ShedsHisTail wrote: »Although, I do feel like it further undermines an element of this game which has been lacking from the start; faction/political loyalty. It just makes for a livelier world when people actually care.
ShedsHisTail wrote: »
@Gidorick I don't disagree, from a game-play standpoint. Like I said, my beef is from an RP perspective, which is a personal opinion that I don't expect others to share.
I think opening the zones is fine, I think allowing people to put any race in any faction is fine.
Although, I do feel like it further undermines an element of this game which has been lacking from the start; faction/political loyalty. It just makes for a livelier world when people actually care.
hmm... What if ZOS created "Faction Quests"... make some sort of system where if you are in one faction you perform tasks and do quests for your faction in the other two faction's zones. Sort of like "spy missions" for your faction.
They could have an actual quest line for each faction and then have the player do dailies after that.... that would kind of cool @ShedsHisTail . Would that be an appropriate "fix" here?
Personally things like this do not bother me at all. I really do not see what the big deal is.
I only play AD characters and I do take some pride in my faction and can continue to do so with this change in affect.
Now the only thing left to do is remove zone loading and make a completely open world.
@BoloBoffin ARAA has nothing to do with Imperial race and Imperial crafting. You would have thought after 2.5 years there wouldn't still be this confusion between Any Race, Any Alliance and the Imperial EditionBoloBoffin wrote: »I've had access to Any Race Any Alliance from the beginning. That's 2.5 years. 67 cents a month. And from what I can tell, ARAA will still mean only we get the Imperial race and free Imperial crafting. So yeah, I'm fine with it.
ETA: Well, not "free" Imperial crafting. Immediate and full access to the Imperial crafting motif (by making an Imperial toon your crafting toon).
@BoloBoffin ARAA has nothing to do with Imperial race and Imperial crafting. You would have thought after 2.5 years there wouldn't still be this confusion between Any Race, Any Alliance and the Imperial EditionBoloBoffin wrote: »I've had access to Any Race Any Alliance from the beginning. That's 2.5 years. 67 cents a month. And from what I can tell, ARAA will still mean only we get the Imperial race and free Imperial crafting. So yeah, I'm fine with it.
ETA: Well, not "free" Imperial crafting. Immediate and full access to the Imperial crafting motif (by making an Imperial toon your crafting toon).
The more you all speak of this the more my own understanding of it gets muddied. The content restriction lift ONLY applied to exploration, right? They're not going to merge all of our instances together so a Pact player can go over to Auridon and suddenly be in a sea of Yellows?
If it's just the former then nothing has changed. I never bothered to go over into the Silver and Gold zones until I got to those questlines, besides the times I needed to collect the lorebooks to get my Mage's Guild to 10.
If it really is the latter, then A: I have no idea how they can make that possible and, B: It sounds so incredibly unimmersive and chaotic It'd actually make me NOT want to go there.
ARAA is not "part of" the Imperial Edition and never has been. ARAA was part of the bonus for pre-ordering.BoloBoffin wrote: »In 2014, I paid $20 for the Imperial Edition. Part of that was ARAA. So yeah, I got them a little confused. Sue me.BoloBoffin ARAA has nothing to do with Imperial race and Imperial crafting. You would have thought after 2.5 years there wouldn't still be this confusion between Any Race, Any Alliance and the Imperial EditionBoloBoffin wrote: »I've had access to Any Race Any Alliance from the beginning. That's 2.5 years. 67 cents a month. And from what I can tell, ARAA will still mean only we get the Imperial race and free Imperial crafting. So yeah, I'm fine with it.
ETA: Well, not "free" Imperial crafting. Immediate and full access to the Imperial crafting motif (by making an Imperial toon your crafting toon).
That is exactly what they're doing.The more you all speak of this the more my own understanding of it gets muddied. The content restriction lift ONLY applied to exploration, right? They're not going to merge all of our instances together so a Pact player can go over to Auridon and suddenly be in a sea of Yellows?
The more you all speak of this the more my own understanding of it gets muddied. The content restriction lift ONLY applied to exploration, right? They're not going to merge all of our instances together so a Pact player can go over to Auridon and suddenly be in a sea of Yellows?
If it's just the former then nothing has changed. I never bothered to go over into the Silver and Gold zones until I got to those questlines, besides the times I needed to collect the lorebooks to get my Mage's Guild to 10.
If it really is the latter, then A: I have no idea how they can make that possible and, B: It sounds so incredibly unimmersive and chaotic It'd actually make me NOT want to go there.
To my understanding they were making all zones merged with all alliances so you would see everyone from every faction in the same zone.
Whatzituyah wrote: »
You really think that would work for consoles? They will scream in agony.
Had my fun with it
BoloBoffin wrote: »
Cyrodil is about as big as the rest of the current zones combines so I dont really see a major hurdle to overcome in regards to performance for PC or consoles.
Oh sorry, I didn't mean to come off rude. I am certainly overly pedantic about these sorts of details, but I don't want new players to be going away with incorrect information that may lead them to buying something they didn't want.BoloBoffin wrote: »