Sandman929 wrote: »Interesting build. I'm thinking of tanking up my stamina sorc for the next update too, so I'll just have to wait and see what comes of it. Meanwhile all the "elite" players will wait for the next cookie cutter "meta" to copy skill for skill so that they can continue to tout their "skills".
100 pts in Heavy Armor CP? This needs to be added to the dmg reduction, ASAP. The HA CP is strictly inferior to the dmg reduction ones.
Otherwise I appreciate your build very much for thinking outside the sorc box.
Toc de Malsvi wrote: »This build must be a lie. Haven't you heard Sorcs are completely unplayable? With shields and crit surge in their current stage Sorcs are just there to be DPS meters for Nightblades!
#Sorclivesmatter
Glad to see someone actually adapting! Sweet build!
OMG! Whiner sorcs are fine!
I'm sure this is fine in big groups, but solo? Most nightblades can can take this apart in five seconds.
* 32K Magicka and 2400 spell damage means your frags hits like a wet noodle.
* LOL pets. Stun and LOS one and they sort of 'forget' where the enemy is. They're dumb as rocks. Greater Atronach doesn't even move, just walk away from it.
* That 'healing clanfear' can be two-shot easily (hey, but not one shot anymore!), and you can bet a good enemy won't let you recast it. I wouldn't.
I'm happy if some of you can make this work, but it's not for me. None of the people I duel or fight against would let me survive in this.
Translated: I wont deign to try this because I'm too super elite to try something that myself or my circle of elite buddies didn't think of.
I don't need my elite friends to laugh at this, I fought a heavy armor pet build last night and destroyed it. It probably wasn't exactly this build, but close enough.
I Mined up and LOS'ed the brain dead useless clanfear, then killed off the sorc in a couple of shots with 42K Magicka, 3800 spell damage, and stacked armor pen.
Any other build would have beat me. I was (stupidly) repairing a wall from the outside when she opened up on me FFS. I lost her pets behind a rock, because a Rock is smarter than ZOS AI programming.
Later, I fought two other multi-pet builds last night on Azuras. 36K Magicka. 1300 regen. Same spell damage, slightly less armor pen, and no shattering CP. It was the exact same story every time. One fight I got four or five enemy pets to waste their time fighting a storm atronach, while I laughed and killed both of their masters. The pet AI is baaaaaaaaaad.
If this build works for you, great. I'm glad. I take offense to the idea that this build 'fixes' what's wrong with the sorc class, and that we're just scared to try new things. Forget pets.
100 pts in Heavy Armor CP? This needs to be added to the dmg reduction, ASAP. The HA CP is strictly inferior to the dmg reduction ones.
Otherwise I appreciate your build very much for thinking outside the sorc box.
If I'm not mistaken, there's a hidden secret regarding the resistance raiting of this build. That 100 CP in heavy armor serves a special purpose.
cschwingeb14_ESO wrote: »100 pts in Heavy Armor CP? This needs to be added to the dmg reduction, ASAP. The HA CP is strictly inferior to the dmg reduction ones.
Otherwise I appreciate your build very much for thinking outside the sorc box.
If I'm not mistaken, there's a hidden secret regarding the resistance raiting of this build. That 100 CP in heavy armor serves a special purpose.
That 100 points at best provides about 14% damage mitigation from physical damage (ie, going from 42%mitigation to 50%mitigation). Given the low amount of hardy, it's not a good allocation. I wouldn't recommend 100 in hardy either. But a better balance of quick recovery, hardy, crit resist and +armor would probably help.
Or is there a really hidden secret/bug related to high armor rating?
cschwingeb14_ESO wrote: »100 pts in Heavy Armor CP? This needs to be added to the dmg reduction, ASAP. The HA CP is strictly inferior to the dmg reduction ones.
Otherwise I appreciate your build very much for thinking outside the sorc box.
If I'm not mistaken, there's a hidden secret regarding the resistance raiting of this build. That 100 CP in heavy armor serves a special purpose.
That 100 points at best provides about 14% damage mitigation from physical damage (ie, going from 42%mitigation to 50%mitigation). Given the low amount of hardy, it's not a good allocation. I wouldn't recommend 100 in hardy either. But a better balance of quick recovery, hardy, crit resist and +armor would probably help.
Or is there a really hidden secret/bug related to high armor rating?
It's one fragment of a bigger, game legal, mitigation picture. On its own it's useless, but so are most of the CP stars.
I won't say much else, since I'd like my enemies to not know.
The_Great_Maldini wrote: »cschwingeb14_ESO wrote: »100 pts in Heavy Armor CP? This needs to be added to the dmg reduction, ASAP. The HA CP is strictly inferior to the dmg reduction ones.
Otherwise I appreciate your build very much for thinking outside the sorc box.
If I'm not mistaken, there's a hidden secret regarding the resistance raiting of this build. That 100 CP in heavy armor serves a special purpose.
That 100 points at best provides about 14% damage mitigation from physical damage (ie, going from 42%mitigation to 50%mitigation). Given the low amount of hardy, it's not a good allocation. I wouldn't recommend 100 in hardy either. But a better balance of quick recovery, hardy, crit resist and +armor would probably help.
Or is there a really hidden secret/bug related to high armor rating?
It's one fragment of a bigger, game legal, mitigation picture. On its own it's useless, but so are most of the CP stars.
I won't say much else, since I'd like my enemies to not know.
The whole purpose as he said in the video is basically negate Major Fracture, on which pretty much all NBs rely to improve their DPS.
100 pts in Heavy Armor CP? This needs to be added to the dmg reduction, ASAP. The HA CP is strictly inferior to the dmg reduction ones.
Otherwise I appreciate your build very much for thinking outside the sorc box.
If I'm not mistaken, there's a hidden secret regarding the resistance raiting of this build. That 100 CP in heavy armor serves a special purpose.
@RinaldoGandolphi
Damn son. This is one sweet build haha. 23k resists, almost 2k impen rating, almost 30k health with 32k mag and 18k stam. This play style is exactly like my heavy armour DK with comparable stats. Its SO GOOD to see some sorcs at least trying to be original and come up with balanced toons. Coupled with wrath and kena too.
Most of them right off the bat dont even want to try this cos oooh 32k mag 2k spell power you hit like spaghetti wah wah wah. Sorcs are unplayable wah wah wah. All too used to running 3k+ spell power with 40k mag with 0 impen and in 5-7 light walking paper bags who got away with it cos hardened was so broken before.
For comparison, my DK runs 30k health, 25k resists and 2.7k weapon power fully buffed with 31k stam and 15k mag with 2.5k impen. I kill people just fine and im sure this build does just as well.
@RinaldoGandolphi
Damn son. This is one sweet build haha. 23k resists, almost 2k impen rating, almost 30k health with 32k mag and 18k stam. This play style is exactly like my heavy armour DK with comparable stats. Its SO GOOD to see some sorcs at least trying to be original and come up with balanced toons. Coupled with wrath and kena too.
Most of them right off the bat dont even want to try this cos oooh 32k mag 2k spell power you hit like spaghetti wah wah wah. Sorcs are unplayable wah wah wah. All too used to running 3k+ spell power with 40k mag with 0 impen and in 5-7 light walking paper bags who got away with it cos hardened was so broken before.
For comparison, my DK runs 30k health, 25k resists and 2.7k weapon power fully buffed with 31k stam and 15k mag with 2.5k impen. I kill people just fine and im sure this build does just as well.
I´ve fought a comparable or actually this build. Aswell as comparable magica DKs (stamina is a whole different beast and not comparable at all).
You might want to tell me: What is the point of a build that is so little threat on the battlefield that it can be ignored until all of his friends are dead?
Also you don´t seem to be too familiar with the sorc class for magica specs. You want to know why people ran and are still running high mag + spelldmg builds? Because the class works that way. It´s whole concept of dealing dmg for sorcs is burst oriented.
This forces dmg stacking to actually kill capable opponents because sorcs offer very limited sustained pressure potential in it´s class trees.
To kill an opponent on most cookiecutter sorc builds you have to 100=>0 them which is only possible if you´re actually able to deal ~20 to 30k dmg in 2 seconds.
Sure there are variations (all of them got nerfed in the last patch bc they rely on pve sets to work which happen to be nonimpen).
Overall your post just illustrates an unwarranted superiority complex towards sorcerers aswell as missing in depth class knowledge.
@RinaldoGandolphi
Damn son. This is one sweet build haha. 23k resists, almost 2k impen rating, almost 30k health with 32k mag and 18k stam. This play style is exactly like my heavy armour DK with comparable stats. Its SO GOOD to see some sorcs at least trying to be original and come up with balanced toons. Coupled with wrath and kena too.
Most of them right off the bat dont even want to try this cos oooh 32k mag 2k spell power you hit like spaghetti wah wah wah. Sorcs are unplayable wah wah wah. All too used to running 3k+ spell power with 40k mag with 0 impen and in 5-7 light walking paper bags who got away with it cos hardened was so broken before.
For comparison, my DK runs 30k health, 25k resists and 2.7k weapon power fully buffed with 31k stam and 15k mag with 2.5k impen. I kill people just fine and im sure this build does just as well.
I´ve fought a comparable or actually this build. Aswell as comparable magica DKs (stamina is a whole different beast and not comparable at all).
You might want to tell me: What is the point of a build that is so little threat on the battlefield that it can be ignored until all of his friends are dead?
Also you don´t seem to be too familiar with the sorc class for magica specs. You want to know why people ran and are still running high mag + spelldmg builds? Because the class works that way. It´s whole concept of dealing dmg for sorcs is burst oriented.
This forces dmg stacking to actually kill capable opponents because sorcs offer very limited sustained pressure potential in it´s class trees.
To kill an opponent on most cookiecutter sorc builds you have to 100=>0 them which is only possible if you´re actually able to deal ~20 to 30k dmg in 2 seconds.
Sure there are variations (all of them got nerfed in the last patch bc they rely on pve sets to work which happen to be nonimpen).
Overall your post just illustrates an unwarranted superiority complex towards sorcerers aswell as missing in depth class knowledge.
Derra go play again, next patch will be great!
5x amberplasm
5x lich
2x torgugs / magnus / whatever (max magicka or spell dmg)
This will be king, mark my words
@RinaldoGandolphi
Damn son. This is one sweet build haha. 23k resists, almost 2k impen rating, almost 30k health with 32k mag and 18k stam. This play style is exactly like my heavy armour DK with comparable stats. Its SO GOOD to see some sorcs at least trying to be original and come up with balanced toons. Coupled with wrath and kena too.
Most of them right off the bat dont even want to try this cos oooh 32k mag 2k spell power you hit like spaghetti wah wah wah. Sorcs are unplayable wah wah wah. All too used to running 3k+ spell power with 40k mag with 0 impen and in 5-7 light walking paper bags who got away with it cos hardened was so broken before.
For comparison, my DK runs 30k health, 25k resists and 2.7k weapon power fully buffed with 31k stam and 15k mag with 2.5k impen. I kill people just fine and im sure this build does just as well.
I´ve fought a comparable or actually this build. Aswell as comparable magica DKs (stamina is a whole different beast and not comparable at all).
You might want to tell me: What is the point of a build that is so little threat on the battlefield that it can be ignored until all of his friends are dead?
Also you don´t seem to be too familiar with the sorc class for magica specs. You want to know why people ran and are still running high mag + spelldmg builds? Because the class works that way. It´s whole concept of dealing dmg for sorcs is burst oriented.
This forces dmg stacking to actually kill capable opponents because sorcs offer very limited sustained pressure potential in it´s class trees.
To kill an opponent on most cookiecutter sorc builds you have to 100=>0 them which is only possible if you´re actually able to deal ~20 to 30k dmg in 2 seconds.
Sure there are variations (all of them got nerfed in the last patch bc they rely on pve sets to work which happen to be nonimpen).
Overall your post just illustrates an unwarranted superiority complex towards sorcerers aswell as missing in depth class knowledge.
Derra go play again, next patch will be great!
5x amberplasm
5x lich
2x torgugs / magnus / whatever (max magicka or spell dmg)
This will be king, mark my words
Why would you need so much regen?