yeah no one plays their sorc anymore. sad really. it was my main once.
Thats too bad...maybe now you will actually have to think about some defensive gear instead of all Spell Power and Max magic only, sort of like the other classes have to do.... hmmm ya too bad...
Sandman929 wrote: »It's almost like ranged casters can't also be tanks anymore. That's just madness, right?
Sandman929 wrote: »It's almost like ranged casters can't also be tanks anymore. That's just madness, right?
Sandman929 wrote: »No one's grass is ever really green enough, is it?
Sandman929 wrote: »As a tank in PvP, I don't shed too many tears for the struggles of people complaining that they can't have high survivability and high damage at the same time anymore. And in reality, they still can if they keep their shields up. Maybe someday ESO will arrive at the conclusion that heavy armor is for damage mitigation, and that players should have to sacrifice power for mitigation.
Sandman929 wrote: »As a tank in PvP, I don't shed too many tears for the struggles of people complaining that they can't have high survivability and high damage at the same time anymore. And in reality, they still can if they keep their shields up. Maybe someday ESO will arrive at the conclusion that heavy armor is for damage mitigation, and that players should have to sacrifice power for mitigation.
I'd settle for medium damage and survivability, which is what I had until this update. Now, since I can't cast a shield prior to entering enemy range with any expectation that it will last long enough to absorb anything, I have to wait until I start getting hit, which is usually too late because of squishiness resulting from LA and lag.
PvP is such a laggy, broken mess atm anyway, I'm not even sure why I bother...
Sandman929 wrote: »Sandman929 wrote: »As a tank in PvP, I don't shed too many tears for the struggles of people complaining that they can't have high survivability and high damage at the same time anymore. And in reality, they still can if they keep their shields up. Maybe someday ESO will arrive at the conclusion that heavy armor is for damage mitigation, and that players should have to sacrifice power for mitigation.
I'd settle for medium damage and survivability, which is what I had until this update. Now, since I can't cast a shield prior to entering enemy range with any expectation that it will last long enough to absorb anything, I have to wait until I start getting hit, which is usually too late because of squishiness resulting from LA and lag.
PvP is such a laggy, broken mess atm anyway, I'm not even sure why I bother...
Damage is absolutely out of control in this game, and ZOS just keeps swinging the pendulum back and forth between magicka damage and stamina damage. There's no incentive at all for mitigation at the moment, no reason to invest a single attribute point into health or armor because it doesn't buy you anything but a fraction of a second longer to survive.
Waffennacht wrote: »Ummm uh oh I just realized something...
The VAST majority of console players do NOT use or visit the forum,
Meaning they have NO IDEA that what's coming. After seeing countless negative feedback regarding the issue, my feelings are this is from a player community mostly aware and informed and ready about such changes.
I will admit, the Xbox community especially, is nowhere near the ... how do I say it... no where near informed or as good (fine I said it) as the PC community.
They are going to flip! They are ill prepared and even more less able to adopt for such changes.
It's gonna be bad...
RoyalPink06 wrote: »
not entirely truecan't speak for everyone of course, but I play on PS4 and I surf the forums all the time, like many times a day, and contribute where I can. I check the PC patch notes to get an idea of what to expect on console, cuz usually its like Christmas morning for me I just can't wait to find out what new stuff is coming lol.
However, NOT stoked about all these changes this patch....hoping DB is cool at least. I am preparing to retire my sorcShe was too beautiful for this world anyway.
NordSwordnBoard wrote: »Waffennacht wrote: »Ummm uh oh I just realized something...
The VAST majority of console players do NOT use or visit the forum,
Meaning they have NO IDEA that what's coming. After seeing countless negative feedback regarding the issue, my feelings are this is from a player community mostly aware and informed and ready about such changes.
I will admit, the Xbox community especially, is nowhere near the ... how do I say it... no where near informed or as good (fine I said it) as the PC community.
They are going to flip! They are ill prepared and even more less able to adopt for such changes.
It's gonna be bad...RoyalPink06 wrote: »
not entirely truecan't speak for everyone of course, but I play on PS4 and I surf the forums all the time, like many times a day, and contribute where I can. I check the PC patch notes to get an idea of what to expect on console, cuz usually its like Christmas morning for me I just can't wait to find out what new stuff is coming lol.
However, NOT stoked about all these changes this patch....hoping DB is cool at least. I am preparing to retire my sorcShe was too beautiful for this world anyway.
@RoyalPink06 @Waffennacht
I'm on PS4 as well and I scour the forums for patch info & changes because I like to be the guy in my guild who knows stuff about things. A lot of console players are misinformed too, because they get some tangled info about poison second hand from some guy on a keep wall. This actually reminded me to do a quick DB changes fyi for the guild motd.
It would be nice if the console login notification screen at least told you that major game changes are coming with DB and where to find them. Yes, a bunch of consolers will have a download patch one day and wonder what happened. They will need to be (wait for it...) consoled!
As for sorcery changes? Challenge begrudgingly accepted. Conscripts run away when faced with tough odds, but the real, grim soldiers will keep soldiering and scoff at the cowards who fled. After this all dies down, I bet there will be more posts from people vowing to quit playing a sorcerer than posts from folks saying they actually have quit because playing with the new changes is too awful to bear.
Sandman929 wrote: »But that's a different topic. I agree with Sorcs that the shield duration sucks. LA wearers need shields, but I think they should be shields that come at a higher cost to get out of bad situations, not shields that come at virtually no cost to get into bad situations.
r.jan_emailb16_ESO wrote: »Before, there was some skill and knowledge required at getting through a sorc's shields, just like you have to have some skill and different strategies for getting through other class defenses. I can't think of any other class that has repeatedly told people on this forum exactly how to kill them they way sorcs have.
Now with the duration nerf, any zergling can CC a sorc to death by accident.
My sorc is shelved for the duration. On the upside, she's really fast at farming nodes.
Not to mention the correct class/build, it was impossible to break the shields if both players were in the same skill level.
If two players of equal skill can't kill each other unless someone makes a mistake, isn't that a GOOD thing?
Sandman929 wrote: »But that's a different topic. I agree with Sorcs that the shield duration sucks. LA wearers need shields, but I think they should be shields that come at a higher cost to get out of bad situations, not shields that come at virtually no cost to get into bad situations.
As long as it doesn't cost more than a heal. That's what most don't understand. A shield is just a heal. The shield bar is the health bar to a sorc. It has to be full all the time. If is goes away we die. So we play the heal the shield bar not the health bar. Same thing as a templar would with the health bar.
Adiedbyrac wrote: »It's currently pointless to play sorcs and it's not only about shields. My main is/was sorc due to roleplaying reasons. I expected to be them to be quite versatile, based on previous games where you could use large variety of spells. In ESO, sorcerer is basically about using same few spells for the last few patches. Reanimating dead? Useful conjuration creatures? Some variety and perhaps spell crafting? Stamina sorc? Nah. Dump the shield spells. Nevermind the fact, that you would expect from a archetypic sorc to rely on shields or pets. And every patch just makes it worse and lessens variety even further. It's just boring.
Well, sorcs, welcome to our "everyday *** until now"..
You don t want to be ganked, well, you hide, you evaluate the situation, put a few points in health, and be reactive, no more jumping into 4 enemys without thinking.
What they did to your shield is a great balance, it is still there for you, for a quick regen, but not for a damage free fight, what you are angry about is that now, you can die...
"Bouhouhou NB can OS me now" , well same for me (I'm stam blade since the beginning), but if you are quick enough, it won t happen.
And stop raging against "whiners" because 97% of the people reacting in this post are sorc whiners.
Sincerely yours
Killa4hire89 wrote: »Ok, I don't want to come across as ride or crude here but NO CLASS in the game could stack pure offense like a sorc could. For templar and DK (the two classes I play) you are pretty much forced to wear impenetrable to even have a chance at survivability. When you combine the fact that shields were A: a hard counter to any critical hits and B: Shielding sorcs against upwards of 20k magic damage you begin to see the problem.
Sorcs (prior to DB) were able to run 45k plus magic, have around 20kish health and 20k shields. Factor this with 8-10k instant proc frags and 5-7k curse with 5-7k detonation and mages fury it was very possible to one ahot people by stacking damage. Factor in the CP system and sorcs could achieve high enough stam management to where they would never run out of stam.
So we have a class with 20k health, 20k shields that completely prevent crits, and enough potential burst to one shot people.
I feel the duration nerf is a good thing but I would have prefered for ALL shields in game to have scaled with max health. This would make hardened on the same level as blazing and or igneous shield which would make sorcs have the same choice dks and templars have to make.
Damage or survivability.
As far as damage it needs a huge nerf for everything except mag DK. This is an mmo not CoD.
Killa4hire89 wrote: »Ok, I don't want to come across as ride or crude here but NO CLASS in the game could stack pure offense like a sorc could. For templar and DK (the two classes I play) you are pretty much forced to wear impenetrable to even have a chance at survivability. When you combine the fact that shields were A: a hard counter to any critical hits and B: Shielding sorcs against upwards of 20k magic damage you begin to see the problem.
Sorcs (prior to DB) were able to run 45k plus magic, have around 20kish health and 20k shields. Factor this with 8-10k instant proc frags and 5-7k curse with 5-7k detonation and mages fury it was very possible to one ahot people by stacking damage. Factor in the CP system and sorcs could achieve high enough stam management to where they would never run out of stam.
So we have a class with 20k health, 20k shields that completely prevent crits, and enough potential burst to one shot people.
I feel the duration nerf is a good thing but I would have prefered for ALL shields in game to have scaled with max health. This would make hardened on the same level as blazing and or igneous shield which would make sorcs have the same choice dks and templars have to make.
Damage or survivability.
As far as damage it needs a huge nerf for everything except mag DK. This is an mmo not CoD.
Seriously gonna use a templar as a compare? You can heal dude! In fact a well played Templar prior to DB was impossible to kill although they probably couldn't kill a sorc but now there is now way a sorc can take down a templar and the sorc will get face roled by the templar. Anyhow the duration nerf is horrible way to address this, even tho I don't believe there was even a problem. No other class has to spam 2 spells every 5-6 sec in and out of combat to stay alive. Scaling of health is just stupid, I'm sorry. Nothing on a sorc should scale off health.
Killa4hire89 wrote: »Ok, I don't want to come across as ride or crude here but NO CLASS in the game could stack pure offense like a sorc could. For templar and DK (the two classes I play) you are pretty much forced to wear impenetrable to even have a chance at survivability. When you combine the fact that shields were A: a hard counter to any critical hits and B: Shielding sorcs against upwards of 20k magic damage you begin to see the problem.
Sorcs (prior to DB) were able to run 45k plus magic, have around 20kish health and 20k shields. Factor this with 8-10k instant proc frags and 5-7k curse with 5-7k detonation and mages fury it was very possible to one ahot people by stacking damage. Factor in the CP system and sorcs could achieve high enough stam management to where they would never run out of stam.
So we have a class with 20k health, 20k shields that completely prevent crits, and enough potential burst to one shot people.
I feel the duration nerf is a good thing but I would have prefered for ALL shields in game to have scaled with max health. This would make hardened on the same level as blazing and or igneous shield which would make sorcs have the same choice dks and templars have to make.
Damage or survivability.
As far as damage it needs a huge nerf for everything except mag DK. This is an mmo not CoD.
Seriously gonna use a templar as a compare? You can heal dude! In fact a well played Templar prior to DB was impossible to kill although they probably couldn't kill a sorc but now there is now way a sorc can take down a templar and the sorc will get face roled by the templar. Anyhow the duration nerf is horrible way to address this, even tho I don't believe there was even a problem. No other class has to spam 2 spells every 5-6 sec in and out of combat to stay alive. Scaling of health is just stupid, I'm sorry. Nothing on a sorc should scale off health.