AmberLaTerra wrote: »And lets not forget this is kind of flipping off every one of us who bought the explorers pack for "Any race any alliance". When this goes active what is the point of having spent the crowns on that pack when I can take a nord through the AD lands at level 3 without it now?
Well, I would be gone as soon as they would force grouping up - and so might be the majority - TES comes from single-player and quests have to be mainly soloable or it does not feel like TES. I do not want to be forced to group with some random others - I have already a problem to do spindleclutch, because I would have to group with people I don't know. So as long as I do not have tons of friends, so that there is a chance that a couple of them are online at the same time and willing to do that with me, I will be unable to progress in the undaunted skill line - to me this skill line is currently useless, I cannot do it.
Edit: I expect TES with friends - not TES with some random guys, which might be very nasty and unforgiving and overall unpleasant people. And I want this optional - I can group up with friends, if I like to, but I do not have to in order to get through the content - that is TES with friends to me and I expect to get this from an Elder Scrolls game.
AmberLaTerra wrote: »And lets not forget this is kind of flipping off every one of us who bought the explorers pack for "Any race any alliance". When this goes active what is the point of having spent the crowns on that pack when I can take a nord through the AD lands at level 3 without it now?
That's the nature of MMOs, they evolve over time and as they do some of the earlier decisions no longer make sense. It comes down to whether a player wants a game to evolve or not. For example, as my glass is half-full I'm delighted with the crafting bag, but if my glass was half-empty I'd be complaining about the gold and crowns I spent getting the extra inventory and bank slots I no longer use.
Well, I would be gone as soon as they would force grouping up - and so might be the majority - TES comes from single-player and quests have to be mainly soloable or it does not feel like TES. I do not want to be forced to group with some random others - I have already a problem to do spindleclutch, because I would have to group with people I don't know. So as long as I do not have tons of friends, so that there is a chance that a couple of them are online at the same time and willing to do that with me, I will be unable to progress in the undaunted skill line - to me this skill line is currently useless, I cannot do it.
Edit: I expect TES with friends - not TES with some random guys, which might be very nasty and unforgiving and overall unpleasant people. And I want this optional - I can group up with friends, if I like to, but I do not have to in order to get through the content - that is TES with friends to me and I expect to get this from an Elder Scrolls game.
That is all well and good, but if they were going to make a TES with Friends, they could have just made co-op game, or a single player game that allows for co-op. But they made an MMO, and personally I wish it was more like an MMO.
AmberLaTerra wrote: »And lets not forget this is kind of flipping off every one of us who bought the explorers pack for "Any race any alliance". When this goes active what is the point of having spent the crowns on that pack when I can take a nord through the AD lands at level 3 without it now?
That's the nature of MMOs, they evolve over time and as they do some of the earlier decisions no longer make sense. It comes down to whether a player wants a game to evolve or not. For example, as my glass is half-full I'm delighted with the crafting bag, but if my glass was half-empty I'd be complaining about the gold and crowns I spent getting the extra inventory and bank slots I no longer use.
I am torn on this issue. I was very excited when I heard this news, mostly because as an RPer I will now be open to RP with anyone of any faction, and won't be restricted to just one faction.
I am also very glad that if my friend joins and makes a fresh new character, I can take my Level 50, 300CP character and go quest with them (especially since I grinded her up from 10 to VR1 in three days with the Jubilee Cake so haven't done any quests with her yet).
I am also glad that the other 2 characters that I Jubilee-Leveled by grinding Old Orsinium for hours can go back and do the lower level zones and maybe still get something from it. I am also glad that the handful of low level alts I never bothered to level can now start their adventure wherever I want.
However, after reading some forum posts I now have a few...reservations. And to be honest these have less to do with the opening up the world thing, and far more to do with the lack of challenge in leveling content.
I agree that the content is too easy. I'm a big fan of MMOs that force group interactions. I'm a big fan of multi-player games not just being a primarily Solo experience until end-game dungeons. If ZOS made it so that even questing required you to group with at least one other person I would not be unhappy. Especially if it wasn't just a matter of strength versus then mobs, but also challenges, puzzles, etc that required coordinated efforts.
How awesome would it be if the main questline through each zone ended in a boss that required at least 2-3 players and had dungeon-like mechanics? How much better would that make end-game content if by the time someone actually got to max level they had some boss mechanics under their belt? (Currently I can quest through all the 1-50 content and never once block an attack or interrupt a spell cast, and have very little difficulty).
So long story short I am a little worried that in order for this scaling to work content will need to get even more nerfed than it already is. Once this One Tamriel hits, a new character will be able to literally go anywhere and do anything and while it may be challenging to ones who are completely new with no CP, it won't be challenging to people making alts. Basically I won't ever be challenged in this game again except for end-game content.
I think it would be neat if players scaled to the zone, so if a level 45 goes to a zone that is generally level 15, they scale down and the content remains challenging. The key word being challenging. That for a level 45 in a level 15 zone with no CP they'd need a buddy to quest with still, but could probably handle it on their own with 160cp or so under their belt. So those that want to faceroll the content can apply their 501CP and still solo everything, while still giving a challenge to those who want it.
I love Elder Scrolls, I've played them all, (well since Morrowind at least), and the lore is what brought me to ESO. I understand that ZOS wants to cater to the people who aren't used to MMOs, but in my opinion an MMO should be focused on the multi-player aspect. Things should require groups, and not just end-game content and world bosses. Personally I think it would be downright awesome if most players couldn't leave a city without an ally. (Hell, maybe introduce NPC allies like in Skyrim, you can hire a mage from the Mage's guild, a Fighter from the Fighters guild, a Thief from the Thieves guild, and Assassin from the Dark Brotherhood, or a Healer from one of the temples of the divines. It costs x-gold and has some kind timer, so people who still want to Solo, can).
Well, I would be gone as soon as they would force grouping up - and so might be the majority - TES comes from single-player and quests have to be mainly soloable or it does not feel like TES. I do not want to be forced to group with some random others - I have already a problem to do spindleclutch, because I would have to group with people I don't know. So as long as I do not have tons of friends, so that there is a chance that a couple of them are online at the same time and willing to do that with me, I will be unable to progress in the undaunted skill line - to me this skill line is currently useless, I cannot do it.
Edit: I expect TES with friends - not TES with some random guys, which might be very nasty and unforgiving and overall unpleasant people. And I want this optional - I can group up with friends, if I like to, but I do not have to in order to get through the content - that is TES with friends to me and I expect to get this from an Elder Scrolls game.
AmberLaTerra wrote: »And lets not forget this is kind of flipping off every one of us who bought the explorers pack for "Any race any alliance". When this goes active what is the point of having spent the crowns on that pack when I can take a nord through the AD lands at level 3 without it now?
Then we have different opinions about the matter - I think it should have been cooperative in the first place and not competitive - and now it is getting more towards being cooperative, with Cyrrodil as the exception from the rule - and that is overall a step into the right direction IMO.
Edit: They made an MMO in the sense in which Mr. Firor sees it - MMO refers to a technology, not to a genre anymore - and I think he is right, there are MMOs out there now, which do not have traditional MMO content - like Second Life for example.
But it is as well not really cooperative gameplay like being forced to coop - it is optional - mainly soloable, with an option to group up with one or more friends. That is TES with friends (like it was intended from the very start, but not delivered at first) and that is what I expect from an online TES game - and that is what it is, an online TES game.
I agree that the content is too easy. I'm a big fan of MMOs that force group interactions. I'm a big fan of multi-player games not just being a primarily Solo experience until end-game dungeons. If ZOS made it so that even questing required you to group with at least one other person I would not be unhappy. Especially if it wasn't just a matter of strength versus then mobs, but also challenges, puzzles, etc that required coordinated efforts.
The_Outsider wrote: »But...but I want to face challenges!What level scaling will do is make it sure that you'll never ever face a challenge in ESO.
I'm not even sure how I feel about this yet, I only just heard about it this morning, but I am automatically against any changes that make content easier. Easy content is boring. If there is no challenge to be overcome, then there is no reward, or feeling of success. It's as simple as that for me.
Khaos_Bane wrote: »
I agree that the content is too easy. I'm a big fan of MMOs that force group interactions. I'm a big fan of multi-player games not just being a primarily Solo experience until end-game dungeons. If ZOS made it so that even questing required you to group with at least one other person I would not be unhappy. Especially if it wasn't just a matter of strength versus then mobs, but also challenges, puzzles, etc that required coordinated efforts.
Absolutely NOT. Craglorn requires groups and it's an absolutes wasteland right now if someone actually wants to play through it.
Requiring you to group with someone sounds TERRIBLE.
Then we have different opinions about the matter - I think it should have been cooperative in the first place and not competitive - and now it is getting more towards being cooperative, with Cyrrodil as the exception from the rule - and that is overall a step into the right direction IMO.
Edit: They made an MMO in the sense in which Mr. Firor sees it - MMO refers to a technology, not to a genre anymore - and I think he is right, there are MMOs out there now, which do not have traditional MMO content - like Second Life for example.
But it is as well not really cooperative gameplay like being forced to coop - it is optional - mainly soloable, with an option to group up with one or more friends. That is TES with friends (like it was intended from the very start, but not delivered at first) and that is what I expect from an online TES game - and that is what it is, an online TES game.
I can agree with your statement here. And now that I think about it, I suppose I can't really expect to force my preferred play style on others. I suppose forcing group content would cause a large portion of the player base to quit, especially since my desire for group content is a personal opinion not shared by the majority.
I guess it's really just my own personal opinion that the current 1-50 content in this game is very easy and so rather boring for me. I'd prefer to be challenged.
Well, I would be gone as soon as they would force grouping up - and so might be the majority - TES comes from single-player and quests have to be mainly soloable or it does not feel like TES. I do not want to be forced to group with some random others - I have already a problem to do spindleclutch, because I would have to group with people I don't know. So as long as I do not have tons of friends, so that there is a chance that a couple of them are online at the same time and willing to do that with me, I will be unable to progress in the undaunted skill line - to me this skill line is currently useless, I cannot do it.
Edit: I expect TES with friends - not TES with some random guys, which might be very nasty and unforgiving and overall unpleasant people. And I want this optional - I can group up with friends, if I like to, but I do not have to in order to get through the content - that is TES with friends to me and I expect to get this from an Elder Scrolls game.
ParaNostram wrote: »That being said, the complaints regarding making factions useless need to be addressed. Here is how I see it. This is an issue for the RP community which the RP community would understand why you wouldn't just up and move factions willy nilly, so they wouldn't. It essentially becomes a non issue there, they will have loyalty to their faction. Non RPers, well, do you really care about the lore that much, or do you like just having content to do?
ParaNostram wrote: »That being said, the complaints regarding making factions useless need to be addressed. Here is how I see it. This is an issue for the RP community which the RP community would understand why you wouldn't just up and move factions willy nilly, so they wouldn't. It essentially becomes a non issue there, they will have loyalty to their faction. Non RPers, well, do you really care about the lore that much, or do you like just having content to do?
I think it's a huge over-simplification to divide players into RPers and those who don't know or care anything about the lore.
I don't RP because I don't have the time to commit to it and because I'm not really interested in playing out someone else's elaborate fanfic when I am online. But I still care about the lore. I read the dialogue to every quest, I have a very clear idea of who my characters are and I make choices based on what I think that kind of person would do in that situation.
And this ties into which alliance they're in too. My khajiit is in the Daggerfall Covenant because she absolutely does not trust the high elves at all. She left home when she heard they were shoving their way into Elsweyr and hasn't looked back since.
But most of my other characters really could not care less about the war in Cyrodiil. They only got involved at all because the person who happened to rescue them from drowning dragged them into it. They would make rather stay neutral like the Fighters and Mages guilds and many, many other NPCs who are not considered part of any of the alliances armies even if they live in those lands and who are relatively free to travel between regions.
So for me it's always been a glaring lore error that my characters are somehow automatically loyal soldiers in whichever alliance happened to own the point they dropped out of Coldharbour and this feels much more like a fix that will enable me to play them the way they should be behaving.
spammichtotb16_ESO wrote: »It is quite possible to play the DLC with a low level character. Not much fun though, I died a lot with my lvl 10 doing the Thieves DLC.
I did not like the scaling in Oblivion or Skyrim either. Don't think I finished Oblivion and certainly not Skyrim. Too boring.
Call me old fashioned, I came to roleplaying games with D&D in 1983, but for me leveling is a crucial aspect of these games. I was happy ESO had leveling. Now they take it away. Of course I complain.
Considering the idea behind One Tamriel seems to be removing more restrictions, I don't think they'll be adding in quest prerequisites that didn't exist before. But I am of the opinion, like you I think, that these restrictions should have always been in place anyway. As long as they can find a way to explain the order the quests should be done in; I don't think we can reasonably expect anything to be implemented that will result in defining an order that the quests must be done in.ShedsHisTail wrote: »Like I said in the official thread, my only concern is story continuity.
So just ad pre-requisites to quests which are part of the story. You can't do part three of the story if you haven't completed parts One and Two. If that means you gotta run back to Glenumbra to do it; then run back to Glenumbra and do it.
I feel like they should do the same thing with quests involving recurring characters too. Want to adventure with the Mrs. Earthturner in the Rift; better make sure you met her back in Bleakrock. Of course, that little discrepancy already exists in game, so I doubt they'll fix those.
but the main quest line for each faction should require you to be -of- that faction and be done in order... Unless you've unlocked it through Cadwell.
Well, I would be gone as soon as they would force grouping up - and so might be the majority - TES comes from single-player and quests have to be mainly soloable or it does not feel like TES. I do not want to be forced to group with some random others - I have already a problem to do spindleclutch, because I would have to group with people I don't know. So as long as I do not have tons of friends, so that there is a chance that a couple of them are online at the same time and willing to do that with me, I will be unable to progress in the undaunted skill line - to me this skill line is currently useless, I cannot do it.
Edit: I expect TES with friends - not TES with some random guys, which might be very nasty and unforgiving and overall unpleasant people. And I want this optional - I can group up with friends, if I like to, but I do not have to in order to get through the content - that is TES with friends to me and I expect to get this from an Elder Scrolls game.
That is all well and good, but if they were going to make a TES with Friends, they could have just made co-op game, or a single player game that allows for co-op. But they made an MMO, and personally I wish it was more like an MMO.
ShedsHisTail wrote: »Like I said in the official thread, my only concern is story continuity.
So just ad pre-requisites to quests which are part of the story. You can't do part three of the story if you haven't completed parts One and Two. If that means you gotta run back to Glenumbra to do it; then run back to Glenumbra and do it.
I feel like they should do the same thing with quests involving recurring characters too. Want to adventure with the Mrs. Earthturner in the Rift; better make sure you met her back in Bleakrock. Of course, that little discrepancy already exists in game, so I doubt they'll fix those.
but the main quest line for each faction should require you to be -of- that faction and be done in order... Unless you've unlocked it through Cadwell.