magicka templars in 1v1.
It's what currently enables kiting in this game, the only thing that prevents someone from spamming a gap closer at you & just staying in melee range 24/7.
Sure, it's annoying af when getting zerged. But let me tell you something: there's about a dozen other things to complain about when getting zerged - and it all leads down to one problem: getting zerged.
I don't think game should be balanced around 1vX - but ZOS should implement those BGs/Arenas asap so there's an alternative to getting zerged in Cyrodiil.
I haven't really been playing, but it seems like Bombard has been OP, or at least super effective since IC.
What specifically has changed recently that is causing people to be upset? Is it the nerfs to Rapid and Purge?
I haven't really been playing, but it seems like Bombard has been OP, or at least super effective since IC.
What specifically has changed recently that is causing people to be upset? Is it the nerfs to Rapid and Purge?
Joy_Division wrote: »Burning_Talons wrote: »Nerf my Talons and I'll eat your first born I swear to you!
I don't have a problem with talons because it actually requires the enemy to engage and stay in melee range to use them.
We also need an non-class magicka ability to give immunity duration similar to Shuffle. But who knows at this point if we will ever see more skill lines. ZOS have been jerks about this with no mention of anything in the pipe at all.