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Animation Cancelling..

  • Eirella
    Eirella
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    Khajiit_Ri wrote: »
    Animation canceling is not a bug, why do people continue to QQ over this - it's a game mechanic that gives you a competitive edge, you can either learn or not, it isn't hard, just takes practice, stop crying "cheat" when it's something you can learn. I'm sorry that some people go beyond the "derp derp push button wow look I do things," This is the only time I'll ever say L2P because that's exactly what it is, and if it breaks your "immersion" I'll start bottling your tears to use in my alchemy instead of Lorkhan's. More salt for your tears?

    ^ This, I really don't get why some people are so against animation cancelling, it's makes combat feel way more interesting and skillful.
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • Whatzituyah
    Whatzituyah
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    Panth141 wrote: »
    velocidad wrote: »
    Panth141 wrote: »
    @velocidad

    A fix for what? The ability to animation cancel or the difficulty cancelling WB?

    Animation cancelling is not considered a bug.

    EDIT: oops, sorry for the quote summon!

    not consider a bug by who? you?

    For me this is a nice bug, that intruduce an advantage to an ingame mechanic bug.

    @velocidad

    Zenimax stated very quickly after first release that animation cancelling is not bugged. Recent 'changes' to the combat system have changed the mechanics of it, but it still remains. Until they explicitly change their stance, animation cancelling is working as intended.

    EDIT: Here's one such statement

    '40:45 Question from Deltia: Is it [animation canceling or weaving] intended or are you looking at removing it?

    Answer: Animination canceling is a consequence of trying to get our abilities to feel incredible reactive like you can use them whenever you want. We never want you to feel like I’m trying to press this ability but I can’t. So that allows some highly skilled players to be able press abilities faster than other players and know exactly the millisecond they can press the next ability and they are playing at a really highly efficient rate. We don’t necessarily want to change the game that players are use to and players enjoy. So players can feel like I’m really good at this system and I can really min max it. But we do want to add some opportunities for players that maybe don’t enjoy that or aren’t as great at hitting the ability at the right time or have high latency [lag] so they can be successful. So we’ve been looking at builds that you can build where if you’re in a high latency environment, animation canceling isn’t that important to you. Or you’re getting your primary DPS not from just weaving in those light attacks but from your abilities and sort of how you’re using your ability or the order you’re using your abilities not necessarily how fast you’re using them.'


    http://deltiasgaming.com/2014/12/23/interview-zenimax-patch-1-6/

    So what I bolded where are these things that don't require animation canceling?
    Edited by Whatzituyah on June 15, 2016 5:21PM
  • SwaminoNowlino
    SwaminoNowlino
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    Alcast wrote: »
    Takes quite a bit of practicing but once you got it down it will be easy :)

    https://youtu.be/QIz6J_c9GQc

    you can also ask me on stream when I am online https://www.twitch.tv/drugcontrol
    www.alcasthq.com

    Real subtle sir. Nicely done. B)
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • Blo0dstorm
    Blo0dstorm
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    Could we have somewhere a full list of all the skills which are 'animation cancelable' and the way to do it as not all skills can be animation cancelled the same way?
    Edited by Blo0dstorm on June 15, 2016 5:37PM
  • tist
    tist
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    This is not working as intended as far as I know. Wrecking blow is a channel and those abilities should not be cancel able.
  • velocidad
    velocidad
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    velocidad wrote: »
    Panth141 wrote: »
    @velocidad

    A fix for what? The ability to animation cancel or the difficulty cancelling WB?

    Animation cancelling is not considered a bug.

    EDIT: oops, sorry for the quote summon!

    not consider a bug by who? you?

    For me this is a nice bug, that intruduce an advantage to an ingame mechanic bug.

    Animation Cancelling has been accepted and adopted by ZOS, and they even balanced content like VMA around animation cancelling and weaving.
    Animation cancelling not a bug? More like they couldn't fix it.


    @ZOS_JessicaFolsom

    Why don't ESO add this to the ingame tips if it's not a cheat behavior?

    Tekyn wrote: »
    Animation cancelling being part of the game now makes me cringe. Immersion this, immersion that... Oh, combat? Yeah, you have to make your character have a small seizure every time you attack to be effective. It was a very clear indicator of how development of ESO was going to go from the start.

    ^This is the reality, so as they are unable to fix this, they call it to be some genious mechanic that only skillfull players know?
    WTF!!!! this PVP probably is the worst of all MMO's I've play.

  • de_la_Dude
    de_la_Dude
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    It amuses me that people who don't understand the issue turn it on the devs as if they are lazy or stupid. Animation cancelling does raise the skill cap but that is not the reason it is in the game. It is also not in the game because the developers can't figure out how to "fix it". Very much the opposite.

    Everyone who is against animation cancelling seems to overlook the reality of the alternative: frustratingly unresponsive game play. You can't remove animation cancelling without severely impacting animation prioritization which directly affects user experience of the game in terms of responsiveness. Unresponsive combat is the last thing you want. This is stated pretty clearly in statement from Zenimax quoted a few posts prior.

    What you need to understand is that animation cancelling benefits you even if you are not actively trying to take advantage of weaving for improved DPS. It is something we should be applauding, not denouncing.

  • mmolegends44
    mmolegends44
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    Im on Ps4 How Do You Exactly Do It Like Do You Tap It Fast Or Slow Most Of The Videos People Have Sent Me Are On PC Which Looks Way Easier To Do On PC Then On Console.
  • MarcoPolo
    MarcoPolo
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    I cant get the hang of animation cancelling on WB (am console) but I will say the easiest to learn is steal tornado or what ever morph you use,
    just keep practicing you'll get it
  • Tekyn
    Tekyn
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    de_la_Dude wrote: »
    Everyone who is against animation cancelling seems to overlook the reality of the alternative: frustratingly unresponsive game play. You can't remove animation cancelling without severely impacting animation prioritization which directly affects user experience of the game in terms of responsiveness. Unresponsive combat is the last thing you want. This is stated pretty clearly in statement from Zenimax quoted a few posts prior.

    Blocking is the only thing that should have priority, and blocking before an animation finishes should cancel the entire skill. Skills shouldn't have filler animation after the effects land. Weapons should return to normal positions independently of the skill animation. All other "responsiveness" is about skills not triggering because you hit them too soon, but that's what skill queuing is for.

    I'm not bitter that animation cancelling exist, or that people use it. I'm bitter that they made a conscious decision to incorporate it into the game instead of redo combat, back before the game was even released. The team got cut down before the game was even live, and things like this and the guild bank bugginess really highlight just how eager ZOS is to cut corners if it'll save a buck.
  • Hadan_of_Rift
    Hadan_of_Rift
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    velocidad wrote: »
    Panth141 wrote: »
    @velocidad

    A fix for what? The ability to animation cancel or the difficulty cancelling WB?

    Animation cancelling is not considered a bug.

    EDIT: oops, sorry for the quote summon!

    not consider a bug by who? you?

    For me this is a nice bug, that intruduce an advantage to an ingame mechanic bug.

    By ZOS. They have stated animation canceling is NOT a bug as is working as intended. Practice get some skill instead of QQ's about it.
  • Whatzituyah
    Whatzituyah
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    velocidad wrote: »
    Panth141 wrote: »
    @velocidad

    A fix for what? The ability to animation cancel or the difficulty cancelling WB?

    Animation cancelling is not considered a bug.

    EDIT: oops, sorry for the quote summon!

    not consider a bug by who? you?

    For me this is a nice bug, that intruduce an advantage to an ingame mechanic bug.

    By ZOS. They have stated animation canceling is NOT a bug as is working as intended. Practice get some skill instead of QQ's about it.

    Right like you can swing a heavy weapon that fast. ZOS just gave up on fixing it because it will change the game. @Hadan_of_Rift
  • CapuchinSeven
    CapuchinSeven
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    velocidad wrote: »
    Panth141 wrote: »
    @velocidad

    A fix for what? The ability to animation cancel or the difficulty cancelling WB?

    Animation cancelling is not considered a bug.

    EDIT: oops, sorry for the quote summon!

    not consider a bug by who? you?

    For me this is a nice bug, that intruduce an advantage to an ingame mechanic bug.

    By ZOS. They have stated animation canceling is NOT a bug as is working as intended. Practice get some skill instead of QQ's about it.

    Right like you can swing a heavy weapon that fast. ZOS just gave up on fixing it because it will change the game. @Hadan_of_Rift

    This is a few months old I know but needs to be said because it bugs me.

    "Heavy" two handed weapons can be, and were, swung very quickly and with great skill. They were not made of lead, they were made of cutting steel. They were fast and nimble and their main advantage was reach, not that they were "heavy", any more so than any other weapon.

    In fact it took more strength to shoot an old skool bow well than it did to swing and use a sword well.
  • Miszou
    Miszou
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    Tera has "true action combat" and I don't recall it suffering from animation cancelling.

    Also, there is no "skill" in animation cancelling an easy combo like Snipe -> Heavy Attack -> Poison injection. Anyone who thinks this sort of gameplay is either skillful or intentional design is either willfully ignorant or a complete moron.

  • Lord Xanhorn
    Lord Xanhorn
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    This is the main reason I stopped playing the game. It is a variable in PVP that is unacceptable. New players already have a tough enough time learning, skills, classes, gear, enchants, CPs and other legitimate systems and then they have to practice some combat system that feels like an exploit? No thanks. For every player that loves the system cause they are good at it. I would bet 2-3 people quit the game because of it.
    I'm kind of a small deal!
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