The game really seems to have opened up with the removal of Veteran Ranks. I'm sure there were tons of players who had fully-leveled alts before, but there was also a large portion of the player base who didn't want to commit that time to level through VR1-16 again. Now getting to max level feels just about right.. can be done fairly quickly but still feels like you need to put in a good amount of effort and time. It's so refreshing to be able to try other (or all) classes.
One thing that feels a bit weird though, is how CP is used to display your overall character "level". If I have any CPs, all of my characters have access to that. Other players are aware of that as long as I'm playing a character who is level 50. If I'm playing a character lower than level 50, then only my actual level is displayed, even though I do still have access to all those CPs. And then there's the way that mob/gear go up to and stop at CP160.
These things don't really impact how the game plays, and I understand why it was done this way with the conversion from VRs. But it does feel patched together, and possibly confusing to a new player. I wonder if this is the final phase of changes to how the progression system is presented, or if there will be further tweaks down the road.
Edited by Cazic on June 12, 2016 8:27PM