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Better than The Dark Brotherhood DLC?

Ethromelb14_ESO
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With so many great things that came out in this DLC, it's hard to imagine that, Zen, can keep climbing the pleasing ladder to success. Undoubtedly, it's perhaps my lack of knowledge about all the Elder Scrolls lore that is available to be inspired by; but I always thought the DB was the apex of excitement in the ES. So anybody that's more learned and versed in the world of Tamriel, tell me, where can Zenimax go from here? Besides, of course, housing and such.

What could possibly be considered the next big DLC that we as dedicated fans would want to see implemented?
Edited by Ethromelb14_ESO on June 19, 2016 2:09AM
Motto: Make deceivers believers.

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  • Mojmir
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    Maybe fix the bugs and server issues?
  • nine9six
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    Mojmir wrote: »
    Maybe fix the bugs and server issues?

    Hey now...
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Ethromelb14_ESO
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    Mojmir wrote: »
    Maybe fix the bugs and server issues?

    Fair enough, but that's not exactly a DLC. Come on, really try. What do you think would be the next impressive step for the game?
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Mojmir
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    nine9six wrote: »
    Mojmir wrote: »
    Maybe fix the bugs and server issues?

    Hey now...

    Sorry,I'm fine with what we have so far considering DB and thieves guild we're finished for quite some time.the next DLC will be worked on by the team that inherited the game,not initially developed it. Petrified to think how it will turn out.
  • Lumenn
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    Screenshot_2016-06-09-07-48-38_1_zps9hcuz3u4.jpg

    Tang Mo Monks!

    Seriously I'd like to see a dedicated melee build. Skill sets that start as stamina and can morph to magicka? Right now it's either play a magicka, or a hybrid. (or gimp your character and only use stamina skills...)
  • arkansas_ESO
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    PVP needs some major love soon.


    Grand Overlord 25/8/17
  • WanderingJarlPuncher
    fix the bugs? molag bal is unreachable for the 3rd hot fix in a row.
    some monsters are "too far to loot" npcs through the background, still many holoes in the graphic to get stuck in.

    and in all honesty? a new class would be nice nb dk temp sorc have been drained of all their juice.

    938461Screenshot20160618001408.png
  • WhiteCoatSyndrome
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    Vvardenfell was datamined. That would top Dark Brotherhood IMO, at least for those of us not keen on the criminal aspects of the game - lots of nostalgia to be had there.

    Akavir, Thras, Pyandonea are all on my wish list, as is more of Summerset and Elsweyr.
    #proud2BAStarObsessedLoony
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  • Ethromelb14_ESO
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    Lumenn wrote: »
    Screenshot_2016-06-09-07-48-38_1_zps9hcuz3u4.jpg

    Tang Mo Monks!

    Seriously I'd like to see a dedicated melee build. Skill sets that start as stamina and can morph to magicka? Right now it's either play a magicka, or a hybrid. (or gimp your character and only use stamina skills...)

    That pic looks real nice.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • OGLezard
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    spellcrafting........nuff said
  • DaveMoeDee
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    Mojmir wrote: »
    nine9six wrote: »
    Mojmir wrote: »
    Maybe fix the bugs and server issues?

    Hey now...

    Sorry,I'm fine with what we have so far considering DB and thieves guild we're finished for quite some time.the next DLC will be worked on by the team that inherited the game,not initially developed it. Petrified to think how it will turn out.

    When did ZOS confirm that TG and DB were long finished?
  • Gidorick
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    Mojmir wrote: »
    Maybe fix the bugs and server issues?

    You know @Mojmir , posting this on the ESO forum is almost as trite as posting "first" on an article on a gaming site.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Lysette
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    Yeah, Vvardenfell with it's 3 great houses, very unique architecture, especially in Telvanni territory. And those massive dust storms in Redoran territory, especially around Ald'ruhn. where house Redoran has it's HQ. This would for many be kind of a climax, if well done.
  • Gidorick
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    I think DLC could be quite interesting @Ethromelb14_ESO and we could get away from the "Elder Scrolls" tropes. How about a DLC to take down a Dunmer Slaver organization (still kind of a TES trope)? What about a DLC where you agree to help a Dwemer researcher only to discover he is trying to reconstruct the Numidium to destroy the Tribunal. You get stuck in the middle and by the end you get to construct your very own Dwemer construct pet out of different parts so each pet is unique to the player? How about one where the player is asked to help a town afflicted with famine only to discover the town has been ruined by a Daedric Prince who has cursed the land because someone in the town reneged on a bargain. You must either defeat the prince of fulfill the bargain the person made with the daedric prince.... or maybe one like this: https://forums.elderscrollsonline.com/en/discussion/270590/how-zos-could-add-children-to-tamriel/p1 :wink:

    I would be really surprised if the writers of ZOS didn't have regular "brainstorming sessions" sometimes there is nothing like the collaboration of multiple people to develop some top notch narrative content. :smile:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • FortheloveofKrist
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    Mojmir wrote: »
    Maybe fix the bugs and server issues?

    Fair enough, but that's not exactly a DLC. Come on, really try. What do you think would be the next impressive step for the game?

    I would honestly be happy at this point with no additional DLC's for another 12 months if they fixed the base game and PvP.

    Seriously.







    Really. Seriously.
  • Ethromelb14_ESO
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    Gidorick wrote: »
    I think DLC could be quite interesting @Ethromelb14_ESO and we could get away from the "Elder Scrolls" tropes. How about a DLC to take down a Dunmer Slaver organization (still kind of a TES trope)? What about a DLC where you agree to help a Dwemer researcher only to discover he is trying to reconstruct the Numidium to destroy the Tribunal. You get stuck in the middle and by the end you get to construct your very own Dwemer construct pet out of different parts so each pet is unique to the player? How about one where the player is asked to help a town afflicted with famine only to discover the town has been ruined by a Daedric Prince who has cursed the land because someone in the town reneged on a bargain. You must either defeat the prince of fulfill the bargain the person made with the daedric prince.... or maybe one like this: https://forums.elderscrollsonline.com/en/discussion/270590/how-zos-could-add-children-to-tamriel/p1 :wink:

    I would be really surprised if the writers of ZOS didn't have regular "brainstorming sessions" sometimes there is nothing like the collaboration of multiple people to develop some top notch narrative content. :smile:

    Since they have missions that allow a player to go back in time. I would like to go back and see the Dwemer.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Lysette
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    Gidorick wrote: »
    I think DLC could be quite interesting @Ethromelb14_ESO and we could get away from the "Elder Scrolls" tropes. How about a DLC to take down a Dunmer Slaver organization (still kind of a TES trope)? What about a DLC where you agree to help a Dwemer researcher only to discover he is trying to reconstruct the Numidium to destroy the Tribunal. You get stuck in the middle and by the end you get to construct your very own Dwemer construct pet out of different parts so each pet is unique to the player? How about one where the player is asked to help a town afflicted with famine only to discover the town has been ruined by a Daedric Prince who has cursed the land because someone in the town reneged on a bargain. You must either defeat the prince of fulfill the bargain the person made with the daedric prince.... or maybe one like this: https://forums.elderscrollsonline.com/en/discussion/270590/how-zos-could-add-children-to-tamriel/p1 :wink:

    I would be really surprised if the writers of ZOS didn't have regular "brainstorming sessions" sometimes there is nothing like the collaboration of multiple people to develop some top notch narrative content. :smile:

    Since they have missions that allow a player to go back in time. I would like to go back and see the Dwemer.

    Ah nice idea, and pretty much the same could be done in Cyrrodil with the Ayleid, little is known about them as well.
  • Lysette
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    in a way I hope that one of those DLCs will be a PvP arena, maybe with only gladiatorial combat and skill lines for the different kind of actors in a gladiatorial arena. Something what is not like the PvP in Cyrrodil, but on a different entertainment level. and skill gain in those lines dependent on the performance in those fights.
    Edited by Lysette on June 19, 2016 4:32AM
  • Lysette
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    And what I would like as well, is the return of martial arts - unarmed and unarmored combat like in Morrowind - maybe scaling from health this time - so that typical min/max builds would not be as well good in that. Or scaling from that stat, which is the lowest - so that hybrid builds would have an advantage with these skill lines.
    Edited by Lysette on June 19, 2016 4:38AM
  • Faulgor
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    With so many great things that came out in this DLC, it's hard to imagine that, Zen, can keep climbing the pleasing ladder to success. Undoubtedly, it's perhaps my lack of knowledge about all the Elder Scrolls lore that is available to be inspired by; but I always thought the DB was the apex of excitement in the ES. So anybody that's more learned and versed in the world of Tamriel, tell me, where can Zenimax go from here? Besides, of course, housing and such.

    What could possibly be considered the next big DLC that we as dedicated fans would want to see implemented?

    And what made you think that about the Dark Brotherhood? Because I always thought the evil edgelords in robes were the least interesting part of TES. This is the first DLC I actually cared about them.

    Regardless, I think what most people would really like to see are the stranger places of Tamriel.
    - The jungles and deserts of Elsweyr, with all the different furstock of the Khajiit represented
    - The Sumerset Isles, with the shimmering city of Alinor, the coral city of Cloudrest high in the mountains and the Altmeri tower Crystal-Like-Law
    - The Adamantine tower, oldest structure on Nirn and home to the Altmeri Clan Direnni for centuries
    - The most inner parts of Blackmarsh, home to the oldest alien Hist-Trees, so impenetrable that not even Tiber Septim could conquer them. With more Argonian phaenotypes and more to learn about the lost people of the Kothringi
    - The Telvanni Isles, home of the Dunmeri wizard lords and their mushroom towers
    - The marvelous creation of one of the living gods of the Tribunal, Sotha Sil and his Clockwork City CONFIRMED!
    - All the planes of Oblivion, especially those of the Daedric Princes. Malacath's ashpits, Hircine's hunting grounds, Peryite's Pits, Azura's Moonshadow, etc.
    - Not including other continents like sunk Yokuda, Pyandonea, Atmora, Akavir, etc.

    Then there are areas we know from previous games, but would like to revisit
    - All of Cyrodiil, the Colovian Highlands with the city of Skingrad and the Blackwoods east of of Leyawiin to the south.
    - All the holds of Skyrim, with High Hrothgar and the secluded Dwarven city of Blackreach
    - And, of course, Vvardenfell. The largest volcano in Tamriel, Red Mountain, and the seat of power for the living gods of the Tribunal: The heart of the dead god Lorkhan.

    And several other factions and cults we would like to see again or learn more about
    - The Imperial Cult of the 8 Divines. What happened with it during the reign of the Tharns?
    - The Blades, or Akaviri Dragonguard. We have seen hints of them in the Imperial City, but what are they up to these days?
    - The Temple of the Tribunal. We briefly served Almalexia in Deshaan, but what of the other gods, and their order of Ordinators? Or the Buyoant Armigers?
    - The Great Houses of Morrowind. We haven't seen a whole lot of the Redoran, Hlaalu and Telvanni. And there is always house Dagoth to consider ...
    - The ancestral cults of the Nords. In TES:V, the Nord religion has been largely "Imperialized". What did worship look like before the arrival of Talos?
    - Likewise, Altmeri ancestor worship, which we don't know nearly enough about.
    - The college of Winterhold in its prime.
    - The Cult of the Ancestor Moth in Cyrodiil.
    - The Psijic Order.

    And there are always the deeper mythological themes to explore ....
    - Vivec's Walking Ways, e.g.
    - CHIM
    - The Enantiomorph
    - The significance of the Towers
    - Kalpas
    - Dawn Magic
    - Lyg
    - The Amaranth

    I'm sure I've forgotten some obvious ones, but it should give an idea.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Gidorick
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    Since they have missions that allow a player to go back in time. I would like to go back and see the Dwemer.

    I would be happy if there was even one of those mission where we were sent back to try to stop the Battle of Red mountain but it turns out it was our dump selves that CAUSED the Dwemer to disappear in the first place. :lol:

    I would be equally happy with there being some timey wimey problem with that specific period of time that prevents us from going back there and it remaining a mystery.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Silverado
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    A great dlc in my mind would be a relic-hunting dlc like in arena. This idea could possibly be implemented into a type of bard dlc too. along with hunting for relics you would search for lost books, tomes, treasure maps etc. The relics found would be similar, if not exact, to those obtained in arena. The storyline could perhaps involve hermeaus mora stealing crucial books of knowledge and you getting them back. Could even add the mages guild to it for more mages guild content. Idk just a thought. Though I'd probably prefer vvardenfell before that.
    Edited by Silverado on June 19, 2016 4:55AM
    Ps4 NA Aldmeri Dominion
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  • Mojmir
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    OK I'll bite,
    Gidorick wrote: »
    Mojmir wrote: »
    Maybe fix the bugs and server issues?

    You know @Mojmir , posting this on the ESO forum is almost as trite as posting "first" on an article on a gaming site.

    We just got a dlc,enjoy it.meanwhile they could be doing as I suggested.
  • Xylphan
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    Mojmir wrote: »
    Maybe fix the bugs and server issues?

    Fair enough, but that's not exactly a DLC. Come on, really try. What do you think would be the next impressive step for the game?

    No, seriously. The cram schedule of releasing DLCs instead of addressing long standing issues is detrimental to the game. It doesn't do any good to release new content if it doesn't work or breaks major game features (or render the game virtually unplayable on certain platforms).

    Increasing stability and shutting down gaping holes that allow trivial exploits is precisely what the game should be doing.
  • Gidorick
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    Mojmir wrote: »

    We just got a dlc,enjoy it.meanwhile they could be doing as I suggested.

    I can't argue with the "Savor the DLC" response @Mojmir . :wink:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    Xylphan wrote: »
    Mojmir wrote: »
    Maybe fix the bugs and server issues?

    Fair enough, but that's not exactly a DLC. Come on, really try. What do you think would be the next impressive step for the game?

    No, seriously. The cram schedule of releasing DLCs instead of addressing long standing issues is detrimental to the game. It doesn't do any good to release new content if it doesn't work or breaks major game features (or render the game virtually unplayable on certain platforms).

    Increasing stability and shutting down gaping holes that allow trivial exploits is precisely what the game should be doing.

    I think DLCs need to stop adding mechanics to the game... mechanics that are ONLY viable for that one specific DLC. They need to just give us more narrative and (dare I say it) perhaps a couple more levels (shameless plug: https://forums.elderscrollsonline.com/en/discussion/273137/beyond-level-50-an-endgame-leveling-concept/p1)
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Lysette
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    There has to be an end to leveling - more levels will just lead to more power creep and this does not help at all. The damage done is already much too high for comfort IMO.
  • Mojmir
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    Gidorick wrote: »
    Xylphan wrote: »
    Mojmir wrote: »
    Maybe fix the bugs and server issues?

    Fair enough, but that's not exactly a DLC. Come on, really try. What do you think would be the next impressive step for the game?

    No, seriously. The cram schedule of releasing DLCs instead of addressing long standing issues is detrimental to the game. It doesn't do any good to release new content if it doesn't work or breaks major game features (or render the game virtually unplayable on certain platforms).

    Increasing stability and shutting down gaping holes that allow trivial exploits is precisely what the game should be doing.

    I think DLCs need to stop adding mechanics to the game... mechanics that are ONLY viable for that one specific DLC. They need to just give us more narrative and (dare I say it) perhaps a couple more levels (shameless plug: https://forums.elderscrollsonline.com/en/discussion/273137/beyond-level-50-an-endgame-leveling-concept/p1)

    This works,building on top of existing stuff that does work.dare I say it would be easier on implementation.@gidorick you have great ideas BTW.
  • Mojmir
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    Lysette wrote: »
    There has to be an end to leveling - more levels will just lead to more power creep and this does not help at all. The damage done is already much too high for comfort IMO.

    Not just that,they need to actually define end game and peak level.so far the only thing I see is cost of materials and a slight increase in stats.
  • Gidorick
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    Lysette wrote: »
    There has to be an end to leveling - more levels will just lead to more power creep and this does not help at all. The damage done is already much too high for comfort IMO.

    Click the link @Lysette ... I address power creep. :wink:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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