Maintenance for the week of May 11:
• PC/Mac: No maintenance – May 11

Mighty summer tournament Sept 3, depending on interest.

  • KenaPKK
    KenaPKK
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    Mako1132 wrote: »
    You should ban Malubeth because it stacks with Lingering buff even though it gives the same effect. It's not a class difference because no class can get Major Vitality any other way that I know of. DK and Templar can get Major Mending easy, but it's an entirely different buff.

    On the contrary, Major Mending, Major Vitality, and Malubeth all do nearly the same thing. Any class can use a Major Vitality potion, but using one of those potions gives up the ability to use a resource potion. In a no-CP fight, that is a huge tradeoff. The potions are a nonfactor. It's the Major Mending stacking that is causing us to consider banning Malubeth. There's much less of a tradeoff to Malubeth.

    Lord_Hev wrote: »
    Was looking forward to this, till I saw no CP. Ewww

    Emphasizes skill over raw stats, and it's nice to do something different from time to time. :)

    Malubeth isnt banned because its what Kena uses

    I naturally won't be participating in my own tournament. lol Besides, I've always been objective and am more than flexible with my builds if I did choose to participate. In fact, my best dueling build uses 2 Kena. If Malubeth is an issue, I'll ban the set without a second thought. :) Everyone knows that heals are out of control right now, but that is in the CP campaigns.
    Edited by KenaPKK on June 10, 2016 9:17PM
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Lord_Hev
    Lord_Hev
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    Azura's star emphasizes everything that is wrong with the game. That is, the game is so fundamentally built around CP and balanced around it, that playing without them just magnifies all the game's issues even more..


    I trust the next tourney will have CP?
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Mako1132
    Mako1132
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    KenaPKK wrote: »
    Mako1132 wrote: »
    You should ban Malubeth because it stacks with Lingering buff even though it gives the same effect. It's not a class difference because no class can get Major Vitality any other way that I know of. DK and Templar can get Major Mending easy, but it's an entirely different buff.

    On the contrary, Major Mending, Major Vitality, and Malubeth all do nearly the same thing. Any class can use a Major Vitality potion, but using one of those potions gives up the ability to use a resource potion. In a no-CP fight, that is a huge tradeoff. The potions are a nonfactor. It's the Major Mending stacking that is causing us to consider banning Malubeth, although we need to look into exactly how much healing it gives you when CP aren't in the equation, especially since Fasalla's is a thing.

    So you're looking at banning an item set because it synergizes well with a certain class, instead of it being essentially a Major Vitality buff, but stacking with other Major Vitality buffs? Malubeth isn't a new set. It's always worked the way it currently works. It's a problem because of the new potions, not anything to do with major mending.
  • Synozeer
    Synozeer
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    Mako1132 wrote: »
    KenaPKK wrote: »
    Mako1132 wrote: »
    You should ban Malubeth because it stacks with Lingering buff even though it gives the same effect. It's not a class difference because no class can get Major Vitality any other way that I know of. DK and Templar can get Major Mending easy, but it's an entirely different buff.

    On the contrary, Major Mending, Major Vitality, and Malubeth all do nearly the same thing. Any class can use a Major Vitality potion, but using one of those potions gives up the ability to use a resource potion. In a no-CP fight, that is a huge tradeoff. The potions are a nonfactor. It's the Major Mending stacking that is causing us to consider banning Malubeth, although we need to look into exactly how much healing it gives you when CP aren't in the equation, especially since Fasalla's is a thing.

    So you're looking at banning an item set because it synergizes well with a certain class, instead of it being essentially a Major Vitality buff, but stacking with other Major Vitality buffs? Malubeth isn't a new set. It's always worked the way it currently works. It's a problem because of the new potions, not anything to do with major mending.

    I'm not using potions and this is how good Malubeth heals me:

    1WElsFq.jpg

    It's bugged. At some point in the last patch they messed things up again. That's why everyone is going hog wild for this set.

    Edited by Synozeer on June 10, 2016 9:26PM
    Watch my PvP Videos on YouTube

    Azoi - Nightblade - Daggerfall Covenant - NA Server - 1st DC NA Grand Overlord
    Hzarn - Templar - Daggerfall Covenant - NA Server - Grand Overlord
    ...and many more.
  • KenaPKK
    KenaPKK
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    Ew, yea that's definitely a bug.

    After talking with other Mighty leadership as well as some prominent duelers, we've decided to ban both Malubeth and Fasalla's from the tournament on the grounds that since their effects stack with other healing buffs and debuffs, they will be too strong to the point of necessitating their use by competitive teams.

    Also stam sorcs and nightblades would be wrecked by the Fasalla's debuff because they lack Major Mending.

    Lord_Hev wrote: »
    Azura's star emphasizes everything that is wrong with the game. That is, the game is so fundamentally built around CP and balanced around it, that playing without them just magnifies all the game's issues even more..


    I trust the next tourney will have CP?

    I like the reduction in sustain, healing, and one-shot burst damage when playing without CP. I encourage you to participate and give it a shot. It'll be fun, and it's a change of pace. :)

    Also yes, the fall tournament will occur in a CP campaign.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Jaronking
    Jaronking
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    I have a suggestion but doubt people will like it why don't you make it no similar spec per class.So times can't stack same class/spec.For example 2 magical Templars just Stacking heals with each other.It more dramatic that way IMO we did it in a 2v2 tournament we had on Xbox not that everyone wanted to follow that rule mind you but still it be interesting.You can still have 2 DK or 2 NB but one has to be stam and the other magical.
  • Mako1132
    Mako1132
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    Synozeer wrote: »
    Mako1132 wrote: »
    KenaPKK wrote: »
    Mako1132 wrote: »
    You should ban Malubeth because it stacks with Lingering buff even though it gives the same effect. It's not a class difference because no class can get Major Vitality any other way that I know of. DK and Templar can get Major Mending easy, but it's an entirely different buff.

    On the contrary, Major Mending, Major Vitality, and Malubeth all do nearly the same thing. Any class can use a Major Vitality potion, but using one of those potions gives up the ability to use a resource potion. In a no-CP fight, that is a huge tradeoff. The potions are a nonfactor. It's the Major Mending stacking that is causing us to consider banning Malubeth, although we need to look into exactly how much healing it gives you when CP aren't in the equation, especially since Fasalla's is a thing.

    So you're looking at banning an item set because it synergizes well with a certain class, instead of it being essentially a Major Vitality buff, but stacking with other Major Vitality buffs? Malubeth isn't a new set. It's always worked the way it currently works. It's a problem because of the new potions, not anything to do with major mending.

    I'm not using potions and this is how good Malubeth heals me:

    1WElsFq.jpg

    It's bugged. At some point in the last patch they messed things up again. That's why everyone is going hog wild for this set.

    That's pretty much how it's always worked, and the amount healed is what you would expect looking at the tooltip. I used the set pre-TG and during the TG pts. In fact, that's how the set worked when it first came out even. I tried getting people to use it, but all anyone has cared about until this patch is how much damage they could stack.
  • KenaPKK
    KenaPKK
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    Mako1132 wrote: »
    Synozeer wrote: »
    Mako1132 wrote: »
    KenaPKK wrote: »
    Mako1132 wrote: »
    You should ban Malubeth because it stacks with Lingering buff even though it gives the same effect. It's not a class difference because no class can get Major Vitality any other way that I know of. DK and Templar can get Major Mending easy, but it's an entirely different buff.

    On the contrary, Major Mending, Major Vitality, and Malubeth all do nearly the same thing. Any class can use a Major Vitality potion, but using one of those potions gives up the ability to use a resource potion. In a no-CP fight, that is a huge tradeoff. The potions are a nonfactor. It's the Major Mending stacking that is causing us to consider banning Malubeth, although we need to look into exactly how much healing it gives you when CP aren't in the equation, especially since Fasalla's is a thing.

    So you're looking at banning an item set because it synergizes well with a certain class, instead of it being essentially a Major Vitality buff, but stacking with other Major Vitality buffs? Malubeth isn't a new set. It's always worked the way it currently works. It's a problem because of the new potions, not anything to do with major mending.

    I'm not using potions and this is how good Malubeth heals me:

    1WElsFq.jpg

    It's bugged. At some point in the last patch they messed things up again. That's why everyone is going hog wild for this set.

    That's pretty much how it's always worked, and the amount healed is what you would expect looking at the tooltip. I used the set pre-TG and during the TG pts. In fact, that's how the set worked when it first came out even. I tried getting people to use it, but all anyone has cared about until this patch is how much damage they could stack.

    When Malubeth was released, it sometimes hit you with all of its damage upfront. Now that was op. :lol: As for Azoi's image, isn't that a heal report following an 11 minute encounter? The Malubeth proc should not outheal all of those class abilities by that much assuming he's using those other abilities in his regular rotation, and not just a few times. Maybe other heals are being treated as Scourge Harvest heals? Hard to tell, but it doesn't matter. The set is out of the tournament.
    Edited by KenaPKK on June 10, 2016 10:28PM
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Fasoo
    Fasoo
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    This game is built around cp. azuras star is a joke for this. Fights will last incredibly long, as well as giving some classes significant advantages. The tourney needs to be hosted on a cp campaign.
  • Mako1132
    Mako1132
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    KenaPKK wrote: »
    Mako1132 wrote: »
    Synozeer wrote: »
    Mako1132 wrote: »
    KenaPKK wrote: »
    Mako1132 wrote: »
    You should ban Malubeth because it stacks with Lingering buff even though it gives the same effect. It's not a class difference because no class can get Major Vitality any other way that I know of. DK and Templar can get Major Mending easy, but it's an entirely different buff.

    On the contrary, Major Mending, Major Vitality, and Malubeth all do nearly the same thing. Any class can use a Major Vitality potion, but using one of those potions gives up the ability to use a resource potion. In a no-CP fight, that is a huge tradeoff. The potions are a nonfactor. It's the Major Mending stacking that is causing us to consider banning Malubeth, although we need to look into exactly how much healing it gives you when CP aren't in the equation, especially since Fasalla's is a thing.

    So you're looking at banning an item set because it synergizes well with a certain class, instead of it being essentially a Major Vitality buff, but stacking with other Major Vitality buffs? Malubeth isn't a new set. It's always worked the way it currently works. It's a problem because of the new potions, not anything to do with major mending.

    I'm not using potions and this is how good Malubeth heals me:

    1WElsFq.jpg

    It's bugged. At some point in the last patch they messed things up again. That's why everyone is going hog wild for this set.

    That's pretty much how it's always worked, and the amount healed is what you would expect looking at the tooltip. I used the set pre-TG and during the TG pts. In fact, that's how the set worked when it first came out even. I tried getting people to use it, but all anyone has cared about until this patch is how much damage they could stack.

    When Malubeth was released, it sometimes hit you with all of its damage upfront. Now that was op. :lol: As for Azoi's image, isn't that a heal report following an 11 minute encounter? The Malubeth proc should not outheal all of those class abilities by that much assuming he's using those other abilities in his regular rotation, and not just a few times. Maybe other heals are being treated as Scourge Harvest heals? Hard to tell, but it doesn't matter. The set is out of the tournament.

    It shows in his SS how many times each ability was used, or in puncturing sweeps case, hit the target. His recap shows Malubeth proc having more than a 50% uptime over 11mins, and with the 30% bonus it receives from it's own proc + mending + crits that's well within a normal number to have. His other heals weren't used nearly as much as malubeth procced, which is understandable since it's constantly running and not only on use. Sweeps just doesn't heal much period, so no surprise it got outhealed.

    Like you say though. I'm glad it won't be used.
    Edited by Mako1132 on June 10, 2016 11:34PM
  • Synozeer
    Synozeer
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    Mako1132 wrote: »
    KenaPKK wrote: »
    Mako1132 wrote: »
    Synozeer wrote: »
    Mako1132 wrote: »
    KenaPKK wrote: »
    Mako1132 wrote: »
    You should ban Malubeth because it stacks with Lingering buff even though it gives the same effect. It's not a class difference because no class can get Major Vitality any other way that I know of. DK and Templar can get Major Mending easy, but it's an entirely different buff.

    On the contrary, Major Mending, Major Vitality, and Malubeth all do nearly the same thing. Any class can use a Major Vitality potion, but using one of those potions gives up the ability to use a resource potion. In a no-CP fight, that is a huge tradeoff. The potions are a nonfactor. It's the Major Mending stacking that is causing us to consider banning Malubeth, although we need to look into exactly how much healing it gives you when CP aren't in the equation, especially since Fasalla's is a thing.

    So you're looking at banning an item set because it synergizes well with a certain class, instead of it being essentially a Major Vitality buff, but stacking with other Major Vitality buffs? Malubeth isn't a new set. It's always worked the way it currently works. It's a problem because of the new potions, not anything to do with major mending.

    I'm not using potions and this is how good Malubeth heals me:

    1WElsFq.jpg

    It's bugged. At some point in the last patch they messed things up again. That's why everyone is going hog wild for this set.

    That's pretty much how it's always worked, and the amount healed is what you would expect looking at the tooltip. I used the set pre-TG and during the TG pts. In fact, that's how the set worked when it first came out even. I tried getting people to use it, but all anyone has cared about until this patch is how much damage they could stack.

    When Malubeth was released, it sometimes hit you with all of its damage upfront. Now that was op. :lol: As for Azoi's image, isn't that a heal report following an 11 minute encounter? The Malubeth proc should not outheal all of those class abilities by that much assuming he's using those other abilities in his regular rotation, and not just a few times. Maybe other heals are being treated as Scourge Harvest heals? Hard to tell, but it doesn't matter. The set is out of the tournament.

    It shows in his SS how many times each ability was used, or in puncturing sweeps case, hit the target. His recap shows Malubeth proc having more than a 50% uptime over 11mins, and with the 30% bonus it receives from it's own proc + mending + crits that's well within a normal number to have. His other heals weren't used nearly as much as malubeth procced, which is understandable since it's constantly running and not only on use. Sweeps just doesn't heal much period, so no surprise it got outhealed.

    Like you say though. I'm glad it won't be used.

    Except it can tick heal for 20k plus, which it shouldn't be doing no matter how many healing buffs I have up. This is in Cyrodiil too. I run CLS (Combat Log Statistics) so I can see the individual procs and they are proccing for that amount - it's not just adding heals together and counting it as one proc.
    Watch my PvP Videos on YouTube

    Azoi - Nightblade - Daggerfall Covenant - NA Server - 1st DC NA Grand Overlord
    Hzarn - Templar - Daggerfall Covenant - NA Server - Grand Overlord
    ...and many more.
  • Mako1132
    Mako1132
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    Post a SS. Going by what you posted before, 3k average heal seems right from my experiences.
  • Synozeer
    Synozeer
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    Mako1132 wrote: »
    Post a SS. Going by what you posted before, 3k average heal seems right from my experiences.

    9rLuEis.jpg

    This was one I posted in another thread. The healing ticks shouldn't be 3k+ each, that's the total it's supposed to heal in Cyrodiil before buffs.

    You can see in this log that Malubeth didn't just tick once and give me all the heals at once, it keeps on ticking high amounts. And in the log to the right, the bottom tick is for what should be the normal value, 652, and then it's followed up by 3k+ ticks.
    Watch my PvP Videos on YouTube

    Azoi - Nightblade - Daggerfall Covenant - NA Server - 1st DC NA Grand Overlord
    Hzarn - Templar - Daggerfall Covenant - NA Server - Grand Overlord
    ...and many more.
  • RadioheadSh0t
    RadioheadSh0t
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    I never get the immovable pot ban... You say vitality potions are fine because it's a trade off, couldn't the same be said for immovable pots? You're trading return and regen on your secondary resource, in return for immovability. Magicka classes who use immovable pots will lose return and regen, and almost all Stam builds require magicka usage.

    Just my $.02 and I'm sure there are plenty of who disagree. The only argument I think you could make is that it favors stamina builds, but I never agreed with immovable pot bans. Everyone has access to them, and whatever works best for your build in such a crucial area should be allowed.
    Edited by RadioheadSh0t on June 11, 2016 1:34AM
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • Yoyuyi999
    Yoyuyi999
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    Former GM here! Happy to see the guild is coming far and I will definently be participating in this tourney :)
    Characters:

    Magicka Dragonknight, Yoyuyi
    Stamina Dragonknight, -Jombo
    Magicka Templar, -Dombo
    Magicka Sorceror, -Mombo
    Magicka Nightblade, -Wombo
    Magicka Dragonknight, -Combo

    ~~~

    Youtube
    Twitch

    ~~~

    Former GM of Mighty

    ~~~

    http://imgur.com/a/RWZZ7
  • Yoyuyi999
    Yoyuyi999
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    Lord_Hev wrote: »
    Azura's star emphasizes everything that is wrong with the game. That is, the game is so fundamentally built around CP and balanced around it, that playing without them just magnifies all the game's issues even more..

    edit: same goes for @faso

    I trust the next tourney will have CP?

    It really doesn't. Damage, heals, mitigation and sustain on CP campaigns are insane. On azura's star its very moderate and no one has infinite sustain there. Also have you seen a duel back in 1.6 PTS of two people with 3600 CPs? Are you saying that is balanced?
    Edited by Yoyuyi999 on June 11, 2016 2:08AM
    Characters:

    Magicka Dragonknight, Yoyuyi
    Stamina Dragonknight, -Jombo
    Magicka Templar, -Dombo
    Magicka Sorceror, -Mombo
    Magicka Nightblade, -Wombo
    Magicka Dragonknight, -Combo

    ~~~

    Youtube
    Twitch

    ~~~

    Former GM of Mighty

    ~~~

    http://imgur.com/a/RWZZ7
  • Mako1132
    Mako1132
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    Fasoo wrote: »
    This game is built around cp. azuras star is a joke for this. Fights will last incredibly long, as well as giving some classes significant advantages. The tourney needs to be hosted on a cp campaign.

    CP or no CP, Bulb will still destroy you. Might as well not even enter.
  • KenaPKK
    KenaPKK
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    Yoyuyi999 wrote: »
    Former GM here! Happy to see the guild is coming far and I will definently be participating in this tourney :)

    /bow
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Lord_Hev
    Lord_Hev
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    Yoyuyi999 wrote: »
    Lord_Hev wrote: »
    Azura's star emphasizes everything that is wrong with the game. That is, the game is so fundamentally built around CP and balanced around it, that playing without them just magnifies all the game's issues even more..

    edit: same goes for @faso

    I trust the next tourney will have CP?

    It really doesn't. Damage, heals, mitigation and sustain on CP campaigns are insane. On azura's star its very moderate and no one has infinite sustain there. Also have you seen a duel back in 1.6 PTS of two people with 3600 CPs? Are you saying that is balanced?


    I have. The whole CP system is a massive can of worms, but Azuras star is the wrong solution. They need to balance CP, or just completely remove them from the game and re-balance everything. Not section things off.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Nafirian
    Nafirian
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    Lyar09 wrote: »
    Nafirian wrote: »
    Good luck and have fun everyone will their be a stream for us EU PC nabs? @KenaPKK ? <3

    I can stream the event

    Booooi \o/
  • Nafirian
    Nafirian
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    The way we did it was You can use shield breaker and malubeth but can use them together. And malubeth was banned on classes with innate major mending.
    Edited by Nafirian on June 11, 2016 7:56AM
  • KenaPKK
    KenaPKK
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    Nafirian wrote: »
    The way we did it was malubeth was banned on classes with innate major mending.

    Banning Malu on just the classes with Major Mending is a more balanced yet also more complex solution. What do the rest of you think?

    I don't like SB for Azura's fights though.. Shields did get nerfed recently, and they'd be weaker without CP too. I figure we'll give sorcs a break since we haven't seen the full ramifications of the shield nerfs yet.

    Fasalla's is honestly the most OP of the banned sets. I had forgotten about it entirely when I made the post announcing the tournament. :lol:
    Edited by KenaPKK on June 11, 2016 9:22AM
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Yoyuyi999
    Yoyuyi999
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    KenaPKK wrote: »
    Nafirian wrote: »
    The way we did it was malubeth was banned on classes with innate major mending.

    Banning Malu on just the classes with Major Mending is a more balanced yet also more complex solution. What do the rest of you think?

    I don't like SB for Azura's fights though.. Shields did get nerfed recently, and they'd be weaker without CP too. I figure we'll give sorcs a break since we haven't seen the full ramifications of the shield nerfs yet.

    Fasalla's is honestly the most OP of the banned sets. I had forgotten about it entirely when I made the post announcing the tournament. :lol:

    NO. Malubeth is OP both with and without Major Mending. Plus if NBs use those Major Vitality pots (or stam sorcs) it's GG

    Also, look at that screenshot with that 4.2k malubeth tick heal, take off 25% of that and its STILL insane.
    Edited by Yoyuyi999 on June 11, 2016 9:56AM
    Characters:

    Magicka Dragonknight, Yoyuyi
    Stamina Dragonknight, -Jombo
    Magicka Templar, -Dombo
    Magicka Sorceror, -Mombo
    Magicka Nightblade, -Wombo
    Magicka Dragonknight, -Combo

    ~~~

    Youtube
    Twitch

    ~~~

    Former GM of Mighty

    ~~~

    http://imgur.com/a/RWZZ7
  • blabafat
    blabafat
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    Fire Cloak - VR12 DK - Nord - EP
    Ámeer - VR15 Templar - Imperial - AD
    The Mágician - VR16 Templar - Imperial DC
    Magíc - VR16 DK - Dark Elf - DC
    Àmeer - VR16 Templar - High Elf - DC
    ámeer - VR16 Templar - High Elf - AD
    Æ ámeer - VR16 Templar - High Elf - EP
    Ameer Flow - Level 34 Nightblade - High Elf - EP


    Youtube:
    https://youtube.com/channel/UCFNmXCgmTVo-T-p1BIVLxbQ
  • Nafirian
    Nafirian
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    Yea i dont personally agree with the use of malubeth either but hey im just a EU Nab :3
  • Cinbri
    Cinbri
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    Finally true tournament without stupid CPs. But why does it take so long till jule?
  • KenaPKK
    KenaPKK
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    Two weekends away!!! Teams are registering. Get on it!
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • KenaPKK
    KenaPKK
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    12 days til the big tourney!
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • KenaPKK
    KenaPKK
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    One week from today! Participation is already high. Get with it and register! :)
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Oxwood
    Oxwood
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    Are you planning on ever doing a 1v1 tournament?
    swag
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