This is very disappointingYou guys realize they are not going to tell you that there are doing anything about cheating even if they had the silver bullet, right?
It's counter productive to disclose your defense plan to your attackers.
That being said, if you understand how this base level 'cheat' system works, you will realize there is nothing that they can do to identify every user of this software.
Intelligent people will still be able to get significant boosts over normal non cheating players and will never be caught until the server does more checks and relies less on the client trust connections.
That doesn't appear to be any time soon as that would require quite a lot of re-vamping major systems across multiple platforms.
The best we can hope for is they are now monitoring reports a lot closer are are less forgiving with the ban hammer, which we all know will not be true.
There will be people cheating in this game for the forseeable future.
This is very disappointingYou guys realize they are not going to tell you that there are doing anything about cheating even if they had the silver bullet, right?
It's counter productive to disclose your defense plan to your attackers.
That being said, if you understand how this base level 'cheat' system works, you will realize there is nothing that they can do to identify every user of this software.
Intelligent people will still be able to get significant boosts over normal non cheating players and will never be caught until the server does more checks and relies less on the client trust connections.
That doesn't appear to be any time soon as that would require quite a lot of re-vamping major systems across multiple platforms.
The best we can hope for is they are now monitoring reports a lot closer are are less forgiving with the ban hammer, which we all know will not be true.
There will be people cheating in this game for the forseeable future.
This is very disappointingYou guys realize they are not going to tell you that there are doing anything about cheating even if they had the silver bullet, right?
It's counter productive to disclose your defense plan to your attackers.
That being said, if you understand how this base level 'cheat' system works, you will realize there is nothing that they can do to identify every user of this software.
Intelligent people will still be able to get significant boosts over normal non cheating players and will never be caught until the server does more checks and relies less on the client trust connections.
That doesn't appear to be any time soon as that would require quite a lot of re-vamping major systems across multiple platforms.
The best we can hope for is they are now monitoring reports a lot closer are are less forgiving with the ban hammer, which we all know will not be true.
There will be people cheating in this game for the forseeable future.
No it's just disappointing how far the community will go to cheat even just a little bit if they have to rather than just playing the game for fun, I know this doesn't apply to a lot of people but those who were doing it are still capable of doing it, just with even less help they were gettingNewBlacksmurf wrote: »This is very disappointingYou guys realize they are not going to tell you that there are doing anything about cheating even if they had the silver bullet, right?
It's counter productive to disclose your defense plan to your attackers.
That being said, if you understand how this base level 'cheat' system works, you will realize there is nothing that they can do to identify every user of this software.
Intelligent people will still be able to get significant boosts over normal non cheating players and will never be caught until the server does more checks and relies less on the client trust connections.
That doesn't appear to be any time soon as that would require quite a lot of re-vamping major systems across multiple platforms.
The best we can hope for is they are now monitoring reports a lot closer are are less forgiving with the ban hammer, which we all know will not be true.
There will be people cheating in this game for the forseeable future.
And because I'm by default skeptical....you often think
Hmm, well is this software developed by someone who has specific details or was it as results of trial and error?
Is it a leak or was it just great engineering?
Or
Is the development team just so out of touch with the game they develop because they don't play it, that unless the community points out things that we see all the time, nothing happens?
For me, the OP question was a broader question of "Hey ZOS, now being made aware of recent and past "cheats" are you going to take a stance?" If yes, what rules and guidelines will we be made aware of?
I want to make sure that I am as clear as I possibly can here:
Cheat engine is just a GUI on top of some basic 'hacking' ideas. It's not like this guy made a program that hacks online games and is selling it, its free and its a tool to be used for developers really. It literally is meant and coded to be FOUND by the server lol.
Read this
https://en.wikipedia.org/wiki/Memory_address
to learn some about how programs store values for your machine and then read this:
http://resources.infosecinstitute.com/using-createremotethread-for-dll-injection-on-windows/
to learn some about what they do when they get the memory locations.
So once you understand that this program literally intercepts the data being sent from the program to your RAM and then from your RAM to the server, you can see how this is a hard thing to catch.
Sure, you can boost your stats by 400% and get unlimited ultimate, but that will ping the server because you are outside the specs of normalcy.
The issues arise when people don't do that, they test to see what parameters are able to be 'tweaked' without issue, so grab a cheap throwaway account and test test test until you get banned, then turn it down below that ban point on your main and you will be +% higher than anyone else, never being caught.
How to fix:
Server side checks with less trusting of the client. The server has to know the expected answer of the client and the client must show its maths to the server.
This will significantly slow everything down.
We do not want information on the perma bans. We want information on this program being used and what is being done about it's uses. Seems like people can still use it from no comments about itRoehamad_Ali wrote: »Look , fellas , they're not gonna go into detail anymore . They already said they're being vague on purpose . I seriously doubt you're gonna get an answer on perma bans being lifted or what they can or can't do to catch cheaters anymore after that statement . It's a waste of energy to keep shoving the microphone in their face for more clarity .
NewBlacksmurf wrote: »This is very disappointingYou guys realize they are not going to tell you that there are doing anything about cheating even if they had the silver bullet, right?
It's counter productive to disclose your defense plan to your attackers.
That being said, if you understand how this base level 'cheat' system works, you will realize there is nothing that they can do to identify every user of this software.
Intelligent people will still be able to get significant boosts over normal non cheating players and will never be caught until the server does more checks and relies less on the client trust connections.
That doesn't appear to be any time soon as that would require quite a lot of re-vamping major systems across multiple platforms.
The best we can hope for is they are now monitoring reports a lot closer are are less forgiving with the ban hammer, which we all know will not be true.
There will be people cheating in this game for the forseeable future.
And because I'm by default skeptical....you often think
Hmm, well is this software developed by someone who has specific details or was it as results of trial and error?
Is it a leak or was it just great engineering?
Or
Is the development team just so out of touch with the game they develop because they don't play it, that unless the community points out things that we see all the time, nothing happens?
For me, the OP question was a broader question of "Hey ZOS, now being made aware of recent and past "cheats" are you going to take a stance?" If yes, what rules and guidelines will we be made aware of?
You guys realize they are not going to tell you that there are doing anything about cheating even if they had the silver bullet, right?
It's counter productive to disclose your defense plan to your attackers.
That being said, if you understand how this base level 'cheat' system works, you will realize there is nothing that they can do to identify every user of this software.
Intelligent people will still be able to get significant boosts over normal non cheating players and will never be caught until the server does more checks and relies less on the client trust connections.
That doesn't appear to be any time soon as that would require quite a lot of re-vamping major systems across multiple platforms.
The best we can hope for is they are now monitoring reports a lot closer are are less forgiving with the ban hammer, which we all know will not be true.
There will be people cheating in this game for the forseeable future.
I want to make sure that I am as clear as I possibly can here:
Cheat engine is just a GUI on top of some basic 'hacking' ideas. It's not like this guy made a program that hacks online games and is selling it, its free and its a tool to be used for developers really. It literally is meant and coded to be FOUND by the server lol.
Read this
https://en.wikipedia.org/wiki/Memory_address
to learn some about how programs store values for your machine and then read this:
http://resources.infosecinstitute.com/using-createremotethread-for-dll-injection-on-windows/
to learn some about what they do when they get the memory locations.
So once you understand that this program literally intercepts the data being sent from the program to your RAM and then from your RAM to the server, you can see how this is a hard thing to catch.
Sure, you can boost your stats by 400% and get unlimited ultimate, but that will ping the server because you are outside the specs of normalcy.
The issues arise when people don't do that, they test to see what parameters are able to be 'tweaked' without issue, so grab a cheap throwaway account and test test test until you get banned, then turn it down below that ban point on your main and you will be +% higher than anyone else, never being caught.
How to fix:
Server side checks with less trusting of the client. The server has to know the expected answer of the client and the client must show its maths to the server.
This will significantly slow everything down.
We do not want information on the perma bans. We want information on this program being used and what is being done about it's uses. Seems like people can still use it from no comments about itRoehamad_Ali wrote: »Look , fellas , they're not gonna go into detail anymore . They already said they're being vague on purpose . I seriously doubt you're gonna get an answer on perma bans being lifted or what they can or can't do to catch cheaters anymore after that statement . It's a waste of energy to keep shoving the microphone in their face for more clarity .
We do not want information on the perma bans. We want information on this program being used and what is being done about it's uses. Seems like people can still use it from no comments about itRoehamad_Ali wrote: »Look , fellas , they're not gonna go into detail anymore . They already said they're being vague on purpose . I seriously doubt you're gonna get an answer on perma bans being lifted or what they can or can't do to catch cheaters anymore after that statement . It's a waste of energy to keep shoving the microphone in their face for more clarity .
This is exactly what everyone I talk to and myself would like to know. Can they still use Cheat Engine or not.
@cuyler yes 100% cheat engine or any other memory scanner/modifier will still work with this game. It will continue to work with this game forever, until they change their server-side checks.
You don't need ZOS to tell you that, anyone who creates software can tell you that.
We do not want information on the perma bans. We want information on this program being used and what is being done about it's uses. Seems like people can still use it from no comments about itRoehamad_Ali wrote: »Look , fellas , they're not gonna go into detail anymore . They already said they're being vague on purpose . I seriously doubt you're gonna get an answer on perma bans being lifted or what they can or can't do to catch cheaters anymore after that statement . It's a waste of energy to keep shoving the microphone in their face for more clarity .
This is exactly what everyone I talk to and myself would like to know. Can they still use Cheat Engine or not. And when will ZOS eliminate the opportunity to do so. I could care less HOW they do it, as long as it's done. Confidence will remain low until such time.
Roehamad_Ali wrote: »@cuyler yes 100% cheat engine or any other memory scanner/modifier will still work with this game. It will continue to work with this game forever, until they change their server-side checks.
You don't need ZOS to tell you that, anyone who creates software can tell you that.
So I imagine the only thing they have to go on is reports from players and people that adjust the values so rediculous their anti cheat detector thingy (for lack of a technical term) picks up some inconsistencies .
Roehamad_Ali wrote: »@cuyler yes 100% cheat engine or any other memory scanner/modifier will still work with this game. It will continue to work with this game forever, until they change their server-side checks.
You don't need ZOS to tell you that, anyone who creates software can tell you that.
So I imagine the only thing they have to go on is reports from players and people that adjust the values so rediculous their anti cheat detector thingy (for lack of a technical term) picks up some inconsistencies .
Exactly, they rely on reports so they can then go into the server log and check for values. Once a human looks at it, its pretty clear to see a person plot points trends a % over the populous and they are cheating, but to try and grab that data without specific inputs and queries is nigh improbable.
I do have an actual solution to this problem though and its actually really simple:
Require the launcher to be used to start the game and be open during the game, the launcher will act as intrusion detection and monitor processes from the game with a trust matrix built in. If they see a process running in the windows system, do not allow the exe to run. If the exe is running and the process is started, close the exe
This would have to fix the memory leak on the launcher, but this would 100% close the loop of cheat engine specifically.
It wouldn't stop memory hacking, but if you are writing machine code to hack ESO, you deserve to hack ESO.
@cuyler yes 100% cheat engine or any other memory scanner/modifier will still work with this game. It will continue to work with this game forever, until they change their server-side checks.
You don't need ZOS to tell you that, anyone who creates software can tell you that.
@newblacksmurf
It's a broken record. I have been involved in this game since april 2014. There are other. smarter guys and gals that have been here longer also talking about it.
I have mentioned cheat engine, by name, at least 20 times in the last 2.5 years, both in direct conversation with green text as well as here in the forum.
The end result is the same:
the server does not check the client enough so there never can be a way to stop memory hacks.
I'm sure that ZOS hates the fact that there server architecture isn't set up in a way that they can monitor network activity on a granular level, but it is what it is.
Tell you what though, I played for a year on PS4 and I never once thought "How the *** did I just die"? I was on PC this week again since I missed my awesome guildies and I have had over 10 moments of 0.o thats ***, no way that is legit
take that for what its worth, but you don't have 3-4 dizzy swings, two executioners and a ferocious leap hitting you in < 3 seconds on console.
@roehamad_ali
LoL that isn't something I just came up with, it's basic anti-intrusion. There are a few ways around this problem:
1. Never trust the client, so you always store sensitive data on the server only.
The client is readonly. This is done on games like gta V, the client literally is a presentation layer only, but this server arch can't handle that, so buhbye.
2. Encrypt your variables and then decrypt them server side.
This is more fesible, but it requires a two step process and depending on where you keep the keys, its trivial to unlock.
3. Sanity checks
This is more in line with what most online games do. They send a specific query to the client with a specific expected answer. If that answer is out of bounds, they are cheating. For instance, you could do something like on character load, bring all resources to 0, then start regen timer. Depending on the variables send back by the client, you would have a specific answer from the server as to the time to 100. If that time to 100 is faster, there is an issue, drop the client.
4. Memory scanning;
This is my idea above. Basically you include 'cheat engine' within the launcher and you watch the hooks from windows that the program will attach to. If you see activity along that BUS, kill the client.
There are more in my head, but I would start with one of them for sure.