phobossion wrote: »Do you realize crafting bags were launched few days ago, right? Everyone was dealing with this up till now...
phobossion wrote: »Do you realize crafting bags were launched few days ago, right? Everyone was dealing with this up till now...
But the problem is that they added something like 22 new crafting materials with this patch. I was managing before, but I have nowhere to put the new stuff so that I can use it.
They won't increase them because they want players to subscribe for crafting bags when it should of been in the game for free or gold years ago since the start.....
Taleof2Cities wrote: »Just wanted to recap how much inventory space players actually have without the crafting bags ... since these kinds of threads get somewhat tiring ...
8 characters with purchased bag upgrades (up to 140 each character) = 1,120
4 additional character spots (brand new with this patch) with purchased bag upgrades (up to 140 each character) = 560
Mount bag space upgrades (12 mounts x 60) = 720
Personal Bank space (with upgrades) = 240
Total: 2,640
Personal Guild Banks = 500 each (up to 2,500); limit of 5 guild bank slots
If a player doesn't have any personal guild banks, we're still approaching 2,700 inventory slots ... not including the crafting bags or stacked inventory.
So, the first question for any player feeling constricted on inventory ... have you hit 2,640 character and bank slots yet?
Taleof2Cities wrote: »So, the first question for any player feeling constricted on inventory ... have you hit 2,640 character and bank slots yet?
Taleof2Cities wrote: »@Annalyse, if you want to put artificial boundaries around your gameplay by making your personal bank the only show in town for crafting, that's totally fine. It's your choice.
But, the slippery slope starts when you say characters don't count as space for crafting mat storage.
For example, in my course of playing the game, there are certain enchanting essence runes and provisioning mats that I've gathered ... but never used in 2 years of wandering Tamriel. Those types of crafting materials were parked on an Alt character. Surely you must have some mat stacks that aren't in your "Top 240" that could go on a mule ... which could then be retrieved when you log in 2 years from now after a subsequent ZOS patch finally makes them relevant.
Saying the game needs to add 20-30 spaces ... when only one mule character offers 200 spaces (which you can't utilize due to self-created restraints), just sounds ridiculous to me.
In 6+ months of playing a single character, I have not once had to use a mule or a guild bank, and I still haven't maxed out my bank space.
Ask yourself... do you really need 5 stacks of cotton? Or 8 stacks of iron?
Taleof2Cities wrote: »But, the slippery slope starts when you say characters don't count as space for crafting mat storage.
I_killed_Vivec wrote: »For those that have the crafting bag or don't need materials for all levels for alts/guildies and so don't realize how bad it is:
Armor Traits: 9 trait gems
Weapon Traits: 9 trait gems
Blacksmithing: 10 raw materials, 10 refined materials, 4 tempers
Clothing: 10 raw materials, 10 refined materials, 4 tannins
Woodworking: 10 raw materials, 10 refined materials, 4 resins
Enchanting: 32 potency runes, 18 essence runes, 5 aspect runes
Provisioning: 25 food ingredients, 25 drink ingredients, + perfect roe
Alchemy: 26 reagents, 18 solvents
Style Gems: 30 styles materials, 6 raw style material fragments
That's 276 types of crafting materials (not counting the 8 types of fishing bait that evidently stack in crafting bags as well). Currently the bank upgrades max at 240 items. So no, you cannot hold even one stack of each crafting material in your bank with nothing else in there.
You don't need to keep all trait gems, all levels of materials, all potency runes, all solvents and all of the styles - even if crafting for alts and guild members. It's easy to get what you need when you need it and only keep the most valuable materials.
It was only last week that none of us had the crafting bag, and plenty of us managed fine (though the crafting bag is fantastic!).
For those that have the crafting bag or don't need materials for all levels for alts/guildies and so don't realize how bad it is:
Armor Traits: 9 trait gems
Weapon Traits: 9 trait gems
Blacksmithing: 10 raw materials, 10 refined materials, 4 tempers
Clothing: 10 raw materials, 10 refined materials, 4 tannins
Woodworking: 10 raw materials, 10 refined materials, 4 resins
Enchanting: 32 potency runes, 18 essence runes, 5 aspect runes
Provisioning: 25 food ingredients, 25 drink ingredients, + perfect roe
Alchemy: 26 reagents, 18 solvents
Style Gems: 30 styles materials, 6 raw style material fragments
That's 276 types of crafting materials (not counting the 8 types of fishing bait that evidently stack in crafting bags as well). Currently the bank upgrades max at 240 items. So no, you cannot hold even one stack of each crafting material in your bank with nothing else in there.
For those that have the crafting bag or don't need materials for all levels for alts/guildies and so don't realize how bad it is:
Armor Traits: 9 trait gems
Weapon Traits: 9 trait gems
Blacksmithing: 10 raw materials, 10 refined materials, 4 tempers
Clothing: 10 raw materials, 10 refined materials, 4 tannins
Woodworking: 10 raw materials, 10 refined materials, 4 resins
Enchanting: 32 potency runes, 18 essence runes, 5 aspect runes
Provisioning: 25 food ingredients, 25 drink ingredients, + perfect roe
Alchemy: 26 reagents, 18 solvents
Style Gems: 30 styles materials, 6 raw style material fragments
That's 276 types of crafting materials (not counting the 8 types of fishing bait that evidently stack in crafting bags as well). Currently the bank upgrades max at 240 items. So no, you cannot hold even one stack of each crafting material in your bank with nothing else in there.
Well in the main Elder Scrolls games storage space was nearly limitless. Now you have to pay a subscription to get crafting bags. I know there is millions of people and that is a lot of data. It just annoys me that I never had to deal with this on morrowind, oblivion and skyrim. Maybe they should add a quest chain that eventually allows a player to access the crafting bags in one of their upcoming dlcs or maybe an massive expansion. But in order to do the quest you have to use crowns to pay for the dlc to get access to the quest permanently that sends you across all over Tamriel ranging from pickpocketing a Emperor's golden portable chamber pot to assassinating an Elderly Bosmer with a giant Cheese log. And yes I am suggesting that Sheogorath is the quest giver. Never can't have enough of Sheogorath.
Using alternate characters as inventory mules is by definition exploiting, both of the alt system and of the alts themselves.

Well in the main Elder Scrolls games storage space was nearly limitless. Now you have to pay a subscription to get crafting bags. I know there is millions of people and that is a lot of data. It just annoys me that I never had to deal with this on morrowind, oblivion and skyrim. Maybe they should add a quest chain that eventually allows a player to access the crafting bags in one of their upcoming dlcs or maybe an massive expansion. But in order to do the quest you have to use crowns to pay for the dlc to get access to the quest permanently that sends you across all over Tamriel ranging from pickpocketing a Emperor's golden portable chamber pot to assassinating an Elderly Bosmer with a giant Cheese log. And yes I am suggesting that Sheogorath is the quest giver. Never can't have enough of Sheogorath.
Well in the main Elder Scrolls games storage space was nearly limitless. Now you have to pay a subscription to get crafting bags. I know there is millions of people and that is a lot of data. It just annoys me that I never had to deal with this on morrowind, oblivion and skyrim. Maybe they should add a quest chain that eventually allows a player to access the crafting bags in one of their upcoming dlcs or maybe an massive expansion. But in order to do the quest you have to use crowns to pay for the dlc to get access to the quest permanently that sends you across all over Tamriel ranging from pickpocketing a Emperor's golden portable chamber pot to assassinating an Elderly Bosmer with a giant Cheese log. And yes I am suggesting that Sheogorath is the quest giver. Never can't have enough of Sheogorath.
No, the crafting bag should be a sub only thing. There needs to be an incentive to sub. The less there is, the less subs, the less money going into the game, the less we get back.
This isn't like the other TES games. People neddto realise it's an mmo in TES universe, not a TES game.
And why do people like Sheogorath? It's a annoying, childish character. Hated him in every ES game.
Well in the main Elder Scrolls games storage space was nearly limitless. Now you have to pay a subscription to get crafting bags. I know there is millions of people and that is a lot of data. It just annoys me that I never had to deal with this on morrowind, oblivion and skyrim. Maybe they should add a quest chain that eventually allows a player to access the crafting bags in one of their upcoming dlcs or maybe an massive expansion. But in order to do the quest you have to use crowns to pay for the dlc to get access to the quest permanently that sends you across all over Tamriel ranging from pickpocketing a Emperor's golden portable chamber pot to assassinating an Elderly Bosmer with a giant Cheese log. And yes I am suggesting that Sheogorath is the quest giver. Never can't have enough of Sheogorath.
Inventory was only unlimited in Morrowind/Oblivion/Skyrim if you modded it or used TGM. In vanilla it was weight based, and your movement slowed to a crawl if you were encumbered. Morrowind/Oblivion you could use spells/scrolls/potions/enchantment of feather or strength to help you get your haul back to safety. But there wasn't unlimited inventory by any means. Yes you could use chests, but in Oblivion if you put too much in a chest it could corrupt your save file (I'm a hoarder, I managed to do that).
No, the crafting bag should be a sub only thing.
In 6+ months of playing a single character, I have not once had to use a mule or a guild bank, and I still haven't maxed out my bank space.
Ask yourself... do you really need 5 stacks of cotton? Or 8 stacks of iron?
If you back up and read, you'll see we're talking about ONE stack of cotton, and ONE stack of iron (ok, maybe 2, one refined, the other raw, but still!)
Ask yourself, do you really need to be so condescending?
In my bags and encumbrance thread (https://forums.elderscrollsonline.com/en/discussion/162693/limited-bags-crafting-bags-encumbrance-concepts/p1) I suggest bags that could be moved from inventory to bank and back again.
I know this would solve my inventory woes.
Maybe ZOS will give us an ESO+ bank!
If you're interested, some have created a Personal Guild Bank. If I'm not mistaken the requirements for a Guild Bank is to have 10 memebers. If you get a couple more character slots, you can make a guild, have all 10 of your characters join that guild then that guild will have it's own bank.
Unless the requirements have changed.
I don't know nine people who would be willing to join a useless guild (and be guaranteed to stay there), and I would need nine more accounts to form one on my own since you join guilds by account.
I don't mind your other bag idea. I just figure it would be extremely easy for them to implement a few more bank extensions and there is no reason not to. Regardless, we need something! And hopefully not anything like the craft bags that auto-add things - that would actually drive me nuts if there wasn't an option to turn it off.
Joy_Division wrote: »
Last week we didn't have poisons, the new plants, new style traits, new gear sets. This is ridiculous.
Inventory problems are easily solved, either by being parsimonious with what you keep, or by subscribing for the craft bag. If you can't resolve your hoarding issues using the available solutions, then I might politely suggest that it is not the game that is the problem...
They should systematically increase bank space each time a DLC brings new mats.With every new DLC more items are added, but no more bank space is given. Until now I have managed, but as an avid crafter with characters of all levels, I have a lot to store. And now suddenly I am gathering whole new kinds of plants (presumably to make poisons) and other items and have no space left in which to store them.
Please, give us more bank extensions to go along with all of the new items that you have put into the game!