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Better than The Dark Brotherhood DLC?

  • Gidorick
    Gidorick
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    Mojmir wrote: »
    This works,building on top of existing stuff that does work.dare I say it would be easier on implementation.@gidorick you have great ideas BTW.

    Thanks @Mojmir , I really love ESO and I think it's potential is vast. I truly believe that ESO could someday become a revolutionary MMO.

    Will it? Well... In some ways it already is.

    And that being said... I think most players will agree not every DLC needs to try to add new mechanics to ESO. Most of us would be happy with new dungeons , new stories and new armors.
    Edited by Gidorick on June 19, 2016 5:30AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Ser Lobo
    Ser Lobo
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    Mojmir wrote: »
    Maybe fix the bugs and server issues?

    Fair enough, but that's not exactly a DLC. Come on, really try. What do you think would be the next impressive step for the game?

    I would honestly be happy at this point with no additional DLC's for another 12 months if they fixed the base game and PvP.

    Seriously.







    Really. Seriously.

    Oh, they'd lose me so quick it's not even funny. I left Destiny and never looked back after their content drought.

    Course my game is functioning passably fine right now.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    @Faulgor reminds me: if we go to Black Marsh, I'd like to learn more about the Lilmothiit. :smiley:
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
    Merry Christmas and Happy New Life!
  • dodgehopper_ESO
    dodgehopper_ESO
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    With so many great things that came out in this DLC, it's hard to imagine that, Zen, can keep climbing the pleasing ladder to success. Undoubtedly, it's perhaps my lack of knowledge about all the Elder Scrolls lore that is available to be inspired by; but I always thought the DB was the apex of excitement in the ES. So anybody that's more learned and versed in the world of Tamriel, tell me, where can Zenimax go from here? Besides, of course, housing and such.

    What could possibly be considered the next big DLC that we as dedicated fans would want to see implemented?

    My favorite DLC's in the history of the game both involved Solstheim. Once in morrowind, and again when Dragonborn released. I'm also pretty fond of the Dawnguard DLC, which gave a fun choice between joining the bad guys and some rough and tough good guys. I thought the DB story was really well done in Skyrim though, but it lacked a proper moral alternative in the form of Penitus. The rival faction story was just so flaccid by comparison.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Neophyte
    Neophyte
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    I would like to see....

    Pvp arena up to 12 v 12
    A new trial
    At least 2 new 4 man dungeons with similar to the difficulty of WGT/ICP before DB nerf
    The ability to improve rings/necklaces from epic to legendary using new special materials.
    DSA scaled


  • Elhanan
    Elhanan
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    OGLezard wrote: »
    spellcrafting........nuff said

    Agree, I really hope they resume work on this system soon.
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