Matt Firor (E3 2016):
"You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once.
"Our DLC packs cater to that, because they’re smaller, bite-size chunks of story and associated quests."
Me (one day later):
But what if players leave because they played the new DLC, simply finished it, did all quests and achievements and find there is no more to do till the next DLC arrives? Then the DLC packs don't CATER to this playstyle, they CAUSE this playstyle.
Your thoughts?
ZOS has a proud history of misrepresenting data, need I remind you of "7 million"?Matt Firor (E3 2016):
"You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once.
"Our DLC packs cater to that, because they’re smaller, bite-size chunks of story and associated quests."
Me (one day later):
But what if players leave because they played the new DLC, simply finished it, did all quests and achievements and find there is no more to do till the next DLC arrives? Then the DLC packs don't CATER to this playstyle, they CAUSE this playstyle.
Your thoughts?
I was thinking the exact same thing this morning
Sure players leave and come back, but maybe that data has been misinterpreted as 'that's how people like to play', instead of 'they leave because there isn't enough to play'. Personally I prefer to stick to one mmo over the long term and invest in it, but there needs to be reason for me to be able to do that.
I know you aren't, I was being ironic because my thread like yours was just a couple quotes from one of his recent interviews, and it was deleted within 24 hours. Quite sad.@HoloYoitsu: I don't call out Matt Firor, not at all. I just couldn't follow his logic and wondered: maybe it's the other way around.
http://www.gamesindustry.biz/articles/2016-05-19-the-elder-scrolls-online-added-millions-of-new-players-in-2015Matt Firor wrote:Don't waste your time looking at new stuff; keep this happening because it's going really well.
Matt Firor (E3 2016):
"You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once.
"Our DLC packs cater to that, because they’re smaller, bite-size chunks of story and associated quests."
Me (one day later):
But what if players leave because they played the new DLC, simply finished it, did all quests and achievements and find there is no more to do till the next DLC arrives? Then the DLC packs don't CATER to this playstyle, they CAUSE this playstyle.
Your thoughts?
Or to put it another way - 'confirmation bias'. I agree entirelyMatt Firor (E3 2016):
"You don’t see a hardcore playstyle - like playing for six months and then quitting - we don’t see that. We have a lot of players who will play for two or three weeks because they want to get through a zone and then stop. Then they come back two months later for another month, because there’s no pressure to play all of it at once.
"Our DLC packs cater to that, because they’re smaller, bite-size chunks of story and associated quests."
Me (one day later):
But what if players leave because they played the new DLC, simply finished it, did all quests and achievements and find there is no more to do till the next DLC arrives? Then the DLC packs don't CATER to this playstyle, they CAUSE this playstyle.
Your thoughts?
The more you cater for a certain playstyle, the more you'll see that in your players.
But what if players leave because they played the new DLC, simply finished it, did all quests and achievements and find there is no more to do till the next DLC arrives? Then the DLC packs don't CATER to this playstyle, they CAUSE this playstyle.
Your thoughts?
@NeillMcAttack : Sad to read you call my post misguiding and dishonest. I simply wonder what comes first, the chicken or the egg.
If the DLCs cater to a certain playstyle, then it is A certain playstyle, not mine. As I said, I play MMORPGs to develop my characters and I don't do that on and off, but continuously.
I find it hard to believe that ZOS' intentions are that players subscribe on and off. The loss of income that is involved can't be their purpose
NeillMcAttack wrote: »He is actually spot on in his data, that can not be denied, they even have far more information on this than we can only imagine. To say that the way they release DLC ' causes' this is, simply misguiding and dishonest.
These DLC's were planned for years now. And as far as I can tell, with regards people "leaving" and coming back, according to my friends list it has far more to do with the releases of other titles. And many of those players that return, rarely even jump straight into the new content, they simply pick up where they left off, straight back doing pledges, trying to get groups for Cyro and IC, etc. that straight away should tell us that they had always intended to return, and that is not easy to do these days and should actually be respected as a fine achievement.
So what came first? People's freedom of choice on how they would like to consume content.