If the armor on the item is greater than 1881 Reinforced is better. If it's less Nirn is better. If it's for PvP Impen will give you more mitigation than either of those.
redspecter23 wrote: »Try some of the items that have small armor values like belt, boots and gloves. My guess is that nirn may prove to be better as a flat value increase when the base number is low as in those 3 cases.
Do you have an passives active for this or is this a flat value increase on base stats?
As if you have other passive skills or abilities increasing your armour or spell resistance surely the percentage will be better?
The point of this post is to show ZOS that their numbers on Fortified Nirnhoned was nerfed too much. Nirnhoned and Reinforced both do the same thing but Reinforced does it with greater numbers!
If the armor on the item is greater than 1881 Reinforced is better. If it's less Nirn is better. If it's for PvP Impen will give you more mitigation than either of those.
You're missing the POINT!
I'm not saying Reinforced is better than Impen.
The point of this post is to show ZOS that their numbers on Fortified Nirnhoned was nerfed too much. Nirnhoned and Reinforced both do the same thing but Reinforced does it with greater numbers! Why is a common trait increasing by higher numbers than a rare trait is what I'm trying to show. Also Reinforced I'm sure was intended to only increase physical resist but instead does spell resist. Maybe removing the Reinforced buff to spell resist may bring it back to a logical range but I say Nirnhoned needs to be higher. Not to mention, Defending weapon at max level does better than Nirnhoned armor trait in numbers but that's something else entirely.redspecter23 wrote: »Try some of the items that have small armor values like belt, boots and gloves. My guess is that nirn may prove to be better as a flat value increase when the base number is low as in those 3 cases.
Why would you not make the highest level armor at gold level?! What everyone should see is the end result so they know what they are working for before they learned they wasted their mats! Wasting gold temper mats makes everyone sad *face palm*Do you have an passives active for this or is this a flat value increase on base stats?
As if you have other passive skills or abilities increasing your armour or spell resistance surely the percentage will be better?
I do have passives on but passives don't care what trait you have working. They care what armor you have and all of these were done with heavy armor which they were. Also they were at max level (vet 16 equivalent) so the materials used are the same except for the trait mat. Keep it simple people! The only thing different between the two pics is the traits on the armors. Each pic taken seconds apart. I even made sure to use the same armor style.... as if that matters....
BTW guys if you want to see these numbers for yourself, GET ON THE PTS and craft it yourself. Make a Template character and get all those crafting mats to burn.
ALSO the only time ZOS will take what we say as a fact is if they have picture or video proof of it so the pics are more for ZOS than they are for players.
You say nirnhoned was nerfed too much, but what do you actually think it should be? Always better than reinforced? That would make reinforced a completely useless trait.
If you want to criticize something, criticize the fact that both traits do the same thing, but one is always better than the other for each particular piece of armor (making it into a newbie-trap). The traits should be different in a way that makes them both useful in different scenarios(for example, one should give naturally more spell resist, the other more physical resist, and player should decide which he wants more).
You say nirnhoned was nerfed too much, but what do you actually think it should be? Always better than reinforced? That would make reinforced a completely useless trait.
If you want to criticize something, criticize the fact that both traits do the same thing, but one is always better than the other for each particular piece of armor (making it into a newbie-trap). The traits should be different in a way that makes them both useful in different scenarios(for example, one should give naturally more spell resist, the other more physical resist, and player should decide which he wants more).
This lacks any kind of logic whatsoever...the thing is that nirns are extremely rare. So, of course it should be better over all in most situations.
You make it sounds like just because you have the gold to min/max your stats everyone else does do. Resistance is obviously a huge stat in this game for some builds, I dont see any issue with their being two traits that both affect this stat while one is common and the other is rarer>more costly>better. More common/accessible cheaper and not as good doesnt make it useless..
How does that make sense? Look at the pictures people! If you doubt those then go onto the PTS yourself and craft a Nirnhoned and Reinforced armor item. It doesn't matter what you wear or what CP you use. Reinforced will ALWAYS produce higher spell and physical resist based on the numbers.
So I'll ask again, was Nirnhoned producing less than Reinforced intended?
How does that make sense? Look at the pictures people! If you doubt those then go onto the PTS yourself and craft a Nirnhoned and Reinforced armor item. It doesn't matter what you wear or what CP you use. Reinforced will ALWAYS produce higher spell and physical resist based on the numbers.
So I'll ask again, was Nirnhoned producing less than Reinforced intended?