Something may be amiss because I looted a Rejera Potency rune in Eastmarch.I also think the Survey Nodes are governed by a different set of rules than the regular harvest nodes.
BenevolentBowd wrote: »Something may be amiss because I looted a Rejera Potency rune in Eastmarch.I also think the Survey Nodes are governed by a different set of rules than the regular harvest nodes.
According to the patch notes, the special half nodes were only to be in "scaled" zone and my character was EP (not gold or silver zone).
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I think they really messed enchanting up by trying to fix something that was not a problem.
I thought that this thread is about another bug which happened to me yesterday.
Having one of the Wrothgar Enchanter Surveys (no. III), I couldn't find the nodes in a place where they have always been so far. I had to relog and then they appeared. Wierd...
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I think they really messed enchanting up by trying to fix something that was not a problem.
I wholly disagree.
The old fixed node zones model makes sense ONLY FOR the old levelling system.
In that system, you had plenty of characters in silver and gold zones running thru different level mostly close to the zone nodes levels. It made perfect sense to have so many nodes and so much geography devoted to mid-tier potencies.
That all changed. Its no longer how the population exists or levels in most cases.
First a whole lot of alts just lespfrogged out of needing cp 30 to cp 140 nodes. A lot of new alts from bought char slots will make that same leap too in a few weeks.
The demand for mid-tier nodes is vastly reduced and the demand for both very high and lo2 has gone up.
So why in the world anyone would think having 2 out of three major areas devoted to the old fixed model would work for the new paradigm is baffling.
But that was sure the knee jerk response.
But if you take each case of why you want glyphs and look carefully at what will happen now, the 50/50 between skill and character level/cp makes much more sense.
If they had left it as it was, there would be much screaming now. What got lost in the NOT THEVSAME AS BEFORE OMG WTF playtest shout threads was the change in the demographics and progression. It wouldnt show clearly there.
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I think they really messed enchanting up by trying to fix something that was not a problem.
I wholly disagree.
The old fixed node zones model makes sense ONLY FOR the old levelling system.
In that system, you had plenty of characters in silver and gold zones running thru different level mostly close to the zone nodes levels. It made perfect sense to have so many nodes and so much geography devoted to mid-tier potencies.
That all changed. Its no longer how the population exists or levels in most cases.
First a whole lot of alts just lespfrogged out of needing cp 30 to cp 140 nodes. A lot of new alts from bought char slots will make that same leap too in a few weeks.
The demand for mid-tier nodes is vastly reduced and the demand for both very high and lo2 has gone up.
So why in the world anyone would think having 2 out of three major areas devoted to the old fixed model would work for the new paradigm is baffling.
But that was sure the knee jerk response.
But if you take each case of why you want glyphs and look carefully at what will happen now, the 50/50 between skill and character level/cp makes much more sense.
If they had left it as it was, there would be much screaming now. What got lost in the NOT THEVSAME AS BEFORE OMG WTF playtest shout threads was the change in the demographics and progression. It wouldnt show clearly there.
@STEVIL So you're suggesting that they change alchemy water and oils too? So that you can only ever find either your crafting level or character level materials?