You should ban Malubeth because it stacks with Lingering buff even though it gives the same effect. It's not a class difference because no class can get Major Vitality any other way that I know of. DK and Templar can get Major Mending easy, but it's an entirely different buff.
Was looking forward to this, till I saw no CP. Ewww
PrinceFabious wrote: »Malubeth isnt banned because its what Kena uses
You should ban Malubeth because it stacks with Lingering buff even though it gives the same effect. It's not a class difference because no class can get Major Vitality any other way that I know of. DK and Templar can get Major Mending easy, but it's an entirely different buff.
On the contrary, Major Mending, Major Vitality, and Malubeth all do nearly the same thing. Any class can use a Major Vitality potion, but using one of those potions gives up the ability to use a resource potion. In a no-CP fight, that is a huge tradeoff. The potions are a nonfactor. It's the Major Mending stacking that is causing us to consider banning Malubeth, although we need to look into exactly how much healing it gives you when CP aren't in the equation, especially since Fasalla's is a thing.
You should ban Malubeth because it stacks with Lingering buff even though it gives the same effect. It's not a class difference because no class can get Major Vitality any other way that I know of. DK and Templar can get Major Mending easy, but it's an entirely different buff.
On the contrary, Major Mending, Major Vitality, and Malubeth all do nearly the same thing. Any class can use a Major Vitality potion, but using one of those potions gives up the ability to use a resource potion. In a no-CP fight, that is a huge tradeoff. The potions are a nonfactor. It's the Major Mending stacking that is causing us to consider banning Malubeth, although we need to look into exactly how much healing it gives you when CP aren't in the equation, especially since Fasalla's is a thing.
So you're looking at banning an item set because it synergizes well with a certain class, instead of it being essentially a Major Vitality buff, but stacking with other Major Vitality buffs? Malubeth isn't a new set. It's always worked the way it currently works. It's a problem because of the new potions, not anything to do with major mending.

Azura's star emphasizes everything that is wrong with the game. That is, the game is so fundamentally built around CP and balanced around it, that playing without them just magnifies all the game's issues even more..
I trust the next tourney will have CP?
You should ban Malubeth because it stacks with Lingering buff even though it gives the same effect. It's not a class difference because no class can get Major Vitality any other way that I know of. DK and Templar can get Major Mending easy, but it's an entirely different buff.
On the contrary, Major Mending, Major Vitality, and Malubeth all do nearly the same thing. Any class can use a Major Vitality potion, but using one of those potions gives up the ability to use a resource potion. In a no-CP fight, that is a huge tradeoff. The potions are a nonfactor. It's the Major Mending stacking that is causing us to consider banning Malubeth, although we need to look into exactly how much healing it gives you when CP aren't in the equation, especially since Fasalla's is a thing.
So you're looking at banning an item set because it synergizes well with a certain class, instead of it being essentially a Major Vitality buff, but stacking with other Major Vitality buffs? Malubeth isn't a new set. It's always worked the way it currently works. It's a problem because of the new potions, not anything to do with major mending.
I'm not using potions and this is how good Malubeth heals me:
It's bugged. At some point in the last patch they messed things up again. That's why everyone is going hog wild for this set.
You should ban Malubeth because it stacks with Lingering buff even though it gives the same effect. It's not a class difference because no class can get Major Vitality any other way that I know of. DK and Templar can get Major Mending easy, but it's an entirely different buff.
On the contrary, Major Mending, Major Vitality, and Malubeth all do nearly the same thing. Any class can use a Major Vitality potion, but using one of those potions gives up the ability to use a resource potion. In a no-CP fight, that is a huge tradeoff. The potions are a nonfactor. It's the Major Mending stacking that is causing us to consider banning Malubeth, although we need to look into exactly how much healing it gives you when CP aren't in the equation, especially since Fasalla's is a thing.
So you're looking at banning an item set because it synergizes well with a certain class, instead of it being essentially a Major Vitality buff, but stacking with other Major Vitality buffs? Malubeth isn't a new set. It's always worked the way it currently works. It's a problem because of the new potions, not anything to do with major mending.
I'm not using potions and this is how good Malubeth heals me:
It's bugged. At some point in the last patch they messed things up again. That's why everyone is going hog wild for this set.
That's pretty much how it's always worked, and the amount healed is what you would expect looking at the tooltip. I used the set pre-TG and during the TG pts. In fact, that's how the set worked when it first came out even. I tried getting people to use it, but all anyone has cared about until this patch is how much damage they could stack.
You should ban Malubeth because it stacks with Lingering buff even though it gives the same effect. It's not a class difference because no class can get Major Vitality any other way that I know of. DK and Templar can get Major Mending easy, but it's an entirely different buff.
On the contrary, Major Mending, Major Vitality, and Malubeth all do nearly the same thing. Any class can use a Major Vitality potion, but using one of those potions gives up the ability to use a resource potion. In a no-CP fight, that is a huge tradeoff. The potions are a nonfactor. It's the Major Mending stacking that is causing us to consider banning Malubeth, although we need to look into exactly how much healing it gives you when CP aren't in the equation, especially since Fasalla's is a thing.
So you're looking at banning an item set because it synergizes well with a certain class, instead of it being essentially a Major Vitality buff, but stacking with other Major Vitality buffs? Malubeth isn't a new set. It's always worked the way it currently works. It's a problem because of the new potions, not anything to do with major mending.
I'm not using potions and this is how good Malubeth heals me:
It's bugged. At some point in the last patch they messed things up again. That's why everyone is going hog wild for this set.
That's pretty much how it's always worked, and the amount healed is what you would expect looking at the tooltip. I used the set pre-TG and during the TG pts. In fact, that's how the set worked when it first came out even. I tried getting people to use it, but all anyone has cared about until this patch is how much damage they could stack.
When Malubeth was released, it sometimes hit you with all of its damage upfront. Now that was op.As for Azoi's image, isn't that a heal report following an 11 minute encounter? The Malubeth proc should not outheal all of those class abilities by that much assuming he's using those other abilities in his regular rotation, and not just a few times. Maybe other heals are being treated as Scourge Harvest heals? Hard to tell, but it doesn't matter. The set is out of the tournament.
You should ban Malubeth because it stacks with Lingering buff even though it gives the same effect. It's not a class difference because no class can get Major Vitality any other way that I know of. DK and Templar can get Major Mending easy, but it's an entirely different buff.
On the contrary, Major Mending, Major Vitality, and Malubeth all do nearly the same thing. Any class can use a Major Vitality potion, but using one of those potions gives up the ability to use a resource potion. In a no-CP fight, that is a huge tradeoff. The potions are a nonfactor. It's the Major Mending stacking that is causing us to consider banning Malubeth, although we need to look into exactly how much healing it gives you when CP aren't in the equation, especially since Fasalla's is a thing.
So you're looking at banning an item set because it synergizes well with a certain class, instead of it being essentially a Major Vitality buff, but stacking with other Major Vitality buffs? Malubeth isn't a new set. It's always worked the way it currently works. It's a problem because of the new potions, not anything to do with major mending.
I'm not using potions and this is how good Malubeth heals me:
It's bugged. At some point in the last patch they messed things up again. That's why everyone is going hog wild for this set.
That's pretty much how it's always worked, and the amount healed is what you would expect looking at the tooltip. I used the set pre-TG and during the TG pts. In fact, that's how the set worked when it first came out even. I tried getting people to use it, but all anyone has cared about until this patch is how much damage they could stack.
When Malubeth was released, it sometimes hit you with all of its damage upfront. Now that was op.As for Azoi's image, isn't that a heal report following an 11 minute encounter? The Malubeth proc should not outheal all of those class abilities by that much assuming he's using those other abilities in his regular rotation, and not just a few times. Maybe other heals are being treated as Scourge Harvest heals? Hard to tell, but it doesn't matter. The set is out of the tournament.
It shows in his SS how many times each ability was used, or in puncturing sweeps case, hit the target. His recap shows Malubeth proc having more than a 50% uptime over 11mins, and with the 30% bonus it receives from it's own proc + mending + crits that's well within a normal number to have. His other heals weren't used nearly as much as malubeth procced, which is understandable since it's constantly running and not only on use. Sweeps just doesn't heal much period, so no surprise it got outhealed.
Like you say though. I'm glad it won't be used.
Post a SS. Going by what you posted before, 3k average heal seems right from my experiences.

Azura's star emphasizes everything that is wrong with the game. That is, the game is so fundamentally built around CP and balanced around it, that playing without them just magnifies all the game's issues even more..
edit: same goes for @faso
I trust the next tourney will have CP?
Azura's star emphasizes everything that is wrong with the game. That is, the game is so fundamentally built around CP and balanced around it, that playing without them just magnifies all the game's issues even more..
edit: same goes for @faso
I trust the next tourney will have CP?
It really doesn't. Damage, heals, mitigation and sustain on CP campaigns are insane. On azura's star its very moderate and no one has infinite sustain there. Also have you seen a duel back in 1.6 PTS of two people with 3600 CPs? Are you saying that is balanced?
The way we did it was malubeth was banned on classes with innate major mending.
The way we did it was malubeth was banned on classes with innate major mending.
Banning Malu on just the classes with Major Mending is a more balanced yet also more complex solution. What do the rest of you think?
I don't like SB for Azura's fights though.. Shields did get nerfed recently, and they'd be weaker without CP too. I figure we'll give sorcs a break since we haven't seen the full ramifications of the shield nerfs yet.
Fasalla's is honestly the most OP of the banned sets. I had forgotten about it entirely when I made the post announcing the tournament.