I would like a more morally good guild now. Maybe alternate them, instead of one after the other? Don't get me wrong, I enjoyed DB and TG. But...I couldn't find any reason to connect with the so-called protagonists. Hell, I was rooting for the Black Dragon the entire time.
I would like a more morally good guild now. Maybe alternate them, instead of one after the other? Don't get me wrong, I enjoyed DB and TG. But...I couldn't find any reason to connect with the so-called protagonists. Hell, I was rooting for the Black Dragon the entire time.
Further more guilds are highly unlikely now - TG and DB was content, which was in previous TES games. That is why they came quickly one after the other. And with it, I guess, that was it for some time, now different content will be coming up.
mzapkeneb18_ESO wrote: »After betraying all moral values of my character with the thieves guild and now dark brotherhood, i would love to see a good guild like the companions or dawnguard from skyrim.
Maybe some imperial order, followers of stendarr or even something like the knights of the nine ( well eight, tiber septim is coming in 200 years in eso timeline )
Hell, even those knights of the hour are fine after some reforms.
A bard guild would be fine too. Saving tamriel with the power of music.
Thevampirenight wrote: »I would rather them give us an alteritive guild option to join. Instead of like the dark brotherhood we could have sided with the order of akatosh in kvatch. Different quests but the same outcome at the end. The dark brotherhood succeeds. So in essence instead of joining the winning team we could experience the side of the losing team. It would be interesting. They do need to do this in the future, add the second option. I liked the fact they added us to side with the dawnguard or vampires in elder scrolls five dawngaurd dlc. It did not matter what you sided with the outcome was the same, and that is something they could do.
I would next like to see an expansion like dawnguard. With a new skill line only we be fighting against all kinds of monsters. I do want to see them add random encounters so you can be randomly attacked on the roads.
They could add vampire covens and werewolf packs we could join. Or we could side with an order of Vampire Hunters/Werewolf Hunters.
This would be an interesting concept and I think it would be a good thing for the player base to have options. I would like to see some new things, like more lycanthropy strains like werebear, wereboar, wereshark, werecrocadle, werebat and werelion, as well as even a wereskeever. Adding these would bring more flavor to the game, it would bring in more players.
Or maybe drive others away - I am not into this wer-something thing at all - werwolves is somewhat ok, but I do not need more of the same crap.
Are you serious?mzapkeneb18_ESO wrote: »After betraying all moral values of my character with the thieves guild and now dark brotherhood, i would love to see a good guild like the companions or dawnguard from skyrim.
Maybe some imperial order, followers of stendarr or even something like the knights of the nine ( well eight, tiber septim is coming in 200 years in eso timeline )
Hell, even those knights of the hour are fine after some reforms.
A bard guild would be fine too. Saving tamriel with the power of music.
cosmic_niklas_93b16_ESO wrote: »Thevampirenight wrote: »I would rather them give us an alteritive guild option to join. Instead of like the dark brotherhood we could have sided with the order of akatosh in kvatch. Different quests but the same outcome at the end. The dark brotherhood succeeds. So in essence instead of joining the winning team we could experience the side of the losing team. It would be interesting. They do need to do this in the future, add the second option. I liked the fact they added us to side with the dawnguard or vampires in elder scrolls five dawngaurd dlc. It did not matter what you sided with the outcome was the same, and that is something they could do.
I would next like to see an expansion like dawnguard. With a new skill line only we be fighting against all kinds of monsters. I do want to see them add random encounters so you can be randomly attacked on the roads.
They could add vampire covens and werewolf packs we could join. Or we could side with an order of Vampire Hunters/Werewolf Hunters.
This would be an interesting concept and I think it would be a good thing for the player base to have options. I would like to see some new things, like more lycanthropy strains like werebear, wereboar, wereshark, werecrocadle, werebat and werelion, as well as even a wereskeever. Adding these would bring more flavor to the game, it would bring in more players.
Or maybe drive others away - I am not into this wer-something thing at all - werwolves is somewhat ok, but I do not need more of the same crap.
I'd actually love to have more different guilds etc. And just because you don't like werewolves/vampires etc doesn't mean a lot of other people would.
Thevampirenight wrote: »I would rather them give us an alteritive guild option to join. Instead of like the dark brotherhood we could have sided with the order of akatosh in kvatch. Different quests but the same outcome at the end. The dark brotherhood succeeds. So in essence instead of joining the winning team we could experience the side of the losing team. It would be interesting. They do need to do this in the future, add the second option. I liked the fact they added us to side with the dawnguard or vampires in elder scrolls five dawngaurd dlc. It did not matter what you sided with the outcome was the same, and that is something they could do.
I would next like to see an expansion like dawnguard. With a new skill line only we be fighting against all kinds of monsters. I do want to see them add random encounters so you can be randomly attacked on the roads.
They could add vampire covens and werewolf packs we could join. Or we could side with an order of Vampire Hunters/Werewolf Hunters.
This would be an interesting concept and I think it would be a good thing for the player base to have options. I would like to see some new things, like more lycanthropy strains like werebear, wereboar, wereshark, werecrocadle, werebat and werelion, as well as even a wereskeever. Adding these would bring more flavor to the game, it would bring in more players.
If we really see Vvardenfell, there are a couple of options - the 3 houses, Hlaalu, Redoran and Telvani - and the tribunal temple. This would go well for a lot of playstyles. And even Morag Tong would be an option - differing in playstyle from the DB, in that they could assassinate targets in crowded areas and in daylight under the eyes of many as well - they are official assassins, which do that legally. It could be made more combat like - like killing a crime cartel boss who is surrounded and protected by his security guards and so. Not isolated kills, like in the DB, but in public - more assassin's creed like.
Why not pick and choose which characters complete which content? Have a good character, an evil character, and a morally ambiguous character.
I'm trying to decide on an evil character to level... I'm thinking a Bosmer Bow Sorc right now...
https://www.youtube.com/watch?v=7WMSQNVhMqA
https://www.youtube.com/watch?v=BIePWBgKaXw If we really see Vvardenfell, there are a couple of options - the 3 houses, Hlaalu, Redoran and Telvani - and the tribunal temple. This would go well for a lot of playstyles. And even Morag Tong would be an option - differing in playstyle from the DB, in that they could assassinate targets in crowded areas and in daylight under the eyes of many as well - they are official assassins, which do that legally. It could be made more combat like - like killing a crime cartel boss who is surrounded and protected by his security guards and so. Not isolated kills, like in the DB, but in public - more assassin's creed like.
I'd really love to see the 3 Great Houses, but I can't come up with possible skills for their skill lines, or game mechanics that would let you level them. Same with the Temple.
With TG and DB, they really made sure the skills don't give you any advantage outside of gameplay for that faction, so it'll probably have to depend on that.
If we really see Vvardenfell, there are a couple of options - the 3 houses, Hlaalu, Redoran and Telvani - and the tribunal temple. This would go well for a lot of playstyles. And even Morag Tong would be an option - differing in playstyle from the DB, in that they could assassinate targets in crowded areas and in daylight under the eyes of many as well - they are official assassins, which do that legally. It could be made more combat like - like killing a crime cartel boss who is surrounded and protected by his security guards and so. Not isolated kills, like in the DB, but in public - more assassin's creed like.
I'd really love to see the 3 Great Houses, but I can't come up with possible skills for their skill lines, or game mechanics that would let you level them. Same with the Temple.
With TG and DB, they really made sure the skills don't give you any advantage outside of gameplay for that faction, so it'll probably have to depend on that.
mzapkeneb18_ESO wrote: »After betraying all moral values of my character with the thieves guild and now dark brotherhood, i would love to see a good guild like the companions or dawnguard from skyrim.
My main is a nasty bounty huntress, so she enjoyed those criminal activities, a lot. My secondary on the other hand is a naive and decent librarian, who doesn't even open thieves troves when he stumbles over them... so in his name, I wholly agree with this one!mzapkeneb18_ESO wrote: »After betraying all moral values of my character with the thieves guild and now dark brotherhood, i would love to see a good guild like the companions or dawnguard from skyrim...