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Growing tired of Perma-Root.

  • AJ_1988
    AJ_1988
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    Getting perma rooted at keep resources by npcs is annoying one after another with that little bubble thing.
  • The-Baconator
    The-Baconator
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    WTB major and minor snare debuffs, will pay 30mil ap
    Edited by The-Baconator on June 18, 2016 5:14AM
    First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
    Potato Lord of Atrocity
  • Vangy
    Vangy
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    Literally every thing in this game has a built in slow lol. Havent even fought a random NPC in PvE that dosent snare my magDK for like 80% with a low slash/some throwing dagger thingy/oil splash etc etc. Snares are OP and even the PvE adds know it!
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • GreenSoup2HoT
    GreenSoup2HoT
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    Glad i use Forward Momentum :)
    PS4 NA DC
  • WillhelmBlack
    WillhelmBlack
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    Skip to 3:40ish, just before I go on my rescue mission. This is large scale PvP nowadays.

    https://youtu.be/zZL6aPcF2bQ
    PC EU
  • Burning_Talons
    Burning_Talons
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    Nerf my Talons and I'll eat your first born I swear to you!
  • Joy_Division
    Joy_Division
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    Nerf my Talons and I'll eat your first born I swear to you!

    I don't have a problem with talons because it actually requires the enemy to engage and stay in melee range to use them.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • omgiztim
    omgiztim
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    DDuke wrote: »
    DDuke wrote: »
    Zheg wrote: »
    DDuke wrote: »
    To be honest, roots are mostly a problem when you're outnumbered. In 1v1/1vX, I can see how multiple builds would just melt without them.

    The main benefactor of a root immunity would be the magicka templar, which is already easily the strongest 1v1 class in Dark Brotherhood patch.


    For those reasons I really cant get behind a root immunity of any kind.

    What I'd like to see though is the ability to turn while rooted. Being unable to turn around & face your enemies is ridiculous and feels clunky.

    And BGs/Arenas - as the main problem is getting zerged.

    Mag DK are in the same boat. Both suffered through the permaroot and snare meta of TG. Mist form helps a bunch in DB but ultimately it's just a superficial band-aid fix to a huge problem that was never adequately addressed.

    Also, 1v1 strongest contenders would go to stam IMO, not magicka.

    Agree with that and yeah, 1v1 is stam NB hands down.

    Stamina NBs are only a problem for templars that aren't tanky enough. Rule of thumb: if someone can instagib you, then someone will instagib you.

    Solution: don't be instagibbable.


    Dueling track record this patch vs stamina NBs: 200-300 wins, 0 losses, 1 draw.


    In fact, in EU duel spots atleast 80% of people you see right now are magicka templars and half of them use Malu even for duels... it's kinda sad tbh :/

    My Orc stamblade has no trouble dealing with Templars. I'll just leave it at that as I wish discussion was about being constantly rooted in Cyrodiil atm.

    It kind of is about getting constantly rooted, as that is the only way certain builds stand even the slightest chance against melee opponents such as magicka templars in 1v1.

    It's what currently enables kiting in this game, the only thing that prevents someone from spamming a gap closer at you & just staying in melee range 24/7.


    Sure, it's annoying af when getting zerged. But let me tell you something: there's about a dozen other things to complain about when getting zerged - and it all leads down to one problem: getting zerged.

    I don't think game should be balanced around 1vX - but ZOS should implement those BGs/Arenas asap so there's an alternative to getting zerged in Cyrodiil.

    I completely agree. Most any skill casted multiple times by a zerg is frustrating, but really a part of the game.
  • WillhelmBlack
    WillhelmBlack
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    I'm just ever so sick of this now. Just rage quit for the night xD. Really though, add some immunity.
    PC EU
  • Stikato
    Stikato
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    I haven't really been playing, but it seems like Bombard has been OP, or at least super effective since IC.

    What specifically has changed recently that is causing people to be upset? Is it the nerfs to Rapid and Purge?
    Mordimus - Stam Sorc
  • WillhelmBlack
    WillhelmBlack
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    Stikato wrote: »
    I haven't really been playing, but it seems like Bombard has been OP, or at least super effective since IC.

    What specifically has changed recently that is causing people to be upset? Is it the nerfs to Rapid and Purge?

    It's actually because every other person is spamming it, no cooldown or cast time. You can just animation cancel it over and over and over.
    PC EU
  • Draxys
    Draxys
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    Stikato wrote: »
    I haven't really been playing, but it seems like Bombard has been OP, or at least super effective since IC.

    What specifically has changed recently that is causing people to be upset? Is it the nerfs to Rapid and Purge?

    It's been OP for a long time, people only caught onto it over the last couple/few months.
    2013

    rip decibel
  • OGLezard
    OGLezard
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    all i hear in this thread is "make negates suck again" lol they finally fixed negate and made it so you could no longer break out of silence....... now everyone wants it broken again lol.

    On topic; I fully agree about the bombard issue at hand. Out of all the things that needs to be addressed in pvp i think it is towards the bottom. On the grand scheme of things, i dont ever see ANY issues being addredsed in pvp unless it affects pve in some form, which bombard currently does not so no tweak incoming sadly.
  • KenaPKK
    KenaPKK
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    Nerf my Talons and I'll eat your first born I swear to you!

    I don't have a problem with talons because it actually requires the enemy to engage and stay in melee range to use them.

    That's how all roots should be imo.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Solariken
    Solariken
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    I don't think an immunity timer for dodge roll is a good solution - it would just make snares/roots unreliable for strategic play.

    It would be great if Sacred Ground no longer snared enemies but suppressed (not removed) snares for the Templar while standing in the circles, and if Cleansing Ritual gave short immunity for allies who use the synergy.

    We also need an non-class magicka ability to give immunity duration similar to Shuffle. But who knows at this point if we will ever see more skill lines. ZOS have been jerks about this with no mention of anything in the pipe at all.

    Edited by Solariken on July 10, 2016 6:33PM
  • Flake
    Flake
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    Solariken wrote: »
    We also need an non-class magicka ability to give immunity duration similar to Shuffle. But who knows at this point if we will ever see more skill lines. ZOS have been jerks about this with no mention of anything in the pipe at all.

    Isn't that ability called Mist?
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