Complaints regarding the removal of level restrictions

  • Tandor
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    And lets not forget this is kind of flipping off every one of us who bought the explorers pack for "Any race any alliance". When this goes active what is the point of having spent the crowns on that pack when I can take a nord through the AD lands at level 3 without it now?

    That's the nature of MMOs, they evolve over time and as they do some of the earlier decisions no longer make sense. It comes down to whether a player wants a game to evolve or not. For example, as my glass is half-full I'm delighted with the crafting bag, but if my glass was half-empty I'd be complaining about the gold and crowns I spent getting the extra inventory and bank slots I no longer use.
  • Twilanthe
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    Lysette wrote: »
    Well, I would be gone as soon as they would force grouping up - and so might be the majority - TES comes from single-player and quests have to be mainly soloable or it does not feel like TES. I do not want to be forced to group with some random others - I have already a problem to do spindleclutch, because I would have to group with people I don't know. So as long as I do not have tons of friends, so that there is a chance that a couple of them are online at the same time and willing to do that with me, I will be unable to progress in the undaunted skill line - to me this skill line is currently useless, I cannot do it.

    Edit: I expect TES with friends - not TES with some random guys, which might be very nasty and unforgiving and overall unpleasant people. And I want this optional - I can group up with friends, if I like to, but I do not have to in order to get through the content - that is TES with friends to me and I expect to get this from an Elder Scrolls game.

    That is all well and good, but if they were going to make a TES with Friends, they could have just made co-op game, or a single player game that allows for co-op. But they made an MMO, and personally I wish it was more like an MMO.
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  • Lysette
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    Tandor wrote: »
    And lets not forget this is kind of flipping off every one of us who bought the explorers pack for "Any race any alliance". When this goes active what is the point of having spent the crowns on that pack when I can take a nord through the AD lands at level 3 without it now?

    That's the nature of MMOs, they evolve over time and as they do some of the earlier decisions no longer make sense. It comes down to whether a player wants a game to evolve or not. For example, as my glass is half-full I'm delighted with the crafting bag, but if my glass was half-empty I'd be complaining about the gold and crowns I spent getting the extra inventory and bank slots I no longer use.

    That pack still makes a difference in PvP, you will still be in the alliance you are "born" in without it, regardless where you go. So your Nord can go and live in the Aldmeri Dominion, but he will never be an AD soldier, but always will have to fight for EP.
  • Lysette
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    Twilanthe wrote: »
    Lysette wrote: »
    Well, I would be gone as soon as they would force grouping up - and so might be the majority - TES comes from single-player and quests have to be mainly soloable or it does not feel like TES. I do not want to be forced to group with some random others - I have already a problem to do spindleclutch, because I would have to group with people I don't know. So as long as I do not have tons of friends, so that there is a chance that a couple of them are online at the same time and willing to do that with me, I will be unable to progress in the undaunted skill line - to me this skill line is currently useless, I cannot do it.

    Edit: I expect TES with friends - not TES with some random guys, which might be very nasty and unforgiving and overall unpleasant people. And I want this optional - I can group up with friends, if I like to, but I do not have to in order to get through the content - that is TES with friends to me and I expect to get this from an Elder Scrolls game.

    That is all well and good, but if they were going to make a TES with Friends, they could have just made co-op game, or a single player game that allows for co-op. But they made an MMO, and personally I wish it was more like an MMO.

    Then we have different opinions about the matter - I think it should have been cooperative in the first place and not competitive - and now it is getting more towards being cooperative, with Cyrrodil as the exception from the rule - and that is overall a step into the right direction IMO.

    Edit: They made an MMO in the sense in which Mr. Firor sees it - MMO refers to a technology, not to a genre anymore - and I think he is right, there are MMOs out there now, which do not have traditional MMO content - like Second Life for example.

    But it is as well not really cooperative gameplay like being forced to coop - it is optional - mainly soloable, with an option to group up with one or more friends. That is TES with friends (like it was intended from the very start, but not delivered at first) and that is what I expect from an online TES game - and that is what it is, an online TES game.
    Edited by Lysette on June 13, 2016 5:31PM
  • DDuke
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    Tandor wrote: »
    And lets not forget this is kind of flipping off every one of us who bought the explorers pack for "Any race any alliance". When this goes active what is the point of having spent the crowns on that pack when I can take a nord through the AD lands at level 3 without it now?

    That's the nature of MMOs, they evolve over time and as they do some of the earlier decisions no longer make sense. It comes down to whether a player wants a game to evolve or not. For example, as my glass is half-full I'm delighted with the crafting bag, but if my glass was half-empty I'd be complaining about the gold and crowns I spent getting the extra inventory and bank slots I no longer use.

    Sadly, some of them devolve rather than evolving...
  • Volkodav
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    Lysette wrote: »
    Twilanthe wrote: »
    I am torn on this issue. I was very excited when I heard this news, mostly because as an RPer I will now be open to RP with anyone of any faction, and won't be restricted to just one faction.

    I am also very glad that if my friend joins and makes a fresh new character, I can take my Level 50, 300CP character and go quest with them (especially since I grinded her up from 10 to VR1 in three days with the Jubilee Cake so haven't done any quests with her yet).

    I am also glad that the other 2 characters that I Jubilee-Leveled by grinding Old Orsinium for hours can go back and do the lower level zones and maybe still get something from it. I am also glad that the handful of low level alts I never bothered to level can now start their adventure wherever I want.

    However, after reading some forum posts I now have a few...reservations. And to be honest these have less to do with the opening up the world thing, and far more to do with the lack of challenge in leveling content.

    I agree that the content is too easy. I'm a big fan of MMOs that force group interactions. I'm a big fan of multi-player games not just being a primarily Solo experience until end-game dungeons. If ZOS made it so that even questing required you to group with at least one other person I would not be unhappy. Especially if it wasn't just a matter of strength versus then mobs, but also challenges, puzzles, etc that required coordinated efforts.

    How awesome would it be if the main questline through each zone ended in a boss that required at least 2-3 players and had dungeon-like mechanics? How much better would that make end-game content if by the time someone actually got to max level they had some boss mechanics under their belt? (Currently I can quest through all the 1-50 content and never once block an attack or interrupt a spell cast, and have very little difficulty).

    So long story short I am a little worried that in order for this scaling to work content will need to get even more nerfed than it already is. Once this One Tamriel hits, a new character will be able to literally go anywhere and do anything and while it may be challenging to ones who are completely new with no CP, it won't be challenging to people making alts. Basically I won't ever be challenged in this game again except for end-game content.

    I think it would be neat if players scaled to the zone, so if a level 45 goes to a zone that is generally level 15, they scale down and the content remains challenging. The key word being challenging. That for a level 45 in a level 15 zone with no CP they'd need a buddy to quest with still, but could probably handle it on their own with 160cp or so under their belt. So those that want to faceroll the content can apply their 501CP and still solo everything, while still giving a challenge to those who want it.

    I love Elder Scrolls, I've played them all, (well since Morrowind at least), and the lore is what brought me to ESO. I understand that ZOS wants to cater to the people who aren't used to MMOs, but in my opinion an MMO should be focused on the multi-player aspect. Things should require groups, and not just end-game content and world bosses. Personally I think it would be downright awesome if most players couldn't leave a city without an ally. (Hell, maybe introduce NPC allies like in Skyrim, you can hire a mage from the Mage's guild, a Fighter from the Fighters guild, a Thief from the Thieves guild, and Assassin from the Dark Brotherhood, or a Healer from one of the temples of the divines. It costs x-gold and has some kind timer, so people who still want to Solo, can).

    Well, I would be gone as soon as they would force grouping up - and so might be the majority - TES comes from single-player and quests have to be mainly soloable or it does not feel like TES. I do not want to be forced to group with some random others - I have already a problem to do spindleclutch, because I would have to group with people I don't know. So as long as I do not have tons of friends, so that there is a chance that a couple of them are online at the same time and willing to do that with me, I will be unable to progress in the undaunted skill line - to me this skill line is currently useless, I cannot do it.

    Edit: I expect TES with friends - not TES with some random guys, which might be very nasty and unforgiving and overall unpleasant people. And I want this optional - I can group up with friends, if I like to, but I do not have to in order to get through the content - that is TES with friends to me and I expect to get this from an Elder Scrolls game.

    I am with you.I would be gone if they forced us to group,..or PvP as well.
    I personally prefer a PUG to waiting forever to find someone to group with in the finder.
  • Korah_Eaglecry
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    And lets not forget this is kind of flipping off every one of us who bought the explorers pack for "Any race any alliance". When this goes active what is the point of having spent the crowns on that pack when I can take a nord through the AD lands at level 3 without it now?

    Its not flipping you off. That restriction still exists. Cyrodiil will not be effected by this at all. Youll still have to choose a faction when you start and youll still be locked into that when you enter Cyrodiil. The only change here is going to be go where you please in PvE content where the Alliances have had no real impact on your character since Launch. Gold and Silver nullified any sort of Faction Identity in PvE.
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  • Twilanthe
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    Lysette wrote: »
    Then we have different opinions about the matter - I think it should have been cooperative in the first place and not competitive - and now it is getting more towards being cooperative, with Cyrrodil as the exception from the rule - and that is overall a step into the right direction IMO.

    Edit: They made an MMO in the sense in which Mr. Firor sees it - MMO refers to a technology, not to a genre anymore - and I think he is right, there are MMOs out there now, which do not have traditional MMO content - like Second Life for example.

    But it is as well not really cooperative gameplay like being forced to coop - it is optional - mainly soloable, with an option to group up with one or more friends. That is TES with friends (like it was intended from the very start, but not delivered at first) and that is what I expect from an online TES game - and that is what it is, an online TES game.


    I can agree with your statement here. And now that I think about it, I suppose I can't really expect to force my preferred play style on others. I suppose forcing group content would cause a large portion of the player base to quit, especially since my desire for group content is a personal opinion not shared by the majority.

    I guess it's really just my own personal opinion that the current 1-50 content in this game is very easy and so rather boring for me. I'd prefer to be challenged. I concede to your argument.
    Edited by Twilanthe on June 13, 2016 5:37PM
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  • Khaos_Bane
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    Twilanthe wrote: »

    I agree that the content is too easy. I'm a big fan of MMOs that force group interactions. I'm a big fan of multi-player games not just being a primarily Solo experience until end-game dungeons. If ZOS made it so that even questing required you to group with at least one other person I would not be unhappy. Especially if it wasn't just a matter of strength versus then mobs, but also challenges, puzzles, etc that required coordinated efforts.

    Absolutely NOT. Craglorn requires groups and it's an absolute wasteland right now if someone actually wants to play through it.

    Requiring you to group with someone sounds TERRIBLE.



    Edited by Khaos_Bane on June 13, 2016 5:37PM
  • houjo2000b16_ESO
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    What level scaling will do is make it sure that you'll never ever face a challenge in ESO.
    But...but I want to face challenges!

    I'm not even sure how I feel about this yet, I only just heard about it this morning, but I am automatically against any changes that make content easier. Easy content is boring. If there is no challenge to be overcome, then there is no reward, or feeling of success. It's as simple as that for me.

    There are seriously still people who find leveling challenging?

    I think that's the most surprising aspect of this announcement, is that people want to keep things as they are because they find them, somehow, challenging.

    How exactly is the current method a challenge? Not being able to do high level content because damage/hit chance scales exponentially with level differences isn't a challenge- it just makes parts of the game unplayable. If you really want to handicap yourself- take off gear, fight larger groups, or do some of the content meant to have challenge- dungeons, pvp, raid.

    Not bringing the leveling of ESO up to the current mmo standard expectation because people want to keep 'challenge' where there honestly is none just makes no sense.

    Seriously- you people really find ESO leveling hard? I still can't wrap my head around this.
  • DDuke
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    Khaos_Bane wrote: »
    Twilanthe wrote: »

    I agree that the content is too easy. I'm a big fan of MMOs that force group interactions. I'm a big fan of multi-player games not just being a primarily Solo experience until end-game dungeons. If ZOS made it so that even questing required you to group with at least one other person I would not be unhappy. Especially if it wasn't just a matter of strength versus then mobs, but also challenges, puzzles, etc that required coordinated efforts.

    Absolutely NOT. Craglorn requires groups and it's an absolutes wasteland right now if someone actually wants to play through it.

    Requiring you to group with someone sounds TERRIBLE.

    It's a wasteland because there's no purpose to it. No good (or even max level) gear, no motifs to grind, nothing. Most characters who get to Craglorn are already max level, so there's little to no reason to even do quests for xp there.
  • Lysette
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    Twilanthe wrote: »
    Lysette wrote: »
    Then we have different opinions about the matter - I think it should have been cooperative in the first place and not competitive - and now it is getting more towards being cooperative, with Cyrrodil as the exception from the rule - and that is overall a step into the right direction IMO.

    Edit: They made an MMO in the sense in which Mr. Firor sees it - MMO refers to a technology, not to a genre anymore - and I think he is right, there are MMOs out there now, which do not have traditional MMO content - like Second Life for example.

    But it is as well not really cooperative gameplay like being forced to coop - it is optional - mainly soloable, with an option to group up with one or more friends. That is TES with friends (like it was intended from the very start, but not delivered at first) and that is what I expect from an online TES game - and that is what it is, an online TES game.


    I can agree with your statement here. And now that I think about it, I suppose I can't really expect to force my preferred play style on others. I suppose forcing group content would cause a large portion of the player base to quit, especially since my desire for group content is a personal opinion not shared by the majority.

    I guess it's really just my own personal opinion that the current 1-50 content in this game is very easy and so rather boring for me. I'd prefer to be challenged.

    This might come some day - I think about this battle-level scaling everywhere as the first step to get difficulty sliders - with the exception of Cyrrodil and the IC of course - but in all of the other areas, it would be possible in future, to implement individual difficulty sliders - which would make a lot of people happy, those who want it extremely easy as well as for those, who want it to be like a nightmare - just wait and see, I see this on the horizon, even they did not say anything about it yet. And this could be character-based even, one character might need it more challenging, another more forgiving. This would help with hybrid builds for example or builds which have a lot of points in non-combat skills.
    Edited by Lysette on June 13, 2016 5:41PM
  • Khaos_Bane
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    Lysette wrote: »
    Well, I would be gone as soon as they would force grouping up - and so might be the majority - TES comes from single-player and quests have to be mainly soloable or it does not feel like TES. I do not want to be forced to group with some random others - I have already a problem to do spindleclutch, because I would have to group with people I don't know. So as long as I do not have tons of friends, so that there is a chance that a couple of them are online at the same time and willing to do that with me, I will be unable to progress in the undaunted skill line - to me this skill line is currently useless, I cannot do it.

    Edit: I expect TES with friends - not TES with some random guys, which might be very nasty and unforgiving and overall unpleasant people. And I want this optional - I can group up with friends, if I like to, but I do not have to in order to get through the content - that is TES with friends to me and I expect to get this from an Elder Scrolls game.

    I agree, if it had content blocks like Craglorn I would quit the game that day. We have group content and need more of it, but making the overworld require groups isn't the way to do it.

    I even think it would be cool to be able to hire NPCs for group dungeons, make your group out of NPCs and option.
  • Danikat
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    That being said, the complaints regarding making factions useless need to be addressed. Here is how I see it. This is an issue for the RP community which the RP community would understand why you wouldn't just up and move factions willy nilly, so they wouldn't. It essentially becomes a non issue there, they will have loyalty to their faction. Non RPers, well, do you really care about the lore that much, or do you like just having content to do?

    I think it's a huge over-simplification to divide players into RPers and those who don't know or care anything about the lore.

    I don't RP because I don't have the time to commit to it and because I'm not really interested in playing out someone else's elaborate fanfic when I am online. But I still care about the lore. I read the dialogue to every quest, I have a very clear idea of who my characters are and I make choices based on what I think that kind of person would do in that situation.

    And this ties into which alliance they're in too. My khajiit is in the Daggerfall Covenant because she absolutely does not trust the high elves at all. She left home when she heard they were shoving their way into Elsweyr and hasn't looked back since.

    But most of my other characters really could not care less about the war in Cyrodiil. They only got involved at all because the person who happened to rescue them from drowning dragged them into it. They would make rather stay neutral like the Fighters and Mages guilds and many, many other NPCs who are not considered part of any of the alliances armies even if they live in those lands and who are relatively free to travel between regions.

    So for me it's always been a glaring lore error that my characters are somehow automatically loyal soldiers in whichever alliance happened to own the point they dropped out of Coldharbour and this feels much more like a fix that will enable me to play them the way they should be behaving.
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  • ShedsHisTail
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    Like I said in the official thread, my only concern is story continuity.

    So just ad pre-requisites to quests which are part of the story. You can't do part three of the story if you haven't completed parts One and Two. If that means you gotta run back to Glenumbra to do it; then run back to Glenumbra and do it.

    I feel like they should do the same thing with quests involving recurring characters too. Want to adventure with the Mrs. Earthturner in the Rift; better make sure you met her back in Bleakrock. Of course, that little discrepancy already exists in game, so I doubt they'll fix those.

    but the main quest line for each faction should require you to be -of- that faction and be done in order... Unless you've unlocked it through Cadwell.
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  • spammichtotb16_ESO
    It is quite possible to play the DLC with a low level character. Not much fun though, I died a lot with my lvl 10 doing the Thieves DLC.

    I did not like the scaling in Oblivion or Skyrim either. Don't think I finished Oblivion and certainly not Skyrim. Too boring.

    Call me old fashioned, I came to roleplaying games with D&D in 1983, but for me leveling is a crucial aspect of these games. I was happy ESO had leveling. Now they take it away. Of course I complain.
  • Lysette
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    Danikat wrote: »
    That being said, the complaints regarding making factions useless need to be addressed. Here is how I see it. This is an issue for the RP community which the RP community would understand why you wouldn't just up and move factions willy nilly, so they wouldn't. It essentially becomes a non issue there, they will have loyalty to their faction. Non RPers, well, do you really care about the lore that much, or do you like just having content to do?

    I think it's a huge over-simplification to divide players into RPers and those who don't know or care anything about the lore.

    I don't RP because I don't have the time to commit to it and because I'm not really interested in playing out someone else's elaborate fanfic when I am online. But I still care about the lore. I read the dialogue to every quest, I have a very clear idea of who my characters are and I make choices based on what I think that kind of person would do in that situation.

    And this ties into which alliance they're in too. My khajiit is in the Daggerfall Covenant because she absolutely does not trust the high elves at all. She left home when she heard they were shoving their way into Elsweyr and hasn't looked back since.

    But most of my other characters really could not care less about the war in Cyrodiil. They only got involved at all because the person who happened to rescue them from drowning dragged them into it. They would make rather stay neutral like the Fighters and Mages guilds and many, many other NPCs who are not considered part of any of the alliances armies even if they live in those lands and who are relatively free to travel between regions.

    So for me it's always been a glaring lore error that my characters are somehow automatically loyal soldiers in whichever alliance happened to own the point they dropped out of Coldharbour and this feels much more like a fix that will enable me to play them the way they should be behaving.

    I have pretty much the same backstory for my Khajiit in DC - she does not like the high-nosed dominion elves, which look down on her because she is member of a beast race. She is far more comfortable with Mer, which evolved away from being pure Mer, like the Orsimer and the Breton (50% mer), and Redguard love warm sands just like her - she is at home in DC now.
  • Lysette
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    It is quite possible to play the DLC with a low level character. Not much fun though, I died a lot with my lvl 10 doing the Thieves DLC.

    I did not like the scaling in Oblivion or Skyrim either. Don't think I finished Oblivion and certainly not Skyrim. Too boring.

    Call me old fashioned, I came to roleplaying games with D&D in 1983, but for me leveling is a crucial aspect of these games. I was happy ESO had leveling. Now they take it away. Of course I complain.

    There is still leveling, you will not be able to wear end game gear from day one - even if someone would craft it for you.
  • Enodoc
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    Like I said in the official thread, my only concern is story continuity.

    So just ad pre-requisites to quests which are part of the story. You can't do part three of the story if you haven't completed parts One and Two. If that means you gotta run back to Glenumbra to do it; then run back to Glenumbra and do it.

    I feel like they should do the same thing with quests involving recurring characters too. Want to adventure with the Mrs. Earthturner in the Rift; better make sure you met her back in Bleakrock. Of course, that little discrepancy already exists in game, so I doubt they'll fix those.

    but the main quest line for each faction should require you to be -of- that faction and be done in order... Unless you've unlocked it through Cadwell.
    Considering the idea behind One Tamriel seems to be removing more restrictions, I don't think they'll be adding in quest prerequisites that didn't exist before. But I am of the opinion, like you I think, that these restrictions should have always been in place anyway. As long as they can find a way to explain the order the quests should be done in; I don't think we can reasonably expect anything to be implemented that will result in defining an order that the quests must be done in.
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  • Lysette
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    And in a way you will either have to think in an anti-warfare way when doing content in all faction territories or avoid certain quests, which fight soldiers of another faction. Like in EP you experience the starting invasion, where covenant soldiers are in the state of establishing a bridgehead. Same goes for dominion soldiers in DC and pact soldiers in AD. So when deciding about this content, you will have to choose, if you are against warfare in a whole and fight all of them, or if you are loyal to your original faction and just do those against the other 2 factions.
  • JD2013
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    To those that says it adds a more "Elder Scrolls feel" scaling has only been a thing since Oblivion. You could still die if you went the wrong way though.

    Skyrim took it further and made you an overpowered Demi-God (not that you weren't in other ES titles)

    But where is the sense of adventure going to be? Where will the sense of danger be? And why would you be running around with the enemy?

    I think the decision to do this is a misguided venture at best. Now, of course, it's coming.

    But the philosophy of "go where you want" was perfectly great when you were restricted to one province of Tamriel. Now there's the whole world to play with.

    And how exactly are they going to retcon the silver and gold quests as a lot of them are about fighting enemy factions (look at Bal Foyen, for example)


    I'll continue to play and love this game, but this is a very, very misguided step. Not to mention what it'll do to framerates etc (yes I'm sure there'll be shards and instances though.)
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    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Lysette
    Lysette
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    That does not effect frame rates - tons of people from all factions are doing the DB DLC now and this does not impact it at all, there are just more phases then to deal with additional load.
  • ParaNostram
    ParaNostram
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    Twilanthe wrote: »
    Lysette wrote: »
    Well, I would be gone as soon as they would force grouping up - and so might be the majority - TES comes from single-player and quests have to be mainly soloable or it does not feel like TES. I do not want to be forced to group with some random others - I have already a problem to do spindleclutch, because I would have to group with people I don't know. So as long as I do not have tons of friends, so that there is a chance that a couple of them are online at the same time and willing to do that with me, I will be unable to progress in the undaunted skill line - to me this skill line is currently useless, I cannot do it.

    Edit: I expect TES with friends - not TES with some random guys, which might be very nasty and unforgiving and overall unpleasant people. And I want this optional - I can group up with friends, if I like to, but I do not have to in order to get through the content - that is TES with friends to me and I expect to get this from an Elder Scrolls game.

    That is all well and good, but if they were going to make a TES with Friends, they could have just made co-op game, or a single player game that allows for co-op. But they made an MMO, and personally I wish it was more like an MMO.

    To the MMO crowd the game is too TES and vice versa. Personally, the more TES it is the happier I am.

    Side note, who in the blazes has ever found leveling a challenging experience in any MMO? The only challenge I've ever found was convincing myself to do it. The challenge in MMOs comes from the end game content and PvP. I've played WoW, Everquest, and ESO. Leveling isn't challenging, it's just a chore. It becomes less so when you're offered more choices as to how -you- specifically want to level. Want to just do your favorite zones//zones that interest you? Sure go ahead! The other zones will be there when you want to do them.

    I think everyone who has ever stepped foot into Shadowfen can appreciate the option to just ignore that mess without having to grind past it.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • ParaNostram
    ParaNostram
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    Like I said in the official thread, my only concern is story continuity.

    So just ad pre-requisites to quests which are part of the story. You can't do part three of the story if you haven't completed parts One and Two. If that means you gotta run back to Glenumbra to do it; then run back to Glenumbra and do it.

    I feel like they should do the same thing with quests involving recurring characters too. Want to adventure with the Mrs. Earthturner in the Rift; better make sure you met her back in Bleakrock. Of course, that little discrepancy already exists in game, so I doubt they'll fix those.

    but the main quest line for each faction should require you to be -of- that faction and be done in order... Unless you've unlocked it through Cadwell.

    I agree, keep the main quests having to be done in order. That's really what makes sense there and will save us from story inconsistencies. Apart from that, explore any way you want, do whatever side quests//side stories you please, but the main stories should require all previous quests in the story be completed.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Danvul
    Danvul
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    "whatever content you want at whatever level you want"

    So why even bother having levels?
  • Khaos_Bane
    Khaos_Bane
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    Danvul wrote: »
    "whatever content you want at whatever level you want"

    So why even bother having levels?

    It could be a stepping stone into the future, we have no idea at this point.

  • Hallothiel
    Hallothiel
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    To be honest I think this sounds like an utter mess. But then this is my first MMO - & will probably be my last if this is what they are apparently all about.

    Yes I came to this from Skyrim & Oblivion and am used to playing single player (witcher & AC etc) but have liked how this game seemed to combine the questing / levelling with playing with others if you wanted.

    Have loved it so much that my family all make fun of me about it & I was very very close to going against all my principles & arranging my limited budget so I could sub. But if this is the way the game is going I doubt I will.
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