Sandman929 wrote: »Remove them. It's a ridiculous idea. If you fail to take a keep, you face the long ride of shame.
Player looting would be too extreme for most who play this game. But if every death in a 10min time frame after the first death; costed 3-5% of a player's accumulated ap and removed x amount of ap off of the leader boards it may slow down some of that type play. Even those with millions of ap would be affected.
ZOS_BrianWheeler wrote: »Forward camp respawn timers are under discussion for the next patch.
I'd like to see the following:
-Placing a forward camp puts the same timer on you that you get from respawn at a forward camp.
-A forward camp can't be placed by someone with a forward camp respawn-timer on themselves.
-Respawning at forward camp causes you to respawn with some amount less than full resources, preferably less than that given by a templar's resurrection.
-Increased respawn timer
-Adjustment on the burning mechanic to allow the forward camp to be burnt by someone taking DoT damage.
In addition, there is currently a 30 second timer after someone respawns during which they are not worth any AP, I would purpose that during this 30 minute timer their death would not cause anyone to gain any AP, EXP, or Tel-Var, and likewise they would not be able to gain AP, EXP, or Tel-Var.
This means a player can't instantly drop 2 forward camps to 'summon' 40 players, and none of the respawned players can do so either. It also means those players won't gain any AP from an enemy that the summon on top of, and would further be vulnerable to bombing due to not respawning with 100% health.
vamp_emily wrote: »Oh, lets do away with FCs so a zerg can roll right over the defenders.. how fun is that? It must be a learn to play issue that I can't fight 10v1, and I need to hop on my horse and waist more time traveling.
I don't see what the problem is? Is it that time of the month where you guys just want to Nerf something AGAIN? One day you want FCs the next day you Don't.
If you do away with FCs might as well do away with rezzing period.
I vote to keep FCs until they come up with a better plan of balancing some of these campaigns.
vamp_emily wrote: »[ Edit ] I also have to say, I've had some of the funnest game play when our enemy put an FC up at a resource. Hours of fun, isn't that why we are playing? To have fun?
The fact that it sounds like you don't see any problems at all with camps speaks for itself.
vamp_emily wrote: »
vamp_emily wrote: »
vamp_emily wrote: »Oh, lets do away with FCs so a zerg can roll right over the defenders.. how fun is that? It must be a learn to play issue that I can't fight 10v1, and I need to hop on my horse and waist more time traveling.
I don't see what the problem is?
HoloYoitsu wrote: »I'll put on my Fasallas. We'll just need to wait for me to get CC'd first so I can get the moving Negate.I would gladly launch you with a catapult. Sorc meatbag - debuff your enemies with a flying troll.HoloYoitsu wrote: »Btw, do you think you could synchronize me standing inside a catapult and crit rushing over the walls the same instant you fire the catapult, so it looks like you're launching me into the air?HoloYoitsu wrote: »You guys ask too much of ZOS, let's be honest here. ZOS couldn't even delete FCs from the game, all they could do was turn them off in merchant tables and make them bound.
Then it took a year to:
- Add a 'check if player is in (x) radius of camp' call.
- Add a 'check if player has used a camp in (x) ticks' call.
- Change the radius of camps from (x) to (y).
- Change the AP cost of camps in the merchant tables.
That's literally the only things that have been changed in the code, in a year of time that Wheeler was "redesigning" FCs. Zheg-scrub, just increasing the rez timer would probably take months alone. Imagine how long it would take ZOS to code in the ability for camps to give players debuffs, and then code in the debuff.
Btw, still waiting on that Mercenary redesign...
Listen sorc, it did take them about a year, but we've had then back for about 6 months now, so if we tell them it's a problem and make a stink about it we'll be full circle and have them addressed in about that same year long timeframe.
I need it for my immurshuns.
Crispen_Longbow wrote: »10 v 1 is actually possible when you are defending a keep. You can kill them and stop them rezing. This is so much easier then if they are to drop camps and Zombie in on you over and over. Eventually you will lose to the zombie horde. Without camps you can actually hold them off as the zombie army disappears.
vamp_emily wrote: »Crispen_Longbow wrote: »10 v 1 is actually possible when you are defending a keep. You can kill them and stop them rezing. This is so much easier then if they are to drop camps and Zombie in on you over and over. Eventually you will lose to the zombie horde. Without camps you can actually hold them off as the zombie army disappears.
Just an example:
Early morning 10 to 15 AD are attacking Ash. We have say 4 or 5 defenders. One of the defenders get hit with a coldfire and dies.. now we have 4 players. AD rushes in as I am trying to rez the dead guy and kills me.
Now I have to hop my happy A$$ on my horse and travel back to the keep. Ok I can except that but I have been in situations such as these were we took out larger groups just because we had FCs. FCs helped the smaller groups, they don't always help the larger groups.
Even if you did do away with FCs, larger groups have more rezzing capabilities then smaller groups. I've been in situations where we did not have a FC and we had dead bodies laying around that could not be rezzed because the enemy was of greater size.
However, taking rezzing out of the game completely would really hurt large groups. Sounds like this is what you guys want.
vamp_emily wrote: »Crispen_Longbow wrote: »10 v 1 is actually possible when you are defending a keep. You can kill them and stop them rezing. This is so much easier then if they are to drop camps and Zombie in on you over and over. Eventually you will lose to the zombie horde. Without camps you can actually hold them off as the zombie army disappears.
Just an example:
Early morning 10 to 15 AD are attacking Ash. We have say 4 or 5 defenders. One of the defenders get hit with a coldfire and dies.. now we have 4 players. AD rushes in as I am trying to rez the dead guy and kills me.
Now I have to hop my happy A$$ on my horse and travel back to the keep. Ok I can except that but I have been in situations such as these were we took out larger groups just because we had FCs. FCs helped the smaller groups, they don't always help the larger groups.
Even if you did do away with FCs, larger groups have more rezzing capabilities then smaller groups. I've been in situations where we did not have a FC and we had dead bodies laying around that could not be rezzed because the enemy was of greater size.
However, taking rezzing out of the game completely would really hurt large groups. Sounds like this is what you guys want.
Ghost-Shot wrote: »Another example, your group of 4 or 5 defenders manage to wipe the group of 10 or 15, they have one person get out and camp and you instantly have 10 or 15 people with full resources after you just blew through your own and your ults to wipe them in the first place and what should have been an impressive victory for you is now a loss. GG
Ghost-Shot wrote: »Another example, your group of 4 or 5 defenders manage to wipe the group of 10 or 15, they have one person get out and camp and you instantly have 10 or 15 people with full resources after you just blew through your own and your ults to wipe them in the first place and what should have been an impressive victory for you is now a loss. GG
This is what's normal. Every night I play I am part of a small group of randoms that pulls off an unlikely victory against a raid, only for them to respawn endlessly until they finally win.
Every reasonable person can see this. The reason there's pushback is because the core game is super casual and these players can't stand "horse simulator". They want instant respawn COD gameplay in AvA. The huge dtick quagmires that go on for an hour? They *like* this. "OMG SO EPIC!!!" /headache
I miss active lanes. To me, it is a disaster that so much of Cyrodiil is completely useless because 99.9% of the activity is in 1-4 locations.
Ghost-Shot wrote: »Another example, your group of 4 or 5 defenders manage to wipe the group of 10 or 15, they have one person get out and camp and you instantly have 10 or 15 people with full resources after you just blew through your own and your ults to wipe them in the first place and what should have been an impressive victory for you is now a loss. GG
This is what's normal. Every night I play I am part of a small group of randoms that pulls off an unlikely victory against a raid, only for them to respawn endlessly until they finally win.
Every reasonable person can see this. The reason there's pushback is because the core game is super casual and these players can't stand "horse simulator". They want instant respawn COD gameplay in AvA. The huge dtick quagmires that go on for an hour? They *like* this. "OMG SO EPIC!!!" /headache
I miss active lanes. To me, it is a disaster that so much of Cyrodiil is completely useless because 99.9% of the activity is in 1-4 locations.
Every reasonable person can see this. The reason there's pushback is because the core game is super casual and these players can't stand "horse simulator". They want instant respawn COD gameplay in AvA. The huge dtick quagmires that go on for an hour? They *like* this. "OMG SO EPIC!!!" /headache
vamp_emily wrote: »Every reasonable person can see this. The reason there's pushback is because the core game is super casual and these players can't stand "horse simulator". They want instant respawn COD gameplay in AvA. The huge dtick quagmires that go on for an hour? They *like* this. "OMG SO EPIC!!!" /headache
Every reasonable person?
If you are loosing every single fight your group might have a learn to play issue, and are just blaming FCs. Or are you exaggerating a little?
OMG FCs are SO OP /lol
vamp_emily wrote: »Every reasonable person can see this. The reason there's pushback is because the core game is super casual and these players can't stand "horse simulator". They want instant respawn COD gameplay in AvA. The huge dtick quagmires that go on for an hour? They *like* this. "OMG SO EPIC!!!" /headache
Every reasonable person?
If you are loosing every single fight your group might have a learn to play issue, and are just blaming FCs. Or are you exaggerating a little?
OMG FCs are SO OP /lol
You argued you need camps because you can't stay alive without them, and are now telling good pvpers to L2P? Makes sense.
Ghost-Shot wrote: »vamp_emily wrote: »Every reasonable person can see this. The reason there's pushback is because the core game is super casual and these players can't stand "horse simulator". They want instant respawn COD gameplay in AvA. The huge dtick quagmires that go on for an hour? They *like* this. "OMG SO EPIC!!!" /headache
Every reasonable person?
If you are loosing every single fight your group might have a learn to play issue, and are just blaming FCs. Or are you exaggerating a little?
OMG FCs are SO OP /lol
You argued you need camps because you can't stay alive without them, and are now telling good pvpers to L2P? Makes sense.
Zheg don't argue with Pug, Pug is unreasonable and you will get no where fast here.
You argued you need camps because you can't stay alive without them, and are now telling good pvpers to L2P? Makes sense.
Ghost-Shot wrote: »vamp_emily wrote: »Every reasonable person can see this. The reason there's pushback is because the core game is super casual and these players can't stand "horse simulator". They want instant respawn COD gameplay in AvA. The huge dtick quagmires that go on for an hour? They *like* this. "OMG SO EPIC!!!" /headache
Every reasonable person?
If you are loosing every single fight your group might have a learn to play issue, and are just blaming FCs. Or are you exaggerating a little?
OMG FCs are SO OP /lol
You argued you need camps because you can't stay alive without them, and are now telling good pvpers to L2P? Makes sense.
Zheg don't argue with Pug, Pug is unreasonable and you will get no where fast here.
I always win my arguments with you though...