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Why do we still have a Level System?

  • Ravinsild
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    DDuke wrote: »
    Ravinsild wrote: »
    The way I think it will work is it will still be levels 1-5 Start Islands...5-10 Start Zone, 10-20 Next zone, 20-30 next zone, etc... up to Coldharbour which is 45-50 roughly...Except now instead of 38-45 as EP you only get "The Rift" you can go to Reaper's March or Bangkorai...or even back track to Grahtwood and down-scale to 20 something but still level up. Or something like that.

    I hope..

    Gives more leveling paths...but you still go from 1-50+

    That would be fantastic. Sadly, doesn't seem to be the case based on what we heard from E3 - they just prefer dumbing down the entire system.

    More paths=good
    No paths at all=bad

    Well I have cancer now, this news is terrible and I might as well go enjoy the new patch of FFXIV that just hit...I swear they were on the right track here and QoL updates and the general balance was fine...then this patch hits and bugs explode out of everything...I'm having flashbacks of beta where everything was imbalanced chaos and everyone was worried the game was going into a really bad place :(
  • waterfairy
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    It's basically just skyshards and champion points now so why have levels anymore? .

    Champion points are the level now and you grow slightly stronger with each one earned...how is this not a leveling system?

    It may not be a traditional system or an ideal one but you can still progress as you play (unless you're one of those nutjobs that have grinded to the top after a few days of playing).
  • Acrolas
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    Takuto wrote: »
    I always found it strange that an AD max leveled character had no reason to spend any time in AD areas, as they were all level 3-43, and there was no experience or drops available at 'home'.

    Going by the Hero's Journey, there aren't supposed to be. It's traveling beyond the comfort of your ordinary world that makes you stronger. It's one of the few saving graces of Silver/Gold, but Silver/Gold was a sorry excuse for extra content when Coldharbour ends far too soon, DLC was heavily delayed, and Cyrodiil has too many bugs and latency issues to be playable.

    You should have to leave your starter zone to progress. You shouldn't be able to go from noob to max level by doing nothing but jabbing mudcrabs and imps in your back yard.
    signing off
  • UltimaJoe777
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    Vigarr wrote: »
    It's basically just skyshards and champion points now so why have levels anymore? .

    Champion points are the level now and you grow slightly stronger with each one earned...how is this not a leveling system?

    It may not be a traditional system or an ideal one but you can still progress as you play (unless you're one of those nutjobs that have grinded to the top after a few days of playing).

    You mean besides how some PvP Campaigns ignore CPs thus rendering them useless there and also have no effect on stat and skill growth beyond a few figures?
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • notimetocare
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    susmitds wrote: »
    No more Vet Ranks, EVERYWHERE will be battle-leveled soon... Seriously if this s**t goes any further south we're going to hit space mexico...

    One of the most important aspects of an MMORPG is a good leveling system. Now all it does is serve as a gear requirement? And for what, gear that is actually worse than what someone under 20 wears? Stat points are pretty useless now since battle-leveling scales you based on distribution which means you only need like 2 points... It's basically just skyshards and champion points now so why have levels anymore? I'm honestly considering quitting now... If I wanted a more free-roaming game I'd play a single player game, like the Skyrim remake that was announced. Anyone else feel like I do?

    Zenimax I implore you to keep battle-leveling out of alliance zones! DLCs are fine so people can play what they pay for immediately but this is taking it too far...

    So says you, all leveling is in an MMO is restriction until endgame. Name 3 games where the levelling system was more enjoyed than endgame content... Ill wait.

    Runescape. Morrowind. Kingdom Hearts.

    MMO. Name 2 others besides Runecrap
  • DDuke
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    susmitds wrote: »
    No more Vet Ranks, EVERYWHERE will be battle-leveled soon... Seriously if this s**t goes any further south we're going to hit space mexico...

    One of the most important aspects of an MMORPG is a good leveling system. Now all it does is serve as a gear requirement? And for what, gear that is actually worse than what someone under 20 wears? Stat points are pretty useless now since battle-leveling scales you based on distribution which means you only need like 2 points... It's basically just skyshards and champion points now so why have levels anymore? I'm honestly considering quitting now... If I wanted a more free-roaming game I'd play a single player game, like the Skyrim remake that was announced. Anyone else feel like I do?

    Zenimax I implore you to keep battle-leveling out of alliance zones! DLCs are fine so people can play what they pay for immediately but this is taking it too far...

    So says you, all leveling is in an MMO is restriction until endgame. Name 3 games where the levelling system was more enjoyed than endgame content... Ill wait.

    Runescape. Morrowind. Kingdom Hearts.

    MMO. Name 2 others besides Runecrap

    I can name one where leveling experience was just as fun as the end game: vanilla WoW
  • UltimaJoe777
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    susmitds wrote: »
    No more Vet Ranks, EVERYWHERE will be battle-leveled soon... Seriously if this s**t goes any further south we're going to hit space mexico...

    One of the most important aspects of an MMORPG is a good leveling system. Now all it does is serve as a gear requirement? And for what, gear that is actually worse than what someone under 20 wears? Stat points are pretty useless now since battle-leveling scales you based on distribution which means you only need like 2 points... It's basically just skyshards and champion points now so why have levels anymore? I'm honestly considering quitting now... If I wanted a more free-roaming game I'd play a single player game, like the Skyrim remake that was announced. Anyone else feel like I do?

    Zenimax I implore you to keep battle-leveling out of alliance zones! DLCs are fine so people can play what they pay for immediately but this is taking it too far...

    So says you, all leveling is in an MMO is restriction until endgame. Name 3 games where the levelling system was more enjoyed than endgame content... Ill wait.

    Runescape. Morrowind. Kingdom Hearts.

    MMO. Name 2 others besides Runecrap

    Actually leveling was just about the entirety of Runescape Classic. Runescape 2 and 3 suck. Getting gear was easy enough that by the time you got everything to 99 you had more than enough and then just spent your days PvPing.

    Besides Runescape though? Well I'll just name some MMOs I've played feel free to take your pick: Angels Online, Helbreath, and I can't recall any others off hand right now lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Sleep
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    it's true that level is less meaningful, but still "In general, higher level players will be the same “level" as lower level players, but they will have far more tools in their arsenal: better gear, more abilities, and of course more Champion points"
  • UltimaJoe777
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    Sleep wrote: »
    it's true that level is less meaningful, but still "In general, higher level players will be the same “level" as lower level players, but they will have far more tools in their arsenal: better gear, more abilities, and of course more Champion points"

    Funny thing about that though is lower level alts are just as capable of having good gear as higher level characters. I've seen people in the 30s get owned by someone in the teens and people in the 20s kick some ass too. Honestly it feels like skills (both literal and in-game abilities) are all that make any difference now.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • TequilaFire
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    All this talk about end game.
    Be great if there was more to it than what exists, only questing DLC get added which are more tuned to leveling the old way.
    They need more trials, dungeons and pvp expansion which is end game.
    Edited by TequilaFire on June 13, 2016 10:58PM
  • NeillMcAttack
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    What annoys me about your concern, is that you claim an MMORPG 'has' to have a set formula. I say "Why?". Breaking down barriers and promoting freedom of choice seems a far more logical decision IMO. Especially when there are still tons of avenues of progression left. Only this way players will no longer feel deterred from a linear and forced means of play-style.

    Players can do whatever it is that they enjoy most while still progressing and learning wherever they choose to go. It won't even change much of the formula, it simply removes any restrictions on where a player can explore. Levels in tamriel only serve to restrict area's where players can explore, yet they still give that exact same sense of achievement and advancement in this new system.

    So I will ask you, What is the point in restricting area's of Tamriel to players? And remember, all the area's are basically the same gameplay now anyway, just with different skins and stories.
    PC EU - NoCP PvP, is real PvP
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    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
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    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • UltimaJoe777
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    What annoys me about your concern, is that you claim an MMORPG 'has' to have a set formula. I say "Why?". Breaking down barriers and promoting freedom of choice seems a far more logical decision IMO. Especially when there are still tons of avenues of progression left. Only this way players will no longer feel deterred from a linear and forced means of play-style.

    Players can do whatever it is that they enjoy most while still progressing and learning wherever they choose to go. It won't even change much of the formula, it simply removes any restrictions on where a player can explore. Levels in tamriel only serve to restrict area's where players can explore, yet they still give that exact same sense of achievement and advancement in this new system.

    So I will ask you, What is the point in restricting area's of Tamriel to players? And remember, all the area's are basically the same gameplay now anyway, just with different skins and stories.

    How can I claim it has to have a set formula when there isn't one? I just find MMOs more enjoyable when you actually have something to achieve that makes you feel accomplished. This game... It is losing that, and fast. In case I have not said it here yet I will say it now: I have nothing against the freedom aspect, just the battle-leveling every single zone in the game...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Egonieser
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    No more Vet Ranks, EVERYWHERE will be battle-leveled soon... Seriously if this s**t goes any further south we're going to hit space mexico...

    One of the most important aspects of an MMORPG is a good leveling system. Now all it does is serve as a gear requirement? And for what, gear that is actually worse than what someone under 20 wears? Stat points are pretty useless now since battle-leveling scales you based on distribution which means you only need like 2 points... It's basically just skyshards and champion points now so why have levels anymore? I'm honestly considering quitting now... If I wanted a more free-roaming game I'd play a single player game, like the Skyrim remake that was announced. Anyone else feel like I do?

    Zenimax I implore you to keep battle-leveling out of alliance zones! DLCs are fine so people can play what they pay for immediately but this is taking it too far...

    My thoughts exactly. I never fancied the idea of battlescaling, not in PvP, not in PvE. If a player wants those stats and shiny new clogs, they can go out and earn it. Perhaps it's because I played MMO's since... Well... A very long time, and in almost none of them such luxuries were ever handed out for doing nothing. If you wanted to be at the top, you had to climb your way up there.
    I understand some people have work, children, cats, dogs, mums and dads and have no time to play, but then again, the driving force behind many MMO's has always been them dangling carrots. If you start taking those carrots away one by one and start handing them out to people, there will be much less incentive for many to play the game and strive to achieve something. Also, gradual increase in difficulty serves as a learning curve, it accustoms players to get better gradually as they fight increasingly difficult monsters. If everything is battle scaled, there is no curve - there is a flat difficulty all across the board, all the same boring encounters with different monster skins no matter where you go.

    If you (ZoS) are introducing battlescaling in all base zones, please don't make it so everyone is battle scaled to max level, instead make it so if high levels get DOWNSCALED, if they want to return and have a challenge in some of the older zones, but I guess there's no point at this point... Seems the decisions have already been made.

    GG I guess, one more step towards a more dumbed down experience
    Edited by Egonieser on June 14, 2016 12:58AM
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
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    (CP 830+)

    PC - EU
  • NeillMcAttack
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    You mention that "this is supposed to be an MMORPG", like that should mean it can't be any-way original. And in the OP mention that "a good levelling system is an important part of this genre". Now I understand that is what you are accustomed to, but it doesn't mean that the current system is important. It really isn't, and I think you are just finding it hard to understand that.

    I mean, let's take Call of Duty (the example fits I swear). Now players in that game will actually give up all they have unlocked for a new badge. As that is actually what is important to them, the chance to show that they have a certain level of experience (and I mean exp in the literal sense and the "farmed" sense) playing the game.

    On to your concern, and staying with COD. One could argue that all those prestiged players are still battle-levelled as everyone still does the same damage and take the same amount of hits yet they are lacking many perks and and tools that those other players still have. But the funny thing is, in the end, it doesn't matter, because it never really mattered, the real life experience playing the game and applying what you have learned will always be what truly sets you apart from others. Your actual ability in the game is what actually matters. Yet people still want that badge or number to show other players their experience.

    So you see, battle-levelling all the zones changes nothing. I mean, I still meet players struggling in delves in wrothgar whilst farming trinimac. Let's let them struggle anywhere they want.

    And finally, this game still has tons of carats... I mean, achievements to earn and accomplish, in the form of titles, weapons, gear, hats, shoes, sticks, trophies, skills, items, quests, Damn, I could go on but you get my drift. Just let go of the pointless numbers man. They are just numbers.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Vangy
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    Acrolas wrote: »
    Puts on Training gear.
    Goes from level 3 to 50 in a week. Goes from 3-50 in 8 hours
    Hits CP cap in a month
    Looks around.
    Can't find endgame in game.
    Forum is still endgame.

    I just did fresh to 50 in about 8 hours lol with training gear. Granted I have 6 other toons and have done the story quests enough times to know exactly where and when to grind and which quests are worth doing.. but still =X
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • UltimaJoe777
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    You mention that "this is supposed to be an MMORPG", like that should mean it can't be any-way original. And in the OP mention that "a good levelling system is an important part of this genre". Now I understand that is what you are accustomed to, but it doesn't mean that the current system is important. It really isn't, and I think you are just finding it hard to understand that.

    I mean, let's take Call of Duty (the example fits I swear). Now players in that game will actually give up all they have unlocked for a new badge. As that is actually what is important to them, the chance to show that they have a certain level of experience (and I mean exp in the literal sense and the "farmed" sense) playing the game.

    On to your concern, and staying with COD. One could argue that all those prestiged players are still battle-levelled as everyone still does the same damage and take the same amount of hits yet they are lacking many perks and and tools that those other players still have. But the funny thing is, in the end, it doesn't matter, because it never really mattered, the real life experience playing the game and applying what you have learned will always be what truly sets you apart from others. Your actual ability in the game is what actually matters. Yet people still want that badge or number to show other players their experience.

    So you see, battle-levelling all the zones changes nothing. I mean, I still meet players struggling in delves in wrothgar whilst farming trinimac. Let's let them struggle anywhere they want.

    And finally, this game still has tons of carats... I mean, achievements to earn and accomplish, in the form of titles, weapons, gear, hats, shoes, sticks, trophies, skills, items, quests, Damn, I could go on but you get my drift. Just let go of the pointless numbers man. They are just numbers.

    Saying ESO compares to COD is probably THE worst way to put things... I would personally never go that far.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • DDuke
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    You mention that "this is supposed to be an MMORPG", like that should mean it can't be any-way original. And in the OP mention that "a good levelling system is an important part of this genre". Now I understand that is what you are accustomed to, but it doesn't mean that the current system is important. It really isn't, and I think you are just finding it hard to understand that.

    I mean, let's take Call of Duty (the example fits I swear). Now players in that game will actually give up all they have unlocked for a new badge. As that is actually what is important to them, the chance to show that they have a certain level of experience (and I mean exp in the literal sense and the "farmed" sense) playing the game.

    On to your concern, and staying with COD. One could argue that all those prestiged players are still battle-levelled as everyone still does the same damage and take the same amount of hits yet they are lacking many perks and and tools that those other players still have. But the funny thing is, in the end, it doesn't matter, because it never really mattered, the real life experience playing the game and applying what you have learned will always be what truly sets you apart from others. Your actual ability in the game is what actually matters. Yet people still want that badge or number to show other players their experience.

    So you see, battle-levelling all the zones changes nothing. I mean, I still meet players struggling in delves in wrothgar whilst farming trinimac. Let's let them struggle anywhere they want.

    And finally, this game still has tons of carats... I mean, achievements to earn and accomplish, in the form of titles, weapons, gear, hats, shoes, sticks, trophies, skills, items, quests, Damn, I could go on but you get my drift. Just let go of the pointless numbers man. They are just numbers.

    I think Call of Duty is the last thing you want to compare ESO to - but sadly I agree the game is going towards that direction. Away from RPG & towards the Action genre - just like Morrowind>Oblivion>Skyrim.

    The reason I play MMORPGs and not those Action/FPS games is because I very much enjoy my character progression, and I imagine quite a few other people share this mindset - hence the disgust towards this dumbing down by ZOS.

    No one (ok, maybe 2-3 people) wants a Skyrim Online and no one wants a Call of Scrolls.
  • UltimaJoe777
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    DDuke wrote: »
    You mention that "this is supposed to be an MMORPG", like that should mean it can't be any-way original. And in the OP mention that "a good levelling system is an important part of this genre". Now I understand that is what you are accustomed to, but it doesn't mean that the current system is important. It really isn't, and I think you are just finding it hard to understand that.

    I mean, let's take Call of Duty (the example fits I swear). Now players in that game will actually give up all they have unlocked for a new badge. As that is actually what is important to them, the chance to show that they have a certain level of experience (and I mean exp in the literal sense and the "farmed" sense) playing the game.

    On to your concern, and staying with COD. One could argue that all those prestiged players are still battle-levelled as everyone still does the same damage and take the same amount of hits yet they are lacking many perks and and tools that those other players still have. But the funny thing is, in the end, it doesn't matter, because it never really mattered, the real life experience playing the game and applying what you have learned will always be what truly sets you apart from others. Your actual ability in the game is what actually matters. Yet people still want that badge or number to show other players their experience.

    So you see, battle-levelling all the zones changes nothing. I mean, I still meet players struggling in delves in wrothgar whilst farming trinimac. Let's let them struggle anywhere they want.

    And finally, this game still has tons of carats... I mean, achievements to earn and accomplish, in the form of titles, weapons, gear, hats, shoes, sticks, trophies, skills, items, quests, Damn, I could go on but you get my drift. Just let go of the pointless numbers man. They are just numbers.

    I think Call of Duty is the last thing you want to compare ESO to - but sadly I agree the game is going towards that direction. Away from RPG & towards the Action genre - just like Morrowind>Oblivion>Skyrim.

    The reason I play MMORPGs and not those Action/FPS games is because I very much enjoy my character progression, and I imagine quite a few other people share this mindset - hence the disgust towards this dumbing down by ZOS.

    No one (ok, maybe 2-3 people) wants a Skyrim Online and no one wants a Call of Scrolls.

    I personally go for medieval fantasy MMORPGs and avoid the rest. Imagine if Skyrim HD gets a multiplayer mode of some sort though...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Digiman
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    One of the most important aspects of an MMORPG is a good leveling system

    I thought one of the good aspects of an MMOrpg was that it had lots of players you could socialize and team up with.

    A leveling system is good for the game but means nothing if your trying to form a group in a dead zone no one goes to.
  • Gidorick
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    nimander99 wrote: »
    Gidorick wrote: »
    nimander99 wrote: »
    This makes ESO more like all the other Scrolls games and more realistic... I don't see how anyone could be against this.

    Edit: Plus this could actually re-ignite Justice System Phase 2... Not saying I heard any rumors of this, just saying it could become way more feasible now.

    heheh... so alliance could open the possibility of some sort of open world PVP @nimander99 ? The possibilities!

    I'm not a huge fan of pvp, as I'm pretty sure you know Gid, but an opt in/out system and everyone (not just 1/3) in the same phase could make for some interesting pvp options... If ZoS ever reconsidered Phase 2.

    Honestly, @nimander99 I still think a small scale arena/coliseum system would be best.

    It would be even better now. They could have faction leaderboards to create a sense of faction pride.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • UltimaJoe777
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    Digiman wrote: »
    One of the most important aspects of an MMORPG is a good leveling system

    I thought one of the good aspects of an MMOrpg was that it had lots of players you could socialize and team up with.

    A leveling system is good for the game but means nothing if your trying to form a group in a dead zone no one goes to.

    Level and Multiplayer do not clash or anything, they actually work together. In fact, leveling actually provides MORE reasons to group up with friends or random people you wish to help out via powerleveling among other things. There is nothing wrong with finding ways to promote grouping up with others, but there are ways to do it without sacrificing something else...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • DaveMoeDee
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    DDuke wrote: »
    DaveMoeDee wrote: »
    Vox wrote: »

    One of the most important aspects of an MMORPG is a good leveling system.

    I could argue that one of the most important aspects of an Elder Scrolls game is freedom to explore wherever you want to, which is what this change is going to give the player.

    Then they could treat the Silver and Gold areas like the "Bronze" instead of battle-leveling everything. Elder Scrolls or not this is still supposed to be an MMORPG.

    What an "MMO" should be means nothing to me. Make the game entertaining. If I enjoy it, I enjoy it. ESO is competing with single player games as much as it competes with MMOs. Why should a player decide to buy ESO instead of The Witcher? One justification is being able to play coop with your friends. One Tamriel will make it easier to do that.

    Uhm... because they are two completely different gaming experiences?

    I enjoy MMOs & RPGs both due to character progression. I like gathering stats, making my in game avatar able to complete tougher & tougher challenges.
    I like comparing that character to other players characters & competing with and against them.

    Can you do any of that in a single player game? Well, character progression to a lesser extent, yes. But apart from that those are all reasons to purchase a MMO instead.

    Nothing says you can only play one game though.

    They are not completely different gaming experiences. They are both RPGs. They are very similar.

    Sure, there is no server storing your stats in The Witcher, but that is not a difference in gameplay. Have you played The Witcher? Monsters don't scale. You have to "gather stats" so that the main character can complete tougher and tougher challenges. Both games are RPGs and compete for similar players -- like me. I play ESO because it is an RPG and because it is Elder Scrolls. I have zero interest in MMOs in general unless unless someone tells me it has a good RPG experience. I've heard that SWTOR has a good story and have considered playing through that.

    You might be confusing how YOU play ESO with how ESO can be played. It can be played just like many other single player RPGs, and the majority of players likely play it that way. You mention competing -- well, many of us have been playing from launch with zero interest in "competing". Yes, there are people who come to ESO for the competition, just like other MMOs, Battlefield, Quake, DOTA, COD, etc. But ZOS isn't just marketing to those people. Look at the DLCs. One was PvP and one had a trial. That means only 2 of 4 DLC had anything that could be considered competitive. If we look at the gameplay numbers, we will probably see a lot of people like me who play through the DLC quests but haven't done a trial yet.

    Similarly, the majority of people who bought ESO bought it because they like Elder Scrolls and they like RPGs. They may or may not have had an interest in MMOs. Of my 4 friends IRL who bought ESO, only 1 was an MMO player previously and all were motivated by their love of TES. On the other hand, my first guild at launch was actually full of Planetside 2 players. 4 months after launch, the guild had basically left the game to return to other tactical combat oriented games. I'm the only person left from that guild and I'm here to play an Elder Scrolls RPG.
  • DaveMoeDee
    DaveMoeDee
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    No more Vet Ranks, EVERYWHERE will be battle-leveled soon... Seriously if this s**t goes any further south we're going to hit space mexico...

    One of the most important aspects of an MMORPG is a good leveling system. Now all it does is serve as a gear requirement? And for what, gear that is actually worse than what someone under 20 wears? Stat points are pretty useless now since battle-leveling scales you based on distribution which means you only need like 2 points... It's basically just skyshards and champion points now so why have levels anymore? I'm honestly considering quitting now... If I wanted a more free-roaming game I'd play a single player game, like the Skyrim remake that was announced. Anyone else feel like I do?

    Zenimax I implore you to keep battle-leveling out of alliance zones! DLCs are fine so people can play what they pay for immediately but this is taking it too far...

    So says you, all leveling is in an MMO is restriction until endgame. Name 3 games where the levelling system was more enjoyed than endgame content... Ill wait.

    ESO since day one. Endgame is just repetition. The best part -- the story lines -- is over at that point.
  • Mettaricana
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    No more Vet Ranks, EVERYWHERE will be battle-leveled soon... Seriously if this s**t goes any further south we're going to hit space mexico...

    One of the most important aspects of an MMORPG is a good leveling system. Now all it does is serve as a gear requirement? And for what, gear that is actually worse than what someone under 20 wears? Stat points are pretty useless now since battle-leveling scales you based on distribution which means you only need like 2 points... It's basically just skyshards and champion points now so why have levels anymore? I'm honestly considering quitting now... If I wanted a more free-roaming game I'd play a single player game, like the Skyrim remake that was announced. Anyone else feel like I do?

    Zenimax I implore you to keep battle-leveling out of alliance zones! DLCs are fine so people can play what they pay for immediately but this is taking it too far...

    I'd say remove 1-50 and let champion take over renamed as levels 1-3200 lol each few ranks give a attribite point scale gear to progress on cp no level required and let us just go level and use cp passives as we see fit
  • Sausage
    Sausage
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    CP was endless leveling system but guess what it was nerfed, there was people with 2000 CPs when most people were at 400 or so. We dont want to see no-lifers destroying this game? Would it be fun if some 2000 CP guys rofl-stomped everybody in Cyrodil? Or couple guys kill your raid boss whats meant for 20 guys?

    Yeah lets just remove lvls and keep the CP system only. Trials, dungeons etc opens up at lvl 10 like Cyrodil.

    Progression is biggest part of MMORPG but also its biggest flaw, Im so happy, the devs finally gets it. Maybe one day this genre goes forward.
    Edited by Sausage on June 14, 2016 9:29AM
  • NeillMcAttack
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    You mention that "this is supposed to be an MMORPG", like that should mean it can't be any-way original. And in the OP mention that "a good levelling system is an important part of this genre". Now I understand that is what you are accustomed to, but it doesn't mean that the current system is important. It really isn't, and I think you are just finding it hard to understand that.

    I mean, let's take Call of Duty (the example fits I swear). Now players in that game will actually give up all they have unlocked for a new badge. As that is actually what is important to them, the chance to show that they have a certain level of experience (and I mean exp in the literal sense and the "farmed" sense) playing the game.

    On to your concern, and staying with COD. One could argue that all those prestiged players are still battle-levelled as everyone still does the same damage and take the same amount of hits yet they are lacking many perks and and tools that those other players still have. But the funny thing is, in the end, it doesn't matter, because it never really mattered, the real life experience playing the game and applying what you have learned will always be what truly sets you apart from others. Your actual ability in the game is what actually matters. Yet people still want that badge or number to show other players their experience.

    So you see, battle-levelling all the zones changes nothing. I mean, I still meet players struggling in delves in wrothgar whilst farming trinimac. Let's let them struggle anywhere they want.

    And finally, this game still has tons of carats... I mean, achievements to earn and accomplish, in the form of titles, weapons, gear, hats, shoes, sticks, trophies, skills, items, quests, Damn, I could go on but you get my drift. Just let go of the pointless numbers man. They are just numbers.

    Saying ESO compares to COD is probably THE worst way to put things... I would personally never go that far.
    DDuke wrote: »
    You mention that "this is supposed to be an MMORPG", like that should mean it can't be any-way original. And in the OP mention that "a good levelling system is an important part of this genre". Now I understand that is what you are accustomed to, but it doesn't mean that the current system is important. It really isn't, and I think you are just finding it hard to understand that.

    I mean, let's take Call of Duty (the example fits I swear). Now players in that game will actually give up all they have unlocked for a new badge. As that is actually what is important to them, the chance to show that they have a certain level of experience (and I mean exp in the literal sense and the "farmed" sense) playing the game.

    On to your concern, and staying with COD. One could argue that all those prestiged players are still battle-levelled as everyone still does the same damage and take the same amount of hits yet they are lacking many perks and and tools that those other players still have. But the funny thing is, in the end, it doesn't matter, because it never really mattered, the real life experience playing the game and applying what you have learned will always be what truly sets you apart from others. Your actual ability in the game is what actually matters. Yet people still want that badge or number to show other players their experience.

    So you see, battle-levelling all the zones changes nothing. I mean, I still meet players struggling in delves in wrothgar whilst farming trinimac. Let's let them struggle anywhere they want.

    And finally, this game still has tons of carats... I mean, achievements to earn and accomplish, in the form of titles, weapons, gear, hats, shoes, sticks, trophies, skills, items, quests, Damn, I could go on but you get my drift. Just let go of the pointless numbers man. They are just numbers.

    I think Call of Duty is the last thing you want to compare ESO to - but sadly I agree the game is going towards that direction. Away from RPG & towards the Action genre - just like Morrowind>Oblivion>Skyrim.

    The reason I play MMORPGs and not those Action/FPS games is because I very much enjoy my character progression, and I imagine quite a few other people share this mindset - hence the disgust towards this dumbing down by ZOS.

    No one (ok, maybe 2-3 people) wants a Skyrim Online and no one wants a Call of Scrolls.

    Good job on even trying to gain a simple level of perspective guys. My references are to how the numbers beside your name are perceived by people in general. Not once do I actually compare gameplay. And you still fail to even attempt a comprehension of the fact that the numbers here in ESO are only barriers and never actually effect negatively on someone's sense of progression. Except for you guys I guess. But can you tell me why?
    Why does unlocking access to areas give a needed sense of progression?
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • TheDarkShadow
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    I leveled a new alt after DB, wore a set from level 34 all the way to 50 yet everything still too easy because I out level the zone too fast and usually 4-6 levels above the quests, and I only do the main quests that give skill points and only those dolmens/WB/delves that on the travel way, no side quests. It would be nice if everything scale because if I want more challange I can just wear crappy under level gear.
  • oibam
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    As long as they don't touch PvP (One Cyrodiil) I don't care what they do with PvE.
  • I_killed_Vivec
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    I remember when the game had just come out there was an argument here about how powerful the mobs should be (this was before they were nerfed).

    Some people wanted weaker mobs, so that they could happily skip across the fields without a care in the world.

    Another poster had a very different view, one which resonated more with me... you should feel terrified about what lurks in the darkness. You should keep looking behind you, you should be wary about going off the main roads - and indeed you shouldn't feel safe on those either. When you venture out of towns you're an explorer and you should feel apprehensive about what you might meet...

    Reminded me of Morrowind when the first hint you got that someone was firing arrows at you was the noise they made when they hit your tin can armour :)

    (Or when you'd die because you didn't realize a squib was chewing your ankles).
  • Mordenkainen
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    The amusing part about the people putting TES3: Morrowind forward as argument and it not being leveled.

    You are dead wrong.

    Have you ever taken a look in the CS at.. wait for it...

    LEVELED LISTS ?

    Surprise, they contain encounters of creatures. I still remember how I went through all of that to set the AI of all cliffracers in the entire game to brain dead.

    And you can't tell me you never noticed that when you go at level 3 to a daedric ruin, that there are 90% only scamps and maybe one lone flame atronach. Go there at level 18 and it's suddenly a lot more varied with maybe 1 scamp, a lot of dremora, maybe an Ogrim/Ogrim Titan and if you're really lucky, you get to kiss a winged twilights wing around the next corner and get to gawk at a "Load Quicksave?" popup.

    Oh and guess why golden saints are so rare. They spawn if you are level 20+ and depending on said leveled list, they might even wield a daedric weapon in which case I suggest being very careful because your 120 armor rating are nothing to them.

    Now science aside, If people could pack all the salt up they poured into this thread and grasp a logical thought for a moment...

    In SWTOR, there was recently a similar way of scaling introduced to the whole game. What did that change? You can't solo 80% of the world bosses in that game anymore for that particular cool looking item you want to have. No you now need a group for that. And that's just one example.

    Do you really believe ZOS is making it absolutely dense and just levels everything to I-don't-care dimensions?

    Let's be real here, folks, they might not be on the quick foot with fixing things, but holy ***, if they do not TRY to make this game good.

    Pack all the bitching and speculating up, keep it for later when One Tamriel is an actual thing and there's an actual reason to moan.

    So far, there's none. Now unknit those pants of yours and have fun in the game.
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