Maybe fix the bugs and server issues?
Sorry,I'm fine with what we have so far considering DB and thieves guild we're finished for quite some time.the next DLC will be worked on by the team that inherited the game,not initially developed it. Petrified to think how it will turn out.
Maybe fix the bugs and server issues?
Ethromelb14_ESO wrote: »
I think DLC could be quite interesting @Ethromelb14_ESO and we could get away from the "Elder Scrolls" tropes. How about a DLC to take down a Dunmer Slaver organization (still kind of a TES trope)? What about a DLC where you agree to help a Dwemer researcher only to discover he is trying to reconstruct the Numidium to destroy the Tribunal. You get stuck in the middle and by the end you get to construct your very own Dwemer construct pet out of different parts so each pet is unique to the player? How about one where the player is asked to help a town afflicted with famine only to discover the town has been ruined by a Daedric Prince who has cursed the land because someone in the town reneged on a bargain. You must either defeat the prince of fulfill the bargain the person made with the daedric prince.... or maybe one like this: https://forums.elderscrollsonline.com/en/discussion/270590/how-zos-could-add-children-to-tamriel/p1
I would be really surprised if the writers of ZOS didn't have regular "brainstorming sessions" sometimes there is nothing like the collaboration of multiple people to develop some top notch narrative content.
Ethromelb14_ESO wrote: »I think DLC could be quite interesting @Ethromelb14_ESO and we could get away from the "Elder Scrolls" tropes. How about a DLC to take down a Dunmer Slaver organization (still kind of a TES trope)? What about a DLC where you agree to help a Dwemer researcher only to discover he is trying to reconstruct the Numidium to destroy the Tribunal. You get stuck in the middle and by the end you get to construct your very own Dwemer construct pet out of different parts so each pet is unique to the player? How about one where the player is asked to help a town afflicted with famine only to discover the town has been ruined by a Daedric Prince who has cursed the land because someone in the town reneged on a bargain. You must either defeat the prince of fulfill the bargain the person made with the daedric prince.... or maybe one like this: https://forums.elderscrollsonline.com/en/discussion/270590/how-zos-could-add-children-to-tamriel/p1
I would be really surprised if the writers of ZOS didn't have regular "brainstorming sessions" sometimes there is nothing like the collaboration of multiple people to develop some top notch narrative content.
Since they have missions that allow a player to go back in time. I would like to go back and see the Dwemer.
Ethromelb14_ESO wrote: »With so many great things that came out in this DLC, it's hard to imagine that, Zen, can keep climbing the pleasing ladder to success. Undoubtedly, it's perhaps my lack of knowledge about all the Elder Scrolls lore that is available to be inspired by; but I always thought the DB was the apex of excitement in the ES. So anybody that's more learned and versed in the world of Tamriel, tell me, where can Zenimax go from here? Besides, of course, housing and such.
What could possibly be considered the next big DLC that we as dedicated fans would want to see implemented?
Ethromelb14_ESO wrote: »Since they have missions that allow a player to go back in time. I would like to go back and see the Dwemer.
Ethromelb14_ESO wrote: »
We just got a dlc,enjoy it.meanwhile they could be doing as I suggested.
Ethromelb14_ESO wrote: »
No, seriously. The cram schedule of releasing DLCs instead of addressing long standing issues is detrimental to the game. It doesn't do any good to release new content if it doesn't work or breaks major game features (or render the game virtually unplayable on certain platforms).
Increasing stability and shutting down gaping holes that allow trivial exploits is precisely what the game should be doing.
Ethromelb14_ESO wrote: »
No, seriously. The cram schedule of releasing DLCs instead of addressing long standing issues is detrimental to the game. It doesn't do any good to release new content if it doesn't work or breaks major game features (or render the game virtually unplayable on certain platforms).
Increasing stability and shutting down gaping holes that allow trivial exploits is precisely what the game should be doing.
I think DLCs need to stop adding mechanics to the game... mechanics that are ONLY viable for that one specific DLC. They need to just give us more narrative and (dare I say it) perhaps a couple more levels (shameless plug: https://forums.elderscrollsonline.com/en/discussion/273137/beyond-level-50-an-endgame-leveling-concept/p1)
There has to be an end to leveling - more levels will just lead to more power creep and this does not help at all. The damage done is already much too high for comfort IMO.
There has to be an end to leveling - more levels will just lead to more power creep and this does not help at all. The damage done is already much too high for comfort IMO.