http://www.ign.com/articles/2016/06/15/e3-2016-the-elder-scrolls-online-to-receive-new-dungeons-customisation-and-housing-dlc
Is this really all they're going to release as far as DLC goes for the next 2 quarters?
flguy147ub17_ESO wrote: »Hasnt most of the stuff that is being released currently like DB and TG been in development since before PC launch. That is what i have read, so if thats true and now brand new content has to be made then i expect the updates and content to take a nose dive. I remember many PC players thinking either TG or DB would be released right after Craglorn just a few months after PC release. They have been holding a lot of this content for a couple years now and slowly pushing it out. So this maybe why they are talking about pushing small updates now cause they dont have as much content sitting in their library ready to go.
But think of the time it takes to make a DLC. They have to hire the voice actors, animate the characters to lip sync, all that scripting, modelling and textures. It just seems like it would take a long time and I wouldn't expect it to be done in just a short few months.
TheShorion wrote: »They still have Murkmire and The Clockwork City that have been confirmed. Also data miners from TG have stumbled across way shrines named after locations in Vvardenfel. I'm sure they have a cycle of teams working on at least 3-4 DLC at a time.
Will they all be as big as Wrothgar? Or will we have new dungeons every quarter? Probably not. But I have not seen many games churn out decent to good dlc this fast. No complaints here. And Tamriel One looks amazing. I can't wait.
Dagoth_Rac wrote: »I think it depends on what "Argonian Dungeon Pack" means. If that is Murkmire, it was originally conceived as similar to Craglorn. The questing/grouping/phasing in Craglorn made it a real pain in the neck. The quest rewards were garbage. None of the gear sets dropped at max level (only the 12-man Trials in Craglorn dropped max level gear). It did not scale and became trivially easy as max VR was raised and people started gaining more and more CP.
But the zone itself was actually fantastic. The 4-man delves in Craglorn are some of the best in the game. Cool design, delve bosses with actual mechanics. If they made another zone like Craglorn, but fixed the underlying issues mentioned above, it could be a lot of fun.
I'm sure they're working on other unannounced stuff too. I've never seen housing in an mmo but I'd (imagine) it'd be a pretty big project.