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Can we have a "good guy" guild in the future?

  • Jaeysa
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    I would like a more morally good guild now. Maybe alternate them, instead of one after the other? Don't get me wrong, I enjoyed DB and TG. But...I couldn't find any reason to connect with the so-called protagonists. Hell, I was rooting for the Black Dragon the entire time.
    PC/NA: Primarily Daggerfall Covenant.

    Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
  • Lysette
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    Jaeysa wrote: »
    I would like a more morally good guild now. Maybe alternate them, instead of one after the other? Don't get me wrong, I enjoyed DB and TG. But...I couldn't find any reason to connect with the so-called protagonists. Hell, I was rooting for the Black Dragon the entire time.

    Further more guilds are highly unlikely now - TG and DB was content, which was in previous TES games. That is why they came quickly one after the other. And with it, I guess, that was it for some time, now different content will be coming up.

    Edit: My guess, Vvardenfell is one of the next regions. And we might see player housing this year as well. With Vvardenfell there might be the opportunity to join one of the 3 houses - Hlaalu, Redoran or Telvani.
    Edited by Lysette on June 4, 2016 5:18AM
  • Jaeysa
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    Lysette wrote: »
    Jaeysa wrote: »
    I would like a more morally good guild now. Maybe alternate them, instead of one after the other? Don't get me wrong, I enjoyed DB and TG. But...I couldn't find any reason to connect with the so-called protagonists. Hell, I was rooting for the Black Dragon the entire time.

    Further more guilds are highly unlikely now - TG and DB was content, which was in previous TES games. That is why they came quickly one after the other. And with it, I guess, that was it for some time, now different content will be coming up.

    *morally good storyline >_< Sorry long night. And I hope so.
    PC/NA: Primarily Daggerfall Covenant.

    Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
  • hrothbern
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    After betraying all moral values of my character with the thieves guild and now dark brotherhood, i would love to see a good guild like the companions or dawnguard from skyrim.
    Maybe some imperial order, followers of stendarr or even something like the knights of the nine ( well eight, tiber septim is coming in 200 years in eso timeline )
    Hell, even those knights of the hour are fine after some reforms.

    A bard guild would be fine too. Saving tamriel with the power of music.

    hm

    The Bard was paid by his chieftain.
    The main function of a Bard was to make nice stories on music, to glorify his chieftain and make the political correct history out of the conniving and murdering actions of his chieftain.

    Nevertheless... I would love to see Bards as well added to this game :)

    Edited by hrothbern on June 4, 2016 5:32AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Faulgor
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    Tribunal Temple? Count me in.

    Buoyant Armigers, let's go!
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • MissBizz
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    I would really love this too. Like, I enjoy the DLCs... but it's not my characters thing
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Teridaxus
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    Like the other said, the fighters and mage guild are rather neutral factions.
    You even spend the whole mage guild storyline just finding a place where they can study in peace.

    Also, i only have one char so....it's kinda weird for me right now.
  • j3crow
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    I agree with the OP

    Don't get me wrong. The last two DLC were fun additions with some interesting game play. I get why folks like those DLCs thematically. But it would be nice to swing the pendulem back some with a "Good Guy" DLC.

    As others noted, the main NPC guilds are more or less, 'just doing their jobs', and not neccessarily aligned with the idea of serving a higher purpose.

    I think something along the lines of the ' Dawnguard' or the 'Vigilants of Stendarr' would be a great choice. There is still some room for some 'sneakyness', but its sneakiness on behalf of a higher purpose and not simply self-serving

    The Dawnguard had its own DLC and it own place in the orginal franchise, much like DB and TG did, so it would be fitting to give it a DLC in ESO. You could also maybe find a way to throw a bone to Vampire/WW characters in the same DLC as sort of a counterpoint. Maybe with a lore friendly questline for them

    Of course the Morag Tong has their place too. But can we please not keeping shipping 'Bad Guy' content exclusively?

    Maybe combine a Morag Tong drop, with a parallel Tribunal drop. Something like that
    Edited by j3crow on June 4, 2016 7:35AM
  • MattT1988
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    I think the Bard's College would be good. Even if it is a bit of a joke of DLC. I'm hanging out for a fourth group finder class. The Bard, everyone rushes into battle while The Bard hangs back with his Lute and sings songs about the battle, call it lore friendly commentary if you will. Who wouldn't play that class at least once.
  • Aeladiir
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    Lysette wrote: »
    Woeler wrote: »
    I actually like stealing and murdering more than being the cliché hero one always plays in >99% of games.

    In which game are you a real paladin character, who's good morals are above anything?- I could not count one at all.

    http://youtu.be/ZhadLMDWcGA
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Lysette wrote: »
    I would rather them give us an alteritive guild option to join. Instead of like the dark brotherhood we could have sided with the order of akatosh in kvatch. Different quests but the same outcome at the end. The dark brotherhood succeeds. So in essence instead of joining the winning team we could experience the side of the losing team. It would be interesting. They do need to do this in the future, add the second option. I liked the fact they added us to side with the dawnguard or vampires in elder scrolls five dawngaurd dlc. It did not matter what you sided with the outcome was the same, and that is something they could do.

    I would next like to see an expansion like dawnguard. With a new skill line only we be fighting against all kinds of monsters. I do want to see them add random encounters so you can be randomly attacked on the roads.

    They could add vampire covens and werewolf packs we could join. Or we could side with an order of Vampire Hunters/Werewolf Hunters.
    This would be an interesting concept and I think it would be a good thing for the player base to have options. I would like to see some new things, like more lycanthropy strains like werebear, wereboar, wereshark, werecrocadle, werebat and werelion, as well as even a wereskeever. Adding these would bring more flavor to the game, it would bring in more players.

    Or maybe drive others away - I am not into this wer-something thing at all - werwolves is somewhat ok, but I do not need more of the same crap.

    I'd actually love to have more different guilds etc. And just because you don't like werewolves/vampires etc doesn't mean a lot of other people would. ;)
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Galbrant
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    Some new good alignment guilds would be cool, but choosing those should locked you out of the Dark Brotherhood and Thieves guild skill lines.
  • dtm_samuraib16_ESO
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    After betraying all moral values of my character with the thieves guild and now dark brotherhood, i would love to see a good guild like the companions or dawnguard from skyrim.
    Maybe some imperial order, followers of stendarr or even something like the knights of the nine ( well eight, tiber septim is coming in 200 years in eso timeline )
    Hell, even those knights of the hour are fine after some reforms.

    A bard guild would be fine too. Saving tamriel with the power of music.
    Are you serious?
    TG and DB are choir boy DLC's.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Whatzituyah
    Whatzituyah
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    Dawn Guard because why not? It could be a extension of the current fighters guild.
    Edited by Whatzituyah on June 4, 2016 7:48AM
  • Lysette
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    .
    Aeladiir wrote: »
    Lysette wrote: »
    Woeler wrote: »
    I actually like stealing and murdering more than being the cliché hero one always plays in >99% of games.

    In which game are you a real paladin character, who's good morals are above anything?- I could not count one at all.

    http://youtu.be/ZhadLMDWcGA

    Never played something like this.
  • Lysette
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    Lysette wrote: »
    I would rather them give us an alteritive guild option to join. Instead of like the dark brotherhood we could have sided with the order of akatosh in kvatch. Different quests but the same outcome at the end. The dark brotherhood succeeds. So in essence instead of joining the winning team we could experience the side of the losing team. It would be interesting. They do need to do this in the future, add the second option. I liked the fact they added us to side with the dawnguard or vampires in elder scrolls five dawngaurd dlc. It did not matter what you sided with the outcome was the same, and that is something they could do.

    I would next like to see an expansion like dawnguard. With a new skill line only we be fighting against all kinds of monsters. I do want to see them add random encounters so you can be randomly attacked on the roads.

    They could add vampire covens and werewolf packs we could join. Or we could side with an order of Vampire Hunters/Werewolf Hunters.
    This would be an interesting concept and I think it would be a good thing for the player base to have options. I would like to see some new things, like more lycanthropy strains like werebear, wereboar, wereshark, werecrocadle, werebat and werelion, as well as even a wereskeever. Adding these would bring more flavor to the game, it would bring in more players.

    Or maybe drive others away - I am not into this wer-something thing at all - werwolves is somewhat ok, but I do not need more of the same crap.

    I'd actually love to have more different guilds etc. And just because you don't like werewolves/vampires etc doesn't mean a lot of other people would. ;)

    I am ok with vampires and werwolves - I am just not fond of the idea to make more variants of the same thing in this case. Btw is the werwolf bite in the crown store for all characters on that account or just for one?
    Edited by Lysette on June 4, 2016 7:52AM
  • Lysette
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    If we really see Vvardenfell, there are a couple of options - the 3 houses, Hlaalu, Redoran and Telvani - and the tribunal temple. This would go well for a lot of playstyles. And even Morag Tong would be an option - differing in playstyle from the DB, in that they could assassinate targets in crowded areas and in daylight under the eyes of many as well - they are official assassins, which do that legally. It could be made more combat like - like killing a crime cartel boss who is surrounded and protected by his security guards and so. Not isolated kills, like in the DB, but in public - more assassin's creed like.
    Edited by Lysette on June 4, 2016 8:03AM
  • Gidorick
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    Why not pick and choose which characters complete which content? Have a good character, an evil character, and a morally ambiguous character.

    I'm trying to decide on an evil character to level... I'm thinking a Bosmer Bow Sorc right now...
    Edited by Gidorick on June 4, 2016 10:01AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

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  • Gidorick
    Gidorick
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    I would rather them give us an alteritive guild option to join. Instead of like the dark brotherhood we could have sided with the order of akatosh in kvatch. Different quests but the same outcome at the end. The dark brotherhood succeeds. So in essence instead of joining the winning team we could experience the side of the losing team. It would be interesting. They do need to do this in the future, add the second option. I liked the fact they added us to side with the dawnguard or vampires in elder scrolls five dawngaurd dlc. It did not matter what you sided with the outcome was the same, and that is something they could do.

    I would next like to see an expansion like dawnguard. With a new skill line only we be fighting against all kinds of monsters. I do want to see them add random encounters so you can be randomly attacked on the roads.

    They could add vampire covens and werewolf packs we could join. Or we could side with an order of Vampire Hunters/Werewolf Hunters.
    This would be an interesting concept and I think it would be a good thing for the player base to have options. I would like to see some new things, like more lycanthropy strains like werebear, wereboar, wereshark, werecrocadle, werebat and werelion, as well as even a wereskeever. Adding these would bring more flavor to the game, it would bring in more players.

    I completely agree with this @Thevampirenight ... The Thieves Guild and Dark Brotherhood should have involved quasi-branching narratives that would see your player making moral choices and choosing which side to fight for. The end of the questline would have to have the story end in the same place, no matter your choices.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Vipstaakki
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    You actually do a couple of quests to companions if you are EP when you fight back the Worm cult.
  • Faulgor
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    Lysette wrote: »
    If we really see Vvardenfell, there are a couple of options - the 3 houses, Hlaalu, Redoran and Telvani - and the tribunal temple. This would go well for a lot of playstyles. And even Morag Tong would be an option - differing in playstyle from the DB, in that they could assassinate targets in crowded areas and in daylight under the eyes of many as well - they are official assassins, which do that legally. It could be made more combat like - like killing a crime cartel boss who is surrounded and protected by his security guards and so. Not isolated kills, like in the DB, but in public - more assassin's creed like.

    I'd really love to see the 3 Great Houses, but I can't come up with possible skills for their skill lines, or game mechanics that would let you level them. Same with the Temple.
    With TG and DB, they really made sure the skills don't give you any advantage outside of gameplay for that faction, so it'll probably have to depend on that.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Vrienda
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    We don't really need any more guilds, it's time for more zones like Orsinium.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Lysette
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    Gidorick wrote: »
    Why not pick and choose which characters complete which content? Have a good character, an evil character, and a morally ambiguous character.

    I'm trying to decide on an evil character to level... I'm thinking a Bosmer Bow Sorc right now...

    I do not think about their destiny when I start a new character - I let it happen - so far only my Breton sorceress has joined the TG and my Khajiit NB is eventually prone to fall for the dark brotherhood and the thief guild, but she is undecided still, what she will actually do. The rest of my characters are not showing any interest into these activities yet - but I will see, how they will develop. On meta-level it would be good for them to join the DB, but I decide on character level and none of them shows any real interest into this yet. If they will join and how far they will progress, if they do, is as well questionable. Depends really on what experience they will make.

    So yes, I play it a bit like you do.
  • Gidorick
    Gidorick
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    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
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    Faulgor wrote: »
    Lysette wrote: »
    If we really see Vvardenfell, there are a couple of options - the 3 houses, Hlaalu, Redoran and Telvani - and the tribunal temple. This would go well for a lot of playstyles. And even Morag Tong would be an option - differing in playstyle from the DB, in that they could assassinate targets in crowded areas and in daylight under the eyes of many as well - they are official assassins, which do that legally. It could be made more combat like - like killing a crime cartel boss who is surrounded and protected by his security guards and so. Not isolated kills, like in the DB, but in public - more assassin's creed like.

    I'd really love to see the 3 Great Houses, but I can't come up with possible skills for their skill lines, or game mechanics that would let you level them. Same with the Temple.
    With TG and DB, they really made sure the skills don't give you any advantage outside of gameplay for that faction, so it'll probably have to depend on that.

    I think a bigger issue may lie in the fact that the houses of Vvardenfell might not be so eager in accepting a non Dunmer.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Molag_Crow
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    Bard College FTW. It would be nice to unlock more Instrument emotes and different songs on the lute, but it's a shame that other players hear different songs to what you hear, like as if non of it is synced, just like the weather. :p
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
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    The greatest prison that people live in, is the fear of what other people think. - David Icke
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  • Lysette
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    Faulgor wrote: »
    Lysette wrote: »
    If we really see Vvardenfell, there are a couple of options - the 3 houses, Hlaalu, Redoran and Telvani - and the tribunal temple. This would go well for a lot of playstyles. And even Morag Tong would be an option - differing in playstyle from the DB, in that they could assassinate targets in crowded areas and in daylight under the eyes of many as well - they are official assassins, which do that legally. It could be made more combat like - like killing a crime cartel boss who is surrounded and protected by his security guards and so. Not isolated kills, like in the DB, but in public - more assassin's creed like.

    I'd really love to see the 3 Great Houses, but I can't come up with possible skills for their skill lines, or game mechanics that would let you level them. Same with the Temple.
    With TG and DB, they really made sure the skills don't give you any advantage outside of gameplay for that faction, so it'll probably have to depend on that.

    House Hlaalu is financially oriented - they run the banks of EP currently, which are called Hlaalu Treasury. So this could be skills, which allow for better haggling (better prices with NPC traders) and intimidation of guild traders, so that the bid counts for more than it's nominal value, which would give easier access to guild traders for members of house Hlaalu. Hirelings could work more efficiently, for each hireling an extra passive - so this would basically make for skills, which are good for House Hlaalu. Well corruption is their business too, so there could be reduction in fees for house Hlaalu - like cheaper bag and bank space and reduced training costs for mounts.

    I never worked for Redoran and Telvani, so I have no clue, what would be good there.
    Edited by Lysette on June 4, 2016 11:10AM
  • Muizer
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    After betraying all moral values of my character with the thieves guild and now dark brotherhood, i would love to see a good guild like the companions or dawnguard from skyrim.

    Nah, not the companions. For all their lofty ideals, they're still werewolves. Give us the Silver Hand instead.

    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • TheShadowScout
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    After betraying all moral values of my character with the thieves guild and now dark brotherhood, i would love to see a good guild like the companions or dawnguard from skyrim...
    My main is a nasty bounty huntress, so she enjoyed those criminal activities, a lot. My secondary on the other hand is a naive and decent librarian, who doesn't even open thieves troves when he stumbles over them... so in his name, I wholly agree with this one!

    And thus, I would dearly love to have "opposites" guilds, giving people a choice which side to join, and once the choice is made, locking out the "opposed" activities (meaning if you join one of these "lawful" guilds, you can forget about ever getting allowed into the outlaw refugee again, and those places might have justice-strength guards added to them which attack those goodie-two-greaves on sight... and thieves troves would be inaccessibe, something like that... even tresspass-entering a house would be impossible, but there might be an special "search warrant" item that allows them to do it without trespassing for those quest-related needful searches of other peoples property or something)...
    ...like...
    ...some crimefighter guild that only characters who don't do the nasty thievery or murdering can join. Might even be the Iron Wheel, in the aftermath of the TG storyline, as they return to their home base reeling from the embarrassment they got into both as they were being played for fools, and as they made a lot of bad blood through overzealous cracking down... they likely would need to seek new recruits, to cover the, uhm, losses incurred in the hew's bane mission, and might have to deal with internal strife as the overzealous "punishment" faction tries to make a play for leadership, opposed by the more responsible "lawkeeper" faction which has most its members from the newbies who are all idealistic and righteous without yet going "bad cop" - which naturally would be just the spot for a player character to enter the picture...
    ...or...
    ...some scholars guild that does not deal with murder or theft, or those who would stoop to either, but in their pursuit of scholarly endevours (aka, tomb raiding) came into conflict with (criminal) organizations they proved ill equipped to handle, and thus open their doors to new members seeking those who pair scholarly qualifications with noteworthy battle prowess to brave both archeological expeditions that deal with the more unruly of tom denizens as well as deal with dangers of a more recent date which may be aiming to give all the scholarly bookwyrms a terminal wedgie... ;)
    ...or...
    ...and order of oh so noble knights, who take quests for those who have noone else to turn to, as long as their cause is just and honorable. It may not pay anything in terms of gold, but in return the knights place would allow their stalward fighters free gear repair, a daily ration of gear like foodstuffs, potions, repair kits, and the order would hand them some donated equipment for each quest they bring to closure. Damsels in distress delivered from doom, fiendish villains vexed in every way, mangy murderous monsters massacred, that sort of thing for the bards to sing songs about, and all for the honor and glory, and not like those pesky mercenaries of the fighters guild who do it for profit... and of course, a story line dealing with those less honorable abusing the noble knights for their own nefarious plots. And yes, it might just as well be the knights of the hour in the aftermath of the DB storyline.
    That sort of thing...
    ...by the way...
    ...while we are taking deeds the bards might sing about, I definitely also would want to see a bardic guild. Though traditionally bards often have had a somewhat loose view of the concept of legal ownership (or marriage vows for that matter), so they definitely would not bat an eye at some thief joining them - as long as they have a good singing voice, and steal with style! But a bardic guild filled with song and charm (and quests involving a lot of charmwork and rougeish escapades) as well as a music based skill line... count me in for a DLC I'd buy!
  • I_killed_Vivec
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    Faulgor wrote: »
    Tribunal Temple? Count me in.

    Buoyant Armigers, let's go!

    :o

    I find Almalexia's Ordinators disturbing enough, I can do without joining the false god Vivec's personal army!

    After all, I will kill both of them :)

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