I agree with the first two.And even number three,..with reservations.
There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.
Most of that comes down to the game being an mmo though.
Once the next DLC launches it won't be so immersion breaking.
Ethromelb14_ESO wrote: »I agree with the first two.And even number three,..with reservations.
There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.
Yeah, but like I was saying. Killing someone that was in the way of getting to the target is legit as long as it's done under a certain number. It wouldn't be prudent to have corpses all over the target site. That would just make it easier for guards to retrace your steps.
So moderation is a must, even in killing on a job.
Ethromelb14_ESO wrote: »I agree with the first two.And even number three,..with reservations.
There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.
Yeah, but like I was saying. Killing someone that was in the way of getting to the target is legit as long as it's done under a certain number. It wouldn't be prudent to have corpses all over the target site. That would just make it easier for guards to retrace your steps.
So moderation is a must, even in killing on a job.
Im only speaking of those who have attacked me first.
Ethromelb14_ESO wrote: »I agree with the first two.And even number three,..with reservations.
There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.
Yeah, but like I was saying. Killing someone that was in the way of getting to the target is legit as long as it's done under a certain number. It wouldn't be prudent to have corpses all over the target site. That would just make it easier for guards to retrace your steps.
So moderation is a must, even in killing on a job.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »I agree with the first two.And even number three,..with reservations.
There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.
Yeah, but like I was saying. Killing someone that was in the way of getting to the target is legit as long as it's done under a certain number. It wouldn't be prudent to have corpses all over the target site. That would just make it easier for guards to retrace your steps.
So moderation is a must, even in killing on a job.
Im only speaking of those who have attacked me first.
Well definitely, that makes sense. It's only logical that you should be able to defend yourself. I say just the target should not see an assassin coming to make the criteria easier for some. But of course it should be encouraged to do the job as quiet as possible.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »I agree with the first two.And even number three,..with reservations.
There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.
Yeah, but like I was saying. Killing someone that was in the way of getting to the target is legit as long as it's done under a certain number. It wouldn't be prudent to have corpses all over the target site. That would just make it easier for guards to retrace your steps.
So moderation is a must, even in killing on a job.
Im only speaking of those who have attacked me first.
Well definitely, that makes sense. It's only logical that you should be able to defend yourself. I say just the target should not see an assassin coming to make the criteria easier for some. But of course it should be encouraged to do the job as quiet as possible.
I agree.
I have one thing I do not like about the DB DLC myself.
I do NOT like how we get bounties when in the sewers and someone sees us.We shouldnt have to get those bounties because those people tend to be smugglers,or bad guys.
I can see bounties in the cities,but not in the sewers.
Sorry,I got carried away.I just hate that we pay out more than we gain when finished sometimes. Like I did one in the sewer and wound up with over 1000g bounty on me.I didnt realize that if I was seen by a guard who attacks me,I get a bounty,..until later,after I finished the quest.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »I agree with the first two.And even number three,..with reservations.
There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.
Yeah, but like I was saying. Killing someone that was in the way of getting to the target is legit as long as it's done under a certain number. It wouldn't be prudent to have corpses all over the target site. That would just make it easier for guards to retrace your steps.
So moderation is a must, even in killing on a job.
Im only speaking of those who have attacked me first.
Well definitely, that makes sense. It's only logical that you should be able to defend yourself. I say just the target should not see an assassin coming to make the criteria easier for some. But of course it should be encouraged to do the job as quiet as possible.
I agree.
I have one thing I do not like about the DB DLC myself.
I do NOT like how we get bounties when in the sewers and someone sees us.We shouldnt have to get those bounties because those people tend to be smugglers,or bad guys.
I can see bounties in the cities,but not in the sewers.
Sorry,I got carried away.I just hate that we pay out more than we gain when finished sometimes. Like I did one in the sewer and wound up with over 1000g bounty on me.I didnt realize that if I was seen by a guard who attacks me,I get a bounty,..until later,after I finished the quest.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »I agree with the first two.And even number three,..with reservations.
There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.
Yeah, but like I was saying. Killing someone that was in the way of getting to the target is legit as long as it's done under a certain number. It wouldn't be prudent to have corpses all over the target site. That would just make it easier for guards to retrace your steps.
So moderation is a must, even in killing on a job.
Im only speaking of those who have attacked me first.
Well definitely, that makes sense. It's only logical that you should be able to defend yourself. I say just the target should not see an assassin coming to make the criteria easier for some. But of course it should be encouraged to do the job as quiet as possible.
I agree.
I have one thing I do not like about the DB DLC myself.
I do NOT like how we get bounties when in the sewers and someone sees us.We shouldnt have to get those bounties because those people tend to be smugglers,or bad guys.
I can see bounties in the cities,but not in the sewers.
Sorry,I got carried away.I just hate that we pay out more than we gain when finished sometimes. Like I did one in the sewer and wound up with over 1000g bounty on me.I didnt realize that if I was seen by a guard who attacks me,I get a bounty,..until later,after I finished the quest.
hm, 1000g will take a while, even with "swiftly forgotten" - maybe use one of the edicts at least, to get rid of the heat, so that you can eventually pay the fine, if you get caught.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »I agree with the first two.And even number three,..with reservations.
There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.
Yeah, but like I was saying. Killing someone that was in the way of getting to the target is legit as long as it's done under a certain number. It wouldn't be prudent to have corpses all over the target site. That would just make it easier for guards to retrace your steps.
So moderation is a must, even in killing on a job.
Im only speaking of those who have attacked me first.
Well definitely, that makes sense. It's only logical that you should be able to defend yourself. I say just the target should not see an assassin coming to make the criteria easier for some. But of course it should be encouraged to do the job as quiet as possible.
I agree.
I have one thing I do not like about the DB DLC myself.
I do NOT like how we get bounties when in the sewers and someone sees us.We shouldnt have to get those bounties because those people tend to be smugglers,or bad guys.
I can see bounties in the cities,but not in the sewers.
Sorry,I got carried away.I just hate that we pay out more than we gain when finished sometimes. Like I did one in the sewer and wound up with over 1000g bounty on me.I didnt realize that if I was seen by a guard who attacks me,I get a bounty,..until later,after I finished the quest.
Ethromelb14_ESO wrote: »Let me start off by saying that the Dark Brotherhood story-line has always been one of my favorites, if not my favorite. It was/is to be expected that a transition to an MMO would be a huge undertaking, and Zen has done a pretty decent job, thus far, but ... there's that but.
My problem with their [Zen's] approach to the DLC is that there is no requirement for restraint. Now what we have are kill-crazy players running amok throughout town killing everything in sight because the Dark Brotherhood doesn't care about a sense of professionalism, self-control, or stealth. They're completely fine with an assassin going in half-cocked and swinging their blade at any and everything in sight.
I feel that there should have been ground rules included, that put a player at risk of breaking one of the Five Tenets if they perform a sloppy job. There's a reason the gear given to the player is called Shrouded. The assassin is suppose to go unnoticed. Now all we have is a city full of dead bodies, for little to no reason.
I think it's more impressive to have a target that is surrounded by protection like bodyguards, and to have that protection turn around to find that their client is dead, left to wonder how the heck it happened. That instills true fear, and signifies no one is safe, even under the most fortified of conditions.
The Five Tenets should govern:
1) Only killing those deserving of death, or in the way of killing a target.
2) Respecting the Dark Brotherhood's feared reputation, by keeping to the shadows as much as possible.
3) Not bringing shame on Sithis and the Night Mother by failing to kill a target, and only that target. Killing people not requested through the Black Sacrament and/or Night Mother should be considered an unsanctioned use of the Blade of Woe.
4) Being killed by guards should have major negatives to the reward received at the end of the mission.
5) Taking too long to kill a target - once the mission is activated - should be considered insubordination, or a lack of obedience to Astara the Matron. Therefore breaking one of the Five Tenets.
I'm just saying incorporating discipline in the requisites of the story-line would have gone a long way. This kill-anyone-you-want-by-any-means-necessary is not impressive or true to the skills the Dark Brotherhood are known for, such as poisoned apples, displayed through the lore. That's just my opinion.
ShedsHisTail wrote: »Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »I agree with the first two.And even number three,..with reservations.
There are times when you just cannot get away without having to kill a house guard,or someone who attacks you.
Also,it can be hard to find some of the darn targets.Some hidden in the sewers arent easy to find at all.And we already have a timer for failing.
Yeah, but like I was saying. Killing someone that was in the way of getting to the target is legit as long as it's done under a certain number. It wouldn't be prudent to have corpses all over the target site. That would just make it easier for guards to retrace your steps.
So moderation is a must, even in killing on a job.
Im only speaking of those who have attacked me first.
Well definitely, that makes sense. It's only logical that you should be able to defend yourself. I say just the target should not see an assassin coming to make the criteria easier for some. But of course it should be encouraged to do the job as quiet as possible.
I agree.
I have one thing I do not like about the DB DLC myself.
I do NOT like how we get bounties when in the sewers and someone sees us.We shouldnt have to get those bounties because those people tend to be smugglers,or bad guys.
I can see bounties in the cities,but not in the sewers.
Sorry,I got carried away.I just hate that we pay out more than we gain when finished sometimes. Like I did one in the sewer and wound up with over 1000g bounty on me.I didnt realize that if I was seen by a guard who attacks me,I get a bounty,..until later,after I finished the quest.
Just murder folks.
The guys with the lanterns are easy to avoid, and everyone else you can use the Blade of Woe without accumulating bounty.
lol, before of course - just make it your routine to check those locations which you know - I do that on a regular basis a few times each day, and I find normally 2 or 3 troves (today one had just lock picks, someone has not taken them out, sigh) - out of 5 which are in the city and there is one outside near a gate as well. 2 of those are safe to open, the other 3 have NPC nearby, where you have to pay attention to their schedule.
lol, before of course - just make it your routine to check those locations which you know - I do that on a regular basis a few times each day, and I find normally 2 or 3 troves (today one had just lock picks, someone has not taken them out, sigh) - out of 5 which are in the city and there is one outside near a gate as well. 2 of those are safe to open, the other 3 have NPC nearby, where you have to pay attention to their schedule.
I shall go on a trove hunt later tonight! Just for those damn edicts.I'll also go to Hew's Bane where I know of at least five.And when I go inworld,it will be later tonight so there wont be so many people hunting for troves as well.
lol, before of course - just make it your routine to check those locations which you know - I do that on a regular basis a few times each day, and I find normally 2 or 3 troves (today one had just lock picks, someone has not taken them out, sigh) - out of 5 which are in the city and there is one outside near a gate as well. 2 of those are safe to open, the other 3 have NPC nearby, where you have to pay attention to their schedule.
I shall go on a trove hunt later tonight! Just for those damn edicts.I'll also go to Hew's Bane where I know of at least five.And when I go inworld,it will be later tonight so there wont be so many people hunting for troves as well.
yes that is what I do normally at less populated times - Abah's landing is similar, 2 are safe to loot, 3 have NPC nearby.
lol, before of course - just make it your routine to check those locations which you know - I do that on a regular basis a few times each day, and I find normally 2 or 3 troves (today one had just lock picks, someone has not taken them out, sigh) - out of 5 which are in the city and there is one outside near a gate as well. 2 of those are safe to open, the other 3 have NPC nearby, where you have to pay attention to their schedule.
I shall go on a trove hunt later tonight! Just for those damn edicts.I'll also go to Hew's Bane where I know of at least five.And when I go inworld,it will be later tonight so there wont be so many people hunting for troves as well.
yes that is what I do normally at less populated times - Abah's landing is similar, 2 are safe to loot, 3 have NPC nearby.
I can get that one that has the two NPCs near it.If they see me,I just turn around and go back into the Thieves den to expunge my tiny bounty.
lol, before of course - just make it your routine to check those locations which you know - I do that on a regular basis a few times each day, and I find normally 2 or 3 troves (today one had just lock picks, someone has not taken them out, sigh) - out of 5 which are in the city and there is one outside near a gate as well. 2 of those are safe to open, the other 3 have NPC nearby, where you have to pay attention to their schedule.
I shall go on a trove hunt later tonight! Just for those damn edicts.I'll also go to Hew's Bane where I know of at least five.And when I go inworld,it will be later tonight so there wont be so many people hunting for troves as well.
yes that is what I do normally at less populated times - Abah's landing is similar, 2 are safe to loot, 3 have NPC nearby.
I can get that one that has the two NPCs near it.If they see me,I just turn around and go back into the Thieves den to expunge my tiny bounty.
yeah that is the one, I normally dodge roll to get free from the guard and sprint to the den.
lol, before of course - just make it your routine to check those locations which you know - I do that on a regular basis a few times each day, and I find normally 2 or 3 troves (today one had just lock picks, someone has not taken them out, sigh) - out of 5 which are in the city and there is one outside near a gate as well. 2 of those are safe to open, the other 3 have NPC nearby, where you have to pay attention to their schedule.
I shall go on a trove hunt later tonight! Just for those damn edicts.I'll also go to Hew's Bane where I know of at least five.And when I go inworld,it will be later tonight so there wont be so many people hunting for troves as well.
yes that is what I do normally at less populated times - Abah's landing is similar, 2 are safe to loot, 3 have NPC nearby.
I can get that one that has the two NPCs near it.If they see me,I just turn around and go back into the Thieves den to expunge my tiny bounty.
yeah that is the one, I normally dodge roll to get free from the guard and sprint to the den.
I have only been seen by the one NPC that's across from the trove shack.I havent been caught by a guard yet.I just get the "you are now disreputable" bit. XD