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Interesting set piece nerfs

caeliusstarbreaker
caeliusstarbreaker
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Right so.. They nerfed covenant/pact/dominion axe. I get it, that enchant was pretty OP, however I looked at it as a way for non redguard class stam users to be able to make up some of their class lacking passives, it was something interactive that at least required you to do at least one other action besides mashing your "3" button, and it gave, even at a minimal amount, some build diversity. All you had to do was make it so the enchant didn't stack, you've taken a semi worthwhile item and made it worthless, cause no one is going to use that set.

I know this isn't cause for an uproar but it's just another thing that pushes every build to a cookie cutter template, in both gear and race.

Can we possibly get a reexamination of sets and possibly some extra tweak to them to make people diversify their play style.

Or even sets that work similarly to things like skirmisher/alchemist/eternal hunt that can aide in the balancing out of racial passives, or at the very least can add more flavor.

Caveat: there are enough status effects and enough ways to trigger them. If the community has any ideas on what would be fun or interesting feel free to start brainstorming and tossing ideas out.
Edited by caeliusstarbreaker on June 13, 2016 5:05PM
Rhage Lionpride DC Stamina Templar
K-Hole
  • Sandman929
    Sandman929
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    Been saying it for ages. They need to make Health relevant in PvP. Either through buffed damage mitigation, reduced CC or snare...poison and/or disease resistence...reduced DoT damage.
    Until they make investing in health attribute points attractive, the cookie cutter DPS rules and there's no incentive to hybridize.
  • Mako1132
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    I like how they always word these things as "not intended" when it's been that way since the game came out. I liked that they were unique since the set bonuses were rather lackluster.
    Sandman929 wrote: »
    Been saying it for ages. They need to make Health relevant in PvP. Either through buffed damage mitigation, reduced CC or snare...poison and/or disease resistence...reduced DoT damage.
    Until they make investing in health attribute points attractive, the cookie cutter DPS rules and there's no incentive to hybridize.

    Health won't be relevant until they revert it back to a 1.5/1/1 ratio
    Edited by Mako1132 on June 13, 2016 5:42PM
  • DDuke
    DDuke
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    It's almost as if ZOS frowns upon anything that is unique and brings depth to this game.

    Instead of removing some of the few existing unique item stats, they should be adding more of them to encourage more build variety, not only in term of set bonuses but also in terms of enchants/base stats of the items.
  • Ishammael
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    I thought the enchant was OK b/c it was balanced out by lackluster set bonuses.
    Mako1132 wrote: »
    Health won't be relevant until they revert it back to a 1.5/1/1 ratio

    Pls!!!

    Did they also change the unresistable dmg enchant on the bow?
  • Sandman929
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    Even the ratio won't make it attractive. No one is spending points to have a slightly larger health bar. They need to make a health investment have more utility. 30k health versus 20k health means you live 2-3 seconds longer in a fight, but that's all it means. If snares were less effective, break free cost cheaper, DoTs less damaging, CC's shorter in duration, just about every player would start looking at ways to balance a health investment instead of stacking everything into Stamina or Magicka.
  • Sugaroverdose
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    DDuke wrote: »
    It's almost as if ZOS frowns upon anything that is unique and brings depth to this game.

    Instead of removing some of the few existing unique item stats, they should be adding more of them to encourage more build variety, not only in term of set bonuses but also in terms of enchants/base stats of the items.

    I still waiting for return of Blessing of the Potentates and Healing Mage, there was a lot of awesome sets and somehow they was forgotten >.<
    Edited by Sugaroverdose on June 13, 2016 6:07PM
  • zyk
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    How did the bugged enchant benefit optimal class/race combinations less than others?

    It's pretty obvious the enchant on this set was bugged, so I'm not surprised it was fixed. Had it not been fixed, it would have become cookie-cutter. The word was already out with many sitting on the fence to see if it would be fixed.

    This game has an incredible amount of diversity already. To the point of being convoluted. A lack of options is not an issue. The main problem is poor fundamental game system design that results in stacking and cheesy band-aid on top of cheesy band-aid. Proxy + VD is the poster boy for this.

    I would like to see fewer more meaningful options and a properly designed attribute/resource system. But that won't happen. Wrobel is a master cheesemaker and ESO is a game of novelties.
  • ShalidorsHeir
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    @DDuke
    they just want to force us using poisons! Because they are bicthes :)
    little fukcing bicthes who deserved to die ^^
    for the same reason they did not nerf malubeth - because you can use with poisons :D
    @Wrobel @ZOS_GinaBruno
    Eltrys Wolfszahn
    Julia Ansei at-Tava
    C H I M
    "Find a new hill, become a king"
  • DDuke
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    DDuke wrote: »
    It's almost as if ZOS frowns upon anything that is unique and brings depth to this game.

    Instead of removing some of the few existing unique item stats, they should be adding more of them to encourage more build variety, not only in term of set bonuses but also in terms of enchants/base stats of the items.

    I still waiting for return of Blessing of the Potentates and Healing Mage, there was a lot of awesome sets and somehow they was forgotten >.<

    Potato Potentates set is actually in game as CP160, it's one of the sets they scaled up. The sword also used to have a double strength disease damage enchant (dealt 5k disease damage), but that has also been nerfed to oblivion now.

    I fully expect them to bring Healing Mage & other AA/Hel Ra sets to CP160 when they scale up those trials.

    @zyk , those sets were not bugged, they've had special enchants since the beta. The inferno staff even hashad a unique one that deals flame damage and reduces target's weapon/spell damage.

    Those were intentionally created to be unique and worth using, and now they're not.
    Edited by DDuke on June 13, 2016 6:16PM
  • Sugaroverdose
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    @zyk what do you know about build diversity? It doesn't seems like you even tried to make anything unusual and run c
    DDuke wrote: »
    DDuke wrote: »
    It's almost as if ZOS frowns upon anything that is unique and brings depth to this game.

    Instead of removing some of the few existing unique item stats, they should be adding more of them to encourage more build variety, not only in term of set bonuses but also in terms of enchants/base stats of the items.

    I still waiting for return of Blessing of the Potentates and Healing Mage, there was a lot of awesome sets and somehow they was forgotten >.<

    Potato Potentates set is actually in game as CP160, it's one of the sets they scaled up. The sword also used to have a double strength disease damage enchant (dealt 5k disease damage), but that has also been nerfed to oblivion now.

    I fully expect them to bring Healing Mage & other AA/Hel Ra sets to CP160 when they scale up those trials.
    They did? That's awesome news, DB still not live on consoles :smile:
  • zyk
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    DDuke wrote: »
    @zyk , those sets were not bugged, they've had special enchants since the beta. The inferno staff even hashad a unique one that deals flame damage and reduces target's weapon/spell damage.

    Those were intentionally created to be unique and worth using, and now they're not.
    Perhaps so. But did anyone really care about the crusher enchant the last time this set was relevant? I do not recall. However, as weapon enchants have been significantly buffed in 2.4, it had obviously become OP. Crusher is a very good enchant now. A double-strength Crusher is over the top.
    @zyk what do you know about build diversity? It doesn't seems like you even tried to make anything unusual and run c[sic]
    What do you know about the builds I run?
    Edited by zyk on June 13, 2016 6:24PM
  • ShalidorsHeir
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    They were not OP - Malubethis OP, for instance.
    where are my 8 legendary mats i used to upgrade this weapon? @Wrobel @ZOS_GinaBruno
    Eltrys Wolfszahn
    Julia Ansei at-Tava
    C H I M
    "Find a new hill, become a king"
  • DDuke
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    zyk wrote: »
    DDuke wrote: »
    @zyk , those sets were not bugged, they've had special enchants since the beta. The inferno staff even hashad a unique one that deals flame damage and reduces target's weapon/spell damage.

    Those were intentionally created to be unique and worth using, and now they're not.
    Perhaps so. But did anyone really care about the crusher enchant the last time this set was relevant? I do not recall. However, as weapon enchants have been significantly buffed in 2.4, it had obviously become OP. Crusher is a very good enchant now. A double-strength Crusher is over the top.
    @zyk what do you know about build diversity? It doesn't seems like you even tried to make anything unusual and run c[sic]
    What do you know about the builds I run?

    Crusher vs vMSA 2H (either with poison or without) - it's actually pretty close.

    For PvE you would've wanted one person with the faction 2H weapon to boost raid DPS of everyone. Perfect reason to have atleast one stamina DD not spamming Rapid Strikes... well, that won't happen anymore.

    Also, stamblades are back to Rapid Strikes rotations as vMSA DW is a no-brainer again. And since all other classes do Rapid Strikes rotations much better, we're in the bottom of PvE DPS, once again.
    Edited by DDuke on June 13, 2016 6:41PM
  • Wollust
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    My heart broke a little when I read the patch notes today. I only had the axe for 2 days but I had so much love for it. :'(
    Susano'o

    Zerg Squad
  • Mako1132
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    Sandman929 wrote: »
    Even the ratio won't make it attractive. No one is spending points to have a slightly larger health bar. They need to make a health investment have more utility. 30k health versus 20k health means you live 2-3 seconds longer in a fight, but that's all it means. If snares were less effective, break free cost cheaper, DoTs less damaging, CC's shorter in duration, just about every player would start looking at ways to balance a health investment instead of stacking everything into Stamina or Magicka.

    It'll make a health investment build much more viable. A lot of builds would have health as their highest stat, as it should be. You'll never have it to where people will invest evenly in the attributes, or even evenly over two attributes. Back when we had soft caps everyone specced into health because you could cap your magicka/spell damage without even trying. If you think there's no diversity now then I tell you it's the same as it has always been. All you can do now is make health a more viable option.
  • Soris
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    Lol @people who upgrade it to gold in day one. I knew this nerf was coming.

    GGnore, you have been ZOS'ed nubs. :D
    Welkynd [Templar/AD/EU]
  • Sugaroverdose
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    zyk wrote: »
    DDuke wrote: »
    @zyk , those sets were not bugged, they've had special enchants since the beta. The inferno staff even hashad a unique one that deals flame damage and reduces target's weapon/spell damage.

    Those were intentionally created to be unique and worth using, and now they're not.
    Perhaps so. But did anyone really care about the crusher enchant the last time this set was relevant? I do not recall. However, as weapon enchants have been significantly buffed in 2.4, it had obviously become OP. Crusher is a very good enchant now. A double-strength Crusher is over the top.
    @zyk what do you know about build diversity? It doesn't seems like you even tried to make anything unusual and run c[sic]
    What do you know about the builds I run?
    Your youtube channel says enough don't it?
  • zyk
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    Your youtube channel says enough don't it?

    Not really, no. It is not reflective of the extent of my personal experimentation. Regardless, in those videos I wear a variety of sets and armor types. Most of my builds are what I would consider general purpose because I play objectives even when solo/duo.

    Consider that I played all of 2.1 and most of 2.2 as a Magicka NB without a resto staff. When I finally did go with resto, I did not use healing ward. Neither was common. Nor was the fact I normally opted for a shield instead of DW unless a group wanted me to go full DPS.

    I had one monster set until 2.3 because I dislike grinding PVE and avoid it as much as possible. I don't have max undaunted on my main for the same reason. The same is true for vMA. I've completed it, but I refuse to grind it.

    Furthermore, I switched to Magicka when Stam became FOTM in 1.6 at the height of nirnhoned armor.

    The one video you can make an argument against would be Vicious Death, but even then: no lotus fan, no soul tether. Most clips are from large objective fights. That's a set I ran for a week to test after it became widely available.
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