Maintenance for the week of October 13:
• PC/Mac: No maintenance – October 13
• NA megaservers for maintenance – October 15, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for maintenance – October 15, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• ESO Store and Account System for maintenance – October 15, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
https://forums.elderscrollsonline.com/en/discussion/683901

Are there any plans to improve and/or revamp Provisioning? It is very very very very boring.

Dahveed
Dahveed
✭✭✭✭✭

Just wondering if anyone would know if something like this would be anywhere on ZoS's radar.

I have provisioning maxed out and boy oh boy is this an uninteresting skill. Literally the only things that can ever be influenced are health, magicka and stamina, or the regeneration rate of said stats, in different combinations... yet we have what, something like thirty thousand recipes, all of which have almost identical effects across the board? Unless I'm missing something?

It would be cool if they could create different buffs for different skills, i.e. magical prowess, agility, movement speed, hit chance, crit chance, or even a few off-the-beaten-path effects such as becoming ethereal or invisible for a few seconds, improving sneak skill, pickpocket chance, size, etc etc etc?

I mean it just seems that a LOT of different things could be possible with provisioning. But instead it is just very very very very very very very very very very very boring.

I think I have about a thousand different items related to provisioning tree (I'm not exaggerating) which I never even use. I have about 60 purple-level food items (Vaermina's Nightmare I think it's called), I've used about 20 of them so far and I can't fathom that I will ever need to collect any more provisioning mats, they are just useless junk now.
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    Provisioning has already been revamped once, and believe me, it's much better off than before.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Could it be changed? YES
    Could it do a whole lot of other things? YES.
    Could they do those things you list? Sure.

    But then why would we need anything else? Short term invis, crit chance, magical power etc - covered in alchemy.

    So, to answer your question - nope, doubt ZOS plans any time soon for a massive revamp of provisioning letting it do lots of things other crafts do now.

    Just today, i leveled one of my alts prov skill to have a second prov-50 so the hireling could deliver stuff to two of my characters. Now i can get daily deliveries for two.

    i dont at all see my character's investments into provisioning or mats for the skill as useless or useless junk. its especially true since i have two of four new characters on the way up, so the occasional lower level food will be needed. Means i have uses for those one offs i did for leveling today.

    If you have mats, foodstuffs etc in the 3-50 lvl range that bother you and you need to get rid of, i might be able to take them off your hands for a reasonable cartage fee if we are both on PC NA.

    Have your people call my people.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Runs
    Runs
    ✭✭✭✭✭
    ✭✭✭
    I could see some new recipes...

    Decrease health, magicka, and stamina by X%, immune to all poisons for 2 hours. Legendary
    Decrease health by X%, immune to all poison damage for 2 hours. Epic
    Decrease magicka by X%, immune to all magicka related poison for 2 hours. Epic
    Decrease stamina by X%, immune to all stamina related poison for 2 hours. Epic

    Could even add in a new Perfect Roe type item that drops off lvl 1 critters at an ungodly bad rate.
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    I always thought it would be cool if there were a system where each ingredient had a value or effect and we could mix and match ingredients to make our own recipes.

    Or add or own flavor to existing recipes.

    There could even be a mechanic to accommodate food that tastes bad with negative effects, or your vestige just vomits if the recipe is gross.

    The self discovery of cooking isn't there. It's either you know how to make something, or you don't.

    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Riffler
    Riffler
    ✭✭
    I'd rather they leave it as is than try to improve it and end up breaking it for a year.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Gidorick wrote: »
    I always thought it would be cool if there were a system where each ingredient had a value or effect and we could mix and match ingredients to make our own recipes.

    Or add or own flavor to existing recipes.

    There could even be a mechanic to accommodate food that tastes bad with negative effects, or your vestige just vomits if the recipe is gross.

    The self discovery of cooking isn't there. It's either you know how to make something, or you don't.

    sounds extremely familiar to alchemy.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Flynch
    Flynch
    ✭✭✭✭
    We should be able to cook/craft different types of fishing bait which in turn have their own unique properties. Makes both provisioning and fishing a little more diverse.
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    STEVIL wrote: »
    Could it be changed? YES
    Could it do a whole lot of other things? YES.
    Could they do those things you list? Sure.

    But then why would we need anything else? Short term invis, crit chance, magical power etc - covered in alchemy.

    So, to answer your question - nope, doubt ZOS plans any time soon for a massive revamp of provisioning letting it do lots of things other crafts do now.

    Just today, i leveled one of my alts prov skill to have a second prov-50 so the hireling could deliver stuff to two of my characters. Now i can get daily deliveries for two.

    i dont at all see my character's investments into provisioning or mats for the skill as useless or useless junk. its especially true since i have two of four new characters on the way up, so the occasional lower level food will be needed. Means i have uses for those one offs i did for leveling today.

    If you have mats, foodstuffs etc in the 3-50 lvl range that bother you and you need to get rid of, i might be able to take them off your hands for a reasonable cartage fee if we are both on PC NA.

    Have your people call my people.

    I'm not saying it should just lift effect-for-effect other professions. Obviously the buffs would be either unique, or different versions of existing buffs for other profs. I only gave a few examples off the top of my head.

    I think an example of cooking profession done right would be Mists of Pandaria in WoW. You could "specialize" in different styles; i.e. "Way of the Wok" produced agility buffs for rogues, hunters etc. This is just one example of the direction they could go.

    Also food buffs are generally less potent effects for longer durations... but in ESO they seem to be overly potent, to the point that it's almost obligatory.

    But I don't even think it would be necessary to completely revolutionize how Provisioning is done. Just take a lot of the existing recipes and change their effects. A lot of them could even just be cosmetic or "fluff" for RP purposes, I dunno SOMETHING interesting other than hp/stam/magicka. So boring.

    Finally I might have overstated how "useless" it is as a profession. Obviously the buffs themselves are extremely useful. But what I mean by how everything is "useless" is just that all your character needs is the highest version of the stats you need (in my case it's health and stam regeneration that I use), and in this case it's Vaermina's Nightmare. So I just craft 100 of them (easy to do), and now the 250 other recipes I have in my cookbook are 100% useless forever, along with the thousands of ingredients I have in my craft bag... because I will never need any of them ever again.

    (Maybe they could make more quests related to cooking as well, making you a "provisioner" for your pact's army? I.e. repeatable quests to cook 10 portions of five different recipes in exchange for gold.... I know this exists already in the writs, but they could go further than this.)

    Hell even Skyrim had a better cooking system than this, and that game's cooking was pretty pointless.
  • Runs
    Runs
    ✭✭✭✭✭
    ✭✭✭
    Dahveed wrote: »
    (Maybe they could make more quests related to cooking as well, making you a "provisioner" for your pact's army? I.e. repeatable quests to cook 10 portions of five different recipes in exchange for gold.... I know this exists already in the writs, but they could go further than this.)

    I would really like to see something like this, but not just provisioning. I would like to see maybe a weekly or even once a month quest given out for each craft. A master craftsman's set of quests, one for each craft.

    Provisioning it would ask you to make a set of randomly chosen recipes, even ones you may not know yet.

    Enchanting would be to make a specific glyph with a specific quality and for a specific level, randomly chosen.

    Alchemy a set of randomly chosen potions/poisons for a specific level.

    The equipment ones would ask you to make specific set pieces in a specific style for a specific level, again randomly chosen.

    All would have to be made on the character doing the quest, no making on one character for all the others no buying your way. The rewards would have to be decent enough to do, at least giving some of the valuable materials back. Or they could introduce a trait change item and give that as the reward :p

    Just something that rewards the time and effort it takes to be a true master crafter. Anyone can get to 50, it takes dedication to get 9 traits on everything and know all styles.
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • Psyonico
    Psyonico
    ✭✭✭
    Runs wrote: »

    I would really like to see something like this, but not just provisioning. I would like to see maybe a weekly or even once a month quest given out for each craft. A master craftsman's set of quests, one for each craft.

    Is this not daily crafting writs?

    I'd like to see more of the "mixed" recipes like those added in Wrothgar. Max magic/ magic regen, max health/stamina and health/stamina regen, etc
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    As I recall, the original intention was that the various crafting professions would be of differing complexity so that all types of crafters could be catered for. Enchanting was supposed to be the toughest, but of course there were too many calls for it to be dumbed down for ZOS to ignore, and Provisioning was supposed to be the easiest, aimed at the most casual crafters. I think they got the balance about right and in any event it's so easy to max out Provisioning that even if it is boring to the hardened crafter it isn't for long and then it's done apart from the odd recipes you want to learn and use regularly.

    Nonetheless, as they raise the levels generally through the CP cap it would make sense for all the crafting profession levels also to be raised, and I'd be in favour of any new higher levels being extended in terms of complexity and variety.
  • ContraTempo
    ContraTempo
    ✭✭✭✭
    Dahveed wrote: »
    I mean it just seems that a LOT of different things could be possible with provisioning. But instead it is just very very very very very very very very very very very boring..

    This seems to have you stressed. You need to relax. Try fishing.

    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • Dahveed
    Dahveed
    ✭✭✭✭✭
    Dahveed wrote: »
    I mean it just seems that a LOT of different things could be possible with provisioning. But instead it is just very very very very very very very very very very very boring..

    This seems to have you stressed. You need to relax. Try fishing.

    I'm quite relaxed, actually. I just typed out the word "very" a few too many times.
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    New Food combos:
    Stamina + Stamina Recovery
    Magicka + Magicka Recovery
    Health + Health Recovery

    New Drink combos:
    Stamina Recovery + 2% Critical Rating
    Magicka Recovery + 5% to healing done
    Health Recovery + 8% reduced damage taken
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    New Food combos:
    Stamina + Stamina Recovery
    Magicka + Magicka Recovery
    Health + Health Recovery

    New Drink combos:
    Stamina Recovery + 2% Critical Rating
    Magicka Recovery + 5% to healing done
    Health Recovery + 8% reduced damage taken

    Are these in the game now or are you just suggesting these?
Sign In or Register to comment.