Matt Firor (E3 2016):
"You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once.
"Our DLC packs cater to that, because they’re smaller, bite-size chunks of story and associated quests."
Me (one day later):
But what if players leave because they played the new DLC, simply finished it, did all quests and achievements and find there is no more to do till the next DLC arrives? Then the DLC packs don't CATER to this playstyle, they CAUSE this playstyle.
Your thoughts?
@NeillMcAttack: I agree on most of what you say. Playerbases are very volatile atm, it's an accomplishment making a game that people keep returning to.
FerrumnCutem wrote: »Orsinium was big and awesome, and it's always crowded. Tg and even Db zones are almost empty, the only thing ppl still do are the dailies or farming motifs. They should not continue doing small places with the only thing to keep you coming back is the daily. If it hadnt been for needing to level up the dark brotherhood skill line, I would have finished the quest in less than a day. Thieves guild = same story. Orsinium had so much, Hero of wrotghar was a fun search and quest, six farmable cool world bosses and Maelstrom arena. Thieves guild had two bosses and Maw of lorkhaj. Dark brotherhood has two bosses and zero other dungeons or trials. And they all had the same price, WHICH KINDA BRINGS ME TO THE POINT AND TOPIC OF THE DISCUSSION: I think I'm going to sub whenever a new dlc comes out. It probably won't take me more than a month to complete all the content. So yeah, it's their fault that people play for a month and stop for two months. Just make a bigger zone, more bosses and more collectibles and achievements. Pls Zos you are driving people away with the small "bites of story and quest".
Bouldercleave wrote: »No matter how "big" a DLC is, you will still have a certain amount of players burning through it to be the first to say that they completed it. You see it every time an expansion comes out in EVERY game.
There are tons of things that I would love to see added to this game to enhance my personal enjoyment for the game - and most of those things many would complain are just time sinks that the raiding crowd would never use.
In the end it's an MMO with several MILLION active accounts across the globe. Try keeping millions of people happy at the same time - it's just not possible.
I think a lot of people took Matt's interview out of context as many like to think that an interview is directed solely at them and not the general public. If you look at the WHOLE picture, Matt is not wrong when it comes to the vast majority of MMO players.
How mature.SwaminoNowlino wrote: »Bouldercleave wrote: »No matter how "big" a DLC is, you will still have a certain amount of players burning through it to be the first to say that they completed it. You see it every time an expansion comes out in EVERY game.
There are tons of things that I would love to see added to this game to enhance my personal enjoyment for the game - and most of those things many would complain are just time sinks that the raiding crowd would never use.
In the end it's an MMO with several MILLION active accounts across the globe. Try keeping millions of people happy at the same time - it's just not possible.
I think a lot of people took Matt's interview out of context as many like to think that an interview is directed solely at them and not the general public. If you look at the WHOLE picture, Matt is not wrong when it comes to the vast majority of MMO players.
Fixed for you
SwaminoNowlino wrote: »Bouldercleave wrote: »No matter how "big" a DLC is, you will still have a certain amount of players burning through it to be the first to say that they completed it. You see it every time an expansion comes out in EVERY game.
There are tons of things that I would love to see added to this game to enhance my personal enjoyment for the game - and most of those things many would complain are just time sinks that the raiding crowd would never use.
In the end it's an MMO with several MILLION active accounts across the globe. Try keeping millions of people happy at the same time - it's just not possible.
I think a lot of people took Matt's interview out of context as many like to think that an interview is directed solely at them and not the general public. If you look at the WHOLE picture, Matt is not wrong when it comes to the vast majority of MMO players.
Fixed for you
Bouldercleave wrote: »No matter how "big" a DLC is, you will still have a certain amount of players burning through it to be the first to say that they completed it. You see it every time an expansion comes out in EVERY game.
There are tons of things that I would love to see added to this game to enhance my personal enjoyment for the game - and most of those things many would complain are just time sinks that the raiding crowd would never use.
In the end it's an MMO with several MILLION active accounts across the globe. Try keeping millions of people happy at the same time - it's just not possible.
I think a lot of people took Matt's interview out of context as many like to think that an interview is directed solely at them and not the general public. If you look at the WHOLE picture, Matt is not wrong when it comes to the vast majority of MMO players.
Uriel_Nocturne wrote: »How mature.SwaminoNowlino wrote: »Bouldercleave wrote: »No matter how "big" a DLC is, you will still have a certain amount of players burning through it to be the first to say that they completed it. You see it every time an expansion comes out in EVERY game.
There are tons of things that I would love to see added to this game to enhance my personal enjoyment for the game - and most of those things many would complain are just time sinks that the raiding crowd would never use.
In the end it's an MMO with several MILLION active accounts across the globe. Try keeping millions of people happy at the same time - it's just not possible.
I think a lot of people took Matt's interview out of context as many like to think that an interview is directed solely at them and not the general public. If you look at the WHOLE picture, Matt is not wrong when it comes to the vast majority of MMO players.
Fixed for you
Regardless of what your misinformed opinion is, ZOS is the one with all of the numbers. If ZOS produces numbers stating that those accounts are active, then they're active.
Actually; I'd love to see your counter-evidence that proves that "there are not millions of active accounts".
I really would love to see that, if you can produce it.
Bouldercleave wrote: »No one will be able to show you active player base numbers, as ZoS has the data and they don't release it. It is VERY easy to pull log in data (which I'm sure that they do). They don't release the numbers to the public.
If the company is happy with the client base numbers, where the game is going, and is making the profit that they want, do you really think that they care when a handful of internet warriors go into a Mountain Dew fueled forum rage about how they do 8 less DPS than yesterday and that ZoS is killing their own game? It's laughable at BEST.
SwaminoNowlino wrote: »@Bouldercleave Can't/Don't disagree with you there. But they have provided the forums as a way of receiving and incorporating feedback from their players. These players have every right to express their dissatisfaction and opinion, as long as it abides by TOS and Forum Rules. Same as you do. However if you are one of the folks who have decided there is absolutely nothing wrong with the game and its perfect in every way, a decision you are completely entitled to, I don't know what you expected when you saw what this thread was about. One may be inclined to think you came in here looking to argue. There are plenty of threads extolling the good parts of the game, and there are also several discussing people's dissatisfaction. You can choose where to devote your time and energy.
Bouldercleave wrote: »SwaminoNowlino wrote: »@Bouldercleave Can't/Don't disagree with you there. But they have provided the forums as a way of receiving and incorporating feedback from their players. These players have every right to express their dissatisfaction and opinion, as long as it abides by TOS and Forum Rules. Same as you do. However if you are one of the folks who have decided there is absolutely nothing wrong with the game and its perfect in every way, a decision you are completely entitled to, I don't know what you expected when you saw what this thread was about. One may be inclined to think you came in here looking to argue. There are plenty of threads extolling the good parts of the game, and there are also several discussing people's dissatisfaction. You can choose where to devote your time and energy.
Feedback is always a good thing, but 99% of the time on these forums I don't see feedback - I see mindless rants from immature children that were never taught the value of diplomacy.
It gets very frustrating to see them day in and day out. The sad part is that many think that it's the way to create change because they were never taught that the art of being persuasive is of far more value than an insane tirade stating "if you don't fix my toon so I can kill everything and everyone, I'm going to take my business elsewhere".
Matt Firor (E3 2016):
"You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once.
"Our DLC packs cater to that, because they’re smaller, bite-size chunks of story and associated quests."
Me (one day later):
But what if players leave because they played the new DLC, simply finished it, did all quests and achievements and find there is no more to do till the next DLC arrives? Then the DLC packs don't CATER to this playstyle, they CAUSE this playstyle.
Your thoughts?
lordrichter wrote: »Well, I don't know which direction the cause and effect goes, but I see they are making a "hotel" MMO where people go when they are on "vacation" from whatever they spend most of their time doing. I guess they want to be the game people leave for when they take a break.
I guess this makes sense. For one thing, transient vacation players are less likely to complain about PVP balance, class skills, and long term game issues. They always need to adapt to the game when they return, so balance issues are a minor problem. Vacation players just play. They aren't around long enough to complain, beyond bugs and immediate issues. I always suspected a massive group of "don't cares" out there, and now I know why.
Me... it is becoming clear that, as a long term player, I am waaaaay outside their target market. I need binoculars to see the target market players. So, this leaves me with the burning question: What is the game that others are taking the break from to play ESO? I want to go play that game.
Edit: I know some players are nomads, they wander from game to game. I am more interested in where the long term MMO players are at now.
If they say they're happy with "bite-sized", they're lying to you. At least that what my wife says
Actually; the current understanding if Evolution would lead to the Egg being first.I think chicken first, since microorganisms evolved into more complexed organisms slowly but they did, according to darwin's theory. Thus, egg came later.
Uriel_Nocturne wrote: »Egg, because evolution is real.
At some point, a precursor to the modern chicken (which means that creature is not a "chicken" as we know them) laid an egg with different genes that had evolved slightly from its ancestor. The creature that hatched is the chicken as we know it, and its specific mutation of genes allowed it to survive and thrive whereas the other creatures born with different genes alongside the chicken, were not able to survive and thrive.
Thus the inferior birds fowled out, and the modern chicken survived.
So; the egg came before the chicken, OP.
Uriel_Nocturne wrote: »Actually; the current understanding if Evolution would lead to the Egg being first.I think chicken first, since microorganisms evolved into more complexed organisms slowly but they did, according to darwin's theory. Thus, egg came later.Uriel_Nocturne wrote: »Egg, because evolution is real.
At some point, a precursor to the modern chicken (which means that creature is not a "chicken" as we know them) laid an egg with different genes that had evolved slightly from its ancestor. The creature that hatched is the chicken as we know it, and its specific mutation of genes allowed it to survive and thrive whereas the other creatures born with different genes alongside the chicken, were not able to survive and thrive.
Thus the inferior birds fowled out, and the modern chicken survived.
So; the egg came before the chicken, OP.
I think chicken first, since microorganisms evolved into more complexed organisms slowly but they did, according to darwin's theory. Thus, egg came later.
Matt Firor (E3 2016):
"You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once.
"Our DLC packs cater to that, because they’re smaller, bite-size chunks of story and associated quests."
Me (one day later):
But what if players leave because they played the new DLC, simply finished it, did all quests and achievements and find there is no more to do till the next DLC arrives? Then the DLC packs don't CATER to this playstyle, they CAUSE this playstyle.
Your thoughts?
I was thinking the exact same thing this morning
Sure players leave and come back, but maybe that data has been misinterpreted as 'that's how people like to play', instead of 'they leave because there isn't enough to play'. Personally I prefer to stick to one mmo over the long term and invest in it, but there needs to be reason for me to be able to do that.