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7,000,000 ?

  • Drungly
    Drungly
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    MMO's take years to develop. Investors are currently not willing to invest in such projects, because the long development time doesn't reward taking risks. It's just copy/pasta of the proven MMO formula, because it works. There won't be any new MMO's with a completely different new way of playing other than old wine in new bottles. There's a whole new generation growing up who only care about mobile games. This is where the money is at the moment.
  • Volsera
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    Probably has been said a couple hundred times already, but he meant sold since the 2014 launch. And as far as I know, a lot of people who bought the game when it first came out are nowadays still complaining that it was a bad game, it sucked, was buggy etc. So I think that in 2016 7 million players is a bit over the top hehe :p
    Change is inevitable, except from a vending machine.
  • SlayerTheDragon
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    From reading this post I have come to realise that mathematics is a luxury to some people.
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • Elsonso
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    From reading this post I have come to realise that mathematics is a luxury to some people.

    Yeah, 25% are good with math while the other 90% really suck at it.
    Drungly wrote: »
    MMO's take years to develop. Investors are currently not willing to invest in such projects, because the long development time doesn't reward taking risks. It's just copy/pasta of the proven MMO formula, because it works. There won't be any new MMO's with a completely different new way of playing other than old wine in new bottles. There's a whole new generation growing up who only care about mobile games. This is where the money is at the moment.

    I would hesitate to speak of investor mentality unless you are a big investor or involved with them, especially where risks and risk aversion is concerned. These people feed in different pools than the rest of us.
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  • GreenhaloX
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    Sure doesn't seem to be a lot online during any of my given playtime. We should be seeing masses of mob of players running around like lemmings. I would say, maybe in the 1000s, in any given time throughout Tamriel, that I am seeing.
  • MuddledMuppet
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    From reading this post I have come to realise that mathematics is a luxury to some people.

    1 out of 10 people understand binary, the other half don't get it
  • vamp_emily
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    Well according to previous posts. Everyone was going to come back and start playing/subbing after vet levels were removed.

    Did someone lie to me again?

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  • AndyTGD
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    Malpherian wrote: »
    Archeage sold 100+ Mil, and is still selling, it has an active player base of about 10 million also. And it's a Fantasy genre game. Tera Online is not far behind. and People in the millions still play Aion, Among others. 7 million copies sold for an MMO game (Of any kind) is absolute ***.

    To be fair, although they are more or less of the same genre, Archeage is proper Free-to-Play title whereas ESO is not. That lack of an entry fee makes a huge difference to the size of AA's active player base (and insane number of land-grabbing bots and trolls). ESO's figures should really be compared with titles like Guild Wars 2 (7 million accounts created as of October 2015) or Black Desert (100k active players as of April 2016) imo.
  • Sausage
    Sausage
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    Thornen wrote: »
    Sausage wrote: »
    SteamSpy shows 55k players logged in last two week. http://steamspy.com/app/306130

    Steam versio was launched 4 month after PC-launch so thats not all of them. I'd estimate ESO PC has 200k active player.

    Yeh I would guess between 200-250k players that still log in on a weekly basis. 7 Million copies sold is nothing when you compare it to the retention rate, it's just ego stroking that I hear they love at Zos.

    Well, Cyrodil becomes unplayable due to lag after 3PM so what can you say, only rich kids can play this game after 3PM.
  • Rohamad_Ali
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    -1 here for letting the CE run the game
  • Saturn
    Saturn
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    Jaronking wrote: »
    Saturn wrote: »
    Playing

    Nope, just copies sold, or more likely, accounts created. It doesn't mean 7 million are playing now, but 7 million paying people have logged on on 7 million different accounts since launch, free access (beta, weekends, etc..) not included. Since they're taking into account everyone since launch, of course the figure can only be growing.

    I don't know if that's a lot, or not, in the MMO world. I guess it's a lot, otherwise it wouldn't have mentioned it.

    Even though it's an MMO and current players is a more important number, having sold 7 million copies of the game is a huge deal.
    For a MMO Its actually not a huge deal this is low for a MMO.Especially since a good number of players are no longer in the game.

    If I had sold 7million copies of something I'd think it was a huge deal. I don't know by which statistics you are judging this, but 7 million sales over two years is quite good.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

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  • mike_de
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    keybaud wrote: »
    In the E3 Matt Firor vidoe thing it said 7 Million players and growing. Does that mean 7 Million active players that are playing or just 7 Million copies sold?

    Copies sold. They avoided naming the number of active players.
  • RinaldoGandolphi
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    Yeah 7 million copies sold since launch across three platforms is kinda low, most of those sales are probably console
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  • Jaronking
    Jaronking
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    Saturn wrote: »
    Jaronking wrote: »
    Saturn wrote: »
    Playing

    Nope, just copies sold, or more likely, accounts created. It doesn't mean 7 million are playing now, but 7 million paying people have logged on on 7 million different accounts since launch, free access (beta, weekends, etc..) not included. Since they're taking into account everyone since launch, of course the figure can only be growing.

    I don't know if that's a lot, or not, in the MMO world. I guess it's a lot, otherwise it wouldn't have mentioned it.

    Even though it's an MMO and current players is a more important number, having sold 7 million copies of the game is a huge deal.
    For a MMO Its actually not a huge deal this is low for a MMO.Especially since a good number of players are no longer in the game.

    If I had sold 7million copies of something I'd think it was a huge deal. I don't know by which statistics you are judging this, but 7 million sales over two years is quite good.
    Again for a MMO its not good.Their single player games that sell more then that it first months.Selling that much across 3 platforms that been out for almost 3 years as a MMO is said.Actually we don't even know if they sold that many copies its just accounts created on consoles if you buy the game on one consoles you can have just about as many accounts on your profile as you want.Its not impressive try spinning it anyway you want it won't work.

    With Skyrim remastered a lot of those casuals players are more then likely going to leave and play that for a few months 3-4 months of lost revenue from those casual well hurt the game bad especially with a lot of ESO most loyal fans are leaving in droves because of ZOS bad leadership and allowing cheaters back.
  • Apocalypse1981
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    7 m sold without even launching the game in Asia is very good.
    Id love to see ppl stop pulling numbers out of their arses and actually compare it to mmos that arent WOW.
    If you are going to post sales numbers please link source, else you are just making stuff up.
  • Rosveen
    Rosveen
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    Malpherian wrote: »

    TESO considering the TES fan base is well over 100 million,
    Could you explain how you arrived at this number? Skyrim, our best measure of the active TES fanbase, sold 20 mln copies in the first two years after launch. How have we gained 80 mln people since?
  • AndyTGD
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    7 m sold without even launching the game in Asia is very good.
    Id love to see ppl stop pulling numbers out of their arses and actually compare it to mmos that arent WOW.
    If you are going to post sales numbers please link source, else you are just making stuff up.

    Yeah, I'm no fanboy, but I really grow tired of "quick! panic!" posts, where literally every revelation and development in a game is cause for people to start flapping their arms around and screaming. There are a lot of popular MMOs which have similar adoption figures and do just fine. WoW is a complete oddity when it comes to video-gaming, with absurdly loyal fans, a global reach and a massive headstart on its competition. Even comparing ESO to the numbered series of Elder Scrolls games is silly, given that not every ES fan wants to invest in an MMORPG. I'm sure it'll be the same with Elder Scrolls Legends. Just because you have a very large ES fanbase (and I would question the figures people present for that), it does not mean that it is possible to encourage them to play a genre they dislike or are simply uninterested in. Of course, ZOS isn't doing itself any favors by its comparative lack of advertising and general artistic quality, but that's a different subject.
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