Mettaricana wrote: »I'm mpre irritated at the fact we got three skill lines that do the same thing legedermain theives guild and whatever the dark brother hood skill line is
Mettaricana wrote: »I'm mpre irritated at the fact we got three skill lines that do the same thing legedermain theives guild and whatever the dark brother hood skill line is
3/4 of the DLC so far have been aimed at the stealth playstyle.
Theives guild.
Dark brootherhood.
Gank City.
hope to see puzzle or heavy combat/story based dlc in future rather than whats been fed to us 3 times already. orsinium was great. other 3... well the saying goes "to much of anything will get boring pretty fast"
kendellking_chaosb14_ESO wrote: »I agree OP. It's really starting to annoy me that the developers keep making these DLC's that cater to the Nightblade class. As you said, 3 out of 4 expansions promote stealth play. Really ZOS? Not everyone is a Nightblade, and or wants to use Nightblades. Let alone rely on stealth.
Even the damn "class balancing" has been in stealth/Nightblade's favor, for 3 out of 4 updates. Nightblades have remained either #1 or #2 class for 3 out of 4 updates, while being incredibly easy to use. It takes zero skill to play a Nightblade (proof is in PVP and VMSA), as the class is often suggested to beginners for ease of play. Both PVP and VMSA is a cake walk as a Nightblade.
Can we please have content that focuses on other classes please, ZOS? Can you please stop focusing on trying to make players be assassins/rouges? I'd appreciate it.
Okay first many of us wanted these guilds at launch, both assassins and pick pockets like not being seen so yea a class that can turn invisible had a clear advantage granted that the ONLY thing that helps us go dark better but it's pretty good.
Nightblades takes a lot skill to play. Have you tired not running a glass canon build? Let me let you in on how the classes are made aka how they get balanced.
Nightblades Melee burst canon
Sorcerers range delayed canon
Templars Tank that can heal and keep allies up
Dragon Knight Tanks that wear down your health
Now that's how the classes are balanced now if you want to run a canon build on your tank class you clearly can but you can also be put canoned. Tanky Dragon Knight don't have problems, Sorcerer with base health and no instant burst are still just as good if you don't try to face
Tank.
When you can all offense the class with the better offense wins we play to our strengths you play against yours who needs to L2P here?
themdogesbite wrote: »Im still waiting for a DLC that will fix the problems we currently have instead of adding even more of them.
kendellking_chaosb14_ESO wrote: »I agree OP. It's really starting to annoy me that the developers keep making these DLC's that cater to the Nightblade class. As you said, 3 out of 4 expansions promote stealth play. Really ZOS? Not everyone is a Nightblade, and or wants to use Nightblades. Let alone rely on stealth.
Even the damn "class balancing" has been in stealth/Nightblade's favor, for 3 out of 4 updates. Nightblades have remained either #1 or #2 class for 3 out of 4 updates, while being incredibly easy to use. It takes zero skill to play a Nightblade (proof is in PVP and VMSA), as the class is often suggested to beginners for ease of play. Both PVP and VMSA is a cake walk as a Nightblade.
Can we please have content that focuses on other classes please, ZOS? Can you please stop focusing on trying to make players be assassins/rouges? I'd appreciate it.
Okay first many of us wanted these guilds at launch, both assassins and pick pockets like not being seen so yea a class that can turn invisible had a clear advantage granted that the ONLY thing that helps us go dark better but it's pretty good.
Nightblades takes a lot skill to play. Have you tired not running a glass canon build? Let me let you in on how the classes are made aka how they get balanced.
Nightblades Melee burst canon
Sorcerers range delayed canon
Templars Tank that can heal and keep allies up
Dragon Knight Tanks that wear down your health
Now that's how the classes are balanced now if you want to run a canon build on your tank class you clearly can but you can also be put canoned. Tanky Dragon Knight don't have problems, Sorcerer with base health and no instant burst are still just as good if you don't try to face
Tank.
When you can all offense the class with the better offense wins we play to our strengths you play against yours who needs to L2P here?
@kendellking_chaosb14_ESO
It's not really a learn to play, when once again — people tell beginners to pick-up Nightblades if they're new to the game. That alone speaks volumes, if numerous people are suggesting the same class to beginners. That says quite a lot actually, especially when there are 3 others to pick from. But low and behold a lot of the time it's the same one? Really?
And L2P? What?
I cleared VMSA on my Magicka Nightblade on the first try running through it with that character. I kid you not. In fact, my Magicka Nightblade is the only one of my characters to have Flawless Conquerer. And should I mention how high the leaderboards for NB's are, compared to other classes. Granted there's things that have transpired recently that have a lot of score's in question, but for the most part they've been higher than the other 3. Why is this? Lol.
And from a PVP perspective, I think most people will tell you that gaining AP is much easier than any other class. In fact, I strongly dislike Nightblades, but even I'll admit that the class outshines the other 3 at being able to kill players and has the best performance overall in PVP. Not to mention, if you ever hear the term "gank" or "ganker" being used, which class do you think is usually followed up with after that term? You guessed it. Nightblades. Oh! And correct me if I'm wrong, but which class out of curiosity got the most out of the Vicious Desth set in PVP? Which ties into this question, which class got the most out of using Proxinity Detonation? What was it again? Oh, right! It was: Soul Tether, Lotus Fan, Proximity Detonation, and Vicious Death, yes? That was the combo that was so highly complained of both in-game and on the forums, yes? That somewhat killed PVP for numerous players. It was that combo, yes? Regardless of how easy it was to prevent from killing you, that was the main root of complaints of PVP in TG yes? Besides things like lag of course.
So when evaluating these things, and the fact that it's safe to say this game has more Nightblade players than any other class... Do you truly believe that it's a "L2P" issue? Do you really...?I stick with my statement. Please stop aiming DLC content at stealthy/Nightblade play-styles, ZOS.
SublimeSparo wrote: »But I thought everybody was a gankblade and into this type of thing /s