MY TURN!
I think maybe we should do an experiment on the PTS before officially scrapping it...it's contentious content like this that makes the PTS viable, heck, that's what the PTS is for, right?
I mean, you don't know how something will go unless you TRY IT! Put it on the PTS, and if via the resulting test results in imbalances like ZoS described in their Year Ahead article, then you can scrap the content and explain why in a more detailed letter. You don't know how something will go unless you try it. A lot of hype has built up over this, so scrapping it now without at least testing and providing some numbers to show why it's a bad idea is a really bad move.
There's absolutely no reason why "same faction good guy and bad guy" enforcement shouldn't be added to the Justice System - in PvP areas. However, no PvPer wants it in Cyrodiil or Imperial City, they want it in PvE areas for reasons that are all too obvious and which lie behind the decision not to go down that route.
You would have to rack up a bounty for someone to be able to kill you in a PVE area, and not just a "I accidentally clicked on a loaf of bread while trying to talk to an NPC" but a "I just murdered 3 people in broad daylight in front of the entire mage's guild and skipped town to avoid the guards"
To get attacked in PVP in a PVE area under the justice system, you would have to KNOWINGLY be breaking the law and deserve to be hunted down and executed.
There'd be no reasons to complain you were ganked, because you can either obey the law, or keep your bounty low.
I'm not a PVP player or a ganker, but I want the PVP portion of the justice system in game because I think it's creative, fair, and a good way to implement open world PVP that doesn't prey upon PVE players.
Not to mention, when the PVP elements are added in, the NPC guards will be rebalanced, making them not god mode.
This is precisely why PvP in PvE areas is wrong. You want to have it so that PvEers have a choice of not participating fully in PvE content or else being forced to PvP. I've nothing against PvP, but keep it in PvP areas. PvE crimes in PvE areas should have PvE penalties - severe ones by all means - and not be a way of letting in open world PvP through the back door thereby requiring those who want no part in PvP to have to forego PvE content in PvE areas. PvPers may not get that, but fortunately ZOS now do. Campaign for the Enforcement part of the Justice System to be implemented in Cyrodiil and Imperial City and you'll have my full and active support.
Introduce it into Cyrodil and Imperial City. Hell, make a new DLC and zone just for PVP aspects like the "complete justice system." But please leave current questing areas alone.
I enjoy the voiced quests; I do not want to be killed / ganked just because I want to experience the Thieves Guild or Dark Brotherhood storylines.
Open World PVP, even if it's the Justice System, breaks my immersion into the stories portrayed by ZOS. The last thing I want is to be enjoying a conversation with an NPC and then be shot in the back by some jerk who likes to camp questing areas just wanting for some poor sap with a bounty to show up.
Forcing one group of players to be part of another group removes the relaxing aspect of ESO for me... It removes consent, and after a long day of dealing with people, sometimes I just want to quest and do what the quests tell me to.
And why are you all so defensive about NPC's in the gameThey aren't real and they come back in 5 minutes anyway.
There's absolutely no reason why "same faction good guy and bad guy" enforcement shouldn't be added to the Justice System - in PvP areas. However, no PvPer wants it in Cyrodiil or Imperial City, they want it in PvE areas for reasons that are all too obvious and which lie behind the decision not to go down that route.
You would have to rack up a bounty for someone to be able to kill you in a PVE area, and not just a "I accidentally clicked on a loaf of bread while trying to talk to an NPC" but a "I just murdered 3 people in broad daylight in front of the entire mage's guild and skipped town to avoid the guards"
To get attacked in PVP in a PVE area under the justice system, you would have to KNOWINGLY be breaking the law and deserve to be hunted down and executed.
There'd be no reasons to complain you were ganked, because you can either obey the law, or keep your bounty low.
I'm not a PVP player or a ganker, but I want the PVP portion of the justice system in game because I think it's creative, fair, and a good way to implement open world PVP that doesn't prey upon PVE players.
Not to mention, when the PVP elements are added in, the NPC guards will be rebalanced, making them not god mode.
This is precisely why PvP in PvE areas is wrong. You want to have it so that PvEers have a choice of not participating fully in PvE content or else being forced to PvP. I've nothing against PvP, but keep it in PvP areas. PvE crimes in PvE areas should have PvE penalties - severe ones by all means - and not be a way of letting in open world PvP through the back door thereby requiring those who want no part in PvP to have to forego PvE content in PvE areas. PvPers may not get that, but fortunately ZOS now do. Campaign for the Enforcement part of the Justice System to be implemented in Cyrodiil and Imperial City and you'll have my full and active support.
If we consider that players will get flagged for PvP when reaching lvl 3 bounty (and PvP Justice can be implemented in a lot of other ways) that does not mean players cannot participate in the Justice system.
They just have to be good at it.
There are so many tools at your disposal for being a better outlaw, and erasing bounty:
-Clemency
-Swiftly Forgotten
-Veil of Shadows
-Light Fingers
-Bounty erasing tickets
etc.
There is no excuse for having high bounty other than: you suck at being an outlaw.
My i ask what are you on? Yolo generation? Epeens?
Take for example, the recent launch of Black Desert Online. Here is an example of a great engine, excellent graphics, fun active combat, and yet the game flopped in the first month due to terrible decisions that led to horrible imbalance and masses of players leaving in droves.
Specifically, they built the game around this same sort of forced PVP mindset, where one group of players (PVE players, by far the majority in any MMO), were forced to be flagged for open world PVP whether they wanted to participate or not. Players with tons of money or time to grind had gear with 3 or 4 times the stats of average level gear and would stalk questing players and annihilate them. Why? Because that's what people do!
Literally within the first month the top 4 streamers posted videos about why they were leaving, and this was among the top 3 reasons.
Were ESO to implement such a system, it would be to cater to a very small demographic of players that want the PVP elements of the game to be forced onto the PVE elements of the game. I am saying I am glad ZOS reconsidered not making this same foolish mistake.
So much of this game is build around stealing, getting bounty, then trading off leniency items or waiting it out, in order to make gold, experience content, etc. Two whole DLC's have been built around this.
To introduce a system where getting bounty during the normal course of playing the bulk of recent content would result in you being subjected to quest hub camping and forced PVP by "guard" players in superior gear 1-shot ganking you, would be a TERRIBLE decision, regardless of how it was marketed.
Besides, this was always a "maybe" thing as far as I am aware.
Like I said if they find a compromise to make it optional for both the PVP AND PVE players, meaning you don't automatically get flagged as bait just for having a certain bounty, but only if you WANT to, as a sort of dueling option for open world, and IF they could make it forbidden in cities and trade areas so people didn't constantly make more of a mess of crafting hubs with their PVP antics, then I wouldn't be 100% against it.
It's just something I personally have zero interest in even in a perfect scenario and if forced or done badly or made exploitable or unbalancing, it destroys games.
Korah_Eaglecry wrote: »My i ask what are you on? Yolo generation? Epeens?
Take for example, the recent launch of Black Desert Online. Here is an example of a great engine, excellent graphics, fun active combat, and yet the game flopped in the first month due to terrible decisions that led to horrible imbalance and masses of players leaving in droves.
Specifically, they built the game around this same sort of forced PVP mindset, where one group of players (PVE players, by far the majority in any MMO), were forced to be flagged for open world PVP whether they wanted to participate or not. Players with tons of money or time to grind had gear with 3 or 4 times the stats of average level gear and would stalk questing players and annihilate them. Why? Because that's what people do!
Literally within the first month the top 4 streamers posted videos about why they were leaving, and this was among the top 3 reasons.
Were ESO to implement such a system, it would be to cater to a very small demographic of players that want the PVP elements of the game to be forced onto the PVE elements of the game. I am saying I am glad ZOS reconsidered not making this same foolish mistake.
So much of this game is build around stealing, getting bounty, then trading off leniency items or waiting it out, in order to make gold, experience content, etc. Two whole DLC's have been built around this.
To introduce a system where getting bounty during the normal course of playing the bulk of recent content would result in you being subjected to quest hub camping and forced PVP by "guard" players in superior gear 1-shot ganking you, would be a TERRIBLE decision, regardless of how it was marketed.
Besides, this was always a "maybe" thing as far as I am aware.
Like I said if they find a compromise to make it optional for both the PVP AND PVE players, meaning you don't automatically get flagged as bait just for having a certain bounty, but only if you WANT to, as a sort of dueling option for open world, and IF they could make it forbidden in cities and trade areas so people didn't constantly make more of a mess of crafting hubs with their PVP antics, then I wouldn't be 100% against it.
It's just something I personally have zero interest in even in a perfect scenario and if forced or done badly or made exploitable or unbalancing, it destroys games.
It would honestly be an even smaller demographic than that of the PvP Community. Much like Gankers make up a small portion of the PvP Community its likely those that would have been more than a casual involvement with the Justice System PvP would have been a very small group of players capitalizing on PvEers committing crimes.
The sad truth is that even with such a small portion of the PvP playerbase actively participating in it it would still garner a great deal of animosity between the PvP and PvE community. And we have more than enough of that going around as it is.
Back when Legerdemain was added as a skill line, we were told that it was the first part in what would be a fleshed-out "justice system" that would include bounties collectible by players, in-faction PVP between good guys and bad guys, and so on. Instead we have a melange of three parts: LEgerdemain (free), Thieves Guild (DLC) and Dark Brotherhood (DLC). None of these have any negative consequences to stealing or killing -- not any of note, anyway. The player-based bounty hunting has been officially scrapped, and the sum of the parts doesn't have any cohesion.
It seems to me that the three parts really should be one -- or at least that TG & DB should be one DLC because they complement each other thematically. And I would like to see the other side of Legerdemain filled out at some point.
All this is said as an ESO Plus subscriber, BTW. It is not at all about cost, but about cohesion and completeness. Now that players are encouraged to murder in addition to steal, will there ever be another side added to the Justice system?
I love the flawed logic of those on here saying that PvP 'justice system' would be fair because "if you're breaking the law you deserve to be hunted down and executed" and yet, ZOS just releases TWO DLCs that force players to break the law... so people are paying to play content and yet you have players here saying that it would be OK to disrupt the content they paid to play just so they could get their kicks. You know just like the gankers in Cyrodiil, you'd have these same players camping out in TG and DB areas griefing other players... although with the 'justice system' it wouldn't be griefing now would it... and that is EXACTLY WHY ZOS will never implement it in this game, specially because of those type of people.
@Arato racking up a 1000g bounty is really easy to do accidentally during the course of a single Dark Brotherhood mission. I don't want to get camped (because the griefers will know that is where people most likely get bouties) every time I try and turn one in.
Also, guards should only kill you if you're dumb enough to try and fight them. It is really easy to run away from guards. Once you get a certain distance away just sneak and they stop chasing you.
On an off note though....
GIVE US DUELS PL0X! kthxbai!!!
Roehamad_Ali wrote: »Inner faction PvP , while fun to some is not fun to many . We've asked for an "option in" ability to give those that don't want to participate . Still , no dice . The number one concern seems to be the arguments this would start . Players yelling at other players for not optioning in . The fact that same faction can read each other's messages and don't want the PvP back and forth toxicity ruining their play . Even though I myself would enjoy this and not be a pest , I know they have a point and others will . So in short , I doubt ZOS will implement the second installment ...
You can't force players to break the law.
This again. A simple Google search will confirm that its been canned.
But its not all bad. Duelling and battlegrounds are being added at some point.
PVP is getting attention despite the amount of comments that suggest otherwise.
And knowing ZOS I am sure you will be free to duel wherever you like so you will have plenty of opportunities to be an annoyance.
This again. A simple Google search will confirm that its been canned.
But its not all bad. Duelling and battlegrounds are being added at some point.
PVP is getting attention despite the amount of comments that suggest otherwise.
And knowing ZOS I am sure you will be free to duel wherever you like so you will have plenty of opportunities to be an annoyance.
First of all: the attention PvP is getting is nowhere nearly enough. TWO years since launch, there are still no duels or an arena.
Second, to counter your "simple google search":
If you only took the time to read the first page of this thread (a two page thread), you would see that they still consider doing it.
This again. A simple Google search will confirm that its been canned.
But its not all bad. Duelling and battlegrounds are being added at some point.
PVP is getting attention despite the amount of comments that suggest otherwise.
And knowing ZOS I am sure you will be free to duel wherever you like so you will have plenty of opportunities to be an annoyance.
First of all: the attention PvP is getting is nowhere nearly enough. TWO years since launch, there are still no duels or an arena.
Second, to counter your "simple google search":
If you only took the time to read the first page of this thread (a two page thread), you would see that they still consider doing it.
This again. A simple Google search will confirm that its been canned.
But its not all bad. Duelling and battlegrounds are being added at some point.
PVP is getting attention despite the amount of comments that suggest otherwise.
And knowing ZOS I am sure you will be free to duel wherever you like so you will have plenty of opportunities to be an annoyance.
First of all: the attention PvP is getting is nowhere nearly enough. TWO years since launch, there are still no duels or an arena.
Second, to counter your "simple google search":
If you only took the time to read the first page of this thread (a two page thread), you would see that they still consider doing it.
Simply not true. They couldn't have been clearer in their main announcement and again on ESO Live that it isn't going to happen. However, when a developer is fielding requests for something they have no intention of providing it is standard PR speak to keep the players concerned happy by telling them "it's not impossible" without giving the slightest indication that it's ever going to happen.
This again. A simple Google search will confirm that its been canned.
But its not all bad. Duelling and battlegrounds are being added at some point.
PVP is getting attention despite the amount of comments that suggest otherwise.
And knowing ZOS I am sure you will be free to duel wherever you like so you will have plenty of opportunities to be an annoyance.
First of all: the attention PvP is getting is nowhere nearly enough. TWO years since launch, there are still no duels or an arena.
Second, to counter your "simple google search":
If you only took the time to read the first page of this thread (a two page thread), you would see that they still consider doing it.
Simply not true. They couldn't have been clearer in their main announcement and again on ESO Live that it isn't going to happen. However, when a developer is fielding requests for something they have no intention of providing it is standard PR speak to keep the players concerned happy by telling them "it's not impossible" without giving the slightest indication that it's ever going to happen.
You interpret it any way you want.
I know that ever since their "clear announcement" there are people opening forum threads and demanding for PvP Justice.
As long as there is a slightest possibility of implementing it, people won't stop asking for it.
And the answer Lambert provided started and ended with "nothing is impossible".
I love the flawed logic of those on here saying that PvP 'justice system' would be fair because "if you're breaking the law you deserve to be hunted down and executed" and yet, ZOS just releases TWO DLCs that force players to break the law... so people are paying to play content and yet you have players here saying that it would be OK to disrupt the content they paid to play just so they could get their kicks. You know just like the gankers in Cyrodiil, you'd have these same players camping out in TG and DB areas griefing other players... although with the 'justice system' it wouldn't be griefing now would it... and that is EXACTLY WHY ZOS will never implement it in this game, specially because of those type of people.
arkansas_ESO wrote: »"We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is."
http://www.elderscrollsonline.com/en-us/news/post/2016/01/12/eso--the-year-ahead