Have you tried slotting a bow with poison arrow?
Serious question, just to be clear.
As stated in the title "Melee DKs vs Radiant Destruction"
Bow is not melee, your position on the battlefield is not the same, the gameplay is of course a lot safer.
However I am sure that other classes (with effective burst heals, mobility and/or shields) and range weapons users are in a different boat.
The post is a no option situation for some type of players.
So here's where the problem lies.
I believe the concept behind every build is to sacrifice something to be better on another.
In Cyrodiil a solely melee build will always have its weakness exposed with all those plain fields, no LoS, etc.
You choose a build, you deal with its weaknesses. And melee will always be vulnerable to ranged, sorry.
I'm not saying RD doesn't need a tweak here and there, what I'm saying is I just can't get down in the field and yell "ok guys, I'm pure melee, now adapt to me".
Jaybe_Mawfaka wrote: »
the meta
I'm sure you can post just as many screenshots where it's all snipes..
Sledgemoto wrote: »
working as intended !!
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Considered a projectile (reflectable) => counterplay = skill= pleasure
Sledgemoto wrote: »
working as intended !!
That also has to do with champion points. Not everyone has 501 champion points. And this whole post to me sounds like a little kid who dont like dying and wants to get everything done his way. I admit i spam JB to take DKs and sorcs shields away.
Let's compare three executes we all know well, shall we ?
Reverse slash (2H)
- Execute range : 50% life left
- Base damage : 412 by hit (=412DPS)
- Can go up to +300% (=max 1236/cast)
- Range : Melee (5m)
- Cost : 7501 over 2.8s
- Vulnerable to dodge, block
Assassin's blade (Nightblade)
- Execute range : 25% life left
- Base damage : 412 by hit (=412DPS)
- Can go up to +300% (=max 1236/cast)
- Range : Melee (5m)
- Cost : 4774 over 2.8s
- Vulnerable to dodge, block
Radiant Destruction (Templar)
- Execute range : 50% life left
- Base damage : 1768 over 2.8s (=631DPS)
- Can go up to +300% (=max 5304/cast)
- Range : 28m (up to 48m away in Cyrodiil)
- Cost : 4141 (for the 2.8s cast)
- Not vulnerable to dodge, not really vulnerable to block (drains stamina twice as fast)
As you can see, RD does at max range and in complete, safety more than 50% additional damage than Reverse Slah and Assassin's blade, two other executes. Contrary to them, you do not have to be in the middle of the battle (you can be up to 48m away, more than twice the range of gap closers (sick), AND dodge (completely ineffective) and block (completely inefficient due to RD ticking twice a sec with first tick at cast) are partially to completely bypassed... and it is the cheapest of all three, almost half the price of Reverse Slash !
Come on guys ! Let's sum up :
- 28m+ vs Melee (Twice the range of gap closers)
- 50% additional DPS !!!
- Twice the execute range of Assassin's blade (50% instead of 25) !
- Half the cost !!!
- Twice better at Stamina draining to blockers !
- Not dodgeable (contrary to the other two) !!!!!!!!!!!!!!!!
=> Can someone explain to me how on Earth it could be close to "balanced" ?!!
Undefendable 34K+ damage in one single cast !
Grrrr !!
Feedback appreciated please @Wrobel
Something we are missing ?
Elder Jesus Beamer Online, where the skill is on one side and the fun on the other...
--
(base damage values/tooltips, source : http://eso-skills.com/skill/)
SwaminoNowlino wrote: »Let's compare three executes we all know well, shall we ?
Reverse slash (2H)
- Execute range : 50% life left
- Base damage : 412 by hit (=412DPS)
- Can go up to +300% (=max 1236/cast)
- Range : Melee (5m)
- Cost : 7501 over 2.8s
- Vulnerable to dodge, block
Assassin's blade (Nightblade)
- Execute range : 25% life left
- Base damage : 412 by hit (=412DPS)
- Can go up to +300% (=max 1236/cast)
- Range : Melee (5m)
- Cost : 4774 over 2.8s
- Vulnerable to dodge, block
Radiant Destruction (Templar)
- Execute range : 50% life left
- Base damage : 1768 over 2.8s (=631DPS)
- Can go up to +300% (=max 5304/cast)
- Range : 28m (up to 48m away in Cyrodiil)
- Cost : 4141 (for the 2.8s cast)
- Not vulnerable to dodge, not really vulnerable to block (drains stamina twice as fast)
As you can see, RD does at max range and in complete, safety more than 50% additional damage than Reverse Slah and Assassin's blade, two other executes. Contrary to them, you do not have to be in the middle of the battle (you can be up to 48m away, more than twice the range of gap closers (sick), AND dodge (completely ineffective) and block (completely inefficient due to RD ticking twice a sec with first tick at cast) are partially to completely bypassed... and it is the cheapest of all three, almost half the price of Reverse Slash !
Come on guys ! Let's sum up :
- 28m+ vs Melee (Twice the range of gap closers)
- 50% additional DPS !!!
- Twice the execute range of Assassin's blade (50% instead of 25) !
- Half the cost !!!
- Twice better at Stamina draining to blockers !
- Not dodgeable (contrary to the other two) !!!!!!!!!!!!!!!!
=> Can someone explain to me how on Earth it could be close to "balanced" ?!!
Undefendable 34K+ damage in one single cast !
Grrrr !!
Feedback appreciated please @Wrobel
Something we are missing ?
Elder Jesus Beamer Online, where the skill is on one side and the fun on the other...
--
(base damage values/tooltips, source : http://eso-skills.com/skill/)
It's completely defendable. Block, LOS, Purge, etc. and 34k is 11k dps, which is actually quite low. Idk what planet you are getting your BS values for executioner from, but I can hit those for 12k in PVP with light attacks weaved in for much more dps. [snip] You made a decision in building straight close range so deal with it. Alternatively you could have a more balanced build like my Stam DK and be completely fine. So sick of people posting this stupid stuff trying to get other classes nerfed. It's just so lazy. If you want to play straight close range, you'd better have a healer with you or just accept you're going to take range deaths.
I main a Stam temp, and Magicka temp is the only class I don't have. Magicka Temps are my kryptonite, as they're the one class I can't counter. You don't see me demanding they nerf them or even buff me. Just accept there are some things that are going to counter you and deal with it.
/end rant and /end these stupid nerf threads
[Edit to remove bait]
SwaminoNowlino wrote: »Let's compare three executes we all know well, shall we ?
Reverse slash (2H)
- Execute range : 50% life left
- Base damage : 412 by hit (=412DPS)
- Can go up to +300% (=max 1236/cast)
- Range : Melee (5m)
- Cost : 7501 over 2.8s
- Vulnerable to dodge, block
Assassin's blade (Nightblade)
- Execute range : 25% life left
- Base damage : 412 by hit (=412DPS)
- Can go up to +300% (=max 1236/cast)
- Range : Melee (5m)
- Cost : 4774 over 2.8s
- Vulnerable to dodge, block
Radiant Destruction (Templar)
- Execute range : 50% life left
- Base damage : 1768 over 2.8s (=631DPS)
- Can go up to +300% (=max 5304/cast)
- Range : 28m (up to 48m away in Cyrodiil)
- Cost : 4141 (for the 2.8s cast)
- Not vulnerable to dodge, not really vulnerable to block (drains stamina twice as fast)
As you can see, RD does at max range and in complete, safety more than 50% additional damage than Reverse Slah and Assassin's blade, two other executes. Contrary to them, you do not have to be in the middle of the battle (you can be up to 48m away, more than twice the range of gap closers (sick), AND dodge (completely ineffective) and block (completely inefficient due to RD ticking twice a sec with first tick at cast) are partially to completely bypassed... and it is the cheapest of all three, almost half the price of Reverse Slash !
Come on guys ! Let's sum up :
- 28m+ vs Melee (Twice the range of gap closers)
- 50% additional DPS !!!
- Twice the execute range of Assassin's blade (50% instead of 25) !
- Half the cost !!!
- Twice better at Stamina draining to blockers !
- Not dodgeable (contrary to the other two) !!!!!!!!!!!!!!!!
=> Can someone explain to me how on Earth it could be close to "balanced" ?!!
Undefendable 34K+ damage in one single cast !
Grrrr !!
Feedback appreciated please @Wrobel
Something we are missing ?
Elder Jesus Beamer Online, where the skill is on one side and the fun on the other...
--
(base damage values/tooltips, source : http://eso-skills.com/skill/)
It's completely defendable. Block, LOS, Purge, etc. and 34k is 11k dps, which is actually quite low. Idk what planet you are getting your BS values for executioner from, but I can hit those for 12k in PVP with light attacks weaved in for much more dps. And anyone can take off their armor and post a stupid video and go "oooohhh hey guuyyyysss, look at my death recap. So OP!!!!!" Wear impen like everyone else and L2P. You made a decision in building straight close range so deal with it. Alternatively you could have a more balanced build like my Stam DK and be completely fine. So sick of people posting this stupid stuff trying to get other classes nerfed. It's just so lazy. If you want to play straight close range, you'd better have a healer with you or just accept you're going to take range deaths.
I main a Stam temp, and Magicka temp is the only class I don't have. Magicka Temps are my kryptonite, as they're the one class I can't counter. You don't see me demanding they nerf them or even buff me. Just accept there are some things that are going to counter you and deal with it.
/end rant and /end these stupid nerf threads
DocFrost72 wrote: »SwaminoNowlino wrote: »Let's compare three executes we all know well, shall we ?
Reverse slash (2H)
- Execute range : 50% life left
- Base damage : 412 by hit (=412DPS)
- Can go up to +300% (=max 1236/cast)
- Range : Melee (5m)
- Cost : 7501 over 2.8s
- Vulnerable to dodge, block
Assassin's blade (Nightblade)
- Execute range : 25% life left
- Base damage : 412 by hit (=412DPS)
- Can go up to +300% (=max 1236/cast)
- Range : Melee (5m)
- Cost : 4774 over 2.8s
- Vulnerable to dodge, block
Radiant Destruction (Templar)
- Execute range : 50% life left
- Base damage : 1768 over 2.8s (=631DPS)
- Can go up to +300% (=max 5304/cast)
- Range : 28m (up to 48m away in Cyrodiil)
- Cost : 4141 (for the 2.8s cast)
- Not vulnerable to dodge, not really vulnerable to block (drains stamina twice as fast)
As you can see, RD does at max range and in complete, safety more than 50% additional damage than Reverse Slah and Assassin's blade, two other executes. Contrary to them, you do not have to be in the middle of the battle (you can be up to 48m away, more than twice the range of gap closers (sick), AND dodge (completely ineffective) and block (completely inefficient due to RD ticking twice a sec with first tick at cast) are partially to completely bypassed... and it is the cheapest of all three, almost half the price of Reverse Slash !
Come on guys ! Let's sum up :
- 28m+ vs Melee (Twice the range of gap closers)
- 50% additional DPS !!!
- Twice the execute range of Assassin's blade (50% instead of 25) !
- Half the cost !!!
- Twice better at Stamina draining to blockers !
- Not dodgeable (contrary to the other two) !!!!!!!!!!!!!!!!
=> Can someone explain to me how on Earth it could be close to "balanced" ?!!
Undefendable 34K+ damage in one single cast !
Grrrr !!
Feedback appreciated please @Wrobel
Something we are missing ?
Elder Jesus Beamer Online, where the skill is on one side and the fun on the other...
--
(base damage values/tooltips, source : http://eso-skills.com/skill/)
It's completely defendable. Block, LOS, Purge, etc. and 34k is 11k dps, which is actually quite low. Idk what planet you are getting your BS values for executioner from, but I can hit those for 12k in PVP with light attacks weaved in for much more dps. [snip] You made a decision in building straight close range so deal with it. Alternatively you could have a more balanced build like my Stam DK and be completely fine. So sick of people posting this stupid stuff trying to get other classes nerfed. It's just so lazy. If you want to play straight close range, you'd better have a healer with you or just accept you're going to take range deaths.
I main a Stam temp, and Magicka temp is the only class I don't have. Magicka Temps are my kryptonite, as they're the one class I can't counter. You don't see me demanding they nerf them or even buff me. Just accept there are some things that are going to counter you and deal with it.
/end rant and /end these stupid nerf threads
[Edit to remove bait]
I'm with you on this. I'd much rather a thread reading "I can't show this, here's the math, so give me a better tool" than "ZOMG, pls nrf easymode".
OP, plenty have commented ways for you to counter this, from LOS (which last time I checked, works), healing, shields, slotting a bow for poison arrow/snipe as a hard counter, wearing full inpen, increasing speed to get into gap closer range while they are snared by their own ability, etc etc.
If you aren't going to try the above, at least call to self buffs rather than nerfs to other classes. I'm getting tired of the nerfs for the sake of balance in PVP that screw up PVE, and vice versa.
SwaminoNowlino wrote: »@DocFrost72 amen! Haha can you imagine these folks trying to run a trial or something after you've hamstrung their beam? Everyone would be looking around confused as to why the boss isn't dying as fast.
DocFrost72 wrote: »SwaminoNowlino wrote: »Let's compare three executes we all know well, shall we ?
Reverse slash (2H)
- Execute range : 50% life left
- Base damage : 412 by hit (=412DPS)
- Can go up to +300% (=max 1236/cast)
- Range : Melee (5m)
- Cost : 7501 over 2.8s
- Vulnerable to dodge, block
Assassin's blade (Nightblade)
- Execute range : 25% life left
- Base damage : 412 by hit (=412DPS)
- Can go up to +300% (=max 1236/cast)
- Range : Melee (5m)
- Cost : 4774 over 2.8s
- Vulnerable to dodge, block
Radiant Destruction (Templar)
- Execute range : 50% life left
- Base damage : 1768 over 2.8s (=631DPS)
- Can go up to +300% (=max 5304/cast)
- Range : 28m (up to 48m away in Cyrodiil)
- Cost : 4141 (for the 2.8s cast)
- Not vulnerable to dodge, not really vulnerable to block (drains stamina twice as fast)
As you can see, RD does at max range and in complete, safety more than 50% additional damage than Reverse Slah and Assassin's blade, two other executes. Contrary to them, you do not have to be in the middle of the battle (you can be up to 48m away, more than twice the range of gap closers (sick), AND dodge (completely ineffective) and block (completely inefficient due to RD ticking twice a sec with first tick at cast) are partially to completely bypassed... and it is the cheapest of all three, almost half the price of Reverse Slash !
Come on guys ! Let's sum up :
- 28m+ vs Melee (Twice the range of gap closers)
- 50% additional DPS !!!
- Twice the execute range of Assassin's blade (50% instead of 25) !
- Half the cost !!!
- Twice better at Stamina draining to blockers !
- Not dodgeable (contrary to the other two) !!!!!!!!!!!!!!!!
=> Can someone explain to me how on Earth it could be close to "balanced" ?!!
Undefendable 34K+ damage in one single cast !
Grrrr !!
Feedback appreciated please @Wrobel
Something we are missing ?
Elder Jesus Beamer Online, where the skill is on one side and the fun on the other...
--
(base damage values/tooltips, source : http://eso-skills.com/skill/)
It's completely defendable. Block, LOS, Purge, etc. and 34k is 11k dps, which is actually quite low. Idk what planet you are getting your BS values for executioner from, but I can hit those for 12k in PVP with light attacks weaved in for much more dps. [snip] You made a decision in building straight close range so deal with it. Alternatively you could have a more balanced build like my Stam DK and be completely fine. So sick of people posting this stupid stuff trying to get other classes nerfed. It's just so lazy. If you want to play straight close range, you'd better have a healer with you or just accept you're going to take range deaths.
I main a Stam temp, and Magicka temp is the only class I don't have. Magicka Temps are my kryptonite, as they're the one class I can't counter. You don't see me demanding they nerf them or even buff me. Just accept there are some things that are going to counter you and deal with it.
/end rant and /end these stupid nerf threads
[Edit to remove bait]
I'm with you on this. I'd much rather a thread reading "I can't show this, here's the math, so give me a better tool" than "ZOMG, pls nrf easymode".
OP, plenty have commented ways for you to counter this, from LOS (which last time I checked, works), healing, shields, slotting a bow for poison arrow/snipe as a hard counter, wearing full inpen, increasing speed to get into gap closer range while they are snared by their own ability, etc etc.
If you aren't going to try the above, at least call to self buffs rather than nerfs to other classes. I'm getting tired of the nerfs for the sake of balance in PVP that screw up PVE, and vice versa.
Well, if you are unhappy with balance moves, I am not the one to be angry against.
As a PVPer I would be very happy with a total split of the game. Balance is a PVP thing mainly, isn't it. You are a PVEer, we are almost not in the same world. PVE is about learning and executing scripted mechanics. PVP is ultimately about defeating the mind of an adversary or ten, save a castle by oneself against a group of 8+ players and allow the crowning of your Emperor...
What makes a game last is PVP (look at the best competitive and long-lasting games in History like Counter Strike, Starcraft...), not PVE (DLCs endlessly needed). If I was a ZOS investor I would clearly put priority on Game Balance and Mechanics, dungeons second, not vice versa.
If you feel not concerned about balance, just go back to set farming and leave the thread.
SwaminoNowlino wrote: »@EnOeZ oh yeah, I'm a real PVE'r all right. I didn't realize that was an insult but I guess by your tone you're implying it is. I actually do zero PVE except for the occasional daily, and am almost exclusively PVPing either solo or in small groups.
"Oh goodness I only want to play close range but those long range guys keep killing me, they should be nerfed." Outstanding logic mate. Outstanding. And if you are wearing gold impen gear as you claim, I'd think you'd make a point to demonstrate that if you were trying to do an empirical test. Or you know, wear BS gear and just claim you were wearing impen, which I'm fairly certain is what went on here. And yes, I can in fact read and also noticed that you took the time to cherry pick damage tool tips, which is nice. End of story is that I'll wreck someone much quicker with weaved jabs and executioners than Jesus beam from full health.
So yeah, ZOS sure isn't going to pay any attention to the opinions you have so eloquently stated here, and I'm just here to dispel this ridiculous notion you have, which I feel has been done sufficiently. Have fun QQing as you die to JB, life is so much better when you L2P. Have a good day!
DocFrost72 wrote: »DocFrost72 wrote: »SwaminoNowlino wrote: »Let's compare three executes we all know well, shall we ?
Reverse slash (2H)
- Execute range : 50% life left
- Base damage : 412 by hit (=412DPS)
- Can go up to +300% (=max 1236/cast)
- Range : Melee (5m)
- Cost : 7501 over 2.8s
- Vulnerable to dodge, block
Assassin's blade (Nightblade)
- Execute range : 25% life left
- Base damage : 412 by hit (=412DPS)
- Can go up to +300% (=max 1236/cast)
- Range : Melee (5m)
- Cost : 4774 over 2.8s
- Vulnerable to dodge, block
Radiant Destruction (Templar)
- Execute range : 50% life left
- Base damage : 1768 over 2.8s (=631DPS)
- Can go up to +300% (=max 5304/cast)
- Range : 28m (up to 48m away in Cyrodiil)
- Cost : 4141 (for the 2.8s cast)
- Not vulnerable to dodge, not really vulnerable to block (drains stamina twice as fast)
As you can see, RD does at max range and in complete, safety more than 50% additional damage than Reverse Slah and Assassin's blade, two other executes. Contrary to them, you do not have to be in the middle of the battle (you can be up to 48m away, more than twice the range of gap closers (sick), AND dodge (completely ineffective) and block (completely inefficient due to RD ticking twice a sec with first tick at cast) are partially to completely bypassed... and it is the cheapest of all three, almost half the price of Reverse Slash !
Come on guys ! Let's sum up :
- 28m+ vs Melee (Twice the range of gap closers)
- 50% additional DPS !!!
- Twice the execute range of Assassin's blade (50% instead of 25) !
- Half the cost !!!
- Twice better at Stamina draining to blockers !
- Not dodgeable (contrary to the other two) !!!!!!!!!!!!!!!!
=> Can someone explain to me how on Earth it could be close to "balanced" ?!!
Undefendable 34K+ damage in one single cast !
Grrrr !!
Feedback appreciated please @Wrobel
Something we are missing ?
Elder Jesus Beamer Online, where the skill is on one side and the fun on the other...
--
(base damage values/tooltips, source : http://eso-skills.com/skill/)
It's completely defendable. Block, LOS, Purge, etc. and 34k is 11k dps, which is actually quite low. Idk what planet you are getting your BS values for executioner from, but I can hit those for 12k in PVP with light attacks weaved in for much more dps. [snip] You made a decision in building straight close range so deal with it. Alternatively you could have a more balanced build like my Stam DK and be completely fine. So sick of people posting this stupid stuff trying to get other classes nerfed. It's just so lazy. If you want to play straight close range, you'd better have a healer with you or just accept you're going to take range deaths.
I main a Stam temp, and Magicka temp is the only class I don't have. Magicka Temps are my kryptonite, as they're the one class I can't counter. You don't see me demanding they nerf them or even buff me. Just accept there are some things that are going to counter you and deal with it.
/end rant and /end these stupid nerf threads
[Edit to remove bait]
I'm with you on this. I'd much rather a thread reading "I can't show this, here's the math, so give me a better tool" than "ZOMG, pls nrf easymode".
OP, plenty have commented ways for you to counter this, from LOS (which last time I checked, works), healing, shields, slotting a bow for poison arrow/snipe as a hard counter, wearing full inpen, increasing speed to get into gap closer range while they are snared by their own ability, etc etc.
If you aren't going to try the above, at least call to self buffs rather than nerfs to other classes. I'm getting tired of the nerfs for the sake of balance in PVP that screw up PVE, and vice versa.
Well, if you are unhappy with balance moves, I am not the one to be angry against.
As a PVPer I would be very happy with a total split of the game. Balance is a PVP thing mainly, isn't it. You are a PVEer, we are almost not in the same world. PVE is about learning and executing scripted mechanics. PVP is ultimately about defeating the mind of an adversary or ten, save a castle by oneself against a group of 8+ players and allow the crowning of your Emperor...
What makes a game last is PVP (look at the best competitive and long-lasting games in History like Counter Strike, Starcraft...), not PVE (DLCs endlessly needed). If I was a ZOS investor I would clearly put priority on Game Balance and Mechanics, dungeons second, not vice versa.
If you feel not concerned about balance, just go back to set farming and leave the thread.
Let us begin.
I am not unhappy with balancing a game, I am unhappy with nerfs. One does not equal the other.
You claim I am "A PVEer". You are right, but I am also an "RPer", a "PVPer", and a "player". And while I agree to some extent that they are vastly different, I do not think by any means it is fair to dismiss my concern for what would happen to a nerfed RD even IF I only did PvE content. As an aside, did you think my suggestions to counter RD came out of nowhere? I've been there, done that, and got the T-shirt.
What makes a game last can vary wildly, and it is by no means any one content. Look at WoW, constantly balancing AND putting forth DLC because not everyone PvEs, and not everyone PvPs. A healthy balance is needex, not focus on one or the other.
If you want me out of the thread, there are better ways to do so than suggesting I am a PvE "easy mode can only fave scripted encounters" care bear (not your words, mine). Perhaps acknowledging some of the advice I (or others much more skilled than myself) have offered, and not being so selfish as to demand a nerf without seeing the full view of how that nerf would affect the game in the large scale.
I have no issue with what you're saying, but my informed comment is: I'd stand behind you if you asked for a buff to skills that would let you counter something you find annoying. Maybe not in this case specifically, but you'd have a MUCH easier time convincing me and others.
Jaybe_Mawfaka wrote: »Jaybe_Mawfaka wrote: »
the meta
I'm sure you can post just as many screenshots where it's all snipes..
naah, I can reflect snipes and kill archers with their own snipes, but I can't reflect or dodge this *** cancer skill
I heard there's some thing called block, which stam DKs do rather well too.. and DK has a 41m class skill interrupt (stone fist).
Anyway all skills are annoying, if people kill you with it :-) Vid of tormy shows it's not an instant I-WIN button as some seem to think... but annoying nevertheless (but so would 3 ppl doing snipes / spambush / WB / ... be).
Radian destruction is the best counter to block. It drains your stamina in the best possible way. It ticks every half second and if you block the whole duration you will be charged for 6 blocks. The CD for block cost is 0.5 seconds. For example if I block light attack skill and bash i will be charged only once for the block. Average block cost nowadays is 1.5 k stamina per block. If I have to block a full radian destruction I need 9k stamina.
I'm not the best stam DK but here's a 1v3 radiant spammer where I survive the RD: http://sendvid.com/11vvybza
Honestly I don't think radiant is as OP as it's made out to be on the forums.
DocFrost72 wrote: »DocFrost72 wrote: »SwaminoNowlino wrote: »Let's compare three executes we all know well, shall we ?
Reverse slash (2H)
- Execute range : 50% life left
- Base damage : 412 by hit (=412DPS)
- Can go up to +300% (=max 1236/cast)
- Range : Melee (5m)
- Cost : 7501 over 2.8s
- Vulnerable to dodge, block
Assassin's blade (Nightblade)
- Execute range : 25% life left
- Base damage : 412 by hit (=412DPS)
- Can go up to +300% (=max 1236/cast)
- Range : Melee (5m)
- Cost : 4774 over 2.8s
- Vulnerable to dodge, block
Radiant Destruction (Templar)
- Execute range : 50% life left
- Base damage : 1768 over 2.8s (=631DPS)
- Can go up to +300% (=max 5304/cast)
- Range : 28m (up to 48m away in Cyrodiil)
- Cost : 4141 (for the 2.8s cast)
- Not vulnerable to dodge, not really vulnerable to block (drains stamina twice as fast)
As you can see, RD does at max range and in complete, safety more than 50% additional damage than Reverse Slah and Assassin's blade, two other executes. Contrary to them, you do not have to be in the middle of the battle (you can be up to 48m away, more than twice the range of gap closers (sick), AND dodge (completely ineffective) and block (completely inefficient due to RD ticking twice a sec with first tick at cast) are partially to completely bypassed... and it is the cheapest of all three, almost half the price of Reverse Slash !
Come on guys ! Let's sum up :
- 28m+ vs Melee (Twice the range of gap closers)
- 50% additional DPS !!!
- Twice the execute range of Assassin's blade (50% instead of 25) !
- Half the cost !!!
- Twice better at Stamina draining to blockers !
- Not dodgeable (contrary to the other two) !!!!!!!!!!!!!!!!
=> Can someone explain to me how on Earth it could be close to "balanced" ?!!
Undefendable 34K+ damage in one single cast !
Grrrr !!
Feedback appreciated please @Wrobel
Something we are missing ?
Elder Jesus Beamer Online, where the skill is on one side and the fun on the other...
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(base damage values/tooltips, source : http://eso-skills.com/skill/)
It's completely defendable. Block, LOS, Purge, etc. and 34k is 11k dps, which is actually quite low. Idk what planet you are getting your BS values for executioner from, but I can hit those for 12k in PVP with light attacks weaved in for much more dps. [snip] You made a decision in building straight close range so deal with it. Alternatively you could have a more balanced build like my Stam DK and be completely fine. So sick of people posting this stupid stuff trying to get other classes nerfed. It's just so lazy. If you want to play straight close range, you'd better have a healer with you or just accept you're going to take range deaths.
I main a Stam temp, and Magicka temp is the only class I don't have. Magicka Temps are my kryptonite, as they're the one class I can't counter. You don't see me demanding they nerf them or even buff me. Just accept there are some things that are going to counter you and deal with it.
/end rant and /end these stupid nerf threads
[Edit to remove bait]
I'm with you on this. I'd much rather a thread reading "I can't show this, here's the math, so give me a better tool" than "ZOMG, pls nrf easymode".
OP, plenty have commented ways for you to counter this, from LOS (which last time I checked, works), healing, shields, slotting a bow for poison arrow/snipe as a hard counter, wearing full inpen, increasing speed to get into gap closer range while they are snared by their own ability, etc etc.
If you aren't going to try the above, at least call to self buffs rather than nerfs to other classes. I'm getting tired of the nerfs for the sake of balance in PVP that screw up PVE, and vice versa.
Well, if you are unhappy with balance moves, I am not the one to be angry against.
As a PVPer I would be very happy with a total split of the game. Balance is a PVP thing mainly, isn't it. You are a PVEer, we are almost not in the same world. PVE is about learning and executing scripted mechanics. PVP is ultimately about defeating the mind of an adversary or ten, save a castle by oneself against a group of 8+ players and allow the crowning of your Emperor...
What makes a game last is PVP (look at the best competitive and long-lasting games in History like Counter Strike, Starcraft...), not PVE (DLCs endlessly needed). If I was a ZOS investor I would clearly put priority on Game Balance and Mechanics, dungeons second, not vice versa.
If you feel not concerned about balance, just go back to set farming and leave the thread.
Let us begin.
I am not unhappy with balancing a game, I am unhappy with nerfs. One does not equal the other.
You claim I am "A PVEer". You are right, but I am also an "RPer", a "PVPer", and a "player". And while I agree to some extent that they are vastly different, I do not think by any means it is fair to dismiss my concern for what would happen to a nerfed RD even IF I only did PvE content. As an aside, did you think my suggestions to counter RD came out of nowhere? I've been there, done that, and got the T-shirt.
What makes a game last can vary wildly, and it is by no means any one content. Look at WoW, constantly balancing AND putting forth DLC because not everyone PvEs, and not everyone PvPs. A healthy balance is needex, not focus on one or the other.
If you want me out of the thread, there are better ways to do so than suggesting I am a PvE "easy mode can only fave scripted encounters" care bear (not your words, mine). Perhaps acknowledging some of the advice I (or others much more skilled than myself) have offered, and not being so selfish as to demand a nerf without seeing the full view of how that nerf would affect the game in the large scale.
I have no issue with what you're saying, but my informed comment is: I'd stand behind you if you asked for a buff to skills that would let you counter something you find annoying. Maybe not in this case specifically, but you'd have a MUCH easier time convincing me and others.
Listen, I have more e-sport experience here that probably 99,99% of the people in the game and probably of any ZOS employee. I know what is balance, I have worked in e-sport and ranked top 8 in my region at a very emblematic competitive game (W3). I help trained a world Vice Champion at another very big emblematic game (Pro Evolution Soccer), and brought 3 teams of Counter Strike to the world top 16. I was part of a commitee selecting (or rejecting) games based on balance and e-sport ability for five years.
And I tell you this ability is not balanced and it kills a portion of the game, portion you are not part of, so you don't care I understand.
Now, sure this game never claimed to be e-sport friendly and has never made any move in that direction.
But I know already that even with efficient purge, It is outside of realistic for stamina players (what I am).