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Growing tired of Perma-Root.

WillhelmBlack
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@Wrobel are there any plans to grant some sort of immunity after using dodge roll/purify/purge to get yourself unrooted?

It's seriously affecting the enjoyment of PvP. Its the reason you can't move whilst a zerg is coming at you and it should have a cooldown of 3 seconds.
PC EU
  • Master_Kas
    Master_Kas
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    Elder snares online: roots unlimited :trollface:
    EU | PC
  • Bashev
    Bashev
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    Bombard, wall of elements and encase are the big issue. Their range is too large.
    Because I can!
  • WillhelmBlack
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    Bashev wrote: »
    Bombard, wall of elements and encase are the big issue. Their range is too large.

    I can agree with that.
    PC EU
  • Armitas
    Armitas
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    I wonder how many of our current bombard spammers were fighting for talons to be nerfed at release. I really hope these range roots dont get yalons nerfed. Talons is risk reward due to its pbaoe, bombard is just reward due to its safe distance.
    Retired.
    Nord mDK
  • Bashev
    Bashev
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    Armitas wrote: »
    I wonder how many of our current bombard spammers were fighting for talons to be nerfed at release. I really hope these range roots dont get yalons nerfed. Talons is risk reward due to its pbaoe, bombard is just reward due to its safe distance.

    How much more they can nerf talons? Make the radius 2.5m? Or make it single target instead of AoE :neutral:

    Because I can!
  • Leandor
    Leandor
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    The shuffle snare immunity should be given to purge/purifying. Purge once, be able to move for 2/2.5/3/3.5 seconds.
  • Zheg
    Zheg
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    The real question is whether you've grown tired of permaroot inside unbreakable negates?

    No? What about permaroots inside invisible unbreakable negates? xD
  • Bashev
    Bashev
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    Zheg wrote: »
    The real question is whether you've grown tired of permaroot inside unbreakable negates?

    No? What about permaroots inside invisible unbreakable negates? xD

    Invisible negate was a bad joke from the devs. Somebody probably said "Hey guys lets make some fun in Cyro, you know the lag is real and sometimes skill animations do not render, what do you think if we make a skill that silence you and it cannot be broken if you stay in the red circle. But all of you know that they will not see the red cercle :smiley: "
    Because I can!
  • Asgari
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    Encase and talons are not an issue, however bombard is. Bombard needs like a .3 cast time in order to reduce the spam from it by the large groups. Its far too easy to use and soft cc many targets without having to be in the actual fight.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • WillhelmBlack
    WillhelmBlack
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    Encase and talons are not an issue, however bombard is. Bombard needs like a .3 cast time in order to reduce the spam from it by the large groups. Its far too easy to use and soft cc many targets without having to be in the actual fight.

    Should it not be harsher, same as Dark Flare with self snare whilst casting?
    PC EU
  • Nilmot
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    Zheg wrote: »
    The real question is whether you've grown tired of permaroot inside unbreakable negates?

    No? What about permaroots inside invisible unbreakable negates? xD

    Once your permaroot breaks, gonna have you permasnared in moving invisible unbreakable negates.
  • Rohamad_Ali
    Rohamad_Ali
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    Yep it's a mess . I have a video of our guild rolling a few good guilds and after editing seen how many negates and roots were in there , decided not to even post it . We were patting ourselves on the back pretty hard that night too . It's just embarrassing to post such nonsense when you can clearly see Wrobel beat everyone for Us .
  • Crispen_Longbow
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    Zheg wrote: »
    The real question is whether you've grown tired of permaroot inside unbreakable negates?

    No? What about permaroots inside invisible unbreakable negates? xD

    LOL

    Go check out the purge bug thread.
    https://forums.elderscrollsonline.com/en/discussion/272468/bug-purge-always-hitting-same-six#latest

    I call dibs on one of the first 6 spots in our groups going forward!

    Crispen Longbow - Daggerfall Covenant (DC): NB - Rank:50 (NA/PC) - RIP (Blue VE, Khole, LoM, MO)
    Crispen Longboww - Aldmeri Dominion (AD): NB - Rank:50 (NA/PC) - Crispen's House of Pain RIP (KP, Yellow VE, Omni)
    Crispen Longbow-EP - Ebonheart Pact (EP): NB - Rank:50 (NA/PC) - RIP (Red VE)
  • Zheg
    Zheg
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    Yep it's a mess . I have a video of our guild rolling a few good guilds and after editing seen how many negates and roots were in there , decided not to even post it . We were patting ourselves on the back pretty hard that night too . It's just embarrassing to post such nonsense when you can clearly see Wrobel beat everyone for Us .

    I dont usually get flustered when leading, but the other night we fought a group and dropped two negates of our own (one as a counter). We actually had sound for once in pvp and I heard like 8 negate animation sounds in 2-3 seconds. I think my calls went something along the lines of "counter negate on me! Bad negate again, another - blarb blurb bleb, eff, what the eff, so many negates, waiiii"

    Part of the other problem with negates is that the silence is applied repeatedly as a debuff so it has ~ a 1 sec duration even after you've completely left the negate. The combo of negate and bombard spam is too much and needs adjusting. At times it's more effective than prox bombs, which says a lot.
  • caeliusstarbreaker
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    Not that I believe the CC immunity timer is actually exists now, but there should probably be a smaller soft CC immunity timer.

    Snares should apply like every other buff/debuff system in the game, especially since the nerf to rapids. Game is entirely too bogged down right now.
    Major snare.... For ground targeted abilities should be 40% movement speed
    Minor snare... For actually enemy targeted abilities 20% movement speed ability.

    This puts major snares just above major expedition and minor snares just above minor expedition. So the game isn't 100% snare root root root snare root root.
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • Kilandros
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    Encase and talons are not an issue, however bombard is. Bombard needs like a .3 cast time in order to reduce the spam from it by the large groups. Its far too easy to use and soft cc many targets without having to be in the actual fight.

    This. Both talons and encase are balanced in terms of risk v. reward because you need to within melee range to use them. Bombard, on the other hand, is basically risk free, applies a stackable root AND snare, and does significant damage.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Zyle
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    You know bombard needs some tweaking when: You focus down a bombard spammer over a healer first.

    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
    Joven - LVL50 Hybrid Templar
    Adion - LVL50 Stamina DK
    Radac - LVL50 Magicka Sorcerer
    Vanikath - LVL50 Magicka DK
  • DisgracefulMind
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    Plz no moar bombard D;
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Defilted
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    If I cannot root over and over again and dots or inner light how am I supposed to drain the stamina of the NB that just keep disappearing and teleport striking me? Not to mention that any other attack I throw at a NB is dodged at a rate of probably 40 to 50%.

    If this class was immune to my roots for any time period I might as well just run when I see them.



    Spelling
    Edited by Defilted on June 16, 2016 4:50PM
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Zyle
    Zyle
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    Defilted wrote: »
    If I cannot root over and over again and dots or inner light how am I supposed to drain the stamina of the NB that just keep disappearing and teleport striking me? Not to mention that any other attack I throw at a NB is dodged at a rate of probably 40 to 50%.

    If this class was immune to my roots for any time period I might as well just run when I see them.



    Spelling

    You could try killing them.

    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
    Joven - LVL50 Hybrid Templar
    Adion - LVL50 Stamina DK
    Radac - LVL50 Magicka Sorcerer
    Vanikath - LVL50 Magicka DK
  • DKsUnite
    DKsUnite
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    its really bombard thats the problem. Bowtards are back and its not snipe this time =.=
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Zheg
    Zheg
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    Zyle wrote: »
    Defilted wrote: »
    If I cannot root over and over again and dots or inner light how am I supposed to drain the stamina of the NB that just keep disappearing and teleport striking me? Not to mention that any other attack I throw at a NB is dodged at a rate of probably 40 to 50%.

    If this class was immune to my roots for any time period I might as well just run when I see them.



    Spelling

    You could try killing them.
    If the strategy is to spam bombard in a 1v1, this is already a lost cause.
  • Rohamad_Ali
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    Zheg wrote: »
    Yep it's a mess . I have a video of our guild rolling a few good guilds and after editing seen how many negates and roots were in there , decided not to even post it . We were patting ourselves on the back pretty hard that night too . It's just embarrassing to post such nonsense when you can clearly see Wrobel beat everyone for Us .

    I dont usually get flustered when leading, but the other night we fought a group and dropped two negates of our own (one as a counter). We actually had sound for once in pvp and I heard like 8 negate animation sounds in 2-3 seconds. I think my calls went something along the lines of "counter negate on me! Bad negate again, another - blarb blurb bleb, eff, what the eff, so many negates, waiiii"

    Part of the other problem with negates is that the silence is applied repeatedly as a debuff so it has ~ a 1 sec duration even after you've completely left the negate. The combo of negate and bombard spam is too much and needs adjusting. At times it's more effective than prox bombs, which says a lot.

    Exactly this ^
  • Joy_Division
    Joy_Division
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    Bombard is the most frustrating skill in the game. A spammable ranged area attack that roots, offers zero immunity and does solid damage is just terrible design.

    And the sound it makes is most infuriating.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • RinaldoGandolphi
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    I gave up trying to get Bombard fixed or changed. You can see many posts about it on the PTS forums over the last 6 months.

    Add it to the other reasons I stopped logging...not being able to move at all in Cyrodiil is infuriating and just adds to the overall frustration level players already deal with
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Defilted
    Defilted
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    Zyle wrote: »
    You know bombard needs some tweaking when: You focus down a bombard spammer over a healer first.

    CRAP! why did I not think of this!
    Edited by Defilted on June 17, 2016 2:27PM
    XBOX NA
    XBOX Series X

    #NightmareBear
  • bardx86
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    Super frustrating. You should differently get some kind of immunity after breaking root.
  • DDuke
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    To be honest, roots are mostly a problem when you're outnumbered. In 1v1/1vX, I can see how multiple builds would just melt without them.

    The main benefactor of a root immunity would be the magicka templar, which is already easily the strongest 1v1 class in Dark Brotherhood patch.


    For those reasons I really cant get behind a root immunity of any kind.

    What I'd like to see though is the ability to turn while rooted. Being unable to turn around & face your enemies is ridiculous and feels clunky.

    And BGs/Arenas - as the main problem is getting zerged.
    Edited by DDuke on June 16, 2016 8:52PM
  • THEDKEXPERIENCE
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    Mist form. Embrace it.
  • Zheg
    Zheg
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    DDuke wrote: »
    To be honest, roots are mostly a problem when you're outnumbered. In 1v1/1vX, I can see how multiple builds would just melt without them.

    The main benefactor of a root immunity would be the magicka templar, which is already easily the strongest 1v1 class in Dark Brotherhood patch.


    For those reasons I really cant get behind a root immunity of any kind.

    What I'd like to see though is the ability to turn while rooted. Being unable to turn around & face your enemies is ridiculous and feels clunky.

    And BGs/Arenas - as the main problem is getting zerged.

    Mag DK are in the same boat. Both suffered through the permaroot and snare meta of TG. Mist form helps a bunch in DB but ultimately it's just a superficial band-aid fix to a huge problem that was never adequately addressed.

    Also, 1v1 strongest contenders would go to stam IMO, not magicka.
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