Hello everyone, I'm Izaki been playing ESO for a while now and I'm had my magicka sorc as a main since day one and I also leveled a stamina sorc as well as the other classes. First impression on the sorc? Pretty cool but its lacking some aspects that would make it more interesting. I couldn't help but notice the fact that every sorcerer out there runs the very similar skill loadouts. So Zeni why don't you listen to the community and their concerns about the class. There is no way you will be able to make the right modifications without the players' feedback. That goes for the other classes as well. All have to have their own unique challenges. For the sorcs its not really a challenge, its more of a chore that takes the pleasure away from the game. I am by no means a pro player, but I do know how to take care of myself in ESO PvP and PvE. The patch for Dark Brotherhood came out today for Xbox and I spent the day on ESO testing out stuff to back up this post, I already knew I would make one as soon as I saw the DB Sorc Q&A discussion by Wrobel (I swear I thought it was a prank at first). So this is not a whine thread at all, I'm not going to tantrum about shield modifications nor am I going to cry about the changes to surge. Lets simply take the time to examine the issues we are having with this class and then back it up with math and logical arguments
@Wrobel .
Lets dive right in there and expose all the things this class is lacking.
- lack of utility skills (buffs/debuffs) in particular the ones that can be used in group play
- toggles
- lack of stamina morphs
- an "almost absence" of reliable survival skills such as heals
Other than that, on the positive side, sorcerers have some unique mechanics (think crystal fragments proc, third bar/toggle ulitimate, delayed damage from daedric curse, etc.) among other things.
Now lets back up our arguments and expand our thinking a little bit (feel free to add and contribute)
UTILITY/BUFFS/DEBUFFS
Right now we have :
- spell critical bonus to nearby allies when activating a Dark Magic ability
- Major Brutality and Sorcery with Surge
- Minor and Major Resolve and Ward with Bound Armor and Lightning Form
- max stat bonuses with Bound Armor morphs and pets (through a passive in the Daedric Summoning tree)
- Minor and Major Speed buffs with Boundless Storm and Hurricane respectively
- Negate Magic that can shut down opponents damaging them or healing allies with the morphs
- You also get a 10% magicka recovery buff when you apply Empowered Ward
Don't get me wrong these are great. Notice the complete absence of debuffs even simple ones like Minor or Major Breach/Fracture which do seem to go hand in hand with the stormcaller and magic master themes. All these self buffs seem like a lot at first glance, but when you look at other classes say templar or nightblade you have more interesting and simply more useful buffs/debuffs (Empower, Evasion, Defile, Maim, Protection, Mending, Vitality among others). I'm not saying that sorcs must have every single buff out there but I would suggest at least having a wider variety of buffs and most importantly debuffs that would make the class simply better. There are a lot of overlooked skills that are simply not good enough (think pets) that are barely usable because of the lack of control you have over them and I'll cover some of those later.
I personally assume that the sorcerer class needs more variety and more options when it comes to choosing skills. Part of that could be done through an addition of some utility buffs (again more importantly debuffs) that sorcerers need. Obviously we need to be of some use to group also.
TOGGLES
Sorcs have 3 toggles. Put all of those on the bar, you only have 2 skill slots left for actual play and enjoyment. No class should have that many toggles. If I am correct, after looking through several threads, I may conclude that a vast majority has not been fond of them since the game's launch.
- I believe pets should have a timer instead of hanging there forever. Their special abilities are pretty badass, I have to admit that. So why can't we have them as actual skills ? I mean sorcs are kind of meant to master the arts of the Daedra and what-not. There is so many different possiblilites that would arise from that. If ZOS really intends to keep them pets, at least give them a timer and try to make them a bit less suicidal or do the opposite and make them suicide bombers.
- Now Bound Armor. This thing is a joke. The Minor Resolve and Ward are barely noticeable buffs, although the stat bonuses are sweet.
So lets bring in the math to our dear friend Wrobel : a CP160 Breton Magicka Sorcerer with 33674 maximum magicka and 2542 unbuffed spell damage applying Power Surge and casting an un-proc'ed Crystal Fragments at a CP160 Redguard Stamina Sorcerer equipped with full legendary medium armor without any defensive buffs will do 4877 damage on a non-critical strike in the non-CP campaign. With the Bound Armor buff our Redguard Stamina Sorcerer will take 4751 damage from the Breton Magicka Sorcerer with the same buffs as before. Keep in mind that the damage values are affected by Battle Spirit in Cyrodiil. The math is based on the base damage formula given by the Sorcerer Arithmagic post at
http://tamrielfoundry.com/topic/pts-2-1-2-sorcerer-arithmagic/. Please correct in I am wrong, but the calculated damage was not far from reality from a couple of tests I ran on Xbox One today with my sorcerer (who is in a gear change period which explans the underwhelming stats, he'll get better) and a friend of mine. So basically the base ability is useless, as mitigating around 100 damage is like mitigating a (huge) mosquito bite. It does get interesting when you morph it but a different buff would serve better as well as a active ability upon second activation of the skill. Now I'm not asking for everything without sacrificing anything but a big part of the community would agree with me that 2 skill slots is a huge sacrifice with that much less benefit. I'll demonstrate it right now in fact :
our CP160 Breton Magicka Sorcerer has now activated Bound Aegis to benefit from an 8% increase in maximum macgika, which brings it up to 35996. The rest of his buffs stay the same. The Redguard Stamina Sorcerer was yet again caught off guard without Bound Armor. The damage from a non-proc'ed, non-critical strike Crystal Fragments in the non-CP campaign was equal to 5065. So basically an increase off 200 damage which is not overwhelming. Therefore, it is probably not worth to slot this skill in PvP (remember this was all without CP). I do agree that it stacks nicely with other skills (other toggles) and drastically increases the damage in PvE but unfortunately it is a waste of a skill slot in other circumstances. The max magicka also buffs the shield size but I could not evaluate the increase in the value of the damage shield reliably.
STAMINA BASED MORPHS
Hurricane is amazing. Thank you for bringing in such a great and UNIQUE ability. See the emphasis on the word unique? Why not just give us a stamina DPS skill or an ultimate already? If i remember correctly there was only one morph for Crystal Shards. It seemed strange because all the other abilities in the game had two morphs, but not this one. I wanted to report the bug, but apparently it was intentional. *sarcasm off* I read about the fact that you want all classes to play differently and all in Wrobels Q&A Sorcerer thread but its ridiculous. For sure DKs have only DoTs as stamina morphs, but isn't that what DKs specialize in? We cannot go into Cyrodiil or Trials with only Hurricane and expect to kill everything. Giving us one ability that we can't rely on for strong instant damage is a not a constructive approach. I'll admit I was whining there, but you feel my pain
@FENGRUSH .
Edit : I did change my views on the stam sorc. They are actually pretty decent this patch. I would however like to have a stamina ultimate, maybe the one atronach morph or one of the overload morphs ? To have a few options when it comes to choosing the second ultimate for your back bar (first one is Dawnbreaker Of Smiting => amazing good).
SURVIVAL ABILITIES
As sorcerers we have access to Shields, Surge and Dark Deal.
- First lets talk about shields. 6 or 10 second shields are fine. They never last that long in trials, 4-man boss fights or PvP. I don't have a problem with the current shield duration. Nonetheless, I do have a problem with the fact that Dampen Magicka (Annulment Morph) can potentially be stronger than Hardened Ward. I've been using Empowered Ward since Thieves Guild because 10% more magicka regeneration is just better in my opinion and now I can also use Dampen Magicka with greater effect than Hardened Ward, because even though it costs more, I have more sustainability and I can afford to cast it as soon as it goes down or expires. Hardened Ward used to be a potentially good morph. ZOS would most likely respond with the fact that you have to wear a majority of light armor pieces to make Dampen Magicka stronger than the sorc skill, but who would use shields aside from a magicka build and why would you not wear light armor as a magicka build? I believe that Hardened Ward should become something entirely different to keep it unique for it to earn a place on a sorc's skill bar.
- Surge was great and is still alright now just different. Its not as bad as people make it seem, after some very limited testing I found that it opens up more opportunities for different builds. It would have been nice to give us the choice over which type of heal we prefer, but this change does not bother me. I still use surge on both of my sorcs. Obviously its not reliable as you have to have a perform a critical strike to heal, but I like it this way as it is yet another unique mechanic.
- Dark Exchange is interesting, but mostly in PvE for ressource management. In PvP a interruptable heal thats a second late is not just risky, its stupid. I understand that by making it an instant cast ability it will be a pale copy of Rushed Ceremony, so obviously there has to be something defining about Dark Exchange. What's even worse is comparing this survival skill to Radiant Oppression and Dark Flare which are damaging abilities (that kill anything that moves). I understand that you "want it to feel awesome to pull off this move in the heat of combat", but reality is harsh... If you need a heal, means you're in trouble, which in turn implies the fact that if you take 1 second cast the spell, you'll probably be healing a dead body. I've done very limited testing today (hard to find a mountain that doesn't quite kill you when you jump off) and with around 21.5k health in Cyrodiil you need to cast this ability 4 times to get to full health. Thats 4 seconds. Thats you dead right there. I still don't know if Dark Exchange is affected by CPs and if it scales off the stat you use to cast it but it seems to me like it does not (it sure is affected by Battle Spirit). So the bottom line is : this skill has some great potential to open up more possibilities for th sorcerer class.
Edit : after some more testing especially on the stamina morph, I have to say that this skill is actually pretty good. Its dangerous to use but it works great. Maybe reducing the channel duration to like 0.5 seconds would make this skill a must have on the bar for me personnaly !
In conclusion, I hope that everyone can agree with me on the fact that sorcerers before and after Dark Brotherhood have not underdone the much needed change and that same problems still persist, particulary the diversity problem. There we go, I've exposed what I think is is preventing the class from being interesting. I have tried to not make any suggestions on possible skill changes or anything because I am not part of the ZOS team nor do I represent the whole ESO community. I've simply done my best to expose the problems, but it is not humanly possible to have one man come up with solutions that please everyone and without making the class overpowered in comparison to others. This is where your guys suggestions are welcome. Maybe we could ZOS to offer us some possible modifications and then we, the ESO community, would decide/vote on which ones we are most happy with. This goes for all the classes, not just the sorcerer. I strongly believe it would bring the devs and the players closer together, which in turn would make this game an even better experience than it already is. It is important to not forget the fact that ZOS can't simply do everything that everyone wishes for as it would probably become some yet undiscovered form of horror. Gotta find a compromise => communication !
Izaki out.
Edit : added in some of my views after some further play and testing.