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What I Don't like About the Dark Brotherhood DLC

Ethromelb14_ESO
Ethromelb14_ESO
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Let me start off by saying that the Dark Brotherhood story-line has always been one of my favorites, if not my favorite. It was/is to be expected that a transition to an MMO would be a huge undertaking, and Zen has done a pretty decent job, thus far, but ... there's that but.

My problem with their [Zen's] approach to the DLC is that there is no requirement for restraint. Now what we have are kill-crazy players running amok throughout town killing everything in sight because the Dark Brotherhood doesn't care about a sense of professionalism, self-control, or stealth. They're completely fine with an assassin going in half-cocked and swinging their blade at any and everything in sight.

I feel that there should have been ground rules included, that put a player at risk of breaking one of the Five Tenets if they perform a sloppy job. There's a reason the gear given to the player is called Shrouded. The assassin is suppose to go unnoticed. Now all we have is a city full of dead bodies, for little to no reason.

I think it's more impressive to have a target that is surrounded by protection like bodyguards, and to have that protection turn around to find that their client is dead, left to wonder how the heck it happened. That instills true fear, and signifies no one is safe, even under the most fortified of conditions.

The Five Tenets should govern:

1) Only killing those deserving of death, or in the way of killing a target.
2) Respecting the Dark Brotherhood's feared reputation, by keeping to the shadows as much as possible.
3) Not bringing shame on Sithis and the Night Mother by failing to kill a target, and only that target. Killing people not requested through the Black Sacrament and/or Night Mother should be considered an unsanctioned use of the Blade of Woe.
4) Being killed by guards should have major negatives to the reward received at the end of the mission.
5) Taking too long to kill a target - once the mission is activated - should be considered insubordination, or a lack of obedience to Astara the Matron. Therefore breaking one of the Five Tenets.

I'm just saying incorporating discipline in the requisites of the story-line would have gone a long way. This kill-anyone-you-want-by-any-means-necessary is not impressive or true to the skills the Dark Brotherhood are known for, such as poisoned apples, displayed through the lore. That's just my opinion.
Edited by Ethromelb14_ESO on June 16, 2016 12:47AM
Motto: Make deceivers believers.

Strength of character is not a physical thing. -E
Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

An accusation of elitism, is an indirect recognition of one's own inferiority. -E

The best way to prove someone wrong, is to do better yourself. -E

I keep forgetting to remember to get a photographic memory.
  • Volkodav
    Volkodav
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    I agree with the first two.And even number three,..with reservations.
    There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
    Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.
  • bedlom
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    Most of that comes down to the game being an mmo though.
    Once the next DLC launches it won't be so immersion breaking.
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Volkodav wrote: »
    I agree with the first two.And even number three,..with reservations.
    There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
    Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.

    Yeah, but like I was saying. Killing someone that was in the way of getting to the target is legit as long as it's done under a certain number. It wouldn't be prudent to have corpses all over the target site. That would just make it easier for guards to retrace your steps.

    So moderation is a must, even in killing on a job.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Korah_Eaglecry
    Korah_Eaglecry
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    The shininess of it will wear off eventually and people will go back to being normal. It is obnoxious though for sure.
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  • Ethromelb14_ESO
    Ethromelb14_ESO
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    bedlom wrote: »
    Most of that comes down to the game being an mmo though.
    Once the next DLC launches it won't be so immersion breaking.

    I hope you're right.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Volkodav
    Volkodav
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    Volkodav wrote: »
    I agree with the first two.And even number three,..with reservations.
    There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
    Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.

    Yeah, but like I was saying. Killing someone that was in the way of getting to the target is legit as long as it's done under a certain number. It wouldn't be prudent to have corpses all over the target site. That would just make it easier for guards to retrace your steps.

    So moderation is a must, even in killing on a job.

    Im only speaking of those who have attacked me first.
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Volkodav wrote: »
    Volkodav wrote: »
    I agree with the first two.And even number three,..with reservations.
    There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
    Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.

    Yeah, but like I was saying. Killing someone that was in the way of getting to the target is legit as long as it's done under a certain number. It wouldn't be prudent to have corpses all over the target site. That would just make it easier for guards to retrace your steps.

    So moderation is a must, even in killing on a job.

    Im only speaking of those who have attacked me first.

    Well definitely, that makes sense. It's only logical that you should be able to defend yourself. I say just the target should not see an assassin coming to make the criteria easier for some. But of course it should be encouraged to do the job as quiet as possible.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Lysette
    Lysette
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    Volkodav wrote: »
    I agree with the first two.And even number three,..with reservations.
    There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
    Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.

    Yeah, but like I was saying. Killing someone that was in the way of getting to the target is legit as long as it's done under a certain number. It wouldn't be prudent to have corpses all over the target site. That would just make it easier for guards to retrace your steps.

    So moderation is a must, even in killing on a job.

    True a lot of the DB quests in Oblivion were those, where not being detected while performing your task got you some extra reward. It was fun to figure out how to do it to get this extra reward and to be a proud member of the brotherhood. But in Oblvion the notion that you are preforming a sacred art was pushed forward, you felt special as being one of those artists of a clean death without causing other trouble.
    Edited by Lysette on June 16, 2016 1:02AM
  • Ethromelb14_ESO
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    It's just really killing the immersion (no pun intended), seeing all these duplicate bodies all over the street. Now all the NPCs are triplets, and quintuplets. It's ridiculous.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Volkodav
    Volkodav
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    Volkodav wrote: »
    Volkodav wrote: »
    I agree with the first two.And even number three,..with reservations.
    There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
    Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.

    Yeah, but like I was saying. Killing someone that was in the way of getting to the target is legit as long as it's done under a certain number. It wouldn't be prudent to have corpses all over the target site. That would just make it easier for guards to retrace your steps.

    So moderation is a must, even in killing on a job.

    Im only speaking of those who have attacked me first.

    Well definitely, that makes sense. It's only logical that you should be able to defend yourself. I say just the target should not see an assassin coming to make the criteria easier for some. But of course it should be encouraged to do the job as quiet as possible.

    I agree.
    I have one thing I do not like about the DB DLC myself.
    I do NOT like how we get bounties when in the sewers and someone sees us.We shouldnt have to get those bounties because those people tend to be smugglers,or bad guys.
    I can see bounties in the cities,but not in the sewers.
    Sorry,I got carried away.I just hate that we pay out more than we gain when finished sometimes. Like I did one in the sewer and wound up with over 1000g bounty on me.I didnt realize that if I was seen by a guard who attacks me,I get a bounty,..until later,after I finished the quest.
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Volkodav wrote: »
    Volkodav wrote: »
    Volkodav wrote: »
    I agree with the first two.And even number three,..with reservations.
    There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
    Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.

    Yeah, but like I was saying. Killing someone that was in the way of getting to the target is legit as long as it's done under a certain number. It wouldn't be prudent to have corpses all over the target site. That would just make it easier for guards to retrace your steps.

    So moderation is a must, even in killing on a job.

    Im only speaking of those who have attacked me first.

    Well definitely, that makes sense. It's only logical that you should be able to defend yourself. I say just the target should not see an assassin coming to make the criteria easier for some. But of course it should be encouraged to do the job as quiet as possible.

    I agree.
    I have one thing I do not like about the DB DLC myself.
    I do NOT like how we get bounties when in the sewers and someone sees us.We shouldnt have to get those bounties because those people tend to be smugglers,or bad guys.
    I can see bounties in the cities,but not in the sewers.
    Sorry,I got carried away.I just hate that we pay out more than we gain when finished sometimes. Like I did one in the sewer and wound up with over 1000g bounty on me.I didnt realize that if I was seen by a guard who attacks me,I get a bounty,..until later,after I finished the quest.

    Someone mentioned the same earlier about how the justice system and sneaking mechanic needs work. A major overhaul. There is no way you should receive a bounty from combating thieves and killers.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • ShedsHisTail
    ShedsHisTail
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    It's just because the DLC is new. It's the new shiny thing.
    Give it a bit, you'll see it a lot less.

    I remember when the justice system was first released, every town was just a train of guards chasing after pickpockets. But once everyone settled in and finished their experiments and got their achievements or whatever, now seeing a guard go after someone is just an every once in while thing.

    Well, it was until DB came out. But, this too will pass.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • JD2013
    JD2013
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    One thing I do wish is that there was an alternate questline to bring the Dark Brotherhood down as opposed to joining them.
    Sweetrolls for all!

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  • Lysette
    Lysette
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    Volkodav wrote: »
    Volkodav wrote: »
    Volkodav wrote: »
    I agree with the first two.And even number three,..with reservations.
    There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
    Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.

    Yeah, but like I was saying. Killing someone that was in the way of getting to the target is legit as long as it's done under a certain number. It wouldn't be prudent to have corpses all over the target site. That would just make it easier for guards to retrace your steps.

    So moderation is a must, even in killing on a job.

    Im only speaking of those who have attacked me first.

    Well definitely, that makes sense. It's only logical that you should be able to defend yourself. I say just the target should not see an assassin coming to make the criteria easier for some. But of course it should be encouraged to do the job as quiet as possible.

    I agree.
    I have one thing I do not like about the DB DLC myself.
    I do NOT like how we get bounties when in the sewers and someone sees us.We shouldnt have to get those bounties because those people tend to be smugglers,or bad guys.
    I can see bounties in the cities,but not in the sewers.
    Sorry,I got carried away.I just hate that we pay out more than we gain when finished sometimes. Like I did one in the sewer and wound up with over 1000g bounty on me.I didnt realize that if I was seen by a guard who attacks me,I get a bounty,..until later,after I finished the quest.

    hm, 1000g will take a while, even with "swiftly forgotten" - maybe use one of the edicts at least, to get rid of the heat, so that you can eventually pay the fine, if you get caught.
  • Volkodav
    Volkodav
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    Lysette wrote: »
    Volkodav wrote: »
    Volkodav wrote: »
    Volkodav wrote: »
    I agree with the first two.And even number three,..with reservations.
    There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
    Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.

    Yeah, but like I was saying. Killing someone that was in the way of getting to the target is legit as long as it's done under a certain number. It wouldn't be prudent to have corpses all over the target site. That would just make it easier for guards to retrace your steps.

    So moderation is a must, even in killing on a job.

    Im only speaking of those who have attacked me first.

    Well definitely, that makes sense. It's only logical that you should be able to defend yourself. I say just the target should not see an assassin coming to make the criteria easier for some. But of course it should be encouraged to do the job as quiet as possible.

    I agree.
    I have one thing I do not like about the DB DLC myself.
    I do NOT like how we get bounties when in the sewers and someone sees us.We shouldnt have to get those bounties because those people tend to be smugglers,or bad guys.
    I can see bounties in the cities,but not in the sewers.
    Sorry,I got carried away.I just hate that we pay out more than we gain when finished sometimes. Like I did one in the sewer and wound up with over 1000g bounty on me.I didnt realize that if I was seen by a guard who attacks me,I get a bounty,..until later,after I finished the quest.

    hm, 1000g will take a while, even with "swiftly forgotten" - maybe use one of the edicts at least, to get rid of the heat, so that you can eventually pay the fine, if you get caught.

    I didnt have any edicts at the time,and if you dont have them,you need t o be in Hew's Bane to get them.They cant just be bought anywhere.
    I went out fishing for about half an hour ant\d the bounty went away.BUT,..I dont want to have to go fish every time I do a quest.lol.
    Edited by Volkodav on June 16, 2016 1:13AM
  • Lysette
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    Anvil is full of thief troves - there are plenty, just open a few and you will have some.
  • Volkodav
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    Lysette wrote: »
    Anvil is full of thief troves - there are plenty, just open a few and you will have some.

    Fine. However,I had a bounty.Anvil is full of guards.
  • ShedsHisTail
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    Volkodav wrote: »
    Volkodav wrote: »
    Volkodav wrote: »
    I agree with the first two.And even number three,..with reservations.
    There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
    Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.

    Yeah, but like I was saying. Killing someone that was in the way of getting to the target is legit as long as it's done under a certain number. It wouldn't be prudent to have corpses all over the target site. That would just make it easier for guards to retrace your steps.

    So moderation is a must, even in killing on a job.

    Im only speaking of those who have attacked me first.

    Well definitely, that makes sense. It's only logical that you should be able to defend yourself. I say just the target should not see an assassin coming to make the criteria easier for some. But of course it should be encouraged to do the job as quiet as possible.

    I agree.
    I have one thing I do not like about the DB DLC myself.
    I do NOT like how we get bounties when in the sewers and someone sees us.We shouldnt have to get those bounties because those people tend to be smugglers,or bad guys.
    I can see bounties in the cities,but not in the sewers.
    Sorry,I got carried away.I just hate that we pay out more than we gain when finished sometimes. Like I did one in the sewer and wound up with over 1000g bounty on me.I didnt realize that if I was seen by a guard who attacks me,I get a bounty,..until later,after I finished the quest.

    Just murder folks.
    The guys with the lanterns are easy to avoid, and everyone else you can use the Blade of Woe without accumulating bounty.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Lysette
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    Volkodav wrote: »
    Lysette wrote: »
    Anvil is full of thief troves - there are plenty, just open a few and you will have some.

    Fine. However,I had a bounty.Anvil is full of guards.

    lol, before of course - just make it your routine to check those locations which you know - I do that on a regular basis a few times each day, and I find normally 2 or 3 troves (today one had just lock picks, someone has not taken them out, sigh) - out of 5 which are in the city and there is one outside near a gate as well. 2 of those are safe to open, the other 3 have NPC nearby, where you have to pay attention to their schedule.
    Edited by Lysette on June 16, 2016 1:22AM
  • AmberLaTerra
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    part of it is also the trait item for the motif can be gained killing innocents so that ups the number of people killing to try to farm it, when there are a lot of tainted bloods on the market the wholesale slaughter should die down a bit.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • Tiedän
    Tiedän
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    Let me start off by saying that the Dark Brotherhood story-line has always been one of my favorites, if not my favorite. It was/is to be expected that a transition to an MMO would be a huge undertaking, and Zen has done a pretty decent job, thus far, but ... there's that but.

    My problem with their [Zen's] approach to the DLC is that there is no requirement for restraint. Now what we have are kill-crazy players running amok throughout town killing everything in sight because the Dark Brotherhood doesn't care about a sense of professionalism, self-control, or stealth. They're completely fine with an assassin going in half-cocked and swinging their blade at any and everything in sight.

    I feel that there should have been ground rules included, that put a player at risk of breaking one of the Five Tenets if they perform a sloppy job. There's a reason the gear given to the player is called Shrouded. The assassin is suppose to go unnoticed. Now all we have is a city full of dead bodies, for little to no reason.

    I think it's more impressive to have a target that is surrounded by protection like bodyguards, and to have that protection turn around to find that their client is dead, left to wonder how the heck it happened. That instills true fear, and signifies no one is safe, even under the most fortified of conditions.

    The Five Tenets should govern:

    1) Only killing those deserving of death, or in the way of killing a target.
    2) Respecting the Dark Brotherhood's feared reputation, by keeping to the shadows as much as possible.
    3) Not bringing shame on Sithis and the Night Mother by failing to kill a target, and only that target. Killing people not requested through the Black Sacrament and/or Night Mother should be considered an unsanctioned use of the Blade of Woe.
    4) Being killed by guards should have major negatives to the reward received at the end of the mission.
    5) Taking too long to kill a target - once the mission is activated - should be considered insubordination, or a lack of obedience to Astara the Matron. Therefore breaking one of the Five Tenets.

    I'm just saying incorporating discipline in the requisites of the story-line would have gone a long way. This kill-anyone-you-want-by-any-means-necessary is not impressive or true to the skills the Dark Brotherhood are known for, such as poisoned apples, displayed through the lore. That's just my opinion.


    This is actually really awesome! i Totally agree, sometimes walking in to a town feels like i'm walking in to the aftermath of some mass casualty...I think abiding by the rules of the Five Tenets is a perfectly lore rational way to enforce clean, calculated kills and would be a great mechanic to the game if sloppy kills actually had repercussions. Great Idea!
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  • Volkodav
    Volkodav
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    Volkodav wrote: »
    Volkodav wrote: »
    Volkodav wrote: »
    I agree with the first two.And even number three,..with reservations.
    There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
    Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.

    Yeah, but like I was saying. Killing someone that was in the way of getting to the target is legit as long as it's done under a certain number. It wouldn't be prudent to have corpses all over the target site. That would just make it easier for guards to retrace your steps.

    So moderation is a must, even in killing on a job.

    Im only speaking of those who have attacked me first.

    Well definitely, that makes sense. It's only logical that you should be able to defend yourself. I say just the target should not see an assassin coming to make the criteria easier for some. But of course it should be encouraged to do the job as quiet as possible.

    I agree.
    I have one thing I do not like about the DB DLC myself.
    I do NOT like how we get bounties when in the sewers and someone sees us.We shouldnt have to get those bounties because those people tend to be smugglers,or bad guys.
    I can see bounties in the cities,but not in the sewers.
    Sorry,I got carried away.I just hate that we pay out more than we gain when finished sometimes. Like I did one in the sewer and wound up with over 1000g bounty on me.I didnt realize that if I was seen by a guard who attacks me,I get a bounty,..until later,after I finished the quest.

    Just murder folks.
    The guys with the lanterns are easy to avoid, and everyone else you can use the Blade of Woe without accumulating bounty.

    Well,..I guess. I didnt kill that many guards though.Just about four of them.
  • Volkodav
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    Lysette wrote: »
    Volkodav wrote: »
    Lysette wrote: »
    Anvil is full of thief troves - there are plenty, just open a few and you will have some.

    Fine. However,I had a bounty.Anvil is full of guards.

    lol, before of course - just make it your routine to check those locations which you know - I do that on a regular basis a few times each day, and I find normally 2 or 3 troves (today one had just lock picks, someone has not taken them out, sigh) - out of 5 which are in the city and there is one outside near a gate as well. 2 of those are safe to open, the other 3 have NPC nearby, where you have to pay attention to their schedule.

    I shall go on a trove hunt later tonight! Just for those damn edicts.I'll also go to Hew's Bane where I know of at least five.And when I go inworld,it will be later tonight so there wont be so many people hunting for troves as well.
  • Lysette
    Lysette
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    I try to stick to the old rules - not seen nor heard on the job - if possible.
  • Volkodav
    Volkodav
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    Lysette wrote: »
    I try to stick to the old rules - not seen nor heard on the job - if possible.

    IF possible.
  • Lysette
    Lysette
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    Volkodav wrote: »
    Lysette wrote: »
    Volkodav wrote: »
    Lysette wrote: »
    Anvil is full of thief troves - there are plenty, just open a few and you will have some.

    Fine. However,I had a bounty.Anvil is full of guards.

    lol, before of course - just make it your routine to check those locations which you know - I do that on a regular basis a few times each day, and I find normally 2 or 3 troves (today one had just lock picks, someone has not taken them out, sigh) - out of 5 which are in the city and there is one outside near a gate as well. 2 of those are safe to open, the other 3 have NPC nearby, where you have to pay attention to their schedule.

    I shall go on a trove hunt later tonight! Just for those damn edicts.I'll also go to Hew's Bane where I know of at least five.And when I go inworld,it will be later tonight so there wont be so many people hunting for troves as well.

    yes that is what I do normally at less populated times - Abah's landing is similar, 2 are safe to loot, 3 have NPC nearby. one of those is especially nasty - I have already 4m radius reduction - but those sitting nearby - but far enough away, are not even those who detect me. I found out, that on the stairs nearby on the opposite side is a guard and the diagonal distance to that guard is eventually shorter. He cannot even see me, 2 obstacles are inbetween, but still he detects me.
    Edited by Lysette on June 16, 2016 1:37AM
  • Volkodav
    Volkodav
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    Lysette wrote: »
    Volkodav wrote: »
    Lysette wrote: »
    Volkodav wrote: »
    Lysette wrote: »
    Anvil is full of thief troves - there are plenty, just open a few and you will have some.

    Fine. However,I had a bounty.Anvil is full of guards.

    lol, before of course - just make it your routine to check those locations which you know - I do that on a regular basis a few times each day, and I find normally 2 or 3 troves (today one had just lock picks, someone has not taken them out, sigh) - out of 5 which are in the city and there is one outside near a gate as well. 2 of those are safe to open, the other 3 have NPC nearby, where you have to pay attention to their schedule.

    I shall go on a trove hunt later tonight! Just for those damn edicts.I'll also go to Hew's Bane where I know of at least five.And when I go inworld,it will be later tonight so there wont be so many people hunting for troves as well.

    yes that is what I do normally at less populated times - Abah's landing is similar, 2 are safe to loot, 3 have NPC nearby.

    I can get that one that has the two NPCs near it.If they see me,I just turn around and go back into the Thieves den to expunge my tiny bounty.
    Edited by Volkodav on June 16, 2016 1:32AM
  • Lysette
    Lysette
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    Volkodav wrote: »
    Lysette wrote: »
    Volkodav wrote: »
    Lysette wrote: »
    Volkodav wrote: »
    Lysette wrote: »
    Anvil is full of thief troves - there are plenty, just open a few and you will have some.

    Fine. However,I had a bounty.Anvil is full of guards.

    lol, before of course - just make it your routine to check those locations which you know - I do that on a regular basis a few times each day, and I find normally 2 or 3 troves (today one had just lock picks, someone has not taken them out, sigh) - out of 5 which are in the city and there is one outside near a gate as well. 2 of those are safe to open, the other 3 have NPC nearby, where you have to pay attention to their schedule.

    I shall go on a trove hunt later tonight! Just for those damn edicts.I'll also go to Hew's Bane where I know of at least five.And when I go inworld,it will be later tonight so there wont be so many people hunting for troves as well.

    yes that is what I do normally at less populated times - Abah's landing is similar, 2 are safe to loot, 3 have NPC nearby.

    I can get that one that has the two NPCs near it.If they see me,I just turn around and go back into the Thieves den to expunge my tiny bounty.

    yeah that is the one, I normally dodge roll to get free from the guard and sprint to the den. But you are not even detected by those 2 sitting there, it is the guard on the stairways down to ground level who detects you - through stone and wood even.
    Edited by Lysette on June 16, 2016 1:41AM
  • Volkodav
    Volkodav
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    Lysette wrote: »
    Volkodav wrote: »
    Lysette wrote: »
    Volkodav wrote: »
    Lysette wrote: »
    Volkodav wrote: »
    Lysette wrote: »
    Anvil is full of thief troves - there are plenty, just open a few and you will have some.

    Fine. However,I had a bounty.Anvil is full of guards.

    lol, before of course - just make it your routine to check those locations which you know - I do that on a regular basis a few times each day, and I find normally 2 or 3 troves (today one had just lock picks, someone has not taken them out, sigh) - out of 5 which are in the city and there is one outside near a gate as well. 2 of those are safe to open, the other 3 have NPC nearby, where you have to pay attention to their schedule.

    I shall go on a trove hunt later tonight! Just for those damn edicts.I'll also go to Hew's Bane where I know of at least five.And when I go inworld,it will be later tonight so there wont be so many people hunting for troves as well.

    yes that is what I do normally at less populated times - Abah's landing is similar, 2 are safe to loot, 3 have NPC nearby.

    I can get that one that has the two NPCs near it.If they see me,I just turn around and go back into the Thieves den to expunge my tiny bounty.

    yeah that is the one, I normally dodge roll to get free from the guard and sprint to the den.

    I have only been seen by the one NPC that's across from the trove shack.I havent been caught by a guard yet.I just get the "you are now disreputable" bit. XD
  • Lysette
    Lysette
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    Volkodav wrote: »
    Lysette wrote: »
    Volkodav wrote: »
    Lysette wrote: »
    Volkodav wrote: »
    Lysette wrote: »
    Volkodav wrote: »
    Lysette wrote: »
    Anvil is full of thief troves - there are plenty, just open a few and you will have some.

    Fine. However,I had a bounty.Anvil is full of guards.

    lol, before of course - just make it your routine to check those locations which you know - I do that on a regular basis a few times each day, and I find normally 2 or 3 troves (today one had just lock picks, someone has not taken them out, sigh) - out of 5 which are in the city and there is one outside near a gate as well. 2 of those are safe to open, the other 3 have NPC nearby, where you have to pay attention to their schedule.

    I shall go on a trove hunt later tonight! Just for those damn edicts.I'll also go to Hew's Bane where I know of at least five.And when I go inworld,it will be later tonight so there wont be so many people hunting for troves as well.

    yes that is what I do normally at less populated times - Abah's landing is similar, 2 are safe to loot, 3 have NPC nearby.

    I can get that one that has the two NPCs near it.If they see me,I just turn around and go back into the Thieves den to expunge my tiny bounty.

    yeah that is the one, I normally dodge roll to get free from the guard and sprint to the den.

    I have only been seen by the one NPC that's across from the trove shack.I havent been caught by a guard yet.I just get the "you are now disreputable" bit. XD

    Ah then you were not in the detection radius of the guard - try a nightmother's embrace set - 2m reduction do wonders there.
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