The way I think it will work is it will still be levels 1-5 Start Islands...5-10 Start Zone, 10-20 Next zone, 20-30 next zone, etc... up to Coldharbour which is 45-50 roughly...Except now instead of 38-45 as EP you only get "The Rift" you can go to Reaper's March or Bangkorai...or even back track to Grahtwood and down-scale to 20 something but still level up. Or something like that.
I hope..
Gives more leveling paths...but you still go from 1-50+
That would be fantastic. Sadly, doesn't seem to be the case based on what we heard from E3 - they just prefer dumbing down the entire system.
More paths=good
No paths at all=bad
UltimaJoe777 wrote: »It's basically just skyshards and champion points now so why have levels anymore? .
I always found it strange that an AD max leveled character had no reason to spend any time in AD areas, as they were all level 3-43, and there was no experience or drops available at 'home'.
UltimaJoe777 wrote: »It's basically just skyshards and champion points now so why have levels anymore? .
Champion points are the level now and you grow slightly stronger with each one earned...how is this not a leveling system?
It may not be a traditional system or an ideal one but you can still progress as you play (unless you're one of those nutjobs that have grinded to the top after a few days of playing).
notimetocare wrote: »UltimaJoe777 wrote: »No more Vet Ranks, EVERYWHERE will be battle-leveled soon... Seriously if this s**t goes any further south we're going to hit space mexico...
One of the most important aspects of an MMORPG is a good leveling system. Now all it does is serve as a gear requirement? And for what, gear that is actually worse than what someone under 20 wears? Stat points are pretty useless now since battle-leveling scales you based on distribution which means you only need like 2 points... It's basically just skyshards and champion points now so why have levels anymore? I'm honestly considering quitting now... If I wanted a more free-roaming game I'd play a single player game, like the Skyrim remake that was announced. Anyone else feel like I do?
Zenimax I implore you to keep battle-leveling out of alliance zones! DLCs are fine so people can play what they pay for immediately but this is taking it too far...
So says you, all leveling is in an MMO is restriction until endgame. Name 3 games where the levelling system was more enjoyed than endgame content... Ill wait.
Runescape. Morrowind. Kingdom Hearts.
notimetocare wrote: »notimetocare wrote: »UltimaJoe777 wrote: »No more Vet Ranks, EVERYWHERE will be battle-leveled soon... Seriously if this s**t goes any further south we're going to hit space mexico...
One of the most important aspects of an MMORPG is a good leveling system. Now all it does is serve as a gear requirement? And for what, gear that is actually worse than what someone under 20 wears? Stat points are pretty useless now since battle-leveling scales you based on distribution which means you only need like 2 points... It's basically just skyshards and champion points now so why have levels anymore? I'm honestly considering quitting now... If I wanted a more free-roaming game I'd play a single player game, like the Skyrim remake that was announced. Anyone else feel like I do?
Zenimax I implore you to keep battle-leveling out of alliance zones! DLCs are fine so people can play what they pay for immediately but this is taking it too far...
So says you, all leveling is in an MMO is restriction until endgame. Name 3 games where the levelling system was more enjoyed than endgame content... Ill wait.
Runescape. Morrowind. Kingdom Hearts.
MMO. Name 2 others besides Runecrap
notimetocare wrote: »notimetocare wrote: »UltimaJoe777 wrote: »No more Vet Ranks, EVERYWHERE will be battle-leveled soon... Seriously if this s**t goes any further south we're going to hit space mexico...
One of the most important aspects of an MMORPG is a good leveling system. Now all it does is serve as a gear requirement? And for what, gear that is actually worse than what someone under 20 wears? Stat points are pretty useless now since battle-leveling scales you based on distribution which means you only need like 2 points... It's basically just skyshards and champion points now so why have levels anymore? I'm honestly considering quitting now... If I wanted a more free-roaming game I'd play a single player game, like the Skyrim remake that was announced. Anyone else feel like I do?
Zenimax I implore you to keep battle-leveling out of alliance zones! DLCs are fine so people can play what they pay for immediately but this is taking it too far...
So says you, all leveling is in an MMO is restriction until endgame. Name 3 games where the levelling system was more enjoyed than endgame content... Ill wait.
Runescape. Morrowind. Kingdom Hearts.
MMO. Name 2 others besides Runecrap
it's true that level is less meaningful, but still "In general, higher level players will be the same “level" as lower level players, but they will have far more tools in their arsenal: better gear, more abilities, and of course more Champion points"
NeillMcAttack wrote: »What annoys me about your concern, is that you claim an MMORPG 'has' to have a set formula. I say "Why?". Breaking down barriers and promoting freedom of choice seems a far more logical decision IMO. Especially when there are still tons of avenues of progression left. Only this way players will no longer feel deterred from a linear and forced means of play-style.
Players can do whatever it is that they enjoy most while still progressing and learning wherever they choose to go. It won't even change much of the formula, it simply removes any restrictions on where a player can explore. Levels in tamriel only serve to restrict area's where players can explore, yet they still give that exact same sense of achievement and advancement in this new system.
So I will ask you, What is the point in restricting area's of Tamriel to players? And remember, all the area's are basically the same gameplay now anyway, just with different skins and stories.
UltimaJoe777 wrote: »No more Vet Ranks, EVERYWHERE will be battle-leveled soon... Seriously if this s**t goes any further south we're going to hit space mexico...
One of the most important aspects of an MMORPG is a good leveling system. Now all it does is serve as a gear requirement? And for what, gear that is actually worse than what someone under 20 wears? Stat points are pretty useless now since battle-leveling scales you based on distribution which means you only need like 2 points... It's basically just skyshards and champion points now so why have levels anymore? I'm honestly considering quitting now... If I wanted a more free-roaming game I'd play a single player game, like the Skyrim remake that was announced. Anyone else feel like I do?
Zenimax I implore you to keep battle-leveling out of alliance zones! DLCs are fine so people can play what they pay for immediately but this is taking it too far...
Puts on Training gear.
Goes from level 3 to 50 in a week. Goes from 3-50 in 8 hours
Hits CP cap in a month
Looks around.
Can't find endgame in game.
Forum is still endgame.
NeillMcAttack wrote: »You mention that "this is supposed to be an MMORPG", like that should mean it can't be any-way original. And in the OP mention that "a good levelling system is an important part of this genre". Now I understand that is what you are accustomed to, but it doesn't mean that the current system is important. It really isn't, and I think you are just finding it hard to understand that.
I mean, let's take Call of Duty (the example fits I swear). Now players in that game will actually give up all they have unlocked for a new badge. As that is actually what is important to them, the chance to show that they have a certain level of experience (and I mean exp in the literal sense and the "farmed" sense) playing the game.
On to your concern, and staying with COD. One could argue that all those prestiged players are still battle-levelled as everyone still does the same damage and take the same amount of hits yet they are lacking many perks and and tools that those other players still have. But the funny thing is, in the end, it doesn't matter, because it never really mattered, the real life experience playing the game and applying what you have learned will always be what truly sets you apart from others. Your actual ability in the game is what actually matters. Yet people still want that badge or number to show other players their experience.
So you see, battle-levelling all the zones changes nothing. I mean, I still meet players struggling in delves in wrothgar whilst farming trinimac. Let's let them struggle anywhere they want.
And finally, this game still has tons of carats... I mean, achievements to earn and accomplish, in the form of titles, weapons, gear, hats, shoes, sticks, trophies, skills, items, quests, Damn, I could go on but you get my drift. Just let go of the pointless numbers man. They are just numbers.
NeillMcAttack wrote: »You mention that "this is supposed to be an MMORPG", like that should mean it can't be any-way original. And in the OP mention that "a good levelling system is an important part of this genre". Now I understand that is what you are accustomed to, but it doesn't mean that the current system is important. It really isn't, and I think you are just finding it hard to understand that.
I mean, let's take Call of Duty (the example fits I swear). Now players in that game will actually give up all they have unlocked for a new badge. As that is actually what is important to them, the chance to show that they have a certain level of experience (and I mean exp in the literal sense and the "farmed" sense) playing the game.
On to your concern, and staying with COD. One could argue that all those prestiged players are still battle-levelled as everyone still does the same damage and take the same amount of hits yet they are lacking many perks and and tools that those other players still have. But the funny thing is, in the end, it doesn't matter, because it never really mattered, the real life experience playing the game and applying what you have learned will always be what truly sets you apart from others. Your actual ability in the game is what actually matters. Yet people still want that badge or number to show other players their experience.
So you see, battle-levelling all the zones changes nothing. I mean, I still meet players struggling in delves in wrothgar whilst farming trinimac. Let's let them struggle anywhere they want.
And finally, this game still has tons of carats... I mean, achievements to earn and accomplish, in the form of titles, weapons, gear, hats, shoes, sticks, trophies, skills, items, quests, Damn, I could go on but you get my drift. Just let go of the pointless numbers man. They are just numbers.
NeillMcAttack wrote: »You mention that "this is supposed to be an MMORPG", like that should mean it can't be any-way original. And in the OP mention that "a good levelling system is an important part of this genre". Now I understand that is what you are accustomed to, but it doesn't mean that the current system is important. It really isn't, and I think you are just finding it hard to understand that.
I mean, let's take Call of Duty (the example fits I swear). Now players in that game will actually give up all they have unlocked for a new badge. As that is actually what is important to them, the chance to show that they have a certain level of experience (and I mean exp in the literal sense and the "farmed" sense) playing the game.
On to your concern, and staying with COD. One could argue that all those prestiged players are still battle-levelled as everyone still does the same damage and take the same amount of hits yet they are lacking many perks and and tools that those other players still have. But the funny thing is, in the end, it doesn't matter, because it never really mattered, the real life experience playing the game and applying what you have learned will always be what truly sets you apart from others. Your actual ability in the game is what actually matters. Yet people still want that badge or number to show other players their experience.
So you see, battle-levelling all the zones changes nothing. I mean, I still meet players struggling in delves in wrothgar whilst farming trinimac. Let's let them struggle anywhere they want.
And finally, this game still has tons of carats... I mean, achievements to earn and accomplish, in the form of titles, weapons, gear, hats, shoes, sticks, trophies, skills, items, quests, Damn, I could go on but you get my drift. Just let go of the pointless numbers man. They are just numbers.
I think Call of Duty is the last thing you want to compare ESO to - but sadly I agree the game is going towards that direction. Away from RPG & towards the Action genre - just like Morrowind>Oblivion>Skyrim.
The reason I play MMORPGs and not those Action/FPS games is because I very much enjoy my character progression, and I imagine quite a few other people share this mindset - hence the disgust towards this dumbing down by ZOS.
No one (ok, maybe 2-3 people) wants a Skyrim Online and no one wants a Call of Scrolls.
UltimaJoe777 wrote: »One of the most important aspects of an MMORPG is a good leveling system
nimander99 wrote: »nimander99 wrote: »This makes ESO more like all the other Scrolls games and more realistic... I don't see how anyone could be against this.
Edit: Plus this could actually re-ignite Justice System Phase 2... Not saying I heard any rumors of this, just saying it could become way more feasible now.
heheh... so alliance could open the possibility of some sort of open world PVP @nimander99 ? The possibilities!
I'm not a huge fan of pvp, as I'm pretty sure you know Gid, but an opt in/out system and everyone (not just 1/3) in the same phase could make for some interesting pvp options... If ZoS ever reconsidered Phase 2.
UltimaJoe777 wrote: »One of the most important aspects of an MMORPG is a good leveling system
I thought one of the good aspects of an MMOrpg was that it had lots of players you could socialize and team up with.
A leveling system is good for the game but means nothing if your trying to form a group in a dead zone no one goes to.
DaveMoeDee wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »
One of the most important aspects of an MMORPG is a good leveling system.
I could argue that one of the most important aspects of an Elder Scrolls game is freedom to explore wherever you want to, which is what this change is going to give the player.
Then they could treat the Silver and Gold areas like the "Bronze" instead of battle-leveling everything. Elder Scrolls or not this is still supposed to be an MMORPG.
What an "MMO" should be means nothing to me. Make the game entertaining. If I enjoy it, I enjoy it. ESO is competing with single player games as much as it competes with MMOs. Why should a player decide to buy ESO instead of The Witcher? One justification is being able to play coop with your friends. One Tamriel will make it easier to do that.
Uhm... because they are two completely different gaming experiences?
I enjoy MMOs & RPGs both due to character progression. I like gathering stats, making my in game avatar able to complete tougher & tougher challenges.
I like comparing that character to other players characters & competing with and against them.
Can you do any of that in a single player game? Well, character progression to a lesser extent, yes. But apart from that those are all reasons to purchase a MMO instead.
Nothing says you can only play one game though.
notimetocare wrote: »UltimaJoe777 wrote: »No more Vet Ranks, EVERYWHERE will be battle-leveled soon... Seriously if this s**t goes any further south we're going to hit space mexico...
One of the most important aspects of an MMORPG is a good leveling system. Now all it does is serve as a gear requirement? And for what, gear that is actually worse than what someone under 20 wears? Stat points are pretty useless now since battle-leveling scales you based on distribution which means you only need like 2 points... It's basically just skyshards and champion points now so why have levels anymore? I'm honestly considering quitting now... If I wanted a more free-roaming game I'd play a single player game, like the Skyrim remake that was announced. Anyone else feel like I do?
Zenimax I implore you to keep battle-leveling out of alliance zones! DLCs are fine so people can play what they pay for immediately but this is taking it too far...
So says you, all leveling is in an MMO is restriction until endgame. Name 3 games where the levelling system was more enjoyed than endgame content... Ill wait.
UltimaJoe777 wrote: »No more Vet Ranks, EVERYWHERE will be battle-leveled soon... Seriously if this s**t goes any further south we're going to hit space mexico...
One of the most important aspects of an MMORPG is a good leveling system. Now all it does is serve as a gear requirement? And for what, gear that is actually worse than what someone under 20 wears? Stat points are pretty useless now since battle-leveling scales you based on distribution which means you only need like 2 points... It's basically just skyshards and champion points now so why have levels anymore? I'm honestly considering quitting now... If I wanted a more free-roaming game I'd play a single player game, like the Skyrim remake that was announced. Anyone else feel like I do?
Zenimax I implore you to keep battle-leveling out of alliance zones! DLCs are fine so people can play what they pay for immediately but this is taking it too far...
UltimaJoe777 wrote: »NeillMcAttack wrote: »You mention that "this is supposed to be an MMORPG", like that should mean it can't be any-way original. And in the OP mention that "a good levelling system is an important part of this genre". Now I understand that is what you are accustomed to, but it doesn't mean that the current system is important. It really isn't, and I think you are just finding it hard to understand that.
I mean, let's take Call of Duty (the example fits I swear). Now players in that game will actually give up all they have unlocked for a new badge. As that is actually what is important to them, the chance to show that they have a certain level of experience (and I mean exp in the literal sense and the "farmed" sense) playing the game.
On to your concern, and staying with COD. One could argue that all those prestiged players are still battle-levelled as everyone still does the same damage and take the same amount of hits yet they are lacking many perks and and tools that those other players still have. But the funny thing is, in the end, it doesn't matter, because it never really mattered, the real life experience playing the game and applying what you have learned will always be what truly sets you apart from others. Your actual ability in the game is what actually matters. Yet people still want that badge or number to show other players their experience.
So you see, battle-levelling all the zones changes nothing. I mean, I still meet players struggling in delves in wrothgar whilst farming trinimac. Let's let them struggle anywhere they want.
And finally, this game still has tons of carats... I mean, achievements to earn and accomplish, in the form of titles, weapons, gear, hats, shoes, sticks, trophies, skills, items, quests, Damn, I could go on but you get my drift. Just let go of the pointless numbers man. They are just numbers.
Saying ESO compares to COD is probably THE worst way to put things... I would personally never go that far.
NeillMcAttack wrote: »You mention that "this is supposed to be an MMORPG", like that should mean it can't be any-way original. And in the OP mention that "a good levelling system is an important part of this genre". Now I understand that is what you are accustomed to, but it doesn't mean that the current system is important. It really isn't, and I think you are just finding it hard to understand that.
I mean, let's take Call of Duty (the example fits I swear). Now players in that game will actually give up all they have unlocked for a new badge. As that is actually what is important to them, the chance to show that they have a certain level of experience (and I mean exp in the literal sense and the "farmed" sense) playing the game.
On to your concern, and staying with COD. One could argue that all those prestiged players are still battle-levelled as everyone still does the same damage and take the same amount of hits yet they are lacking many perks and and tools that those other players still have. But the funny thing is, in the end, it doesn't matter, because it never really mattered, the real life experience playing the game and applying what you have learned will always be what truly sets you apart from others. Your actual ability in the game is what actually matters. Yet people still want that badge or number to show other players their experience.
So you see, battle-levelling all the zones changes nothing. I mean, I still meet players struggling in delves in wrothgar whilst farming trinimac. Let's let them struggle anywhere they want.
And finally, this game still has tons of carats... I mean, achievements to earn and accomplish, in the form of titles, weapons, gear, hats, shoes, sticks, trophies, skills, items, quests, Damn, I could go on but you get my drift. Just let go of the pointless numbers man. They are just numbers.
I think Call of Duty is the last thing you want to compare ESO to - but sadly I agree the game is going towards that direction. Away from RPG & towards the Action genre - just like Morrowind>Oblivion>Skyrim.
The reason I play MMORPGs and not those Action/FPS games is because I very much enjoy my character progression, and I imagine quite a few other people share this mindset - hence the disgust towards this dumbing down by ZOS.
No one (ok, maybe 2-3 people) wants a Skyrim Online and no one wants a Call of Scrolls.