Just wondering if anyone would know if something like this would be anywhere on ZoS's radar.
I have provisioning maxed out and boy oh boy is this an uninteresting skill. Literally the only things that can ever be influenced are health, magicka and stamina, or the regeneration rate of said stats, in different combinations... yet we have what, something like thirty thousand recipes, all of which have almost identical effects across the board? Unless I'm missing something?
It would be cool if they could create different buffs for different skills, i.e. magical prowess, agility, movement speed, hit chance, crit chance, or even a few off-the-beaten-path effects such as becoming ethereal or invisible for a few seconds, improving sneak skill, pickpocket chance, size, etc etc etc?
I mean it just seems that a LOT of different things could be possible with provisioning. But instead it is just very very very very very very very very very very very boring.
I think I have about a thousand different items related to provisioning tree (I'm not exaggerating) which I never even use. I have about 60 purple-level food items (Vaermina's Nightmare I think it's called), I've used about 20 of them so far and I can't fathom that I will ever need to collect any more provisioning mats, they are just useless junk now.