Tonnopesceb16_ESO wrote: »Fixed againdtm_samuraib16_ESO wrote: »Fixed that for you.sirrmattus wrote: »PvE is killing eso
KingYogi415 wrote: »Just learn the ways of zergbad.
Cheers!
KingYogi415 wrote: »Just learn the ways of zergbad.
Cheers!
Wait it take 10 of you to kill 1 person dam you guys suck.haunted1994F wrote: »KingYogi415 wrote: »Just learn the ways of zergbad.
Cheers!
why did zergbad blocked me, when 10 of us killed him all the time
haunted1994F wrote: »KingYogi415 wrote: »Just learn the ways of zergbad.
Cheers!
why did zergbad blocked me, when 10 of us killed him all the time
WhoThenNow7 wrote: »But why would ZOS change it to make it easier for smaller groups to win, or take less damage?
widowmakerx wrote: »A small team of highly skilled players can wipe out a zerg.... it happens .... and I'm not talking about magicka night blades
+1 from me. I _HATE_ zergs. I feel like a brainless mass hurling and destroying everyone around by a cloud of light. If two zergs meet, well, that's different. That feels like two big armies fighting. But that's not always the case. Rarely. Usually zergs go where population is low or to the weakest link.
Think Azura. Reds are taking everything and fighting mostly by themselves. What's the point there? Really? Fighting full vs. low pop is loser's job.
Still we have Imperial city and going there is really refreshing and nice. I especially like the atmosphere and the fact that is a bit solo or small group oriented with a PVP flavour.
Now to answer your question about history actually the smaller group would have taken lessee damage then the larger group even in real life,because those smaller forces was more agile and generally smarter then the larger force so they could out play and take less damage then their opponent.You know why because the larger force always assumed because they have larger numbers they will just steam roll the smaller force with no problem.Which lead to them either losing or taking server loses which leads them to lose the war elsewhere.
Zergs may or may not be killing PvP, I wouldn't know although there seem to be plenty of people still doing PvP despite all the lag, the imbalances, the broken this and missing that, and now the zergs apparently. However, nothing relating to PvP is killing ESO which is doing fine.
Now to answer your question about history actually the smaller group would have taken lessee damage then the larger group even in real life,because those smaller forces was more agile and generally smarter then the larger force so they could out play and take less damage then their opponent.You know why because the larger force always assumed because they have larger numbers they will just steam roll the smaller force with no problem.Which lead to them either losing or taking server loses which leads them to lose the war elsewhere.
But if in RL small groups have a chance against large ones due to agility (which is true IMHO), then the solution should be something along those lines too! So why is it that from this point forward everybody is always looking at redressing the imbalance directly in terms of damage done/received? That is what "remove AoE caps" is about. It's also what ZoS ability based approach (proximity det, VD) is about. Why is everyone structurally ignoring the underlying problem, which is the unnatural speed and manoeuverability of ball groups?
Yes, throughout history, it has been possible to overcome large armies with guerilla tactics, but what many people seem to want is for the small groups to win the pitched battle on open, level terrain. That is ludicrous.In fact, any attempt to balance this is doomed to fail. It's the equivalent of setting off some sort of arms race. "Hey, we're few, but with machine guns we can overcome that large army there that doesn't have anything like it". Until they do. Then you need an "even bigger bomb". That's the road ZoS is taking us down and it's leading us further away every time from the medieval fantasy world of ES.
Wait it take 10 of you to kill 1 person dam you guys suck.haunted1994F wrote: »KingYogi415 wrote: »Just learn the ways of zergbad.
Cheers!
why did zergbad blocked me, when 10 of us killed him all the time
Actually I have no problem with Ball groups those are guilds working together to take down zergs or battle other guild groups.To your point the reason most players asked for them to change the way smaller groups take damage compared to larger groups is for several reason. First large groups are given additional mitigation in the form of AOE caps which make Zero since why would a large group take less damage then a large group.AOE caps need to be rebalanced so larger groups take more damage while smaller groups take less damage.,they should be in reverse not rewarding a dumb play style with even more mitigation.Second the game can't even handle Zergs so reward smaller groups with more mitigation or at least be able to deal more damage to the Zergs who are causing lag.You have to remember with more people the zergs have more healing being thrown around and more damage then the smaller group you are fighting so its more them a fair change to the current system.Now to answer your question about history actually the smaller group would have taken lessee damage then the larger group even in real life,because those smaller forces was more agile and generally smarter then the larger force so they could out play and take less damage then their opponent.You know why because the larger force always assumed because they have larger numbers they will just steam roll the smaller force with no problem.Which lead to them either losing or taking server loses which leads them to lose the war elsewhere.
But if in RL small groups have a chance against large ones due to agility (which is true IMHO), then the solution should be something along those lines too! So why is it that from this point forward everybody is always looking at redressing the imbalance directly in terms of damage done/received? That is what "remove AoE caps" is about. It's also what ZoS ability based approach (proximity det, VD) is about. Why is everyone structurally ignoring the underlying problem, which is the unnatural speed and manoeuverability of ball groups?
Yes, throughout history, it has been possible to overcome large armies with guerilla tactics, but what many people seem to want is for the small groups to win the pitched battle on open, level terrain. That is ludicrous.In fact, any attempt to balance this is doomed to fail. It's the equivalent of setting off some sort of arms race. "Hey, we're few, but with machine guns we can overcome that large army there that doesn't have anything like it". Until they do. Then you need an "even bigger bomb". That's the road ZoS is taking us down and it's leading us further away every time from the medieval fantasy world of ES.
GreenhaloX wrote: »Wow.. a new word to add to the vocab. Who came up with Zerg? If it means a large of people amassing in the battle, well, it's one of the principals of war.. massing your troops for an attack. We need ZOS to add some kind of close air support to aid during these zerging people, then. Maybe an option to call in a large dragon to fly in dropping firebombs or something. Lol!