phobossion wrote: »To be precise, I recall them saying "it's on the backburner", not that they've scrapped the idea altogether.
arkansas_ESO wrote: »"We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is."
http://www.elderscrollsonline.com/en-us/news/post/2016/01/12/eso--the-year-ahead
arkansas_ESO wrote: »"We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is."
http://www.elderscrollsonline.com/en-us/news/post/2016/01/12/eso--the-year-ahead
Personally, I have a great deal of respect for Zenimax for maintaining this philosophy when so many companies are cashing in on the short term pandering to epeen and pay-to-win type mechanics, where the man with the most coin or hours to grind gains a ridiculous advantage, then goes and lords it over others, diminishing the quality of the majority gaming experience.
I believe it is disgraceful that the "yolo generation" of greed behaves this way in real life, and I believe it disgraceful when companies lack the creative vision to be profitable by any means but catering to it. Hats off to Zenimax. They are more profitable than many of the come-lately titles in this shameful category of MMO's.
Perhaps it could be done in a way that gives PVP people what they want without creating an imbalance, but it would require so much meticulous re-zoneing and dynamic stat scaling that the lag in PVE zones would end up worse than Cyrodiil.
I am with ZOS. If you wanna PVP, go to the PVP place.
arkansas_ESO wrote: »"We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is."
http://www.elderscrollsonline.com/en-us/news/post/2016/01/12/eso--the-year-ahead
Q11: One of the things that I really wanted to see in ESO was the PvP Justice System and I was wondering if there was anything specific that you discovered during your balancing that makes it entirely impossible forever doing this or is it maybe there might be some way to figure out how to do it at some point?
RL: So, nothing's impossible. Right with the justice system the PvP portion of it specifically there are a lot of edge cases. We have a lot of really creative players who run around in Cyrodiil and when you see what they're doing and how there doing it and y'know we have to be very careful that we don't break what we've got already. PvE portion of the justice system is really popular and everyone loves it and changing that, well, I've heard a lot of suggestions like just let players opt-in well as soon as you do that the less scrupulous players start to play with that and find some loopholes and so we decided that rather than go down that road we'd focus our efforts elsewhere. But nothing's impossible.
My i ask what are you on? Yolo generation? Epeens?
My i ask what are you on? Yolo generation? Epeens?
Take for example, the recent launch of Black Desert Online. Here is an example of a great engine, excellent graphics, fun active combat, and yet the game flopped in the first month due to terrible decisions that led to horrible imbalance and masses of players leaving in droves.
Specifically, they built the game around this same sort of forced PVP mindset, where one group of players (PVE players, by far the majority in any MMO), were forced to be flagged for open world PVP whether they wanted to participate or not. Players with tons of money or time to grind had gear with 3 or 4 times the stats of average level gear and would stalk questing players and annihilate them. Why? Because that's what people do!
Literally within the first month the top 4 streamers posted videos about why they were leaving, and this was among the top 3 reasons.
Were ESO to implement such a system, it would be to cater to a very small demographic of players that want the PVP elements of the game to be forced onto the PVE elements of the game. I am saying I am glad ZOS reconsidered not making this same foolish mistake.
So much of this game is build around stealing, getting bounty, then trading off leniency items or waiting it out, in order to make gold, experience content, etc. Two whole DLC's have been built around this.
To introduce a system where getting bounty during the normal course of playing the bulk of recent content would result in you being subjected to quest hub camping and forced PVP by "guard" players in superior gear 1-shot ganking you, would be a TERRIBLE decision, regardless of how it was marketed.
Besides, this was always a "maybe" thing as far as I am aware.
Like I said if they find a compromise to make it optional for both the PVP AND PVE players, meaning you don't automatically get flagged as bait just for having a certain bounty, but only if you WANT to, as a sort of dueling option for open world, and IF they could make it forbidden in cities and trade areas so people didn't constantly make more of a mess of crafting hubs with their PVP antics, then I wouldn't be 100% against it.
It's just something I personally have zero interest in even in a perfect scenario and if forced or done badly or made exploitable or unbalancing, it destroys games.
There's absolutely no reason why "same faction good guy and bad guy" enforcement shouldn't be added to the Justice System - in PvP areas. However, no PvPer wants it in Cyrodiil or Imperial City, they want it in PvE areas for reasons that are all too obvious and which lie behind the decision not to go down that route.
Roehamad_Ali wrote: »Inner faction PvP , while fun to some is not fun to many . We've asked for an "option in" ability to give those that don't want to participate . Still , no dice . The number one concern seems to be the arguments this would start . Players yelling at other players for not optioning in . The fact that same faction can read each other's messages and don't want the PvP back and forth toxicity ruining their play . Even though I myself would enjoy this and not be a pest , I know they have a point and others will . So in short , I doubt ZOS will implement the second installment ...
Roehamad_Ali wrote: »Inner faction PvP , while fun to some is not fun to many . We've asked for an "option in" ability to give those that don't want to participate . Still , no dice . The number one concern seems to be the arguments this would start . Players yelling at other players for not optioning in . The fact that same faction can read each other's messages and don't want the PvP back and forth toxicity ruining their play . Even though I myself would enjoy this and not be a pest , I know they have a point and others will . So in short , I doubt ZOS will implement the second installment ...
You can't force players to break the law.
Roehamad_Ali wrote: »Roehamad_Ali wrote: »Inner faction PvP , while fun to some is not fun to many . We've asked for an "option in" ability to give those that don't want to participate . Still , no dice . The number one concern seems to be the arguments this would start . Players yelling at other players for not optioning in . The fact that same faction can read each other's messages and don't want the PvP back and forth toxicity ruining their play . Even though I myself would enjoy this and not be a pest , I know they have a point and others will . So in short , I doubt ZOS will implement the second installment ...
You can't force players to break the law.
Your point is wasted on me . I was an advocate for the Justice system second installment .
There's absolutely no reason why "same faction good guy and bad guy" enforcement shouldn't be added to the Justice System - in PvP areas. However, no PvPer wants it in Cyrodiil or Imperial City, they want it in PvE areas for reasons that are all too obvious and which lie behind the decision not to go down that route.
You would have to rack up a bounty for someone to be able to kill you in a PVE area, and not just a "I accidentally clicked on a loaf of bread while trying to talk to an NPC" but a "I just murdered 3 people in broad daylight in front of the entire mage's guild and skipped town to avoid the guards"
To get attacked in PVP in a PVE area under the justice system, you would have to KNOWINGLY be breaking the law and deserve to be hunted down and executed.
There'd be no reasons to complain you were ganked, because you can either obey the law, or keep your bounty low.
I'm not a PVP player or a ganker, but I want the PVP portion of the justice system in game because I think it's creative, fair, and a good way to implement open world PVP that doesn't prey upon PVE players.
Not to mention, when the PVP elements are added in, the NPC guards will be rebalanced, making them not god mode.
I'm not a big PVP player at all, but I've wanted the enforcer system ever since it was announced. I think it was the most creative way of making a fair world PVP system I've ever seen in a game, don't want to get ganked? Obey the law, don't be an outlaw. I'd like to know what kinds of exploits they were talking about because to me, all they really had to do was make it so that you don't get flagged for PVP unless your bounty is high enough that Guards attack you on sight. If you want to be extra safe about it, make it so that your bounty has to reach 1000g before players can kill you. There's ways of reducing your bounty so that it's an essentially voluntary PVP system.
One thing I've read that I think is wholly unnecessary is the enforcer guild and mutually exclusive aspect between being an enforcer and being a criminal. Anyone should be able to attack someone with an appropriate sized bounty anywhere except Outlaw Refuges.
Open World PVP, even if it's the Justice System, breaks my immersion into the stories portrayed by ZOS. The last thing I want is to be enjoying a conversation with an NPC and then be shot in the back by some jerk who likes to camp questing areas just wanting for some poor sap with a bounty to show up.
There's absolutely no reason why "same faction good guy and bad guy" enforcement shouldn't be added to the Justice System - in PvP areas. However, no PvPer wants it in Cyrodiil or Imperial City, they want it in PvE areas for reasons that are all too obvious and which lie behind the decision not to go down that route.
You would have to rack up a bounty for someone to be able to kill you in a PVE area, and not just a "I accidentally clicked on a loaf of bread while trying to talk to an NPC" but a "I just murdered 3 people in broad daylight in front of the entire mage's guild and skipped town to avoid the guards"
To get attacked in PVP in a PVE area under the justice system, you would have to KNOWINGLY be breaking the law and deserve to be hunted down and executed.
There'd be no reasons to complain you were ganked, because you can either obey the law, or keep your bounty low.
I'm not a PVP player or a ganker, but I want the PVP portion of the justice system in game because I think it's creative, fair, and a good way to implement open world PVP that doesn't prey upon PVE players.
Not to mention, when the PVP elements are added in, the NPC guards will be rebalanced, making them not god mode.
This is precisely why PvP in PvE areas is wrong. You want to have it so that PvEers have a choice of not participating fully in PvE content or else being forced to PvP. I've nothing against PvP, but keep it in PvP areas. PvE crimes in PvE areas should have PvE penalties - severe ones by all means - and not be a way of letting in open world PvP through the back door thereby requiring those who want no part in PvP to have to forego PvE content in PvE areas. PvPers may not get that, but fortunately ZOS now do. Campaign for the Enforcement part of the Justice System to be implemented in Cyrodiil and Imperial City and you'll have my full and active support.