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Zerg pvp is killing eso

  • Inig0
    Inig0
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    Hint* eso pvp is already dead. It's been 2 years of the same shoty keep siege/ Zerg pvp. With 10 frames and 300+ ping at all times.
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  • Tan9oSuccka
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    sirrmattus wrote: »
    PvE is killing eso
    Fixed that for you.
    Fixed again

    Fail.

  • teladoy
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    Pvp in this game is oriented to zergin if small scale happens is because people search for it.

    That's why i quit, this game is fantastic but for me is simple not fun.
  • flguy147ub17_ESO
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    Performance is killing the game for me, i am only playing it now until some game i want to play more comes along. Whether it be Conan Exiles, Battlefield 1 or Camelot Unchained. Just nothing currently interest me.
  • Cinbri
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    Like back in days of 1.4 - zerging wasn't a problem coz it didn't ruin perfomance. Nowdays: zerg = perfomance is screwed and pvp is unplayable.Thats why when game released fight zergs was fun, but nowdays this game, oriented to zerging, can't even handle it, ruining enjoyment for everyone else.
  • Blud
    Blud
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    Just learn the ways of zergbad.



    Cheers!

    Yes, he's cute. He usually kills me 2 or 3 times during our guild pvp nights when I'm standing in the back healing. It's over really fast though and I always get rezzed by my guildies. They track him down and kill him. Usually it takes about 4 or 5 to do that. Rinse and repeat.
  • bedlom
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    Enough with the crying about zergs! Like most large scale battles like this, there is always powers in numbers.
    And IDK how powerful you are, if you get attacked by a zerg u should die period!
    You want realism but you also want to whipe out an army singlehandedly.
    Pick one!
    And FYI it is definitely not killing pvp.
    Edited by bedlom on June 12, 2016 7:08AM
  • haunted1994F
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    nothing to say except the butt hurt is real
  • haunted1994F
    haunted1994F
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    Just learn the ways of zergbad.



    Cheers!

    why did zergbad blocked me, when 10 of us killed him all the time
  • Jaronking
    Jaronking
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    Just learn the ways of zergbad.



    Cheers!

    why did zergbad blocked me, when 10 of us killed him all the time
    Wait it take 10 of you to kill 1 person dam you guys suck.
  • phairdon
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    Just learn the ways of zergbad.



    Cheers!

    why did zergbad blocked me, when 10 of us killed him all the time

    View his stream and you'll understand why. Pretty much thinks everyone should be battling 1 vs 1, at least that is my impression. When players do not, he gets upset.
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  • Mojmir
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    lol and wait for CU to release,if that's not zerg inspired I don't know what is.
  • Lore_lai
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    But why would ZOS change it to make it easier for smaller groups to win, or take less damage?

    Really?
    Then it should also not be fair for large groups to have damage mitigation just because they are in a large zerg ball group.
    I mean, they already have numbers advantage over the small group, no?

    Guess what - AOE CAPS. Because LOGIC.

  • Tonnopesce
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    Zergs is the reason why i always have a VD build ready to wear with my Nightblade.

    Buuum...
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  • widowmakerx
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    A small team of highly skilled players can wipe out a zerg.... it happens .... and I'm not talking about magicka night blades
  • Wollust
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    A small team of highly skilled players can wipe out a zerg.... it happens .... and I'm not talking about magicka night blades

    Yes they can. But the zergs have multiple things protecting them: Numbers (more heals and damage, makes sense), AoE caps (more mitigation for more people, for whatever ridiculous reason) and lag. Yes lag. Lag favors the higher number groups unfortunately.

    Was just the same for my guild group yesterday. We had no issues fighting heavily outnumbered, but once the lag started.. It's just freaking awful and frustrating.
    Edited by Wollust on June 12, 2016 9:10AM
    Susano'o

    Zerg Squad
  • Pomaikai
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    maboleth wrote: »
    +1 from me. I _HATE_ zergs. I feel like a brainless mass hurling and destroying everyone around by a cloud of light. If two zergs meet, well, that's different. That feels like two big armies fighting. But that's not always the case. Rarely. Usually zergs go where population is low or to the weakest link.

    Think Azura. Reds are taking everything and fighting mostly by themselves. What's the point there? Really? Fighting full vs. low pop is loser's job.

    Still we have Imperial city and going there is really refreshing and nice. I especially like the atmosphere and the fact that is a bit solo or small group oriented with a PVP flavour.

    The point of a War is not to show off how big you think your own personal ePeen is, but to win the War. This argument is totally contradictory to the entire premise of Cyrodiil. If you just want to compare sizes with the rest of the overcompensators, then go play in the sewers.
  • haunted1994F
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    if zos let me change my class then ill go stop zerging
  • NovaShadow
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    It's what ZOS wants. They've said it in ESO Live's. Blobs V Blobs is what they're aiming for. It'll never change.
    PC NA - EPHS
  • Jack_Handey
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    ENOUGH COMPLAINING ABOUT ZERGS!!!!!

    If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason.
  • AugustoCP
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    Zerg IS PvP.
  • Muizer
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    Jaronking wrote: »
    Now to answer your question about history actually the smaller group would have taken lessee damage then the larger group even in real life,because those smaller forces was more agile and generally smarter then the larger force so they could out play and take less damage then their opponent.You know why because the larger force always assumed because they have larger numbers they will just steam roll the smaller force with no problem.Which lead to them either losing or taking server loses which leads them to lose the war elsewhere.

    But if in RL small groups have a chance against large ones due to agility (which is true IMHO), then the solution should be something along those lines too! So why is it that from this point forward everybody is always looking at redressing the imbalance directly in terms of damage done/received? That is what "remove AoE caps" is about. It's also what ZoS ability based approach (proximity det, VD) is about. Why is everyone structurally ignoring the underlying problem, which is the unnatural speed and manoeuverability of ball groups?

    Yes, throughout history, it has been possible to overcome large armies with guerilla tactics, but what many people seem to want is for the small groups to win the pitched battle on open, level terrain. That is ludicrous.In fact, any attempt to balance this is doomed to fail. It's the equivalent of setting off some sort of arms race. "Hey, we're few, but with machine guns we can overcome that large army there that doesn't have anything like it". Until they do. Then you need an "even bigger bomb". That's the road ZoS is taking us down and it's leading us further away every time from the medieval fantasy world of ES.
    Edited by Muizer on June 12, 2016 12:51PM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Tandor
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    Zergs may or may not be killing PvP, I wouldn't know although there seem to be plenty of people still doing PvP despite all the lag, the imbalances, the broken this and missing that, and now the zergs apparently. However, nothing relating to PvP is killing ESO which is doing fine.
  • Tonnopesce
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    Tandor wrote: »
    Zergs may or may not be killing PvP, I wouldn't know although there seem to be plenty of people still doing PvP despite all the lag, the imbalances, the broken this and missing that, and now the zergs apparently. However, nothing relating to PvP is killing ESO which is doing fine.

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  • Rune_Relic
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    Muizer wrote: »
    Jaronking wrote: »
    Now to answer your question about history actually the smaller group would have taken lessee damage then the larger group even in real life,because those smaller forces was more agile and generally smarter then the larger force so they could out play and take less damage then their opponent.You know why because the larger force always assumed because they have larger numbers they will just steam roll the smaller force with no problem.Which lead to them either losing or taking server loses which leads them to lose the war elsewhere.

    But if in RL small groups have a chance against large ones due to agility (which is true IMHO), then the solution should be something along those lines too! So why is it that from this point forward everybody is always looking at redressing the imbalance directly in terms of damage done/received? That is what "remove AoE caps" is about. It's also what ZoS ability based approach (proximity det, VD) is about. Why is everyone structurally ignoring the underlying problem, which is the unnatural speed and manoeuverability of ball groups?

    Yes, throughout history, it has been possible to overcome large armies with guerilla tactics, but what many people seem to want is for the small groups to win the pitched battle on open, level terrain. That is ludicrous.In fact, any attempt to balance this is doomed to fail. It's the equivalent of setting off some sort of arms race. "Hey, we're few, but with machine guns we can overcome that large army there that doesn't have anything like it". Until they do. Then you need an "even bigger bomb". That's the road ZoS is taking us down and it's leading us further away every time from the medieval fantasy world of ES.

    Those guerrilla tactics were normally based on hit and hide.
    Not open warfare.
    And small groups have a much easier time using LOS as an asset than a large group does anyway.

    So yeah agreed.
    You could have a movement penalty by group size or similar as has been suggested before if we want to go all IRL.
    But IRL you couldn't have 100 people occupying 1 persons body either and without that most of the lag issues go away (cant fit inside detection circle) unless you have ridiculously big detection circle
    Edited by Rune_Relic on June 12, 2016 1:53PM
    Anything that can be exploited will be exploited
  • melianos
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    Zerg PvP and massive battles are like water and rum, they look alike but definitely don't have the same flavor or effect on people.

  • Komma
    Komma
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    Jaronking wrote: »
    Just learn the ways of zergbad.



    Cheers!

    why did zergbad blocked me, when 10 of us killed him all the time
    Wait it take 10 of you to kill 1 person dam you guys suck.

    He hides in the shadows and kills people before they can even do anything. He considers that a 1v1 fight. I have no problem with the way he plays and he is very good at it. It takes so many to kill him because he is great at running away also. My issue with him is he attacks members of our group and when he dies for it he sends rage tells. He needs therapy. ;)
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  • Molag_Crow
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    I used to think that zerging was "killing PvP in ESO" but it actually isn't, because on our Campaign for example, groups/the odd few split off from the zerg (usually always) and we meet up near a bunch of nearby trees or rocks and have 1vX duels/1v1 duels etc
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  • Jaronking
    Jaronking
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    Muizer wrote: »
    Jaronking wrote: »
    Now to answer your question about history actually the smaller group would have taken lessee damage then the larger group even in real life,because those smaller forces was more agile and generally smarter then the larger force so they could out play and take less damage then their opponent.You know why because the larger force always assumed because they have larger numbers they will just steam roll the smaller force with no problem.Which lead to them either losing or taking server loses which leads them to lose the war elsewhere.

    But if in RL small groups have a chance against large ones due to agility (which is true IMHO), then the solution should be something along those lines too! So why is it that from this point forward everybody is always looking at redressing the imbalance directly in terms of damage done/received? That is what "remove AoE caps" is about. It's also what ZoS ability based approach (proximity det, VD) is about. Why is everyone structurally ignoring the underlying problem, which is the unnatural speed and manoeuverability of ball groups?

    Yes, throughout history, it has been possible to overcome large armies with guerilla tactics, but what many people seem to want is for the small groups to win the pitched battle on open, level terrain. That is ludicrous.In fact, any attempt to balance this is doomed to fail. It's the equivalent of setting off some sort of arms race. "Hey, we're few, but with machine guns we can overcome that large army there that doesn't have anything like it". Until they do. Then you need an "even bigger bomb". That's the road ZoS is taking us down and it's leading us further away every time from the medieval fantasy world of ES.
    Actually I have no problem with Ball groups those are guilds working together to take down zergs or battle other guild groups.To your point the reason most players asked for them to change the way smaller groups take damage compared to larger groups is for several reason. First large groups are given additional mitigation in the form of AOE caps which make Zero since why would a large group take less damage then a large group.AOE caps need to be rebalanced so larger groups take more damage while smaller groups take less damage.,they should be in reverse not rewarding a dumb play style with even more mitigation.Second the game can't even handle Zergs so reward smaller groups with more mitigation or at least be able to deal more damage to the Zergs who are causing lag.You have to remember with more people the zergs have more healing being thrown around and more damage then the smaller group you are fighting so its more them a fair change to the current system.

    That's not what many people want people want those groups to have a chance at winning which ZOS is taking away the reason some of the best players are leaving the game.You Nerf the abilities people use to fight the Zergs or get away from the zergs who are the creators of lag what's the point of staying.It shows that ZOS doesn't care.Its the reason why their only 2 Campaign left on PC NA.People don't want to deal with the lag or the Zergs so they leave.

    Most people have to remember right now ZOS has the only game on the market that has AVAVA comabt like this but when competition comes which is sooner than most of you think the majority of PVPers who are left are leaving.To play a game that won't have lag as bad.With Devs that actually care about the community and nurturing their game.
  • Minalan
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    GreenhaloX wrote: »
    Wow.. a new word to add to the vocab. Who came up with Zerg? If it means a large of people amassing in the battle, well, it's one of the principals of war.. massing your troops for an attack. We need ZOS to add some kind of close air support to aid during these zerging people, then. Maybe an option to call in a large dragon to fly in dropping firebombs or something. Lol!

    'Zerg' is a race of aliens in Starcraft. Their strength was that there were a f*** ton of them, and they attacked both humans and Protoss in ridiculous numbers of tiny aliens known as 'Zerglings'. Alone the zerglings weren't hard to kill, but there was always another 12 of them after clearing a pack.

    Every patch they try to add anti-zerging tools, they make the zergs even worse. Man up and park some siege weapons instead of trying to be a git gud 1v1 hero'. Siege weapons hit like a freight train in this patch. Use them when outnumbered.
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