anitajoneb17_ESO wrote: »
anitajoneb17_ESO wrote: »
It's probably 7 mln registered since launch, who knows how many actually active.
People are actually arguing that PvE is what maintains a game in the long run?
If ZOS asked themselves, "Why won't people participate in PVP on ESO?"
The answer is not, "Everyone only wants to PVE and grind"
I would suppose something similar to the following points:
- Fear of inadequacy
- Lag
- Stats/items (built in imbalance)
- Locked racial passives
- Locked and disjoint classes
- Lack of counter-play (think mage vs rogue vanilla WoW)
- Lack of active counters (street fighter style real time counters for ex)
- Limited diversity
- 5 skills per bar (dumbing down)
Just to name a few reasons
People are actually arguing that PvE is what maintains a game in the long run?
PvP = endless replayability.
How many PvE players would be around if the only thing ever added to the game was a single zone that was just a neutered version of what was promised. PvP communities thrive in games that promote them, and for a long time. As said, those are the most popular games that have the most players as far as PC goes. Sadly for this game ZOS has basically done whatever it could do to force the PvP community out. It's not even about content as far as I'm concerned, it's all of the little things that have added up over time, and a few really massive blunders.
guys the number is generated from sales trends. 50% of those that got the game played the first 30 days and left. Hell launch was like 1 million something.