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Where is the conflict? [LORE QUESTION]

ShedsHisTail
ShedsHisTail
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This something that's been bugging me lately and it's related to the Lore of the game and how the community relates to that Lore.

If you're not interested in the lore, stop reading now, because this could get long and you'll be bored.

Prior to ESO I, like many others I'm sure, played World of Warcraft. One of my favorite things about World of Warcraft was the way in which the central conflict of the game was presented in a fashion which galvanized players to one faction or another. Many of the adventuring zones in WoW were shared between factions; chasing similar goals and witnessing the same events, but you could see these things from opposing points of view simply by playing another character from the opposing faction. This created a real air of conflict between factions in the game world and, I think, created a sort of loyalty among players who actually valued and appreciated the story being told.

I remember I became fairly active on the WoW Lore Forum where players would discuss for days or even weeks about the political impact of a certain lore event, or the moral implications, or philosophical ramifications; trading ideas and theory crafting and, yes, even argue about which side was right and which was wrong. While it could, admittedly, become caustic at times it was an active and enthusiastic community.

That's really what I feel like is missing from ESO. If I had one, singular, gripe that would be it.

The Elder Scrolls is such a vibrant world with so very much lore to draw upon, but for some reason it doesn't seem to get much discussion on the community forums. In fact, there isn't even a Lore forum to host said discussion. Sure, there's the Fiction and RP forum, but discussion of the games story really isn't either of those things. So lore discussions are relegated to General Discussion where they become buried under this weeks bug complaint. But this really isn't an appeal for a Lore Forum, this is a question about that element which made the Lore Forums so much fun in WoW; the conflict.

Where is the conflict in ESO?

I understand that the three separate factions are all doing battle for the common goal of the Imperial City, and that that conflict plays out dynamically in Cyrodiil. But there's really not much to talk about there. Just as no one ever discussed the story of the various PvP battlegrounds in WoW. What I feel like is missing is those cross-faction zones, those points of conflict which play out on the PvE level, those shared events which spark discussion and inspire faction loyalty.

Yeah, you occasionally stumble across the odd quest where there are Dominion forces in your Pact lands. But nothing sets them apart from every other quest out there, and you just never really get the sense that there's any real conflict between these three factions outside of PvP. The factions, for the most part, pretty much keep to themselves, so busy trying to solve internal problems that you never really get a sense of any larger conflict. It's very insular.

I mean, really, it's shameful that there is -so- much lore in this world but somehow nothing to talk about.

I would love to see, moving forward with DLC, is new zones which have that sense of overlap. Zones which are maybe incrementally different depending on which faction you're playing. Maybe the Pact has a quest to take a mine from Covenant forces, but if you're playing Covenant you have to defend said mines from attack, and if you're playing Dominion your quest is to stealthily get involved in that conflict an stir up trouble? I dunno. It just feels stale and stagnant, and that stagnation, I think, keeps any discussion of that story from breaking free of the game and becoming something people talk about when they aren't playing.

Not only would it, I think, get people more invested in their particular factions' motives and agenda, but it would also increase replay value for some of these zones since they'd be different on different characters.
Edited by ShedsHisTail on June 7, 2016 12:16AM
"As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
Have you seen the Twin Lamps?
  • Krombie
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    They should make cross-faction zones, PvP zones that are more like PvE zones, (aka.- more monster dungeons filled with stuff, lore, and quest. this way people will dislike the other faction, you can make faction vs faction quests.... beauty..
  • phobossion
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    I don't know buddy - I'm playing the Pact zones now and the conflict is all-pervading. When I was playing the other two factions it didn't seem to be as pronounced, though...
  • ShedsHisTail
    ShedsHisTail
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    phobossion wrote: »
    I don't know buddy - I'm playing the Pact zones now and the conflict is all-pervading. When I was playing the other two factions it didn't seem to be as pronounced, though...

    That's what I'm saying, though... It's there, but it's not really there.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • nudel
    nudel
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    I feel like the devs really missed an opportunity with the Cadwell's Silver and Gold zones. It would have been really interesting if your character was a spy and had the same quest areas but different objectives, sabotaging the enemy rather than helping them solve their internal strife.

    It would have required time and more work, but it would have seriously extended the replayability and we wouldn't have had so many threads prior to DLC with people complaining about playing another faction's quests.
  • ArchMikem
    ArchMikem
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    Actually the Lore is there, people are just too busy slugging it and ganking it off in the Imperial Sewers if not doing Zergs outside the walls for Keeps. I was in the Imperial City for the first time just wandering around, checking out the Districts and how packed they are with mobs and if I hadn't talked to one of the NPCs there, I wouldn't have...
    ...learned that a majority of the Imperial Legion stationed in the city were corrupted and defected to serve Molag Bal while a small portion resisted the betrayal and tried to run a guerrilla war as best they could while being besieged on all sides by Dremora thus seeking help from the three factions to liberate the city.

    The Lore is in the Quests, but people just get them out of the way to earn their experience points and then move on to PvP again. Slugging and Zerging and Ganking cause apparently that's much more satisfying than a good narrative.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • ShedsHisTail
    ShedsHisTail
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    nudel wrote: »
    I feel like the devs really missed an opportunity with the Cadwell's Silver and Gold zones. It would have been really interesting if your character was a spy and had the same quest areas but different objectives, sabotaging the enemy rather than helping them solve their internal strife.

    It would have required time and more work, but it would have seriously extended the replayability and we wouldn't have had so many threads prior to DLC with people complaining about playing another faction's quests.

    Agreed.
    I was really looking forward to seeing those Dominion and Covenant zones from the perspective of my Pact character, and was really bummed when it didn't work out that way.

    You know, even if it was just short campaign in each one, sort of a, "Now that you've saved us from Molag Bal, go make trouble for the enemy."

    Could have had a short espionage line in each zone, and hit all the non-faction affiliated side quests and delves and such along the way.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • theschmids_ESO
    Lore - play Arena, Daggerfall, Morrowind, Oblivion, and Skyrim. The lore is draws you in. Skyrim brought me back into gaming. In terms of conflict - a forum designed with political ramifications would be interesting. Ah my download is done for the patch, more later.
    It's not the destination but the journey.
  • Wolf_Manish
    'The Elder Scrolls is such a vibrant world with so very much lore to draw upon, but for some reason it doesn't seem to get much discussion on the community forums. In fact, there isn't even a Lore forum to host said discussion. Sure, there's the Fiction and RP forum, but discussion of the games story really isn't either of those things. So lore discussions are relegated to General Discussion where they become buried under this weeks bug complaint. But this really isn't an appeal for a Lore Forum, this is a question about that element which made the Lore Forums so much fun in WoW; the conflict. '
    -Sheds-His-Tail

    I could not agree more- there isn't even a Lore discussion section. We need this. This is not just TESO, a single game- it's part of the Elder Scrolls Franchise- a huge universe that a lot of time has gone into creating.
    Do the creators not want us discussing lore? Are they so set in stone with what they have created, that they don't want us trying to understand and create our own political understanding of it that would question certain things they have created?
    That kills most of the fun in my opinion.

    We, to start, need a section dedicated to discussing lore.
  • Wolf_Manish
    Ok so I just found out that the lore area, but not specifically on this forum:
    http://forums.bethsoft.com/forum/16-elder-scrolls-lore/
  • WalksonGraves
    WalksonGraves
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    FYI All blizzard "lore" is a butchered version of warhammer fantasy/40k. They lost the license so they made a kid and legal friendly version.

    Now warhammer lore, you have to be a really angry metalhead neckbeard to know that ***. Badass to the point of hilarity.
  • Stovahkiin
    Stovahkiin
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    ESO used to have a lot more of this feeling, but the dumb idea that we all know as "One Tamriel" completely ruined it. You can't have an alliance war while also allowing thousands of pact members to enter Valenwood and vice versa.

    Zeni shot themselves in the foot with one tam just so that the game could become easy mode.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Il3rotherhood
    Il3rotherhood
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    This something that's been bugging me lately and it's related to the Lore of the game and how the community relates to that Lore.

    If you're not interested in the lore, stop reading now, because this could get long and you'll be bored.

    Prior to ESO I, like many others I'm sure, played World of Warcraft. One of my favorite things about World of Warcraft was the way in which the central conflict of the game was presented in a fashion which galvanized players to one faction or another. Many of the adventuring zones in WoW were shared between factions; chasing similar goals and witnessing the same events, but you could see these things from opposing points of view simply by playing another character from the opposing faction. This created a real air of conflict between factions in the game world and, I think, created a sort of loyalty among players who actually valued and appreciated the story being told.

    I remember I became fairly active on the WoW Lore Forum where players would discuss for days or even weeks about the political impact of a certain lore event, or the moral implications, or philosophical ramifications; trading ideas and theory crafting and, yes, even argue about which side was right and which was wrong. While it could, admittedly, become caustic at times it was an active and enthusiastic community.

    That's really what I feel like is missing from ESO. If I had one, singular, gripe that would be it.

    The Elder Scrolls is such a vibrant world with so very much lore to draw upon, but for some reason it doesn't seem to get much discussion on the community forums. In fact, there isn't even a Lore forum to host said discussion. Sure, there's the Fiction and RP forum, but discussion of the games story really isn't either of those things. So lore discussions are relegated to General Discussion where they become buried under this weeks bug complaint. But this really isn't an appeal for a Lore Forum, this is a question about that element which made the Lore Forums so much fun in WoW; the conflict.

    Where is the conflict in ESO?

    I understand that the three separate factions are all doing battle for the common goal of the Imperial City, and that that conflict plays out dynamically in Cyrodiil. But there's really not much to talk about there. Just as no one ever discussed the story of the various PvP battlegrounds in WoW. What I feel like is missing is those cross-faction zones, those points of conflict which play out on the PvE level, those shared events which spark discussion and inspire faction loyalty.

    Yeah, you occasionally stumble across the odd quest where there are Dominion forces in your Pact lands. But nothing sets them apart from every other quest out there, and you just never really get the sense that there's any real conflict between these three factions outside of PvP. The factions, for the most part, pretty much keep to themselves, so busy trying to solve internal problems that you never really get a sense of any larger conflict. It's very insular.

    I mean, really, it's shameful that there is -so- much lore in this world but somehow nothing to talk about.

    I would love to see, moving forward with DLC, is new zones which have that sense of overlap. Zones which are maybe incrementally different depending on which faction you're playing. Maybe the Pact has a quest to take a mine from Covenant forces, but if you're playing Covenant you have to defend said mines from attack, and if you're playing Dominion your quest is to stealthily get involved in that conflict an stir up trouble? I dunno. It just feels stale and stagnant, and that stagnation, I think, keeps any discussion of that story from breaking free of the game and becoming something people talk about when they aren't playing.

    Not only would it, I think, get people more invested in their particular factions' motives and agenda, but it would also increase replay value for some of these zones since they'd be different on different characters.

    I feel you OP. When they first annonced the game with the three factions you could choose from, I was super excited that it would kind of replicate the feelings you had towards your faction in WoW. But then it turned ou that you could purchase something that give you the option to play any race in any alliance (which is still, imho, their first big mistake as you cannot have a real feeling of belonging to your alliance...) and then the One Tamriel that really killed the starting concept of the game, which is war across Tamriel. Three alliances that fight for the power, but now as you mentionned, you only see this when you are in Cyrodiil, really.

    Edit: Don't get me wrong, One Tamriel is an amazing update social features of the game wise, but as far as the game was advertised before release, it just does not fit in my opinion :P You know, I just wanted to join DC and be like "Damn those elves, I'm going to slay them !", but now they are all over the capital city xD
    Edited by Il3rotherhood on May 27, 2017 4:15PM
  • LMar
    LMar
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    If you look closely, most of the conflict and strife between factions is being created by Molag Bal's forces and spies. They are trying to cause the factions to fight between them instead of focusing on the major threat of Molag Bal disrupting and trying to capture Nirn. Otherwise the "reasons" for fighting are pretty superficial and when you go around doing the quests you realise that the factions are mostly striving to stay together as they are not natural assemblages that will last long.
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • Galwylin
    Galwylin
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    To me, the war is really just lip service to justify having PvP. And we all know PvP doesn't need lore to be supported. I have played through a good portion of all Alliances. I've seen how Alliances have painted the others and its just out of character in almost every case. I started with Covenant and was really surprised playing the others that necromancy is permitted. That's not at all permitted. The Dominion is being dragged through the change of having to accept each other as equals but to the rest of the world they're pirates or something. Again, out of character from what I had seen. Its like each Alliance is cast as the enemy to the other and so will do some of the most outrageous things because they are "evil" which dulls the whole conflict for me since it pulls me out of the immersion.

    Really, I think the war is overdue to being resolved. There is no conflict except for these weird quests. Like I said, PvP doesn't need a reason to happen. Players will do so with little to no help. The whole war in Cyrodiil should be changed to be about the corrupt Legions and each of our kingdoms lending a hand with the hope for more. But not these Alliances any longer. I think the Covenant, Dominion and Pact work better as their individual areas which does come through within the game lore. We have the dislike (I guess is one description) between High Rock, Hammerfell and Orsinium. Its pretty well done and when you try to force them all into a Covenant to become rulers of Cyrodiil, it starts to get iffy. They do good to remain peaceful to each other. And that should come from self interests that doesn't include a far off land that two of the three will end up having no say in. Its the same with the Dominion and the Pact. The good story is the relation between the three and this being forced to combine for some reason really stops the threat we see because we know none of these inner conflicts are going to break up the Alliance because its simply not allowed to.

    These people couldn't even put aside their histories to notice there were huge anchors falling from the sky. The potential for a true reason to unite. And if the source of those lay in Cyrodiil, come into conflict there (with some thinking Emperor) but not with each other. At the moment, its just all be simplified to prop up a reason for PvP (which doesn't need one). Of all the rulers, Arynn's is the only one that even makes sense to me (and the only one clearly stated). She's seeking it because mankind is too immature to rule currently. That fits with where she comes from and its from a place of wanting to do good in the world which fits with who she seems to be (I haven't finished that whole Alliance yet). Emric has absolutely no stated reason to seek it and barely even mentions it. Why would a merchant king want war? It doesn't fit. I don't know who the Pact leader is because I'm in Shadowfen and I think met him once. He's a Nord and that's all I got there.

    Just from a Covenant side, I'd be more interested in keeping High Rock and Hammerfell out of Orsinium (or helping) than whatever Draedra are stirring up past Dominion lands. That's conflict to me since I appreciate all three regions and already have an investment in how their story continues. This Covenant, Dominion and Pact blanket is just wet for the real meal.
  • TheShadowScout
    TheShadowScout
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    phobossion wrote: »
    I don't know buddy - I'm playing the Pact zones now and the conflict is all-pervading. When I was playing the other two factions it didn't seem to be as pronounced, though...
    ...and that's why I like the pact storylines best!
    The covenant invasion of bleakrock, bal foyen and stonefalls, and accompaning atrocities, the dominion incurstion into shadowfen, and accompaning atrocities, and the covenant-sponsored coup attempt in eastmarch... gives me a reason to put the war in cyrodil in perspective for my characters!
    "They invade our lands, burn our buildings, murder our people, kill our hatchlings, aid our criminals? We'll see about that... Blood For The Pact!"

    While on my other alliance alts...
    "...why are we going to cyrodil again? Oh, yeah, right... because our king/queen wants to plant their ars... uhm... royal rear on the ruby throne... [lazyvoice]...yaaay, I feel sooo motivated to fight for them...[/lazyvoice]"

    From a lore perspective, its worse in that we know the three banners war will amount to nothing in the end. They keep squabbling while ther three alliances fall apart, then chaos reigns until talos conquers it all to rise as Tiber Septim in about three centuries. So...
  • idk
    idk
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    @ShedsHisTail

    tl;dr

    Anyone who has done the main quest line and paid attention, this is the starting main quest line via harborage and the main quest through Craglorn and the DLC/expansion will see the conflict. Even the main quest story through each main zone is about a conflict.

    The main quests spell out the conflict and what our purpose is.

    I would explain the related conflicts but that would be a spoiler.
  • ShedsHisTail
    ShedsHisTail
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    Hey... someone dug deep to ressurect this thread. I've got thoughts on this and One Tamriel, but I'm on my mobile so it'd be a pain to write out. Perhaps later.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Stovahkiin
    Stovahkiin
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    Hey... someone dug deep to ressurect this thread. I've got thoughts on this and One Tamriel, but I'm on my mobile so it'd be a pain to write out. Perhaps later.

    Oop, I didn't even notice this was a necro when I posted.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Wolf_Manish
    Stovahkiin wrote: »
    Hey... someone dug deep to ressurect this thread. I've got thoughts on this and One Tamriel, but I'm on my mobile so it'd be a pain to write out. Perhaps later.

    Oop, I didn't even notice this was a necro when I posted.


    Yeah sorry I think that was my bad- I just joined today and clicked on general discussion and this was on the top. I was just adamant about getting a Lore section of the forum established, so I restarted a post:
    https://forums.elderscrollsonline.com/en/discussion/347630/creation-of-a-lore-forum#
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