Hmm, that could work. And slaughterfish could still nibble at your feet, so they would still be a viable boundary.WhiteCoatSyndrome wrote: »I'd prefer a waterwalk spell myself. There are a number of rivers, lakes etc. that are just deep enough to un-horse me I'd like to just walk across.
WhiteCoatSyndrome wrote: »I'd prefer a waterwalk spell myself. There are a number of rivers, lakes etc. that are just deep enough to un-horse me I'd like to just walk across.
Or they could make swimming animations for existing mounts so they don't force us to dismount.
lordrichter wrote: »Doubt it. There is really not enough playable water in the game for this to matter.
WhiteCoatSyndrome wrote: »I'd prefer a waterwalk spell myself. There are a number of rivers, lakes etc. that are just deep enough to un-horse me I'd like to just walk across.
Or they could make swimming animations for existing mounts so they don't force us to dismount.

Well,if they ever make a watergame for us,then I could see water mounts.However,I just cant quite see a water mount slushing across the ground.He might just die without water.
There's also that annoying swimming quest in the Rift.In case you're not joking, most of the time the water exists as a boundary to stop you going any further, so introducing a mount to cross it would destroy the purpose of it. There's only one watercourse I can think of that's crossable and wide enough to be irritating, and that's the river in Bangkorai (exacerbated because there's no wayshrine on the northern side of it).
Well,if they ever make a watergame for us,then I could see water mounts.However,I just cant quite see a water mount slushing across the ground.He might just die without water.
I agree that a watery dlc, and perhaps an update to swimming would be needed to justify these excellent ideas. Its weird we can't swim underwater at all, but riding a druegh would make imuo for it.
So fingers crossed for a sload based dlc introducing the coral Kingdom.
P.s. +1 water walking ability you can use while mounted.
Well, the only kind of "watermount" I would want to see is a small one-person rowing boat... you know, canoe-style...In case you're not joking, most of the time the water exists as a boundary to stop you going any further, so introducing a mount to cross it would destroy the purpose of it. There's only one watercourse I can think of that's crossable and wide enough to be irritating, and that's the river in Bangkorai (exacerbated because there's no wayshrine on the northern side of it).
In case you're not joking, most of the time the water exists as a boundary to stop you going any further, so introducing a mount to cross it would destroy the purpose of it. There's only one watercourse I can think of that's crossable and wide enough to be irritating, and that's the river in Bangkorai (exacerbated because there's no wayshrine on the northern side of it).
I said most of the time. Small rivers and ponds are clearly there for environmental decoration and hardly any of them are wide enough to need a mount to cross. That Fighters Guild quest (which is the same in all alliances) is the only one I can think of right now where you have to cross a large expanse of water as part of the quest, and there are only a couple of instances where there is a "swimming race" type of quest, where a water mount would defeat the purpose of the quest anyway.How odd.Then why are the small rivers,and ponds there? What are they trying to stop us from doing?One quest in Auridon has us jumping into the water to get to an Island to talk with Jofnir Iceblade and fight Doshia.In case you're not joking, most of the time the water exists as a boundary to stop you going any further, so introducing a mount to cross it would destroy the purpose of it. There's only one watercourse I can think of that's crossable and wide enough to be irritating, and that's the river in Bangkorai (exacerbated because there's no wayshrine on the northern side of it).
I said most of the time. Small rivers and ponds are clearly there for environmental decoration and hardly any of them are wide enough to need a mount to cross. That Fighters Guild quest (which is the same in all alliances) is the only one I can think of right now where you have to cross a large expanse of water as part of the quest, and there are only a couple of instances where there is a "swimming race" type of quest, where a water mount would defeat the purpose of the quest anyway.How odd.Then why are the small rivers,and ponds there? What are they trying to stop us from doing?One quest in Auridon has us jumping into the water to get to an Island to talk with Jofnir Iceblade and fight Doshia.In case you're not joking, most of the time the water exists as a boundary to stop you going any further, so introducing a mount to cross it would destroy the purpose of it. There's only one watercourse I can think of that's crossable and wide enough to be irritating, and that's the river in Bangkorai (exacerbated because there's no wayshrine on the northern side of it).
The river in Bangkorai remains the only significantly wide watercourse that I can think of that you may want to keep crossing indefinitely (eg, to get to and from Wrothgar or the Group Dungeon).