WillhelmBlack wrote: »Don't see any difference with Snipes.
WillhelmBlack wrote: »Hey, I have a Stamblade that has 16K health, 3000 weapon damage and recovery. For real.
On my last stint in Cyrodiil I was killed once by RD. Why? I have 16K health and couldn't Cloak or break LoS. Tough isn't it, it was my choice to kill those 2 people out of that zerg. I didn't seriously think i'd get away with it. Every single one of my other characters could've probably got away to safety but they wouldn't have got 2 kills. Your choice.
Have you tried slotting a bow with poison arrow?
Serious question, just to be clear.
WillhelmBlack wrote: »Don't see any difference with Snipes.
For once I disagree with you Willhelm.
On the contrary !
Snipes requires an comparatively heavy setup to be deadly:
- You have to build for damage and possibly go for a gank build (sacrifice regen)
- You have to play specifically to maximize your build (be patient, strategize, choose your position wisely)
- You have to activate all your buffs and potions as fast as possible
- You have to forecast your possible retreat
- You have to animation cancel
Powerful? Yes but at a cost. Additionally, If you are caught, you are as good as dead (weak defenses, low to no regen)
As the prey however:
- You can hear the snipe coming, unmount and block
- You can reflect (DKs)
- You can simply dodge and avoid the hit.
Snipe is a problem when caught on mount with low stamina pool (early characters)
That is a system of plays and counterplays => skill => fun => pleasure.
Contrary to Radiant destruction spam in Cyrodiil...
--
Even for Templars, how can it be satisfactory to achieve a kill that way ?
Satisfaction => pleasure.
No satisfaction => no pleasure.
"RD has no realistic counterplay" There's this thing called Venom Arrow to interrupt it, you also have bash and can LoS.
You make out as though Templars have an infinitely long-ranged spammable Soul Assault.
The reality is, it does minimal damage outside execute range, is a channel and can be interrupted by any skills or bashes.
SienneYviete wrote: »All I see here is stam dks salty as hell as there is finally a counter to their masterclass dodge roll spec 1vX builds. Terribad back line jesus beam spammers in light armor are just as bad as the pew pew focused aim spammers I see constantly in pvp and are usually glassy as hell and die in a couple of hits.
Now the heavy armor wearing tank/healer group spec templars are the ones that will ruin your 1vX and rightly so. They have been built for a specific purpose, a direct counter to the godlike infini stam builds running rampant around cyro 1vXing the newbies all geared up for pve.
mistermutiny89 wrote: »Your constant 20% dodge chance feels like 80%, and your wings reflect nearly everything else forcing us to use the very broken toppling charge and puncturing sweeps which has bugger all range and is easy to get the flank on us.
Go on a wrecking blow spam fest and we won't have the stamina to break free after the third stun. Problem solved.
Once again, RD is ok in a 1v1 scenario, but not in Cyrodiil where it leaves some melee classes without ANY possible response in the 22-28m (+Cyrodiil distance buffs).
That is the issue !
Concerning WB, another powerful ability, landing it is not as easy as Radiant Destruction point and click and requires you to go in the heat, not cast from the roof of a castle or outpost.
Additionally, there is no risk, no cost and no skill involved in RD (outside of 1V1):
- no setup,
- an easy to meet condition,
- an abusive bypass of chore defense mechanisms (dodgeproof and Line of Sight)
for so much spammable ultimate-like damage from that far !
"RD has no realistic counterplay" There's this thing called Venom Arrow to interrupt it, you also have bash and can LoS.
You make out as though Templars have an infinitely long-ranged spammable Soul Assault.
The reality is, it does minimal damage outside execute range, is a channel and can be interrupted by any skills or bashes.
Please read again both the title of the post and the post itself
It's about Melee DKs in Mass PVP situation.
When you find a bow Melee DK that can shoot back from 28M+, you tell me.
So, still no, there is no realistic counterplay to being Radiant-destructionned as melee DK, targeted from 28m+ !
We can't even charge at that distance !
SwaminoNowlino wrote: »"RD has no realistic counterplay" There's this thing called Venom Arrow to interrupt it, you also have bash and can LoS.
You make out as though Templars have an infinitely long-ranged spammable Soul Assault.
The reality is, it does minimal damage outside execute range, is a channel and can be interrupted by any skills or bashes.
Please read again both the title of the post and the post itself
It's about Melee DKs in Mass PVP situation.
When you find a bow Melee DK that can shoot back from 28M+, you tell me.
So, still no, there is no realistic counterplay to being Radiant-destructionned as melee DK, targeted from 28m+ !
We can't even charge at that distance !
You mean the build you chose to play as it offers you advantages over other players that thusly comes with disadvantages against others...? That would be like arguing your drag racing car, built to go super fast in a straight line, should be able to beat a NASCAR around a circular track. If you choose to play close range and melee then you'll have trouble against ranged opponents, just like ranged opponents will have trouble when you get up in their face. Or you could go with a balanced build with melee on front bar and ranged on back. Advantages and disadvantages. Moves and Counter Moves. Heaven forbid we implement some strategy. (ps, I don't even have a magplar, it is the only class I do not have).
mistermutiny89 wrote: »Your constant 20% dodge chance feels like 80%, and your wings reflect nearly everything else forcing us to use the very broken toppling charge and puncturing sweeps which has bugger all range and is easy to get the flank on us.
Go on a wrecking blow spam fest and we won't have the stamina to break free after the third stun. Problem solved.
Once again, RD is ok in a 1v1 scenario, but not in Cyrodiil where it leaves some melee classes without ANY possible response in the 22-28m (+Cyrodiil distance buffs).
That is the issue !
Concerning WB, another powerful ability, landing it is not as easy as Radiant Destruction point and click and requires you to go in the heat, not cast from the roof of a castle or outpost.
Additionally, there is no risk, no cost and no skill involved in RD (outside of 1V1):
- no setup,
- an easy to meet condition,
- an abusive bypass of chore defense mechanisms (dodgeproof and Line of Sight)
for so much spammable ultimate-like damage from that far !
Jaybe_Mawfaka wrote: »
the meta
I'm sure you can post just as many screenshots where it's all snipes..
Jaybe_Mawfaka wrote: »Jaybe_Mawfaka wrote: »
the meta
I'm sure you can post just as many screenshots where it's all snipes..
naah, I can reflect snipes and kill archers with their own snipes, but I can't reflect or dodge this *** cancer skill
Jaybe_Mawfaka wrote: »Jaybe_Mawfaka wrote: »
the meta
I'm sure you can post just as many screenshots where it's all snipes..
naah, I can reflect snipes and kill archers with their own snipes, but I can't reflect or dodge this *** cancer skill
I heard there's some thing called block, which stam DKs do rather well too.. and DK has a 41m class skill interrupt (stone fist).
Anyway all skills are annoying, if people kill you with it :-) Vid of tormy shows it's not an instant I-WIN button as some seem to think... but annoying nevertheless (but so would 3 ppl doing snipes / spambush / WB / ... be).
Jaybe_Mawfaka wrote: »
the meta
Jaybe_Mawfaka wrote: »Jaybe_Mawfaka wrote: »
the meta
I'm sure you can post just as many screenshots where it's all snipes..
naah, I can reflect snipes and kill archers with their own snipes, but I can't reflect or dodge this *** cancer skill
I heard there's some thing called block, which stam DKs do rather well too.. and DK has a 41m class skill interrupt (stone fist).
Anyway all skills are annoying, if people kill you with it :-) Vid of tormy shows it's not an instant I-WIN button as some seem to think... but annoying nevertheless (but so would 3 ppl doing snipes / spambush / WB / ... be).
Jaybe_Mawfaka wrote: »Jaybe_Mawfaka wrote: »
the meta
I'm sure you can post just as many screenshots where it's all snipes..
naah, I can reflect snipes and kill archers with their own snipes, but I can't reflect or dodge this *** cancer skill
I heard there's some thing called block, which stam DKs do rather well too.. and DK has a 41m class skill interrupt (stone fist).
Anyway all skills are annoying, if people kill you with it :-) Vid of tormy shows it's not an instant I-WIN button as some seem to think... but annoying nevertheless (but so would 3 ppl doing snipes / spambush / WB / ... be).
dodgehopper_ESO wrote: »Please don't take this wrong but I didn't have time to read your whole post. I may come back to it later if I remember to, but I've seen this general complaint enough times that I think I can cursorily respond to it. I'm needing to leave soon so I didn't have time to read fully. What I will say is that Templar was designed initially as a counter to DK. Between Cleansing Ritual and Eclipse, it was clear Templar was meant to dig deep into some of the biggest strengths of the DK class. DK has some nice counterplay though with Talons nullifying jabs. I was not entirely happy with the removal of Blinding Flashes to make Radiant Destruction, but I think too much is being said about it. Dragon Leap them. Interrupt them with a poison shot (morph name eludes me, but I'm not one to remember the names of every ability, I just know what they do) - if you're a stam build this should be your forte as a DK. If you're a magic build use the fire staff interrupt or simply cast efficient purge. Voila, problem solved. Efficient purge will have the added benefit of protecting your team mates as well. The skill has a counter, people are just mad that they have to use a skill to counter a skill (by the way the Templar has to do this with his cleanse or self heal, since we're speaking of Mag-Plar). In that case you can always block (Which DK's have strong passives for) or use line of sight. DK also has the best bonus Spell Resistance as well in the same block passive. If you're out in the open, tough. Templar is the least mobile class of the 4, there is a reason they gave them this skill.
Have you tried slotting a bow with poison arrow?
Serious question, just to be clear.
As stated in the title "Melee DKs vs Radiant Destruction"
Bow is not melee, your position on the battlefield is not the same, the gameplay is of course a lot safer.
However I am sure that other classes (with effective burst heals, mobility and/or shields) and range weapons users are in a different boat.
The post is a no option situation for some type of players.
Jaybe_Mawfaka wrote: »Jaybe_Mawfaka wrote: »
the meta
I'm sure you can post just as many screenshots where it's all snipes..
naah, I can reflect snipes and kill archers with their own snipes, but I can't reflect or dodge this *** cancer skill
I heard there's some thing called block, which stam DKs do rather well too.. and DK has a 41m class skill interrupt (stone fist).
Anyway all skills are annoying, if people kill you with it :-) Vid of tormy shows it's not an instant I-WIN button as some seem to think... but annoying nevertheless (but so would 3 ppl doing snipes / spambush / WB / ... be).
Radian destruction is the best counter to block. It drains your stamina in the best possible way. It ticks every half second and if you block the whole duration you will be charged for 6 blocks. The CD for block cost is 0.5 seconds. For example if I block light attack skill and bash i will be charged only once for the block. Average block cost nowadays is 1.5 k stamina per block. If I have to block a full radian destruction I need 9k stamina.