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Zerg pvp is killing eso

sirrmattus
sirrmattus
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Nuff said. Stop the zergs guys before everyone leaves
Ebonheart Pact - North American Server
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  • JubJub
    JubJub
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    I like zerging though.
  • WhoThenNow7
    WhoThenNow7
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    I'm confused.. Zerg is a big group of people, right? Isn't that the point in "massive multiplayer battles"?
    Edited by WhoThenNow7 on June 11, 2016 12:04PM
  • KingYogi415
    KingYogi415
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    Just learn the ways of zergbad.



    Cheers!
  • kongkim
    kongkim
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    So you do not want large battles when taking castles? Make no sense as it's how the pvp in cyrodiill is made.
  • leothedino
    leothedino
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    Being zerged means you are outnumbered, right? Well... then retreat?

    Unless I am missing something this is a two way street. It happens to you, and it happens to your opponents too. Just depends when.

    I am sure when/if a limited pvp battleground is conceived it would suit you better, but until then all I can say is mix it up a little. Log on at different times or try to find a group to push with.
  • Tonnopesce
    Tonnopesce
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    Zergs don't ruin the server performance, zergballs of "organized" groups does.
    You can usually have 150-250 MS latency in BIG battles, till the banana squad (or similar)comes, then the ping jump to 6-7-800 MS.
    Edited by Tonnopesce on June 11, 2016 6:44AM
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  • leothedino
    leothedino
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    Zergs don't ruin the server performance, zergballs of "organized" groups does.
    You can usually have 150-250 MS latency in BIG battles, till the banana squad (or similar)comes, then the ping jump to 6-7-800 MS.

    Wasn't this fixed with new skills? It's been over a year since I PVPed (only just came back to the game), but I am sure there is a spell/skill to dispatch tight 'trains' of people?
  • Komma
    Komma
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    leothedino wrote: »
    Zergs don't ruin the server performance, zergballs of "organized" groups does.
    You can usually have 150-250 MS latency in BIG battles, till the banana squad (or similar)comes, then the ping jump to 6-7-800 MS.

    Wasn't this fixed with new skills? It's been over a year since I PVPed (only just came back to the game), but I am sure there is a spell/skill to dispatch tight 'trains' of people?

    The zergballers use those skills to further lag the server. Seems to me if they really wanted to reduce lag they would remove magicka detonation, make purge self only and do away with aoe caps.

    Im also not so sure that the hack that many on the red side use doesnt help to cause this issue. Birds of a feather...
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  • Shogunami
    Shogunami
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    Technically, I don't think zerg PvP is killing ESO. It killed ESO PvP months ago.
    -
    "I think Orcs first turned a bear head into food because it looks amazing." -Orzorga.
  • Tonnopesce
    Tonnopesce
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    Komma wrote: »
    leothedino wrote: »
    Zergs don't ruin the server performance, zergballs of "organized" groups does.
    You can usually have 150-250 MS latency in BIG battles, till the banana squad (or similar)comes, then the ping jump to 6-7-800 MS.

    Wasn't this fixed with new skills? It's been over a year since I PVPed (only just came back to the game), but I am sure there is a spell/skill to dispatch tight 'trains' of people?

    The zergballers use those skills to further lag the server. Seems to me if they really wanted to reduce lag they would remove magicka detonation, make purge self only and do away with aoe caps.

    Im also not so sure that the hack that many on the red side use doesnt help to cause this issue. Birds of a feather...

    I'm not sure about the aoe caps anymore it allows only to sypher's wannabe to whipe zergs, the overhall power of a zergball will only rise without aoe caps.
    Siege engines on the other side can be a good solution.
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  • bedlom
    bedlom
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    I like zerging too, even if I'm the lonely victim.
    Its a war on a huge battleground with 3 factions fighting each other for control.

    If I am on my own and I see a zerg off enemy players charging towards me I know I am going to and I expect to die... Quickly! No matter how powerful I am.

    It just makes sense period.
    It is as it should be and I hope it stays that way.
    Sure there are balancing issues (NB's are killing the fun side of PVP)
    But its not there fault, in every mmo there is always one class that doesn't appeal to me but is clearly OP and always stays that way.

    Zos are working to make Cyrodiil alot better and it's gonna be awesome.
    Give it a rest with all this crying about zergs nonsense and just wait patiently for your battlegrounds and duelling (which tbh I personally think there are better things they could be working than trying hard to cater to you pvp folk who come and go but ain't the one's who work hard to create a community that will contribute to ESO and support it forever)

    This is not COH or DCUO! You are not superman!
    You are an average adventurer deal with it!
    You should not, and hopefully will never be able to whipe out a big zerg on yr lonesome.
    And I think that for all of us.
  • mb10
    mb10
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    lmao 2 years later people are still saying this and still playing
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Love em or hate em Zerg are part of PvP's Design 200 players on one screen is not small scale PvP.
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  • Jaronking
    Jaronking
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    I just want them to stop buffing large groups and nerfing smaller groups.All though out history smaller armies have taking out larger forces thanks to skills and use of creative abilities and areas.Whenever a small group use something that allow them to defeat larger groups of enemies full of bad player ZOS Nerf it.It just allow for players to not learn and adept and force you to play in large groups which is bad for the game which can not handle it.A small group of good players should have all the tools available so they can take on a larger groups of bad players and have a chance at winning ZOS take those Tools away.

    Also Remove AOE caps or adjust it so smaller groups don't take full damage while larger groups take less that's the dumbest thing I ever seen implemented in this game.
  • MickeyBN
    MickeyBN
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    There's absolutely nothing ZOS or anyone else can do about zergs.

    Besides, Cyrodiil is about large scale seige warfare, good luck breaching the walls of a castle with 4 people.

    If its small scale pvp you want wait for battlegrounds to become a thing, or play a different game.
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  • Jaronking
    Jaronking
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    MickeyBN wrote: »
    There's absolutely nothing ZOS or anyone else can do about zergs.

    Besides, Cyrodiil is about large scale seige warfare, good luck breaching the walls of a castle with 4 people.

    If its small scale pvp you want wait for battlegrounds to become a thing, or play a different game.
    Lmao dude you can breach the wall of a keep with just 1 person 4 people can do it easy.So what you point?

    Also that's completely false its a lot ZOS can do to fix zerging.First they can change the way AOE caps work which will help against ball groups and zergs so 6 players or less take less damage then a group of 24 would.Second like the proxy change make it deal more damage the more people you hit with the AOE cap change again ball groups and Zergers take more damage while smaller group still have a chance.Larger groups are able to deal more damage and have more healing so this is a fair change for smaller groups.Lastly bring back dynamic ultimate Regan would bridge the gap between larger groups and smaller groups which will allow smaller groups to gain ultimate faster then larger groups but still allow the larger group to have more ultimates flying around. Three simple changes that won't take ZOS more then 5 minutes to do and would help the server from lagging and make the game more open for all type of play styles.Something we all should want.

    @MickeyBN
    Edited by Jaronking on June 11, 2016 9:06AM
  • maboleth
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    +1 from me. I _HATE_ zergs. I feel like a brainless mass hurling and destroying everyone around by a cloud of light. If two zergs meet, well, that's different. That feels like two big armies fighting. But that's not always the case. Rarely. Usually zergs go where population is low or to the weakest link.

    Think Azura. Reds are taking everything and fighting mostly by themselves. What's the point there? Really? Fighting full vs. low pop is loser's job.

    Still we have Imperial city and going there is really refreshing and nice. I especially like the atmosphere and the fact that is a bit solo or small group oriented with a PVP flavour.
  • WillhelmBlack
    WillhelmBlack
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    Although I love a good zerg, I think OP is referring to those who chase after 1 guy for several seconds until he's dead. Whilst it's infuriating, you do have an opposing shield floating above your head. Don't let it get to you, at least you know you're a better player than at least half of that raid if that's what they resort to just to get a kill.
    PC EU
  • Teridaxus
    Teridaxus
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  • Axoinus
    Axoinus
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    Zergs are just another form of min/maxing. Like it or not, it is no worse in principle than the guy who makes a cookie-cutter optimized build.
  • Troneon
    Troneon
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    ZOS killed pvp....long time ago in a galaxy far far away...
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  • OGLezard
    OGLezard
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    maboleth wrote: »
    +1 from me. I _HATE_ zergs. I feel like a brainless mass hurling and destroying everyone around by a cloud of light. If two zergs meet, well, that's different. That feels like two big armies fighting. But that's not always the case. Rarely. Usually zergs go where population is low or to the weakest link.

    Think Azura. Reds are taking everything and fighting mostly by themselves. What's the point there? Really? Fighting full vs. low pop is loser's job.

    Still we have Imperial city and going there is really refreshing and nice. I especially like the atmosphere and the fact that is a bit solo or small group oriented with a PVP flavour.

    minus the 25 man squads running a
    round 80% of the time lol
  • Sa0n
    Sa0n
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    For the 100th time: Even if I got my ass kicked all the livelong day, I would enjoy the experience. It's the bad performance that's killing PVP. And missing sounds, as of last patch.
    Literally eat my assflaps.

    Uninstalled.
    Time wasted: 6 years.
  • Wollust
    Wollust
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    I wouldn't mind zergs at all ..

    .. If it wasn't for the bad performance
    Susano'o

    Zerg Squad
  • kevlarto_ESO
    kevlarto_ESO
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    Cheaters are ruining pvp
  • OGLezard
    OGLezard
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    Cheaters are ruining pvp

    so much this.
  • GreenhaloX
    GreenhaloX
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    Wow.. a new word to add to the vocab. Who came up with Zerg? If it means a large of people amassing in the battle, well, it's one of the principals of war.. massing your troops for an attack. We need ZOS to add some kind of close air support to aid during these zerging people, then. Maybe an option to call in a large dragon to fly in dropping firebombs or something. Lol!
  • Ramelia
    Ramelia
    As someone who has played WvW in GW2, I am totally fine with zergs. In fact, I enjoy listening in teamspeak of someone taking charge and leading the group to accomplish certain objectives. It adds to the experience of a war breaking out among factions. Everyone is entitled to their own play style. Am i upset that I always get ganked by cloaking night blades? Yes but I aint gonna whine that ZOS needs to fix this and that. It is just part of the game experience.
  • WhoThenNow7
    WhoThenNow7
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    But why would ZOS change it to make it easier for smaller groups to win, or take less damage? That would just take away the point of anyone wanting to be in a large group. It just doesn't make sense. I know this is a terrible place to mention what's realistic, but I'll use your point against you: all throughout history, did large groups of people do less damage to others just because they were in a smaller group than them? The answer is no. Damage is damage. And if you are outnumbered then you need to rely on skill.

    The problem is that in these types of games, most groups just do random crap. There is no complete order and synchronization in your small groups going against these larger armies. I've actually been a part of a smaller group and we succeeded in pushing back the enemy! It's about skill and organization. Don't nerf damage done. That is seriously the most ridiculous idea I have ever heard. If you don't like large scale battles then why did you even attempt to play PvP?

    I'm not trying to be a jerk, but you really do not make any sense. You are making complaints for literally no reason. And if you want to think about history, I'm pretty sure the 300 Spartans ended up dying to a larger group. When you have larger numbers, you can afford to have less skill than a group who has good skill. Ever heard the saying "strength in numbers"? This is fairly common military practice back in the day, and something I would really expect everyone who even attempts to play this game to know.
    Edited by WhoThenNow7 on June 11, 2016 12:14PM
  • TequilaFire
    TequilaFire
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    I PvP everyday, no problem with large groups just more ap.
    Performance was fine till about the lighting patch so it is the game not the large groups (zergs).
    But these types of threads get attention for the people that post them by beating dead horses.
    Edited by TequilaFire on June 11, 2016 12:21PM
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