All these people that say shields only last 6 seconds in dungeons clearly have not heard of dodge roll or move out of the red, my shields normally last at least 16 seconds giving me all that time to dps or heal or both. Granted if I'm tanking adds or boss my shields won't last 2 seconds but who plays like this. . . I'll tell ya noobs. I have no stamina and can dodge roll only 2 or 3 times then it's gone so I make sure I do it only when needed. Mix it up with streak for gap creation my shield will constantly be taking damage of course which if it was my health I'd be dead or have to go on the defensive causing a loss to my dps.
Dark exchange uses the resource we need to break cc which makes it useless that extra magika and health will do you no good when you can't break free. Should be renamed useless exchange as I see someone mention. Use dark exchange anywhere in maelstrom except between rounds u r dead.
Surge which was one of my favourite skills is so lacklustre it's hardly worth using
This patch is unacceptable, Wrobels so called sorcerer q and a thread for sorcs was a joke along with the feed back thread ended up being a bloody great waste of time
What I fail to understand is how people who only play stamina classes don't realize their DPS stat also gives them mitigation. Wrobel himself stated that the intention of shields is to be the magicka version of dodge roll and block which magicka users get very limited use of. I've seen dodges absorb much more than a shield could ever dream to.
What's with all the ignorance of magicka mitigation? These same players pretend they've ever played a magicka spec
cpuScientist wrote: »FloppyTouch wrote: »Yes op being able to tank like a boss and have amazing burst damage is op in pvp
Roooooight. Seems like we have gotten to the root of the problem here. You can't fight sorcs huh? It's ok some newbies have problems with them, or do you play NB and hate that you couldn't burst them down in a second?
cosmic_niklas_93b16_ESO wrote: »All these people that say shields only last 6 seconds in dungeons clearly have not heard of dodge roll or move out of the red, my shields normally last at least 16 seconds giving me all that time to dps or heal or both. Granted if I'm tanking adds or boss my shields won't last 2 seconds but who plays like this. . . I'll tell ya noobs. I have no stamina and can dodge roll only 2 or 3 times then it's gone so I make sure I do it only when needed. Mix it up with streak for gap creation my shield will constantly be taking damage of course which if it was my health I'd be dead or have to go on the defensive causing a loss to my dps.
Dark exchange uses the resource we need to break cc which makes it useless that extra magika and health will do you no good when you can't break free. Should be renamed useless exchange as I see someone mention. Use dark exchange anywhere in maelstrom except between rounds u r dead.
Surge which was one of my favourite skills is so lacklustre it's hardly worth using
This patch is unacceptable, Wrobels so called sorcerer q and a thread for sorcs was a joke along with the feed back thread ended up being a bloody great waste of time
But at least we can be crit based tanks....... LOL. xD
But Wrobel has been the laughing stock of the community since launch pretty much, so not much has changed there at least.
cosmic_niklas_93b16_ESO wrote: »All these people that say shields only last 6 seconds in dungeons clearly have not heard of dodge roll or move out of the red, my shields normally last at least 16 seconds giving me all that time to dps or heal or both. Granted if I'm tanking adds or boss my shields won't last 2 seconds but who plays like this. . . I'll tell ya noobs. I have no stamina and can dodge roll only 2 or 3 times then it's gone so I make sure I do it only when needed. Mix it up with streak for gap creation my shield will constantly be taking damage of course which if it was my health I'd be dead or have to go on the defensive causing a loss to my dps.
Dark exchange uses the resource we need to break cc which makes it useless that extra magika and health will do you no good when you can't break free. Should be renamed useless exchange as I see someone mention. Use dark exchange anywhere in maelstrom except between rounds u r dead.
Surge which was one of my favourite skills is so lacklustre it's hardly worth using
This patch is unacceptable, Wrobels so called sorcerer q and a thread for sorcs was a joke along with the feed back thread ended up being a bloody great waste of time
But at least we can be crit based tanks....... LOL. xD
But Wrobel has been the laughing stock of the community since launch pretty much, so not much has changed there at least.
I still have no idea WTF a "Crit Tank" is. Lmao. Do they even exist? I have been playing this game since beta days, and not once have I heard or seen someone asking/checking for a "Crit Tank". Not once. Not in PVE, nor PVP... So where Wrobel got this from, I have legitimately no idea. I don't even think people asked for a "Crit Tank" viable build, or skills to complement one. Lmao. I really can't think of when I heard and or seen someone do that either. Lol.
@Wrobel Can you please further elaborate your logic behind this? Because you have me confused af right now, bruh. And I think a lot of others are confused as well.

Cherryblossom wrote: »What I fail to understand is how people who only play stamina classes don't realize their DPS stat also gives them mitigation. Wrobel himself stated that the intention of shields is to be the magicka version of dodge roll and block which magicka users get very limited use of. I've seen dodges absorb much more than a shield could ever dream to.
What's with all the ignorance of magicka mitigation? These same players pretend they've ever played a magicka spec
You do realise that they certainly can't roll dodge as many times as a sorc can cast a shield! Whilst Roll Dodging they are doing no damage. Whilst a shield is up, its God mode you can spam pulse and frags then after 6 seconds recast and continue. If you put a low figure of 10k dps that 60k damage before you cast another shield!
If you have roll dodged its because your avoiding something big whilst eating the little bits of damage, so you still need to heal, as well as dodge, block and try to do damage with all the same Skill pool. Rather than Healing ward (if required), Harness Magica, hardened ward, light attack pulse, frag(if Proc'd) rinse repeat.
I play all classes, and Sorc has always been by far the easiest, this change has made it much more exciting. I still prefer my Magica Templar though.
this is the DK you can set up burst but it's not a burst class. They too need mobility. I play a let Sorc however and I have found success with it in PvP. But that success has been tied to tightly to my hardened ward, as every niche sorc that's actually viable you have to use shield it's the only mitigation ZOS has given. And now we have to use ward every 3 seconds lest we perish EASILY.FloppyTouch wrote: »I play magic dK for the last 2 yearsI can bust sorcs down just took inhale proxy fossilize meteor proc whip all timed at the same time you know this thing called skill. Not stack shield and hide in mines
cpuScientist wrote: »mistermutiny89 wrote: »I'm not too bothered... Shields only last around 4-5 seconds in vet dungeons and around 3 seconds in vet maelstrom anyway.
Lol you must only stand in red WTF. When you see red circles move out of them, your shields will last much longer if you do. I guarantee it.
mistermutiny89 wrote: »cpuScientist wrote: »mistermutiny89 wrote: »I'm not too bothered... Shields only last around 4-5 seconds in vet dungeons and around 3 seconds in vet maelstrom anyway.
Lol you must only stand in red WTF. When you see red circles move out of them, your shields will last much longer if you do. I guarantee it.
I do mostly pug's for vet dungeons so when I'm on my sorc you generally have one tank that doesn't tank, he/she waits for me to take the lead during trash pulls and then I have one dps with zero aoes spamming wrecking blow, so it's shield up, lightning flood down and pulsar spam = 4-5 sec ward. I can think of a myriad of bosses that one shot shields without "red circles" too. Take dark root and skoria for example,. I also use all divines for proper crit dps rather than having infused to maximize shield strength.
Shields should be reaction based. When you know the boss is about to do unavoidable damage, pop a shield. This isn't rocket science people. Not going too much further into the debate because out of my eight characters my Stam and mag sorc are both very boring to play. Kena overload sorcs are great for speed running vet dungeons... Always have been and still are with this patch. I'd just advise people to have the matriarch on your overload bar, she adds around 4K dps to the boss and with warhorn up you'll be hitting 40k overloads without scathing Mage or dual wield. Sorcs are still op as hell.
With the nerf to surge, change to a magicka nb sort of set up, what's surge healing for? 3,500 guaranteed (with 70% crit at least lightning flood or crushing shock or your medium weave would have crit) per second? Add rapid regen and have healing Ward as a back up. Stam sorcs will have to run the bloodthirst morph of rapid strikes but should have great off heals with the two combined.
This nerf isn't nearly as bad as others this patch.
mistermutiny89 wrote: »cpuScientist wrote: »mistermutiny89 wrote: »I'm not too bothered... Shields only last around 4-5 seconds in vet dungeons and around 3 seconds in vet maelstrom anyway.
Lol you must only stand in red WTF. When you see red circles move out of them, your shields will last much longer if you do. I guarantee it.
I do mostly pug's for vet dungeons so when I'm on my sorc you generally have one tank that doesn't tank, he/she waits for me to take the lead during trash pulls and then I have one dps with zero aoes spamming wrecking blow, so it's shield up, lightning flood down and pulsar spam = 4-5 sec ward. I can think of a myriad of bosses that one shot shields without "red circles" too. Take dark root and skoria for example,. I also use all divines for proper crit dps rather than having infused to maximize shield strength.
Shields should be reaction based. When you know the boss is about to do unavoidable damage, pop a shield. This isn't rocket science people. Not going too much further into the debate because out of my eight characters my Stam and mag sorc are both very boring to play. Kena overload sorcs are great for speed running vet dungeons... Always have been and still are with this patch. I'd just advise people to have the matriarch on your overload bar, she adds around 4K dps to the boss and with warhorn up you'll be hitting 40k overloads without scathing Mage or dual wield. Sorcs are still op as hell.
With the nerf to surge, change to a magicka nb sort of set up, what's surge healing for? 3,500 guaranteed (with 70% crit at least lightning flood or crushing shock or your medium weave would have crit) per second? Add rapid regen and have healing Ward as a back up. Stam sorcs will have to run the bloodthirst morph of rapid strikes but should have great off heals with the two combined.
This nerf isn't nearly as bad as others this patch.
mistermutiny89 wrote: »cpuScientist wrote: »mistermutiny89 wrote: »I'm not too bothered... Shields only last around 4-5 seconds in vet dungeons and around 3 seconds in vet maelstrom anyway.
Lol you must only stand in red WTF. When you see red circles move out of them, your shields will last much longer if you do. I guarantee it.
I do mostly pug's for vet dungeons so when I'm on my sorc you generally have one tank that doesn't tank, he/she waits for me to take the lead during trash pulls and then I have one dps with zero aoes spamming wrecking blow, so it's shield up, lightning flood down and pulsar spam = 4-5 sec ward. I can think of a myriad of bosses that one shot shields without "red circles" too. Take dark root and skoria for example,. I also use all divines for proper crit dps rather than having infused to maximize shield strength.
Shields should be reaction based. When you know the boss is about to do unavoidable damage, pop a shield. This isn't rocket science people. Not going too much further into the debate because out of my eight characters my Stam and mag sorc are both very boring to play. Kena overload sorcs are great for speed running vet dungeons... Always have been and still are with this patch. I'd just advise people to have the matriarch on your overload bar, she adds around 4K dps to the boss and with warhorn up you'll be hitting 40k overloads without scathing Mage or dual wield. Sorcs are still op as hell.
With the nerf to surge, change to a magicka nb sort of set up, what's surge healing for? 3,500 guaranteed (with 70% crit at least lightning flood or crushing shock or your medium weave would have crit) per second? Add rapid regen and have healing Ward as a back up. Stam sorcs will have to run the bloodthirst morph of rapid strikes but should have great off heals with the two combined.
This nerf isn't nearly as bad as others this patch.
- Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
- Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.
Come on guys, not that again. Eough with the 6second-buffs!
I don`t wanna feel like an epileptic squirrel again while playing ESO. You did sooo good by stretching the timings a little bit with the last major overhaul. Why go back again? Makes zero sense....
Welcome to templar's world were Sun Shield only last 6 sec, and no1 bothers to use or slot this ability on the bar.
What I fail to understand is how people who only play stamina classes don't realize their DPS stat also gives them mitigation. Wrobel himself stated that the intention of shields is to be the magicka version of dodge roll and block which magicka users get very limited use of. I've seen dodges absorb much more than a shield could ever dream to.
What's with all the ignorance of magicka mitigation? These same players pretend they've ever played a magicka spec
- Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
- Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.
Come on guys, not that again. Eough with the 6second-buffs!
I don`t wanna feel like an epileptic squirrel again while playing ESO. You did sooo good by stretching the timings a little bit with the last major overhaul. Why go back again? Makes zero sense....
cpuScientist wrote: »
We have less slots to work with than other classes even with OL. Because ZOS decided we must be Togglemancers. So if I want to run pets. I need to triple stack them, so it's 2 pets 3 times each 6 out of those 15 are gone for just 2 abilities, pets scale off Magicka so bound aegis has to be on or inner light. So that's another 3, so 9 if we want to be useful, that's 6 left, so to run a pet build we will have 6 skill slots 2 on each bar. It's not feasible. OL bar is cool and all but it's not a bonus it's a necessity, as we simply don't have room with all the toggles in the class.
cpuScientist wrote: »
We have less slots to work with than other classes even with OL. Because ZOS decided we must be Togglemancers. So if I want to run pets. I need to triple stack them, so it's 2 pets 3 times each 6 out of those 15 are gone for just 2 abilities, pets scale off Magicka so bound aegis has to be on or inner light. So that's another 3, so 9 if we want to be useful, that's 6 left, so to run a pet build we will have 6 skill slots 2 on each bar. It's not feasible. OL bar is cool and all but it's not a bonus it's a necessity, as we simply don't have room with all the toggles in the class.
Again with this myth/propaganda.
First, using YOUR example, ZOS did not make you a "togglemancer" you did. You said it "if i want to run pets" and then chose to run two pets. Hint: As many top end players point out you dont need or nec even benefit from pets at top play. So pets are a choice. Like EVERY OTHER CLASS sorcs dont have to slot every class skill to survive. So, use of the slot-hungry toggle pets is just a preference, a personal choice and NOT something "ZOS DECIDED WE MUST."
Sorcs are the only class that CAN slot every class skill. Most have to ignore at least 6 of the 18.
Second, using YOUR example, after slotting 3 toggles (accepting for sake of argument YOUR assumption of the need for magica buff from bound aegis or inner light for the magica) your sorc has SIX slots remaining and "its not feasible."
But s Magblade or Magplar who slots two non-toggles AND the Inner Light toggle (same need for magica buff as sorc since all their msgica skilks scale too) has how many other slots left??? SIX if we use your math. (Yes, you slot 2 pets eho give ypu say thrir basic damage and aggro plus lets say an aoe and a mag-based multiperson heal and the other guys slot two skill but theu count against the slot total.)
So a sorc who chose to run a two pet, inner-or-aegies build has SIX slots left and thats not feasible. But at the same time, either a magplar ot magblade who chose to run a build with inner toggle and 2 other skills has SIX slots left.
For many people, including some sorc fanatics, SIX = SIX but for some SIX < SIX and "We have less slots to work with than other classes even with OL."
Now, i am not saying pets are great, in fact i think they need work and fully support that and have posted numerous times with suggestions.
Now, I am also not saying "pets sux dont use 'em." Both of my cp160 sorc havevfully developed pet lines, one ran dbl pets mostly and while my third sorc, a stam sorc who just got started, might not do much with them unless they get a rules change to scale off higher stat, its not clear yet.
Now, I am also not saying sorcs are dead or sorcs are OP or even sorcs are fine. Like much of the gamem sorcs had a lot of changes in DB. My first was a sorc and sorcs make up three of my ten live characters right now. My bet is that there will be tweaks for balance to some things as we all see how things play out in context of DB WORLD and not in the context of "what isolated element x was in pre-DB" vs "what isolated element x is in DB."
What i am saying and backing up with basic math skills is the oft-repeated lines about sorc toggles and the dreaded slot-gap such as you expressed with "We have less slots to work with than other classes even with OL." just plain and simple a misleading, incorrect claim.
What I fail to understand is how people who only play stamina classes don't realize their DPS stat also gives them mitigation. Wrobel himself stated that the intention of shields is to be the magicka version of dodge roll and block which magicka users get very limited use of. I've seen dodges absorb much more than a shield could ever dream to.
What's with all the ignorance of magicka mitigation? These same players pretend they've ever played a magicka spec
DB puts it at:
Dodge and i avoid lotsa attacks for a second or so. Quick repeats increase cost. uses key-click every time.
Shield and i absorb a ton of damage over 6 sec max or a good amount over 10 sec. uses one key click for each new refresh of dmg/duration.
I can see where that makes sense as the sort of mitigation balance between sta/mag. Sure for mag a slot is used but also, for sorcs at least, you have bonus slots.
of course, have to think a bit to see what we should have that equates to undodgable attacks? maybe channels should also ignore shields completely like they do dodge?1
So for those wanting shields back at 20sec... using this parallel, should dodge cover say 5 sec per use?