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Crap that is called "Removing from area..." just wasted 3 hours of my life

uzi
uzi
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Thanks a lot ZOS, for resetting all dungeons after all your groupmates leave.

And thanks to that IDIOT who deliberately left the group despite i told him to be on the group for a little while so that i could find a replacement.

Last boss of WGT. Now i have to go through the whole dungeon again.
  • Taleof2Cities
    Taleof2Cities
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    You can still have one groupmate in the dungeon before the last boss fight ... if players need to go get repairs or whatever they need to do. But, yes, the group has to stay intact in order for that to work.

    Sounds like a communication issue with the group and not a ZOS issue.
  • uzi
    uzi
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    You can still have one groupmate in the dungeon before the last boss fight ... if players need to go get repairs or whatever they need to do. But, yes, the group has to stay intact in order for that to work.

    Sounds like a communication issue with the group and not a ZOS issue.

    It IS a ZOS issue as well. You get all the work wasted if you don't manage to keep everyone in the group.

    No chance to find replacements if everyone leave.
    Edited by uzi on June 12, 2016 5:54PM
  • clocksstoppe
    clocksstoppe
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    uzi wrote: »
    You can still have one groupmate in the dungeon before the last boss fight ... if players need to go get repairs or whatever they need to do. But, yes, the group has to stay intact in order for that to work.

    Sounds like a communication issue with the group and not a ZOS issue.

    It IS a ZOS issue as well. You get all the work wasted if you don't manage to keep everyone in the group.

    No chance to find replacements if everyone leave.

    If everyone leaves you got a bigger problem on your hand than "finding replacements". Maybe you were the guy dragging the group down.

    Also you probably wont find a replacement because killing Kena is not enough to get the pledge done.
    Edited by clocksstoppe on June 12, 2016 6:36PM
  • HuawaSepp
    HuawaSepp
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    3h?
    30mins are a normal time for vWGT.
    Maybe you craft better gear and/or farm more cp before you waste your time.
    PTS-EU
  • teladoy
    teladoy
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    Playing with idiots is not zos problem. They can fix bugs, not noobs behind screens, but i always said, a good company tries always to implement safe mechanisms to improve the playing, like in some way rules keep society in armony.
  • Taleof2Cities
    Taleof2Cities
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    teladoy wrote: »
    Playing with idiots is not zos problem. They can fix bugs, not noobs behind screens, but i always said, a good company tries always to implement safe mechanisms to improve the playing, like in some way rules keep society in armony.

    Well said and better than I could have summarized it ...

    In this case, something in the group dynamic went wrong. I'm sure the OP doesn't have the dungeon run on video so that we can see what actually happened (including the group chat text).

    Even in dungeon PUG groups, actually disbanding the group before the final boss is rare ... especially for WGT where the rewards for final boss completion are better than most other group dungeons.

    Most commonly, group breakups occur if one of the members isn't pulling their weight. The DPS, heals, or character health is too low, not enough experience with the dungeon mechanics, etc. ... these items all add time to a successful dungeon run (and add higher risk for a non-successful dungeon run).

    Bottom line, OP wants to blame ZOS for the group disbanding when it's a L2C (learn to communicate) issue.

    Edited by Taleof2Cities on June 12, 2016 7:38PM
  • Ffastyl
    Ffastyl
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    uzi wrote: »
    You can still have one groupmate in the dungeon before the last boss fight ... if players need to go get repairs or whatever they need to do. But, yes, the group has to stay intact in order for that to work.

    Sounds like a communication issue with the group and not a ZOS issue.

    It IS a ZOS issue as well. You get all the work wasted if you don't manage to keep everyone in the group.

    No chance to find replacements if everyone leave.

    This is why people are booted.

    Also why chests are group instanced and reduced in number.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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  • uzi
    uzi
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    uzi wrote: »
    You can still have one groupmate in the dungeon before the last boss fight ... if players need to go get repairs or whatever they need to do. But, yes, the group has to stay intact in order for that to work.

    Sounds like a communication issue with the group and not a ZOS issue.

    It IS a ZOS issue as well. You get all the work wasted if you don't manage to keep everyone in the group.

    No chance to find replacements if everyone leave.

    If everyone leaves you got a bigger problem on your hand than "finding replacements". Maybe you were the guy dragging the group down.

    Also you probably wont find a replacement because killing Kena is not enough to get the pledge done.

    With the original WGT group, we were of equal skill and cp and were actually showing progress in Kena (best and last try was about 10% health left) until our healer was running out of time. The others left as well but one guy was kind enough to remain in group until i found replacements.

    And that's when the problems started. I got replacements, but we were doing worse than with the last group. One guy was in a hurry and said he would leave after next try. I told him to remain in group "even if you quit the dungeon, please don't leave group immediately so that i can find replacements".

    But no. He quit, as well as the others.

    I understand this regularly happens during the start of dungeons if people see they're in a lower skill group and it takes too long.

    But now the timer started "removing from dungeon", a window too short to have any chance of finding a replacements, and also not even possible, because i rejoined with one member before the timer run out but it still went going down and i was removed from WGT and it was reset.
    Bottom line, OP wants to blame ZOS for the group disbanding when it's a L2C (learn to communicate) issue.

    How is this sentence "even if you quit the dungeon, please don't leave group immediately so that i can find replacements" bad communication? Should've written him in caps in 9 different languages?

    When playing with idiots, doesn't matter what you say.

    The timer is just ridiculous. Why is it there at all?

    Anyways, it is clearly a game design issue that you're doomed if you end up in a bad group and can't even have a CHANCE to find a new one until the dungeon resets.

    I'm not blaming ZOS of what happened with my group, i'm just disappointed that the game system allows this kind of crap to happen (even if it's rare).
    teladoy wrote: »
    Playing with idiots is not zos problem. They can fix bugs, not noobs behind screens, but i always said, a good company tries always to implement safe mechanisms to improve the playing, like in some way rules keep society in armony.

    All of these guys were decent until that. How are you supposed to root out idiocy in advance? When you figure that out please tell me as well.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    I'm happy with how it is working at the moment. Sure, it can be annoying in rare cases when communication with your group mates fails, but in general it's a nice improvement.
    In the past we often spend more time with resetting the dungeon and reforming the group than we actually needed to complete the dungeon. Now you can just dispand the group, wait 15sec to be kicked out and start over right away.
    Also when you want to replace people, it's working better now. In the past people who lost their connection or simply logged of while they were grouped could block a spot in the dungeon for a certain time, so a replacement couldn't port there right away.
  • Digiman
    Digiman
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    uzi wrote: »
    Thanks a lot ZOS, for resetting all dungeons after all your groupmates leave.

    And thanks to that IDIOT who deliberately left the group despite i told him to be on the group for a little while so that i could find a replacement.

    Last boss of WGT. Now i have to go through the whole dungeon again.

    Yeah I never understood the autokick from the dungeon if your the only player there. This makes people who want to complete quests in there at their leisure impossible or even to listen to more to the cutscene or explore more either.
  • Ep1kMalware
    Ep1kMalware
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    uzi wrote: »
    Thanks a lot ZOS, for resetting all dungeons after all your groupmates leave.

    And thanks to that IDIOT who deliberately left the group despite i told him to be on the group for a little while so that i could find a replacement.

    Last boss of WGT. Now i have to go through the whole dungeon again.

    too bad it only takes 10 minutes QQ
  • Elana
    Elana
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    I do not understand the point of the timer either. Not once after running a dungeon and completing it I wanted to say in to have a look around, to read the lore books at my leisure and so on, so forth. I know I can get a mod that saves the books up in my journal, but why should I need to mod for that?

    As for the OP's situation: he had gotten to the last boss, the group disbanded. Why should he be prohibited to stay as long as he likes to find replacements, should he choose to? I do not understand why the instance can't stay thee for as long as someone is in there?

    All of you "it takes 10-30 minutes" guys: great, good for you, keep running the dungeon in that time and leave other to run it at the time it takes them. The removal of the timer would not hurt or even touch you so why even bother to post against it?
    Elana Aelios
    "Because I have loved life, I shall have no sorrow to die."
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