I posted about this in another thread, but Malubeth is bugged to high hell.
On my Templar, I often get 10k healing ticks from it. Yesterday I got a 20k+ tick. Not sure if this is an interaction with other healing buffs like Purifying Ritual or Channeled Focus that are bugging it out.
According to what I have been told if you have the Malubeth proc all your heals will enter your log as a malubeth heal. It's not healing for 10k. It's just the way your own heals enter the log.
Not true in my case. In no way can I do 10k or 20k heals (I'm not even sure what in the game could even heal me for 20k+). And this has also happened when I'm in a 1v1 with no one else healing me, so it couldn't be someone elses heals. I'm a Bomplar with low magicka and spell power - when I cast Honor the Dead, I heal for 8k at most, and more commonly 3-5k. And I am also getting 5k+ heals with Red Diamond while wearing Malubeth.
incognito222 wrote: »With regards to the current heal from Malubeth Scourge set (if it procs), as a comparison I'd like to ask fellow players to observe heals from by Vigor on a Stam build running mostly medium armor. At CP160, stamina builds can easily achieve 34K+ Stamina resource and 4K+ weapon damage. You will see that the heals generated are more significant in value over five seconds than what the Malubeth Scourge set can generate when (and if) it procs. IMHO the 30% increase to heals is justified because the chance for this monster set to proc is pretty low.
Example of superior heal value from Vigor was demonstrated by an outstanding player @Yoyuyi999 on one of his Stam DK videos. And this does not depend on RNG, it happens 100% of the time whenever you press that skill. If you watch the video, chances are you will be impressed.
With regards to the current damage dealt by the Scourge set taking into account battle spirit (again if it procs and such damage can easily be avoided), the damage value is less than one snipe, less than one crystal frag, less than one wrecking blow/dizzying swing.
I would agree to an extent with @Armitas :
"Yeah that is my take on it. It's really not OP on it's own. No one bats an eye when people shuffle roll around rocks popping large vigors, ... ... ... ... ...but stand your ground and survive even in a 1v1 and people lose their minds, they absolutely lose their minds."
Stamina builds running 5+ medium armor with above illustrated weapon damage and stamina resource stats will outheal Malubeth Scourge set 100% of the time. I get more healing from Vigor WITHOUT Malubeth on my Stamina NB, whilst having the ability to hit much harder. Same applies to my Stamina DK, I believe the topic starter will agree to a certain extent, as he is a very skilled Stamina DK running Vigor as well.
However, I encourage everyone to discuss, in the hope that ESO will improve over time towards achieving better balance and it becomes a game we all enjoy even more. Thank you to all who have shared their thoughts, hope we all get to learn from each other in a constructive and positive manner.
Peace and happiness to all.
Waffennacht wrote: »But... but...
Just walk 11meters and say gg to malubeth?
Waffennacht wrote: »But... but...
Just walk 11meters and say gg to malubeth?
Walk 11 meters in a meta where literally every build has a slow built in. Or spend resources on dodging out then walk some more, all while you can't attack the target.
If you say a defensive set has to be countered by moving away from the player, then it basically provides 100% damage reduction. Sounds OP ? It is.
Waffennacht wrote: »But... but...
Just walk 11meters and say gg to malubeth?
Walk 11 meters in a meta where literally every build has a slow built in. Or spend resources on dodging out then walk some more, all while you can't attack the target.
If you say a defensive set has to be countered by moving away from the player, then it basically provides 100% damage reduction. Sounds OP ? It is.
incognito222 wrote: »Hello again guys,
@Ahzek , thank you for sharing that information with us, your opinion is indeed logical and if a stamina build with high weapon power + high stamina resource, pops rally and vigor while Malubeth procs, I can only imagine that the heal values from Vigor alone would be excessive. That would lead us to question : is the heal from Vigor too much on stamina builds as it is ? Compounded by the effects of Malubeth then it would indeed be questionable.
But if such a scenario (in theory) were to happen, which one is more at fault :
(a) Vigor currently healing for too much
or
(b) Malubeth (if it procs) compounding whatever heal value by 30%
Your comments on : "Additionally, due to the randomness it can just procc when your opponent unleashes his ult combo on you and you can just shrugg it off a good amount of the time without investing effort or resources, while "normal" builds have to play around such threats much more engangingly." .
The above is open for discussion as there are various kinds of ults and combos in ESO with different effects and counters. However, I believe there are more effective (and constantly reliable) ways to counter ultimate and combos, rather than relying on heals + low proc rate from Malubeth Scourge set.
I would not say Malubeth makes you unkillable in a fair 1v1 setting as you have stated. I have died often to many players.
It does make you harder to kill if the needed proc happens when you need to pop a heal, but I would be mistaken if I were to believe that Malubeth will consistently save me when I need it to. IMHO it is a set that increases your chance of survival whilst dealing some damage, whether it is OP or not is subject to more tests and open discussion.
incognito222 wrote: »@Synozeer ,
That is an interesting observation as on my Heavy Armor Magplar, I am unable to come anywhere close to the the heal values you have shared with us. I believe this warrants further investigation as to what other skill / ability / item set, may trigger such numbers. My Templar is a Nord so I would not be able to assist in confirming the Red Diamond passive together with Malubeth Scourge set.
Perhaps another kind soul may assist and if indeed this is happening, we should alert ZOS of the situation.
Out of curiosity, are you running 'Briarheart' set with Malubeth ? Or 'Alchemist' set perhaps ?
Sigh... The FOTM whine game is in full effect for Malubeth set I see... You had people saying the set was pretty useless for months, and outclassed by things like Engine Guardian for tanks and other things of the sort... Now that DB has launched, and a few streamers and YouTubers are hyping it up and bigging it up nonstop it's broken and overpowered...? Really now?
I usually don't say this, as I really dislike saying it. But this is on the few times that it's warranted... Learn to play better.
Sigh... The FOTM whine game is in full effect for Malubeth set I see... You had people saying the set was pretty useless for months, and outclassed by things like Engine Guardian for tanks and other things of the sort... Now that DB has launched, and a few streamers and YouTubers are hyping it up and bigging it up nonstop it's broken and overpowered...? Really now?
I usually don't say this, as I really dislike saying it. But this is on the few times that it's warranted... Learn to play better.
You must have missed my post a few replies up showing the broken healing ticks. Here's another just in case...
Sigh... The FOTM whine game is in full effect for Malubeth set I see... You had people saying the set was pretty useless for months, and outclassed by things like Engine Guardian for tanks and other things of the sort... Now that DB has launched, and a few streamers and YouTubers are hyping it up and bigging it up nonstop it's broken and overpowered...? Really now?
I usually don't say this, as I really dislike saying it. But this is on the few times that it's warranted... Learn to play better.
You must have missed my post a few replies up showing the broken healing ticks. Here's another just in case...
@synozeer, As others have said, when your Scourge is procced it counts your other healing sources as "Scourge heals."
Also FTC scrolling text combines closely spaced damage and healing from the same source into a single tick.
WeWereNords wrote: »This is frankly the most OP set in the game right now and absolute cheese. I choose not to use it because of how obviously trashy it is yet I just can't play this game when anyone who is "gud" is using it in 1v1's and then trying to call me bad.
Upfront, the set is slightly broken (not working as intended or as should), however even if it were it needs to be severely tuned.
To start off it is NOT affected by battle spirit, the proc steals the exact amount of health that is shown, as well as the 30% healing is also applied to the health it steals, and being that this is already a huge amount, it's really impossible for any other set in the game to offer any kind of survivabillity remotely close. There are a few other sets in the game that are not affected by battle spirit and while it's off topic for this thread I do believe they need to be coded to be affected by battle spirit as well in PvP.
Since DB there has been a HUGE influx of people running malubeth and I've never seen one lose a 1v1. So if you're reading this thread trying to find a way to be good at PvP, please, farm wayrest sewers and get malubeth. The more people that run this in PvP, the more people will see how truly broken it is and will likely get it fixed.
I've always said if you gave me the reigns I could have this game action combat balanced within 24 hours so after discussing with some other friends I've compiled a few possible ways to have malubeth more balanced for PvP, in developing these ideas I've also tried to find ways to keep the set relevant to PvE. First and foremost I do NOT want this set nerfed to the ground, but it MUST be affected by battle spirit, and every one of these options I've come up with assume that the battle spirit debuff has been applied to the set already.
Option 1: Reduce the healing buff. if used on a nightblade or sorc it's not completely painful, but any Dk or Templar that's already running major mending now has a 60% heal buff when malubeth procs on top of the already outrageous self heal it gives increased by 60% O.o... If the sets heal was cut in half by battle spirit, and the healing was reduced to 10% additional healing it would be much more bearable. My first thought was this might break the PvE tanks, however if you're relying on malubeth for your survivability solely as a PvE tank, you're probably a pretty sad tank..
Option 2: Code roll dodge to break the beam. This was one of my favorite suggestions although I feel like it still leaves the set a little overtuned. Ranged specs don't have as much of a problem with malubeth since being over 10 meters away breaks the beam. Melee DPS are the ones with the problem and allowing them to break the beam with a dodge roll would be a skill based counter to the set, also this would leave PvE almost completely untouched because PvE mobs do not dodge roll (often).
Option 3: Remove the 30% healing increase. Just flat removing it would help balance the game more, I would say make it major mending so that it doesnt stack with a templars or DK's mending, but that's sort of the advantage temps and DK's have and if nightblades and sorcs were running it too, it would lead to more imbalance. Just removing the heal buff altogether from malubeth would balance the set more.
Option 4: Remove the 30% healing increase, and make it steal a percentage of your max health. I sort of like this option the best because the main problem with the set in PvP is that any DPS can run malubeth and become as powerful and hard to kill as any tank. by making this change it really kills the set for DPS (as it should), but almost buffs it for tanks in both PvE and PvP, making the set more of a tank set as I believe it was originally intended to be. I've seen some of these templar tanks running around with 60k health, if it stole 33% of your max health from the target that would be 20k, affected by battle spirit 10k. To me this seems like a fair way to allow tanks to do some damage in both PvE and PvP.
Maybe i'm just complaining but I know i'm not the only one out there that thinks this set is just absolute cheese in PvP. I would really like to see something done about malubeth BEFORE the next patch. I'm probably not going to be playing ESO against this frustrating meta and therefor I would like to see this fixed without having to wait another 4 months.
incognito222 wrote: »@Synozeer ,
That is an interesting observation as on my Heavy Armor Magplar, I am unable to come anywhere close to the the heal values you have shared with us. I believe this warrants further investigation as to what other skill / ability / item set, may trigger such numbers. My Templar is a Nord so I would not be able to assist in confirming the Red Diamond passive together with Malubeth Scourge set.
Perhaps another kind soul may assist and if indeed this is happening, we should alert ZOS of the situation.
Out of curiosity, are you running 'Briarheart' set with Malubeth ? Or 'Alchemist' set perhaps ?
I'm not using Briarheart or Alchemist. Here's a few screenshots of my combat log:
Note the heals from Scourge Harvest. This is with CLS (Combat Log Statistics). FTC also reports the same.
In both cases, I had Major Mending up. When its not up, my heals are in the hundreds of health and not the thousands.
incognito222 wrote: »With regards to the current heal from Malubeth Scourge set (if it procs), as a comparison I'd like to ask fellow players to observe heals from by Vigor on a Stam build running mostly medium armor. At CP160, stamina builds can easily achieve 34K+ Stamina resource and 4K+ weapon damage. You will see that the heals generated are more significant in value over five seconds than what the Malubeth Scourge set can generate when (and if) it procs. IMHO the 30% increase to heals is justified because the chance for this monster set to proc is pretty low.
Example of superior heal value from Vigor was demonstrated by an outstanding player @Yoyuyi999 on one of his Stam DK videos. And this does not depend on RNG, it happens 100% of the time whenever you press that skill. If you watch the video, chances are you will be impressed.
With regards to the current damage dealt by the Scourge set taking into account battle spirit (again if it procs and such damage can easily be avoided), the damage value is less than one snipe, less than one crystal frag, less than one wrecking blow/dizzying swing.
I would agree to an extent with @Armitas :
"Yeah that is my take on it. It's really not OP on it's own. No one bats an eye when people shuffle roll around rocks popping large vigors, ... ... ... ... ...but stand your ground and survive even in a 1v1 and people lose their minds, they absolutely lose their minds."
Stamina builds running 5+ medium armor with above illustrated weapon damage and stamina resource stats will outheal Malubeth Scourge set 100% of the time. I get more healing from Vigor WITHOUT Malubeth on my Stamina NB, whilst having the ability to hit much harder. Same applies to my Stamina DK, I believe the topic starter will agree to a certain extent, as he is a very skilled Stamina DK running Vigor as well.
However, I encourage everyone to discuss, in the hope that ESO will improve over time towards achieving better balance and it becomes a game we all enjoy even more. Thank you to all who have shared their thoughts, hope we all get to learn from each other in a constructive and positive manner.
Peace and happiness to all.
r.jan_emailb16_ESO wrote: »So, I did a small test with a friend, and here is my hypothesis:
The heal you get from the Malubeth procc depends on the damage done. It got fixed in the DB update, as in Battle Spirit no longer reduces the damage by 50%, and the healing recieved by another 50%. Only the damage should be reduced by 50%, and the heal not a second time; this means simplified that healing = damage done + 30 % + all your other passives.
However, the numbers I saw hint at something else: the healing is calculated from the unmitigated (as in, no Battle Spirit) damage. For example: DoT tick 367, healing recieved 1089 (no major mending or anything). 367 without Battle Spriti would've been 734, healing done +10% (CP) -> 690, healing recieved +30% (Malubeth, +5,1% CP) = 1089 healing.
I'm not sure how crits play into this, I've seen both the damage and the healing crit. Looks like damage crit modifies healing, which can crit again.
For the seemingly high crit rate: Crushing Shock for example has 3x10% to procc Malubeth on each hit, Puncturing Sweeps 4x10% and so on, also DoTs can procc it.