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Does anyone else notice that you're now being hit incredibly hard?

  • Aenlir
    Aenlir
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    I like this, I can actually kill people with magicka dk now. :D
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    I've been one or two shotting people with 20-30k overloads on my Sorc. It's obvious that the damage mitigation formula is messed up.
  • Bromburak
    Bromburak
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    blabafat wrote: »
    I know most damage abilites were buffed overall, but I feel like people are taking way too much damage than they should. was hitting the consistent 9k damage, my friends HP bar was not moving consistently. Sometimes it would do 30% of his health, 50%, and just random numbers.

    Don't get me wrong but could you please provide more details because this kind of "testing" is very inaccurate.
    Seriously what kind of build, armor, buffs, potions, what skill and damage source , any triggers or passives that add up etc..
    A lot of people I have talked to have also noticed that damage seems to be unusually high. People had theories saying that (actually most people I talked to said this including @Sypherpk) where damage wasn't registering for some abilities and THEN they would register after another ability hits you. So if someone snipes you for 3k, you won't notice it until you get hit by another ability.

    "A lot of people" would confirm the weirdest theories to explain things they don't understand.
    Assumptions are not a technical fact and a theory is not getting better just because you ask a famous PvP player.

    Where is the discussion on Live or PTS on this registering theory and a statement from officials that damage is being added
    in a severe buggy way you are just describing?
    I don't know, I need to gather evidence but at this point I am 99.9% sure damage is weird and insane at the moment.

    I know where you coming from but please gather more evidence because our feelings doesn't matter for numbers.
    Edited by Bromburak on June 5, 2016 6:34AM
  • Morbash
    Morbash
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    Feels like I'm getting hit harder, but not the other way around. Incoming damage feels ridiculous, and it seems as though a lot of this damage bypasses dodge rolling. I'll be in the middle of a dodge roll, and I'll suddenly get nuked even though I have 60-70% HP.

    Now, on the other hand, I feel as though I'm hitting like a wet noodle despite having 4k+ weapon damage and 28k stamina. I'll have to look into this a bit more though. I'm using a defending maelstrom maul at the moment. A sharpened maul may produce better results.

    Also, the "animation prioritization" is clunky and causes my attacks to fail to register. Like halfway through the attack animation my attack will auto-cancel itself. It's almost as if I've gotta be within monkey humping distance before I can land a hit. I guess it's about that time I traded surprise attack for dizzying swing. At least then I'll be able to hit my opponent from a mile away and, I won't have to run piercing mark. B)
    Edited by Morbash on June 5, 2016 11:38PM
    "War doesn't build character; it reveals it."
  • Armitas
    Armitas
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    I don't see what is so hard to understand.

    1: Enchants do 300% more damage.
    2: Trait's are now a flat value instead of percentage.

    I'm actually hitting harder and my penetration is the same as TG and enchant was on poisons. Other than wrath and blackrose my build was unaffected by DB. With only a bit more spell damage I'm killing people in a single meteor. It's just bizarre and I can't quite put my finger on it. I got a 7.2k powerlash yesterday, and that just shouldn't be possible in my build.
    Edited by Armitas on June 5, 2016 9:38AM
    Retired.
    Nord mDK
  • Mako1132
    Mako1132
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    @ZOS_JessicaFolsom

    Here is a video confirming that either death recaps are broken, or something is bugged.

    https://youtu.be/v64JgT12DFw

    According to the skills used against me, my death recap should end with a meteor and radiant oppression, but instead it shows attacks used against me several seconds before those other skills. One is even an ultimate, so I know I couldn't have been hit by it twice. Honestly to me, it looks like a bug. When I get hit by the radiant my combat text floods with several hits of damage, even though it was the only thing damaging me and for only a second. Maybe I was in the meteor dot, but to me it looks like I was out of it.
  • oibam
    oibam
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    Game feels as if there is a delay of some seconds between animation and calculation.
  • Armitas
    Armitas
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    Mako1132 wrote: »
    @ZOS_JessicaFolsom

    Here is a video confirming that either death recaps are broken, or something is bugged.

    https://youtu.be/v64JgT12DFw

    According to the skills used against me, my death recap should end with a meteor and radiant oppression, but instead it shows attacks used against me several seconds before those other skills. One is even an ultimate, so I know I couldn't have been hit by it twice. Honestly to me, it looks like a bug. When I get hit by the radiant my combat text floods with several hits of damage, even though it was the only thing damaging me and for only a second. Maybe I was in the meteor dot, but to me it looks like I was out of it.

    Rewound it a bunch. 19,401 meteor. The last 3 hits in actuality were meteor, molten whip then surprise attack. The dragon leap actually occurred 2 seconds before the meteor. I have 1 shot people with meteor since DB and I should not be able to do that in my build.

    19K meteor, this is why armor needs to actually give defense in Cyrodiil.

    I like your comment at the end..."what!?". That is pretty much my comment after every death in DB.
    Edited by Armitas on June 6, 2016 11:32AM
    Retired.
    Nord mDK
  • Volla
    Volla
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    I didn't feel I hit harder nor took any more dmg honestly. I don't know were you get that. I play on Non CP PvP server tho cause i feel its more balanced there. I actually liked most of the thing in the patch.

    Best patch yet so far imo. keep on it

    /cheers
  • skillastat
    skillastat
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    I get alot of health desync.
    (PC NA)
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    -'Ultima Online Stamina Dragonknight
    -Nerd Dk Tank Dragonknight
    -Solochi Magicka Sorcerer
    -Solo Lucci Magicka Nightblade
    -Sølomon Magicka Warden

    *All characters are EP, except for one DC.


    French Canadian!
  • Mako1132
    Mako1132
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    Armitas wrote: »
    Mako1132 wrote: »
    @ZOS_JessicaFolsom

    Here is a video confirming that either death recaps are broken, or something is bugged.

    https://youtu.be/v64JgT12DFw

    According to the skills used against me, my death recap should end with a meteor and radiant oppression, but instead it shows attacks used against me several seconds before those other skills. One is even an ultimate, so I know I couldn't have been hit by it twice. Honestly to me, it looks like a bug. When I get hit by the radiant my combat text floods with several hits of damage, even though it was the only thing damaging me and for only a second. Maybe I was in the meteor dot, but to me it looks like I was out of it.

    Rewound it a bunch. 19,401 meteor. The last 3 hits in actuality were meteor, molten whip then surprise attack. The dragon leap actually occurred 2 seconds before the meteor. I have 1 shot people with meteor since DB and I should not be able to do that in my build.

    19K meteor, this is why armor needs to actually give defense in Cyrodiil.

    I like your comment at the end..."what!?". That is pretty much my comment after every death in DB.

    True, though I don't know how something hits that hard through block. There's clearly stam left and the block animation is up. Assuming that is even from the meteor. The damage tick shows after it even hits me.
  • Giraffon
    Giraffon
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    I came up with a pretty good solution to all this. Now is a great time to get caught up on those thieves guild quests where you barely fight! I haven't even noticed a problem!

    ...until last night when my guildies convinced me to come out of the shadows and go into IC Haderus. I insta-died over and over. Death recap was not anything interesting just an average of 3K hits.

    So my thinking is what if the server is processing the damage better than it used to? Like maybe it's actually working better than ever now? Anyway, if that's the case, maybe they should think about queing the damage train or something.

    I'm going to go back to picking pockets!
    Giraffon - Beta Lizard - For the Pact!
  • Molag_Crow
    Molag_Crow
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    Yep. It's definitely bugged... sometimes my friend can hit 18k surprise attacks on players in Cyrodiil. Can show you a screenshot if you think I'm BSing :p
    Edited by Molag_Crow on June 6, 2016 1:53PM
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  • Farorin
    Farorin
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    I have not noticed anything too different apart from some higher DPS builds out there due to availability of more awesome sets, but that's not a complaint on my behalf, I like the availability of the sets.
  • Armitas
    Armitas
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    Molag_Crow wrote: »
    Yep. It's definitely bugged... sometimes my friend can hit 18k surprise attacks on players in Cyrodiil. Can show you a screenshot if you think I'm BSing :p

    I know you aren't BSing but please post it anyway so ZOS can have proof that something is broken.
    Retired.
    Nord mDK
  • FENGRUSH
    FENGRUSH
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    Worry bout health desyncs, damage feels pretty gud
  • Mako1132
    Mako1132
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    FENGRUSH wrote: »
    Worry bout health desyncs, damage feels pretty gud

    19k meteors through block that don't show up on your death recap? Not that I don't agree I'm rather enjoying things, but there's something wrong here that isn't a health desync.
  • FENGRUSH
    FENGRUSH
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    Mako1132 wrote: »
    FENGRUSH wrote: »
    Worry bout health desyncs, damage feels pretty gud

    19k meteors through block that don't show up on your death recap? Not that I don't agree I'm rather enjoying things, but there's something wrong here that isn't a health desync.

    Some things need a careful look maybe - but the ability to heal gets better and better every patch. Its pretty absurd right now if you dont kill someone quickly with a good build that knows what theyre doing. They never die - and the eternal sustain is there.
  • joshhh_nb
    joshhh_nb
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    Possibly the changes to sharpened? ZoS loves their penetration. (who doesn't ;) )

    1.6 penetration?
  • Minno
    Minno
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    FENGRUSH wrote: »
    Mako1132 wrote: »
    FENGRUSH wrote: »
    Worry bout health desyncs, damage feels pretty gud

    19k meteors through block that don't show up on your death recap? Not that I don't agree I'm rather enjoying things, but there's something wrong here that isn't a health desync.

    Some things need a careful look maybe - but the ability to heal gets better and better every patch. Its pretty absurd right now if you dont kill someone quickly with a good build that knows what theyre doing. They never die - and the eternal sustain is there.

    I don't mind the dmg now; it took some time to regear for. But ZOS should review armor and health points in relation to the mag/stam high dmg/high healing.

    I might want to see an increase in armor stats, but in a way that supports the current checks and balances intent for the game (maybe only let heavy armor extend the resist cap, maybe let health points add to a particular dmg mitigation/dodge/whatever defense related stat, etc.).

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Mako1132
    Mako1132
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    FENGRUSH wrote: »
    Mako1132 wrote: »
    FENGRUSH wrote: »
    Worry bout health desyncs, damage feels pretty gud

    19k meteors through block that don't show up on your death recap? Not that I don't agree I'm rather enjoying things, but there's something wrong here that isn't a health desync.

    Some things need a careful look maybe - but the ability to heal gets better and better every patch. Its pretty absurd right now if you dont kill someone quickly with a good build that knows what theyre doing. They never die - and the eternal sustain is there.

    I agree in that healing got better this patch. Transmutation buff is very significant, and some of the old sets that got reintroduced are nice. I run Desert Rose and as long as I have someone wailing on me my magicka is infinite. However, more than that self healing got a huge buff. The new Lingering Health potion that gives Major Vitality is allowing DK's and Stamplars to get 4-5k vigors. Mending and Vitality buffs stack with Malubeth's too, which people somehow are just now realizing how good it really is. IMO Malubeth buff should be Major Vitality instead of stacking with it, and the buff should probably be 25% instead of 30% so it is even with Major Mending.
  • Minno
    Minno
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    Mako1132 wrote: »
    FENGRUSH wrote: »
    Mako1132 wrote: »
    FENGRUSH wrote: »
    Worry bout health desyncs, damage feels pretty gud

    19k meteors through block that don't show up on your death recap? Not that I don't agree I'm rather enjoying things, but there's something wrong here that isn't a health desync.

    Some things need a careful look maybe - but the ability to heal gets better and better every patch. Its pretty absurd right now if you dont kill someone quickly with a good build that knows what theyre doing. They never die - and the eternal sustain is there.

    I agree in that healing got better this patch. Transmutation buff is very significant, and some of the old sets that got reintroduced are nice. I run Desert Rose and as long as I have someone wailing on me my magicka is infinite. However, more than that self healing got a huge buff. The new Lingering Health potion that gives Major Vitality is allowing DK's and Stamplars to get 4-5k vigors. Mending and Vitality buffs stack with Malubeth's too, which people somehow are just now realizing how good it really is. IMO Malubeth buff should be Major Vitality instead of stacking with it, and the buff should probably be 25% instead of 30% so it is even with Major Mending.

    I agree Malubeth should be major mending not another stacked portion.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • susmitds
    susmitds
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    Pomaikai wrote: »
    I end up with 5 poisons running on me. I can see their icons all red, nasty, and ticking down. As a Templar I fire off my Purge, which should dispel all 5. Heck, it should dispel at least 2, right? Nope. Not a single one. I recast it again, and again, and again. No nada. Nothing is ever purged. All I can do is just spam heal the crap out of myself until their timers finally run down.

    Things are very very wrong in PVP.

    Poisons are made to be unpurgeable.
  • PainfulFAFA
    PainfulFAFA
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    oibam wrote: »
    Game feels as if there is a delay of some seconds between animation and calculation.

    This.
    Death recaps are not accurate at all.

    Mako1132 wrote: »
    @ZOS_JessicaFolsom

    Here is a video confirming that either death recaps are broken, or something is bugged.

    https://youtu.be/v64JgT12DFw

    According to the skills used against me, my death recap should end with a meteor and radiant oppression, but instead it shows attacks used against me several seconds before those other skills. One is even an ultimate, so I know I couldn't have been hit by it twice. Honestly to me, it looks like a bug. When I get hit by the radiant my combat text floods with several hits of damage, even though it was the only thing damaging me and for only a second. Maybe I was in the meteor dot, but to me it looks like I was out of it.

    proof
    PC NA
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    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • maxjapank
    maxjapank
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    Minno wrote: »
    Mako1132 wrote: »
    FENGRUSH wrote: »
    Mako1132 wrote: »
    FENGRUSH wrote: »
    Worry bout health desyncs, damage feels pretty gud

    19k meteors through block that don't show up on your death recap? Not that I don't agree I'm rather enjoying things, but there's something wrong here that isn't a health desync.

    Some things need a careful look maybe - but the ability to heal gets better and better every patch. Its pretty absurd right now if you dont kill someone quickly with a good build that knows what theyre doing. They never die - and the eternal sustain is there.

    I agree in that healing got better this patch. Transmutation buff is very significant, and some of the old sets that got reintroduced are nice. I run Desert Rose and as long as I have someone wailing on me my magicka is infinite. However, more than that self healing got a huge buff. The new Lingering Health potion that gives Major Vitality is allowing DK's and Stamplars to get 4-5k vigors. Mending and Vitality buffs stack with Malubeth's too, which people somehow are just now realizing how good it really is. IMO Malubeth buff should be Major Vitality instead of stacking with it, and the buff should probably be 25% instead of 30% so it is even with Major Mending.

    I agree Malubeth should be major mending not another stacked portion.

    Not major mending, but major vitality.
  • Wreuntzylla
    Wreuntzylla
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    If it helps any of you Sherlocks, I found that stepping into a restoring focus undoes whatever is wrong. Either that or I am getting way more bang for the buck. I would say my ttl triples in the rune.
  • Dreyloch
    Dreyloch
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    Mako1132 wrote: »
    @ZOS_JessicaFolsom

    Here is a video confirming that either death recaps are broken, or something is bugged.

    https://youtu.be/v64JgT12DFw

    According to the skills used against me, my death recap should end with a meteor and radiant oppression, but instead it shows attacks used against me several seconds before those other skills. One is even an ultimate, so I know I couldn't have been hit by it twice. Honestly to me, it looks like a bug. When I get hit by the radiant my combat text floods with several hits of damage, even though it was the only thing damaging me and for only a second. Maybe I was in the meteor dot, but to me it looks like I was out of it.

    I can plainly see you getting hit with dawnbreaker, take flight, etc. But it does seem like there's some kind of time delay in where your healthbar is in relation to when you died from those attacks and also from the recap. Thinking in movie terms, it's like a badly done voice over where the persons' mouth and the audio are just a couple hairs off. I think this is what many of us are seeing. It's especially glaring to me when I'm attacked by multiple players solo. Even wearing 7 pieces of heavy armor and blocking, I should be able to take more hits than I am. I know I could before DB with just 5 medium 2 heavy.

    So if our healthbars aren't totally in sync with the action, we can't react fast enough to compensate and we end up dying (seemingly out of the blue) I don't know if the information flow is too slow or too fast, but something odd is going on. I also think the recaps are off because of it, and I'm thinking damage is maybe not the problem. It's something technical with sync'ing all the action and server info up.
    Edited by Dreyloch on June 8, 2016 7:26PM
    "The fear of Death, is often worse than death itself"
  • Dyride
    Dyride
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    I think how the server processes and sends damage may be changed, it is relaying damage and effects less frequently but causing damage spikes.

    Also Blocking has a long standing bug where weapon swapping removes your block even though the animation still shows block.
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    1. Yoyuyi999
      Yoyuyi999
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      Dreyloch wrote: »
      Mako1132 wrote: »
      @ZOS_JessicaFolsom

      Here is a video confirming that either death recaps are broken, or something is bugged.

      https://youtu.be/v64JgT12DFw

      According to the skills used against me, my death recap should end with a meteor and radiant oppression, but instead it shows attacks used against me several seconds before those other skills. One is even an ultimate, so I know I couldn't have been hit by it twice. Honestly to me, it looks like a bug. When I get hit by the radiant my combat text floods with several hits of damage, even though it was the only thing damaging me and for only a second. Maybe I was in the meteor dot, but to me it looks like I was out of it.

      I can plainly see you getting hit with dawnbreaker, take flight, etc. But it does seem like there's some kind of time delay in where your healthbar is in relation to when you died from those attacks and also from the recap. Thinking in movie terms, it's like a badly done voice over where the persons' mouth and the audio are just a couple hairs off. I think this is what many of us are seeing. It's especially glaring to me when I'm attacked by multiple players solo. Even wearing 7 pieces of heavy armor and blocking, I should be able to take more hits than I am. I know I could before DB with just 5 medium 2 heavy.

      So if our healthbars aren't totally in sync with the action, we can't react fast enough to compensate and we end up dying (seemingly out of the blue) I don't know if the information flow is too slow or too fast, but something odd is going on. I also think the recaps are off because of it, and I'm thinking damage is maybe not the problem. It's something technical with sync'ing all the action and server info up.

      I think this is whats happening. It makes it FEEL like more damage is happening when damage numbers say otherwise.
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    2. Cinnamon_Spider
      Cinnamon_Spider
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      There is definitely something wrong with damage in this game right now. There's a desync or something where you can't tell you're getting hit until you're dead or nearly dead.

      I'm sure it's related to the garbage changes they made to animations. There were a number of times today where I was hit before I could see anyone on me and other times where I was trying to heal myself without any effect and then the death screen would show up. All with good ping rates.
      Cinn #SorcLivesMatter
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