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FortheloveofKrist
FortheloveofKrist
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Ahhhhh....I see what you did there. Increasing the number of nodes, the number of runes you get when harvesting enchantment nodes, the number of mats gathered and needed for Alchemy, and all the poisons you carry around.

You pretty much created an inventory nightmare for those who do not sub for the crafting bag.

Very clever. Very clever indeed.

l2JJHgjz1uaEncXew.gif


  • Runs
    Runs
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    Don't forget the number of crafting items they have introduced in the 6-8 months they've been working on the bags.

    Personally I think non subbers should fight back by turning off auto loot and only taking the items they need from nodes. Leaving us to pick up all the worthless crap since we can carry an almost infinite amount.
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • FortheloveofKrist
    FortheloveofKrist
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    Runs wrote: »
    Don't forget the number of crafting items they have introduced in the 6-8 months they've been working on the bags.

    Personally I think non subbers should fight back by turning off auto loot and only taking the items they need from nodes. Leaving us to pick up all the worthless crap since we can carry an almost infinite amount.

    Actually, on PS4 anyways, I am noticing a LOT more people leaving items in nodes.

    Oh well.

  • Volkodav
    Volkodav
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    Runs wrote: »
    Don't forget the number of crafting items they have introduced in the 6-8 months they've been working on the bags.

    Personally I think non subbers should fight back by turning off auto loot and only taking the items they need from nodes. Leaving us to pick up all the worthless crap since we can carry an almost infinite amount.

    Well,you can turn off your auto loot too and pick up only what you want,leaving the worthless crap behind.
  • ShedsHisTail
    ShedsHisTail
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    Ahhhhh....I see what you did there. Increasing the number of nodes, the number of runes you get when harvesting enchantment nodes, the number of mats gathered and needed for Alchemy, and all the poisons you carry around.

    You pretty much created an inventory nightmare for those who do not sub for the crafting bag.

    Very clever. Very clever indeed.

    l2JJHgjz1uaEncXew.gif


    Have you considered exercising the willpower to just not grab every node you see?
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • bedlom
    bedlom
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    Ahhhhh....I see what you did there. Increasing the number of nodes, the number of runes you get when harvesting enchantment nodes, the number of mats gathered and needed for Alchemy, and all the poisons you carry around.

    You pretty much created an inventory nightmare for those who do not sub for the crafting bag.

    Very clever. Very clever indeed.

    l2JJHgjz1uaEncXew.gif


    Have you considered exercising the willpower to just not grab every node you see?

    Or getting a sub?
  • Personofsecrets
    Personofsecrets
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    The inventory nightmare already existed imo and it will only get worse, for those who don't sub, as more and more mats are pushed out every DLC.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Volkodav
    Volkodav
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    bedlom wrote: »
    Ahhhhh....I see what you did there. Increasing the number of nodes, the number of runes you get when harvesting enchantment nodes, the number of mats gathered and needed for Alchemy, and all the poisons you carry around.

    You pretty much created an inventory nightmare for those who do not sub for the crafting bag.

    Very clever. Very clever indeed.

    l2JJHgjz1uaEncXew.gif


    Have you considered exercising the willpower to just not grab every node you see?

    Or getting a sub?

    I was gonna say that,but didnt want to get in trouble.XD
  • leshpar
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    Personally I only grabbed high level clothing nodes before I got the crafting bag. Now I grab everything I see. If I unsub I'll go back to only grabbing high level stuff.
  • Volkodav
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    The inventory nightmare already existed imo and it will only get worse, for those who don't sub, as more and more mats are pushed out every DLC.

    But,..but,..you need those new mats for the new styles that come with the DLCs. Would you rather not have them,and not have any more node problems?
    Or would you rather have those new gear styles to craft?
  • Ch4mpTW
    Ch4mpTW
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    Just sub. You get the newest DLC for free. You get 1500 crowns a month. And you receive crafting bags. The 1500 crowns a month should make you want to subscribe (being as that equates to a free character slot every month just about, or $15). But then crafting bags too, AND free access to ALL DLC content? Bruh. Come on now. Lol.

    Oh, and please don't get me wrong. I'm not some guy who is paid by ZOS to encourage people to invest their money into ZOS, but it just appears that with the release of DB — the pros dramatically outweigh the cons.
  • Taleof2Cities
    Taleof2Cities
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    Obligatory repost from another thread to recap how much inventory space players actually have without the crafting bags ... since these kinds of threads get somewhat tiring ...

    8 characters with gold purchased bag upgrades (up to 140 each character) = 1,120
    4 additional crown character spots (brand new with this patch) with gold purchased bag upgrades (up to 140 each character) = 560
    Mount bag space upgrades (12 mounts x 60) = 720
    Personal Bank space (with upgrades) = 240

    Total: 2,640

    Personal Guild Banks = 500 each (up to 2,500); limit of 5 guild bank slots

    If a player doesn't have any personal guild banks, we're still approaching 2,700 inventory slots ... not including the crafting bags or stacked inventory.

    So, the first question for any player feeling constricted on inventory ... have you hit 2,640 character and bank slots yet?

    Edited by Taleof2Cities on June 15, 2016 11:48PM
  • FortheloveofKrist
    FortheloveofKrist
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    Ahhhhh....I see what you did there. Increasing the number of nodes, the number of runes you get when harvesting enchantment nodes, the number of mats gathered and needed for Alchemy, and all the poisons you carry around.

    You pretty much created an inventory nightmare for those who do not sub for the crafting bag.

    Very clever. Very clever indeed.

    l2JJHgjz1uaEncXew.gif


    Have you considered exercising the willpower to just not grab every node you see?

    Notice that it was just an observation. But some people just gotta be a ***. It's in their nature.

  • Gidorick
    Gidorick
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    Obligatory repost from another thread to recap how much inventory space players actually have without the crafting bags ... since these kinds of threads get somewhat tiring ...

    8 characters with gold purchased bag upgrades (up to 140 each character) = 1,120
    4 additional crown character spots (brand new with this patch) with gold purchased bag upgrades (up to 140 each character) = 560
    Mount bag space upgrades (12 mounts x 60) = 720
    Personal Bank space (with upgrades) = 240

    Total: 2,640

    Personal Guild Banks = 500 each (up to 2,500); limit of 5 guild bank slots

    If a player doesn't have any personal guild banks, we're still approaching 2,700 inventory slots ... not including the crafting bags or stacked inventory.

    So, the first question for any player feeling constricted on inventory ... have you hit 2,640 character and bank slots yet?

    Some of us are against exploiting the game to manage our inventory.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Darlgon
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    Ch4mpTW wrote: »
    Just sub. You get the newest DLC for free. You get 1500 crowns a month. And you receive crafting bags. The 1500 crowns a month should make you want to subscribe (being as that equates to a free character slot every month just about, or $15). But then crafting bags too, AND free access to ALL DLC content? Bruh. Come on now. Lol.

    Oh, and please don't get me wrong. I'm not some guy who is paid by ZOS to encourage people to invest their money into ZOS, but it just appears that with the release of DB — the pros dramatically outweigh the cons.

    Dont just do it for the crowns, or you will feel ripped off when they have sales like I commented on last year:

    https://forums.elderscrollsonline.com/en/discussion/comment/2465920#Comment_2465920

    Subs are junk compared to their crown store sales. So subs for the crafting bags.
    Edited by Darlgon on June 15, 2016 11:56PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • ShedsHisTail
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    Ahhhhh....I see what you did there. Increasing the number of nodes, the number of runes you get when harvesting enchantment nodes, the number of mats gathered and needed for Alchemy, and all the poisons you carry around.

    You pretty much created an inventory nightmare for those who do not sub for the crafting bag.

    Very clever. Very clever indeed.

    l2JJHgjz1uaEncXew.gif


    Have you considered exercising the willpower to just not grab every node you see?

    Notice that it was just an observation. But some people just gotta be a ***. It's in their nature.

    Preach!
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • waterfairy
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    ha yeah I decided not to bother with poisons for this reason as I'm already stuffed from normal crafting.

    I'll be selling all the poison ingredients I find.
  • Korah_Eaglecry
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    Its not like Bank Space/Inventory Increase and Limited Crafting Bags arent going to be a thing soon. The Crafting Bags had to come first so that players didnt drop the subs in droves. Once Subs are content with their Crafting Bags they'll eventually drop the needed increases and Limited Crafting Bags.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Smileybones
    Smileybones
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    Gidorick wrote: »
    Obligatory repost from another thread to recap how much inventory space players actually have without the crafting bags ... since these kinds of threads get somewhat tiring ...

    8 characters with gold purchased bag upgrades (up to 140 each character) = 1,120
    4 additional crown character spots (brand new with this patch) with gold purchased bag upgrades (up to 140 each character) = 560
    Mount bag space upgrades (12 mounts x 60) = 720
    Personal Bank space (with upgrades) = 240

    Total: 2,640

    Personal Guild Banks = 500 each (up to 2,500); limit of 5 guild bank slots

    If a player doesn't have any personal guild banks, we're still approaching 2,700 inventory slots ... not including the crafting bags or stacked inventory.

    So, the first question for any player feeling constricted on inventory ... have you hit 2,640 character and bank slots yet?

    Some of us are against exploiting the game to manage our inventory.

    I have only one char and never had inventory issues, even if that char is a max crafter and I grab everything in sight.
  • Gidorick
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    One character @Smileybones ? No mules? No personal guild bank? You never felt the inventory size was too small?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Acrolas
    Acrolas
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    So, the first question for any player feeling constricted on inventory ... have you hit 2,640 character and bank slots yet?

    Maybe you should crack open a science book instead. The limiting factor is the shared bank.

    If your shared bank is maxed out, you're most likely not going to create new characters to further share that resource with.
    If your shared banks is maxed out, you don't have the luxury of saving multiple sets of weapons and armor for characters who don't even exist yet. You don't have the luxury of saving treasure maps for later. Saving duplicate recipes for future provisioners. Keeping sets of potions. IC trophies.

    ZOS is removed that limiting factor for subscribers. That ignores the core problem, in that the game was designed with too much individual storage space and not enough shared space. The bank should be substantially larger than your backpack, otherwise *** housing and just admit we're all nomads carrying our stuff around.

    And they cheated the moment they allowed bait in the crafting bag. Yes, you use guts and worms in recipes but bait is not classified in the shared bank as a crafting item. That just tells me they're going to get more manipulative as time goes on.
    signing off
  • Smileybones
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    Gidorick wrote: »
    One character @Smileybones ? No mules? No personal guild bank? You never felt the inventory size was too small?

    No @Gidorick , I kept only one stack of each crafting mat and even some trophies in bank and I had some room left. With a maxxed bank that is. Also since crafted gear is a valid gearing option, I deconstructed all the gear I could happen to loot and sold in vendor or traders all the excess mats.

    Inventory space is manageable in ESO even without mules, some games are way worse than this. Of course I gladly welcomed the crafting bags since they allow me to keep more than one stack of mats.
  • ShedsHisTail
    ShedsHisTail
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    Gidorick wrote: »
    One character @Smileybones ? No mules? No personal guild bank? You never felt the inventory size was too small?

    No @Gidorick , I kept only one stack of each crafting mat and even some trophies in bank and I had some room left. With a maxxed bank that is. Also since crafted gear is a valid gearing option, I deconstructed all the gear I could happen to loot and sold in vendor or traders all the excess mats.

    Inventory space is manageable in ESO even without mules, some games are way worse than this. Of course I gladly welcomed the crafting bags since they allow me to keep more than one stack of mats.

    Yeah, this is pretty much how I rolled before crafting bags. One stack of everything, a few savies, no real need to use other toons for storage.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • jeevin
    jeevin
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    Gidorick wrote: »
    One character @Smileybones ? No mules? No personal guild bank? You never felt the inventory size was too small?

    No @Gidorick , I kept only one stack of each crafting mat and even some trophies in bank and I had some room left. With a maxxed bank that is. Also since crafted gear is a valid gearing option, I deconstructed all the gear I could happen to loot and sold in vendor or traders all the excess mats.

    Inventory space is manageable in ESO even without mules, some games are way worse than this. Of course I gladly welcomed the crafting bags since they allow me to keep more than one stack of mats.

    I'm sorry but theres no way that you can store all materials, of all levels, for all crafts. I'm a keen crafter too and have all bag and bank space unlocked and there is definitely not enough space to store all materials on one toon.
  • ShedsHisTail
    ShedsHisTail
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    jeevin wrote: »
    Gidorick wrote: »
    One character @Smileybones ? No mules? No personal guild bank? You never felt the inventory size was too small?

    No @Gidorick , I kept only one stack of each crafting mat and even some trophies in bank and I had some room left. With a maxxed bank that is. Also since crafted gear is a valid gearing option, I deconstructed all the gear I could happen to loot and sold in vendor or traders all the excess mats.

    Inventory space is manageable in ESO even without mules, some games are way worse than this. Of course I gladly welcomed the crafting bags since they allow me to keep more than one stack of mats.

    I'm sorry but theres no way that you can store all materials, of all levels, for all crafts. I'm a keen crafter too and have all bag and bank space unlocked and there is definitely not enough space to store all materials on one toon.

    Well, if you've only got one character you don't need mats of every level because anything lower that your own level is obsolete. No reason to keep it.

    Perhaps that's where you're running into problems.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Smileybones
    Smileybones
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    jeevin wrote: »
    Gidorick wrote: »
    One character @Smileybones ? No mules? No personal guild bank? You never felt the inventory size was too small?

    No @Gidorick , I kept only one stack of each crafting mat and even some trophies in bank and I had some room left. With a maxxed bank that is. Also since crafted gear is a valid gearing option, I deconstructed all the gear I could happen to loot and sold in vendor or traders all the excess mats.

    Inventory space is manageable in ESO even without mules, some games are way worse than this. Of course I gladly welcomed the crafting bags since they allow me to keep more than one stack of mats.

    I'm sorry but theres no way that you can store all materials, of all levels, for all crafts. I'm a keen crafter too and have all bag and bank space unlocked and there is definitely not enough space to store all materials on one toon.

    Yes, there is, just keep only a stack and no more.

    Can't say with the new poison stuffs tho.
  • disintegr8
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    Inventory management has always been just another part of the game that you have to manage, you have been restricted in capacity so have to pick and choose what to pick up or leave behind. This is no different to skill points and later on CP - you do not usually have enough to spend on everything you want so you have to set your priorities.

    Inventory management for me has probably taken up at least a quarter of my game time but I accept that is how it is because I want to craft, enchant, do daily writs and run multiple characters through the game. If I didn't want capacity issues I would choose to not pick up everything and simply buy what I need from guild traders when I need it.

    I am sure it is only the introduction of crafting bags for ESO+ members that is bringing this issue up. I chose not to get the game until it became 'no-sub required' but have since signed up as I have seen that there are some benefits.

    Now that the bags are out I won't have to forego undaunted quests and reduce the number of dungeon runs I do because I need to do inventory management. This will speed up my characters progression and help me enjoy the game more.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Gidorick
    Gidorick
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    No @Gidorick , I kept only one stack of each crafting mat and even some trophies in bank and I had some room left. With a maxxed bank that is. Also since crafted gear is a valid gearing option, I deconstructed all the gear I could happen to loot and sold in vendor or traders all the excess mats.

    Inventory space is manageable in ESO even without mules, some games are way worse than this. Of course I gladly welcomed the crafting bags since they allow me to keep more than one stack of mats.

    Did you pay money for a maxed bank?

    I just have a hard time believing you never felt any frustration with the inventory. I'm sure you learned to manage, but to never feel like inventory spacenter was a problem dusing the journey to max out inventory/bank... it just seems a little too rosy of a disposition @Smileybones .
    Edited by Gidorick on June 16, 2016 3:07AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Smileybones
    Smileybones
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    Gidorick wrote: »
    No @Gidorick , I kept only one stack of each crafting mat and even some trophies in bank and I had some room left. With a maxxed bank that is. Also since crafted gear is a valid gearing option, I deconstructed all the gear I could happen to loot and sold in vendor or traders all the excess mats.

    Inventory space is manageable in ESO even without mules, some games are way worse than this. Of course I gladly welcomed the crafting bags since they allow me to keep more than one stack of mats.

    Did you pay money for a maxed bank?

    I just have a hard time believing you never felt any frustration with the inventory. I'm sure you learned to manage, but to never feel like inventory spacenter was a problem dusing the journey to max out inventory/bank... it just seems a little too rosy of a disposition @Smileybones .

    I paid gold for my maxed bank, @Gidorick . Most MMOs by design allow you to hoard more than you can hold, you just need to choose what you keep and what not, simple as that.

    Being frustrated by this just mean you're new to this kind of games or can't refrain to hoard shinies or can't plan trips to the city to unload. Actually I was more frustrated by the slow improving of bank space when levelling since your gold earning power can't keep up with the costs of upgrades but if you are patient you will save enough to max your bank and bag.
  • Gidorick
    Gidorick
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    Gidorick wrote: »
    No @Gidorick , I kept only one stack of each crafting mat and even some trophies in bank and I had some room left. With a maxxed bank that is. Also since crafted gear is a valid gearing option, I deconstructed all the gear I could happen to loot and sold in vendor or traders all the excess mats.

    Inventory space is manageable in ESO even without mules, some games are way worse than this. Of course I gladly welcomed the crafting bags since they allow me to keep more than one stack of mats.

    Did you pay money for a maxed bank?

    I just have a hard time believing you never felt any frustration with the inventory. I'm sure you learned to manage, but to never feel like inventory spacenter was a problem dusing the journey to max out inventory/bank... it just seems a little too rosy of a disposition @Smileybones .

    I paid gold for my maxed bank, @Gidorick . Most MMOs by design allow you to hoard more than you can hold, you just need to choose what you keep and what not, simple as that.

    Being frustrated by this just mean you're new to this kind of games or can't refrain to hoard shinies or can't plan trips to the city to unload. Actually I was more frustrated by the slow improving of bank space when levelling since your gold earning power can't keep up with the costs of upgrades but if you are patient you will save enough to max your bank and bag.

    Well, good for you @Smileybones and I'm from the Elder Scrolls side of the customer base so I'm used to inventory problems but I'm also used to being able to do things like takes potions of strength to accommodate my "hoarding tendencies"... something TES games encourages.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • disintegr8
    disintegr8
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    There is enough gold to be made in the game that you do not have to pay real money for bank slots or character carrying capacity. Between my bank and 5 main characters I have over 700 slots and then 3 low level 'mules' with about 100 on each.

    No purchasing or spending of crowns required, just time, patience and in game gold. Neither the bank nor the characters are maxed out on available carrying capacity, I simply stopped increasing their capacity when I found out crafting bags were coming.

    If people choose to buy inventory slots with crowns, that is a personal choice, just like having extra characters as 'mules'. You can also choose to have other ESO accounts or friends to mail additional inventory to if stuck in a dungeon with a full inventory.

    All of this is available to everyone without the use of fraud or secret actions, so it can not be considered 'exploiting'. It also only helps them hoard stuff and does not give them an unfair in game advantage other than freeing up more time to play instead of managing their inventory.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
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