3/4 of the DLC so far have been aimed at the stealth playstyle.
Theives guild.
Dark brootherhood.
Gank City.
hope to see puzzle or heavy combat/story based dlc in future rather than whats been fed to us 3 times already. orsinium was great. other 3... well the saying goes "to much of anything will get boring pretty fast"
Mettaricana wrote: »I'm mpre irritated at the fact we got three skill lines that do the same thing legedermain theives guild and whatever the dark brother hood skill line is
You clearly don't understand why these 2 guilds have been added to the game - in short, these are essential guilds in TES, they are in TES for at least 13 years and a TES game without it is not really a TES game - so ZOS had to add these 2 guilds.
You clearly don't understand why these 2 guilds have been added to the game - in short, these are essential guilds in TES, they are in TES for at least 13 years and a TES game without it is not really a TES game - so ZOS had to add these 2 guilds.
Well, Dark Brotherhood wasn't playable in Morrowind.
3/4 of the DLC so far have been aimed at the stealth playstyle.
Theives guild.
Dark brootherhood.
Gank City.
hope to see puzzle or heavy combat/story based dlc in future rather than whats been fed to us 3 times already. orsinium was great. other 3... well the saying goes "to much of anything will get boring pretty fast"
kendellking_chaosb14_ESO wrote: »Stealthy play style is not the problem needing 1000 mats to make new gear every update and paying a good price for small empty zones full of people farming for mats. Is a pain.
Now I support the change to have more of a role on the forums from the devs and community managers main reason I resubed. We are not where we need to be it talking and listing is the first step
In the right direction.
DLC needs to be able to hold it's own without forcing you to grind. Have yet to see this but hey here's hoping.
3/4 of the DLC so far have been aimed at the stealth playstyle.
Theives guild.
Dark brootherhood.
Gank City.
hope to see puzzle or heavy combat/story based dlc in future rather than whats been fed to us 3 times already. orsinium was great. other 3... well the saying goes "to much of anything will get boring pretty fast"
DB should have been in with TG, as it's more of the same thing. Sneak Rob/Kill....
Game doesn't need yet another stealth villain drudge grind.
Next dlc needs to break away from this we're all villains cloning, otherwise the game will start to look like a poor man's Gotham series - and that was flaming awful.
Bring in some variety and lighten the scenario with a heroic themed dlc. Give characters the opportunity to do some good in the world, giving the feeling that they are improving the environment.
For those who don't want this - carry on stealth robbing/killing - there's enough of that "look I'm a bad man" in the game already.
kendellking_chaosb14_ESO wrote: »Stealthy play style is not the problem needing 1000 mats to make new gear every update and paying a good price for small empty zones full of people farming for mats. Is a pain.
Now I support the change to have more of a role on the forums from the devs and community managers main reason I resubed. We are not where we need to be it talking and listing is the first step
In the right direction.
DLC needs to be able to hold it's own without forcing you to grind. Have yet to see this but hey here's hoping.
See, the problem is not game design, if you grind, it is you, what has to change. You are making it a grind fest, it is not the game which is doing that at all. It is your view on how this game has to be played in your opinion which makes it that dull.
I hope the next DLC expands the storylines like Wrothgar did... And I really hope the next one is indeed Vardenfell.
But OMG no. No puzzle DLC!
Well arn't thieves and dark brotherhood all about being stealthy whether it be stealing or assassinations. I can play these dlc's quite easily on my non stealth characters.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Stealthy play style is not the problem needing 1000 mats to make new gear every update and paying a good price for small empty zones full of people farming for mats. Is a pain.
Now I support the change to have more of a role on the forums from the devs and community managers main reason I resubed. We are not where we need to be it talking and listing is the first step
In the right direction.
DLC needs to be able to hold it's own without forcing you to grind. Have yet to see this but hey here's hoping.
See, the problem is not game design, if you grind, it is you, what has to change. You are making it a grind fest, it is not the game which is doing that at all. It is your view on how this game has to be played in your opinion which makes it that dull.
The endless grinds kill PvE for me the quest are pretty fun when it's not your 7-8th tine doing it. I spend hours farming mats just to have the new set that made the last ones near useless more time is playing farming and grinding for gear so you can get to what you really want to do.
I agree OP. It's really starting to annoy me that the developers keep making these DLC's that cater to the Nightblade class. As you said, 3 out of 4 expansions promote stealth play. Really ZOS? Not everyone is a Nightblade, and or wants to use Nightblades. Let alone rely on stealth.
Even the damn "class balancing" has been in stealth/Nightblade's favor, for 3 out of 4 updates. Nightblades have remained either #1 or #2 class for 3 out of 4 updates, while being incredibly easy to use. It takes zero skill to play a Nightblade (proof is in PVP and VMSA), as the class is often suggested to beginners for ease of play. Both PVP and VMSA is a cake walk as a Nightblade.
Can we please have content that focuses on other classes please, ZOS? Can you please stop focusing on trying to make players be assassins/rouges? I'd appreciate it.
Mettaricana wrote: »I'm mpre irritated at the fact we got three skill lines that do the same thing legedermain theives guild and whatever the dark brother hood skill line is
3/4 of the DLC so far have been aimed at the stealth playstyle.
Theives guild.
Dark brootherhood.
Gank City.
hope to see puzzle or heavy combat/story based dlc in future rather than whats been fed to us 3 times already. orsinium was great. other 3... well the saying goes "to much of anything will get boring pretty fast"
DB should have been in with TG, as it's more of the same thing. Sneak Rob/Kill....
Game doesn't need yet another stealth villain drudge grind.
Next dlc needs to break away from this we're all villains cloning, otherwise the game will start to look like a poor man's Gotham series - and that was flaming awful.
Bring in some variety and lighten the scenario with a heroic themed dlc. Give characters the opportunity to do some good in the world, giving the feeling that they are improving the environment.
For those who don't want this - carry on stealth robbing/killing - there's enough of that "look I'm a bad man" in the game already.