UltimaJoe777 wrote: »
One of the most important aspects of an MMORPG is a good leveling system.
UltimaJoe777 wrote: »
One of the most important aspects of an MMORPG is a good leveling system.
I could argue that one of the most important aspects of an Elder Scrolls game is freedom to explore wherever you want to, which is what this change is going to give the player.
A fully leveled character will always be more powerful than an unleveled character in a one on one situation. More skills, more abilities, more options.
If there is any part of the current system that goes against leveling it's the champion system and that was the case prior to One Tamriel.
UltimaJoe777 wrote: »
One of the most important aspects of an MMORPG is a good leveling system.
I could argue that one of the most important aspects of an Elder Scrolls game is freedom to explore wherever you want to, which is what this change is going to give the player.
UltimaJoe777 wrote: »No more Vet Ranks, EVERYWHERE will be battle-leveled soon... Seriously if this s**t goes any further south we're going to hit space mexico...
One of the most important aspects of an MMORPG is a good leveling system. Now all it does is serve as a gear requirement? And for what, gear that is actually worse than what someone under 20 wears? Stat points are pretty useless now since battle-leveling scales you based on distribution which means you only need like 2 points... It's basically just skyshards and champion points now so why have levels anymore? I'm honestly considering quitting now... If I wanted a more free-roaming game I'd play a single player game, like the Skyrim remake that was announced. Anyone else feel like I do?
Zenimax I implore you to keep battle-leveling out of alliance zones! DLCs are fine so people can play what they pay for immediately but this is taking it too far...
UltimaJoe777 wrote: »A fully leveled character will always be more powerful than an unleveled character in a one on one situation. More skills, more abilities, more options.
If there is any part of the current system that goes against leveling it's the champion system and that was the case prior to One Tamriel.
That pretty much IS the leveling system at this point.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »
One of the most important aspects of an MMORPG is a good leveling system.
I could argue that one of the most important aspects of an Elder Scrolls game is freedom to explore wherever you want to, which is what this change is going to give the player.
Then they could treat the Silver and Gold areas like the "Bronze" instead of battle-leveling everything. Elder Scrolls or not this is still supposed to be an MMORPG.
DaveMoeDee wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »
One of the most important aspects of an MMORPG is a good leveling system.
I could argue that one of the most important aspects of an Elder Scrolls game is freedom to explore wherever you want to, which is what this change is going to give the player.
Then they could treat the Silver and Gold areas like the "Bronze" instead of battle-leveling everything. Elder Scrolls or not this is still supposed to be an MMORPG.
What an "MMO" should be means nothing to me. Make the game entertaining. If I enjoy it, I enjoy it. ESO is competing with single player games as much as it competes with MMOs. Why should a player decide to buy ESO instead of The Witcher? One justification is being able to play coop with your friends. One Tamriel will make it easier to do that.
nimander99 wrote: »This makes ESO more like all the other Scrolls games and more realistic... I don't see how anyone could be against this.
Edit: Plus this could actually re-ignite Justice System Phase 2... Not saying I heard any rumors of this, just saying it could become way more feasible now.
UltimaJoe777 wrote: »
One of the most important aspects of an MMORPG is a good leveling system.
I could argue that one of the most important aspects of an Elder Scrolls game is freedom to explore wherever you want to, which is what this change is going to give the player.
You were free to explore higher level dungeons/areas in Morrowind too - only you'd get your ass kicked and you'd come back later with a vengeance. Exploring the world was an adventure and a good experience because you didn't know what to expect from each area.
They of course ruined that in Oblivion & Skyrim. Instead of dangerous areas that make you think "oh, I'll have to make my character stronger and come back" you get the same battle-leveled bandits over & over again that you beat by bashing your face on keyboard.
I see a lot of people make that remark about "Elder Scrolls" and "freedom to explore" - sadly people forget what made that exploring fun & memorable in the first place. Or maybe they just didn't play the good TES game and their only experience is Skyrim/Oblivion.
UltimaJoe777 wrote: »No more Vet Ranks, EVERYWHERE will be battle-leveled soon... Seriously if this s**t goes any further south we're going to hit space mexico...
One of the most important aspects of an MMORPG is a good leveling system. Now all it does is serve as a gear requirement? And for what, gear that is actually worse than what someone under 20 wears? Stat points are pretty useless now since battle-leveling scales you based on distribution which means you only need like 2 points... It's basically just skyshards and champion points now so why have levels anymore? I'm honestly considering quitting now... If I wanted a more free-roaming game I'd play a single player game, like the Skyrim remake that was announced. Anyone else feel like I do?
Zenimax I implore you to keep battle-leveling out of alliance zones! DLCs are fine so people can play what they pay for immediately but this is taking it too far...
nimander99 wrote: »This makes ESO more like all the other Scrolls games and more realistic... I don't see how anyone could be against this.
Edit: Plus this could actually re-ignite Justice System Phase 2... Not saying I heard any rumors of this, just saying it could become way more feasible now.
nimander99 wrote: »This makes ESO more like all the other Scrolls games and more realistic... I don't see how anyone could be against this.
Edit: Plus this could actually re-ignite Justice System Phase 2... Not saying I heard any rumors of this, just saying it could become way more feasible now.
notimetocare wrote: »UltimaJoe777 wrote: »No more Vet Ranks, EVERYWHERE will be battle-leveled soon... Seriously if this s**t goes any further south we're going to hit space mexico...
One of the most important aspects of an MMORPG is a good leveling system. Now all it does is serve as a gear requirement? And for what, gear that is actually worse than what someone under 20 wears? Stat points are pretty useless now since battle-leveling scales you based on distribution which means you only need like 2 points... It's basically just skyshards and champion points now so why have levels anymore? I'm honestly considering quitting now... If I wanted a more free-roaming game I'd play a single player game, like the Skyrim remake that was announced. Anyone else feel like I do?
Zenimax I implore you to keep battle-leveling out of alliance zones! DLCs are fine so people can play what they pay for immediately but this is taking it too far...
So says you, all leveling is in an MMO is restriction until endgame. Name 3 games where the levelling system was more enjoyed than endgame content... Ill wait.
Personally, I'm more interested in the idea of being able to revisit zones that I out-leveled too quickly. I always found it strange that an AD max leveled character had no reason to spend any time in AD areas, as they were all level 3-43, and there was no experience or drops available at 'home'. Why am I fighting on the side of the dominion if I haven't even been back for a visit since about a month after a ship captain scooped me out of the sea? I've been living in the dagger fall areas for years.
For some reason foreign mud crabs were many times stronger than the ones at 'home', despite looking being otherwise identical, none of this ever made any sense to me.
So far as the battle-leveling goes both ways, allowing higher level characters access to more content as well, i'm perfectly happy with the change.
notimetocare wrote: »UltimaJoe777 wrote: »No more Vet Ranks, EVERYWHERE will be battle-leveled soon... Seriously if this s**t goes any further south we're going to hit space mexico...
One of the most important aspects of an MMORPG is a good leveling system. Now all it does is serve as a gear requirement? And for what, gear that is actually worse than what someone under 20 wears? Stat points are pretty useless now since battle-leveling scales you based on distribution which means you only need like 2 points... It's basically just skyshards and champion points now so why have levels anymore? I'm honestly considering quitting now... If I wanted a more free-roaming game I'd play a single player game, like the Skyrim remake that was announced. Anyone else feel like I do?
Zenimax I implore you to keep battle-leveling out of alliance zones! DLCs are fine so people can play what they pay for immediately but this is taking it too far...
So says you, all leveling is in an MMO is restriction until endgame. Name 3 games where the levelling system was more enjoyed than endgame content... Ill wait.
The way I think it will work is it will still be levels 1-5 Start Islands...5-10 Start Zone, 10-20 Next zone, 20-30 next zone, etc... up to Coldharbour which is 45-50 roughly...Except now instead of 38-45 as EP you only get "The Rift" you can go to Reaper's March or Bangkorai...or even back track to Grahtwood and down-scale to 20 something but still level up. Or something like that.
I hope..
Gives more leveling paths...but you still go from 1-50+
nimander99 wrote: »This makes ESO more like all the other Scrolls games and more realistic... I don't see how anyone could be against this.
Edit: Plus this could actually re-ignite Justice System Phase 2... Not saying I heard any rumors of this, just saying it could become way more feasible now.
heheh... so alliance could open the possibility of some sort of open world PVP @nimander99 ? The possibilities!
The way I think it will work is it will still be levels 1-5 Start Islands...5-10 Start Zone, 10-20 Next zone, 20-30 next zone, etc... up to Coldharbour which is 45-50 roughly...Except now instead of 38-45 as EP you only get "The Rift" you can go to Reaper's March or Bangkorai...or even back track to Grahtwood and down-scale to 20 something but still level up. Or something like that.
I hope..
Gives more leveling paths...but you still go from 1-50+
notimetocare wrote: »UltimaJoe777 wrote: »No more Vet Ranks, EVERYWHERE will be battle-leveled soon... Seriously if this s**t goes any further south we're going to hit space mexico...
One of the most important aspects of an MMORPG is a good leveling system. Now all it does is serve as a gear requirement? And for what, gear that is actually worse than what someone under 20 wears? Stat points are pretty useless now since battle-leveling scales you based on distribution which means you only need like 2 points... It's basically just skyshards and champion points now so why have levels anymore? I'm honestly considering quitting now... If I wanted a more free-roaming game I'd play a single player game, like the Skyrim remake that was announced. Anyone else feel like I do?
Zenimax I implore you to keep battle-leveling out of alliance zones! DLCs are fine so people can play what they pay for immediately but this is taking it too far...
So says you, all leveling is in an MMO is restriction until endgame. Name 3 games where the levelling system was more enjoyed than endgame content... Ill wait.
Runescape. Morrowind. Kingdom Hearts.