Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »Well health regen is pretty useless unless you're tanking and spell resist wouldn't make sense for an archer play at all especially when bows are physical damage and with that case NBs physical resist passive suits it better.
We don't have increased stamina regen so I'm not sure where you got that from but we do get returns from stamina (5%) upon using earthen heart abilities.
As a stamina we don't have HEALS that are CLASS specific but we have heals that every class can utilize when it comes to stamina.
I'll fix it for you. DKs have Increased Poison DMG Passive, Major Brutality and minor brutality + we have stamina returns. I could add the ultimate resource return but nah I won't since that's an ultimate I'll keep it at skills.
IMO DK is really good at bows but so are NBs especially with that cloak hit that will stun you.
NB has:
- crit chance and dmg (not much cause i woudnt use more than 1 assassination skill slotted)
- 8% dmg
- fear
- dmg from stealth
- stam regen 15%
- major brutality at melee range
and not much else for stamina bow build.
DK has:
- HEALs
- stam and health regen
- spell resist
- major brutality
- 5% weapon dmg
(seems already better than NB)
Sorc has:
- major brutality
- max stamina
- stam regen
- stam cost reduc
- shield (weak)
- snare/immobilize
- physical dmg 5%
- healing through crits
- weapon dmg (2% each slotted)
(also seems better than NB)
NB has:
- crit chance and dmg (not much cause i woudnt use more than 1 assassination skill slotted)
- 8% dmg
- fear
- dmg from stealth
- stam regen 15%
- major brutality at melee range
and not much else for stamina bow build.
DK has:
- HEALs
- stam and health regen
- spell resist
- major brutality
- 5% weapon dmg
(seems already better than NB)
Sorc has:
- major brutality
- max stamina
- stam regen
- stam cost reduc
- shield (weak)
- snare/immobilize
- physical dmg 5%
- healing through crits
- weapon dmg (2% each slotted)
(also seems better than NB)
I wouldnt put "HEALS" as a big buff on the DK. Green dragonblood costs too much and returns too little health, especially in pvp (only 16% of missing health, pretty sad heal). The only real healing advantage a dk has comes from access to the major mending buff, which lasts 6 seconds after you cast igneous shield. That buff will make your vigor/rally heal for 25% more.
I also wouldnt count the sorc's shield, you wont be using it as a stamina build. Bone shield is the new option for stamina builds, even though it still scales on health instead of stamina. Same goes for the snare/immobilize: you already get that from bombardment, no need to waste magicka on it.
You should also keep in mind that sorceror is absolutely terrible for stamina builds at lower levels. You'd be better off getting to 20-30 minimum as a magicka build, and then swapping once you have surge unlocked, because prior to that you're going to need to be slotting a lot of lightning skills and not getting much use out of them due to low resource pool.
IMO, nightblade is still the best archer around, though DK and sorc arent all that far behind.
tony.augeb14_ESO wrote: »Dont forget Dk has 40% heavy attack damage with igneous weapons. It's a pretty potent buff
I could write a novel on this topic, but you emphasized solo pve numerous times. If this is genuinely the case, then it truly does not matter which one you choose. Every single one of these classes is viable in solo pve, and every one of them is uniquely capable of surviving and dealing modest (at least) damage in all of the content you specified. I strongly recommend basing your decision on which class is most appealing and enjoyable to you, because the approach you're taking is going to net recommendations from the community that will steer you into the "best" and most "optimized" builds. That's not what you say you're looking for.
Nightblades are the most versatile.
Dragonknights have the highest pure damage potential.
Sorcerors have the best self-healing potential and the highest potential WD.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
I could write a novel on this topic, but you emphasized solo pve numerous times. If this is genuinely the case, then it truly does not matter which one you choose. Every single one of these classes is viable in solo pve, and every one of them is uniquely capable of surviving and dealing modest (at least) damage in all of the content you specified. I strongly recommend basing your decision on which class is most appealing and enjoyable to you, because the approach you're taking is going to net recommendations from the community that will steer you into the "best" and most "optimized" builds. That's not what you say you're looking for.
Nightblades are the most versatile.
Dragonknights have the highest pure damage potential.
Sorcerors have the best self-healing potential and the highest potential WD.
@Autolycus ,
and what would be your summary for PVP ?
Agree. I would argue hardest for unskilled players to play at least for bow builds.Nightblades are the most versatile.
Not unless you want to play melee and he titled the thread "...: Archer"Dragonknights have the highest pure damage potential.
This is quite arguable, DK's can easily get a 45% increase to healing output from class passives, 25% Major Mending, 12% from Burning Heart, and 8% from Minor Vitality. Does a 45% increase in healing potential compare with Crit Surge? I can't say for sure but I'm definitely sure its debatable.Sorcerors have the best self-healing potential...
Not true anymore, Fighters Guild passives give 3% per slotted FG ability, slotting all 5 FG abilities including Flawless Dawnbreaker net's a 20% increase, that would leave 1 slot for a Sorc's 2% increase from Sorc passives, DK's get 5% more from Minor Brutality. Given Major Brutality from somewhere outside of the class Templar's are now the highest WD potential.Sorcerors have.....the highest potential WD.
I could write a novel on this topic, but you emphasized solo pve numerous times. If this is genuinely the case, then it truly does not matter which one you choose. Every single one of these classes is viable in solo pve, and every one of them is uniquely capable of surviving and dealing modest (at least) damage in all of the content you specified. I strongly recommend basing your decision on which class is most appealing and enjoyable to you, because the approach you're taking is going to net recommendations from the community that will steer you into the "best" and most "optimized" builds. That's not what you say you're looking for.
Nightblades are the most versatile.
Dragonknights have the highest pure damage potential.
Sorcerors have the best self-healing potential and the highest potential WD.
@Autolycus ,
and what would be your summary for PVP ?
PvP is far more complicated than solo pve content, and to do justice to any of the classes would require a full-length post. I wouldn't want to derail the OP's thread, since this is specifically about choosing a character for solo pve.
Not that I did any justice to the classes in this summary either, but in this context, it's more important to consider which class the OP enjoys most.
Toc de Malsvi wrote: »Agree. I would argue hardest for unskilled players to play at least for bow builds.Nightblades are the most versatile.Not unless you want to play melee and he titled the thread "...: Archer"Dragonknights have the highest pure damage potential.This is quite arguable, DK's can easily get a 45% increase to healing output from class passives, 25% Major Mending, 12% from Burning Heart, and 8% from Minor Vitality. Does a 45% increase in healing potential compare with Crit Surge? I can't say for sure but I'm definitely sure its debatable.Sorcerors have the best self-healing potential...Not true anymore, Fighters Guild passives give 3% per slotted FG ability, slotting all 5 FG abilities including Flawless Dawnbreaker net's a 20% increase, that would leave 1 slot for a Sorc's 2% increase from Sorc passives, DK's get 5% more from Minor Brutality. Given Major Brutality from somewhere outside of the class Templar's are now the highest WD potential.Sorcerors have.....the highest potential WD.