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Please give us more bank extensions

  • Troneon
    Troneon
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    They won't increase them because they want players to subscribe for crafting bags when it should of been in the game for free or gold years ago since the start.....

    Z$$$$$$$$$$SSSSSSSSS

    The inventory management system and design in ESO has been terrible since beta and feels like it was designed that way on purpose to push microtransaction sales on inventory/bank etc for when the store was released and consoles etc, which they probably knew they were going to do all along...

    Freemium
    Edited by Troneon on June 3, 2016 12:11AM
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  • Annalyse
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    phobossion wrote: »
    Do you realize crafting bags were launched few days ago, right? Everyone was dealing with this up till now...

    But the problem is that they added something like 22 new crafting materials with this patch. I was managing before, but I have nowhere to put the new stuff so that I can use it.

  • RandalMarrs
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    You don't have to keep everything but if you do make a toon for inventory only. More bank/inventory space would be a nice upgrade and provide money for the crown store so I cannot see the harm. But if you think this game has inventory issues, go play a game like dcuo without a subscription and then you will see how limited inventory can be.
  • Xylphan
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    Annalyse wrote: »
    phobossion wrote: »
    Do you realize crafting bags were launched few days ago, right? Everyone was dealing with this up till now...

    But the problem is that they added something like 22 new crafting materials with this patch. I was managing before, but I have nowhere to put the new stuff so that I can use it.

    Sub one month. Farm everything you during that month. When the sub runs out, you'll have a crafting bag full of goodies you can pull stuff out of when you need to.

    If that isn't what you want, then you'll have to sub. Last thing ZOS is going to do is grant a perk to subs and then sabotage it by allowing non-subs to purchase extra space at will (which is what you're asking for). If they were going to do that all along, then it's unlikely they would get people to sub as they would just buy the space they needed and leave it at that.

    Someone's got to pay to keep the lights on, and random intermittent purchases aren't going to do that, hence why ZOS is trying to get more subs through tasty perks like a infinite craft bag.

    I understand you're on a tight budget. Unfortunately that excuse doesn't get you far in real world when it comes to getting what you want. You may not view it as fair, but since when is life fair. :P
  • Xylphan
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    Troneon wrote: »
    They won't increase them because they want players to subscribe for crafting bags when it should of been in the game for free or gold years ago since the start.....

    BS. There isn't an MMO out there that gives you infinite bag space, and inventory space sold for gold has limits that often require a game store purchase to further expand. Inventory is one of the top features that drive MMO micros. You want the best gear, you go to max crafting. You want to max crafting you need to gather mats. You want to gather mats, you need inventory space.
  • Taleof2Cities
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    Just wanted to recap how much inventory space players actually have without the crafting bags ... since these kinds of threads get somewhat tiring ...

    8 characters with purchased bag upgrades (up to 140 each character) = 1,120
    4 additional character spots (brand new with this patch) with purchased bag upgrades (up to 140 each character) = 560
    Mount bag space upgrades (12 mounts x 60) = 720
    Personal Bank space (with upgrades) = 240

    Total: 2,640

    Personal Guild Banks = 500 each (up to 2,500); limit of 5 guild bank slots



    If a player doesn't have any personal guild banks, we're still approaching 2,700 inventory slots ... not including the crafting bags or stacked inventory.

    So, the first question for any player feeling constricted on inventory ... have you hit 2,640 character and bank slots yet?

    Edited by Taleof2Cities on June 3, 2016 12:56AM
  • Annalyse
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    Just wanted to recap how much inventory space players actually have without the crafting bags ... since these kinds of threads get somewhat tiring ...

    8 characters with purchased bag upgrades (up to 140 each character) = 1,120
    4 additional character spots (brand new with this patch) with purchased bag upgrades (up to 140 each character) = 560
    Mount bag space upgrades (12 mounts x 60) = 720
    Personal Bank space (with upgrades) = 240

    Total: 2,640

    Personal Guild Banks = 500 each (up to 2,500); limit of 5 guild bank slots



    If a player doesn't have any personal guild banks, we're still approaching 2,700 inventory slots ... not including the crafting bags or stacked inventory.

    So, the first question for any player feeling constricted on inventory ... have you hit 2,640 character and bank slots yet?

    Looking at some of the things I have already stated:

    1. I am trying to avoid storing things I use a lot on characters because logging in and out takes ages for me. I have limited play time and I don't want to spend half of it switching around with long loading screens. Not to mention the fact that I play all of my characters so currently I am having to shuffle stuff around when I want to play one so that their inventory isn't too full to play. I do not count characters as bank space.

    2. Guild banks do not count as bank space. These are not free for the taking - you have to find 9 people who are willing to just sign up for a guild that does nothing for them and have some sort of guarantee that they won't leave. I guess some people have luck finding that but I have not.

    3. I am not even talking about inventories here - I am talking about bank space. I don't want to carry all of my crafting mats around with me everywhere I go. I do have it maxed (horse included) on all characters but that is because I farm everything I see and gather loot, also carry things like alternative gear and food/drink/potions around, and if I don't want to return to a city every ten minutes I need my inventory free.

    So, bank space, fully upgraded - 240 spaces. That is what I have to use for crafting materials.

    And seriously, I do not understand what all the fuss is about. I am not asking for a crafting bag, I am not asking for anything free, and I am not asking for piles of space that would make the crafting bag useless in any way. I am requesting a bank extension that covers the new added materials - 20 or 30 spaces at most. How in the world does that hurt the subbers? A crafting bag allows you to hoard as many stacks of everything that you want. 20-30 more spaces still means we have to sell any excess stacks but at least we have a place to put the added crafting materials (in stacks of one). I do not understand what the big deal is here or why everyone is so upset.

    There is absolutely no way anyone would stop subbing to give up the crafting bag in exchange for 20 bank spaces. So please, tell me how this would hurt anything.
  • phobossion
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    So, the first question for any player feeling constricted on inventory ... have you hit 2,640 character and bank slots yet?

    That's pretty crazy, thanks for the calculation :smile:

    It would be interesting to see how much it would cost to purchase this amount of inv slots from the store. I believe every item you've listed can be unlocked using crowns, right?

    The only thing missing would be the ability to access the inventory of any toon when crafting. Having this ability would effectively introduce a "Crown bag" for non-subs, although it could potentially be a mess to implement...
  • Taleof2Cities
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    @Annalyse, if you want to put artificial boundaries around your gameplay by making your personal bank the only show in town for crafting, that's totally fine. It's your choice.

    But, the slippery slope starts when you say characters don't count as space for crafting mat storage.

    For example, in my course of playing the game, there are certain enchanting essence runes and provisioning mats that I've gathered ... but never used in 2 years of wandering Tamriel. Those types of crafting materials were parked on an Alt character. Surely you must have some mat stacks that aren't in your "Top 240" that could go on a mule ... which could then be retrieved when you log in 2 years from now after a subsequent ZOS patch finally makes them relevant.

    Saying the game needs to add 20-30 spaces ... when only one mule character offers 200 spaces (which you can't utilize due to self-created restraints), just sounds ridiculous to me.

    Edited by Taleof2Cities on June 3, 2016 2:52AM
  • Gidorick
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    @Annalyse, if you want to put artificial boundaries around your gameplay by making your personal bank the only show in town for crafting, that's totally fine. It's your choice.

    But, the slippery slope starts when you say characters don't count as space for crafting mat storage.

    For example, in my course of playing the game, there are certain enchanting essence runes and provisioning mats that I've gathered ... but never used in 2 years of wandering Tamriel. Those types of crafting materials were parked on an Alt character. Surely you must have some mat stacks that aren't in your "Top 240" that could go on a mule ... which could then be retrieved when you log in 2 years from now after a subsequent ZOS patch finally makes them relevant.

    Saying the game needs to add 20-30 spaces ... when only one mule character offers 200 spaces (which you can't utilize due to self-created restraints), just sounds ridiculous to me.

    I completely disagree about the ridiculousness of not wanting to use alt mules. Using alternate characters as inventory mules is by definition exploiting, both of the alt system and of the alts themselves. Just imagine how you would feel if your entire existence was relegated to sitting in some city bank holding all the crap some other adventurer has run around and had fun collecting. :disappointed:

    But seriously... ZOS should not expect their players to create and sit on characters to manage their inventory. The game systems should be designed so that one player with one character can have a fulfilling experience.
    Edited by Gidorick on June 3, 2016 3:56AM
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  • Miszou
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    In 6+ months of playing a single character, I have not once had to use a mule or a guild bank, and I still haven't maxed out my bank space.

    Ask yourself... do you really need 5 stacks of cotton? Or 8 stacks of iron?

    That said, the crafting bag is amazing. B)
  • Tevalaur
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    Miszou wrote: »
    In 6+ months of playing a single character, I have not once had to use a mule or a guild bank, and I still haven't maxed out my bank space.

    Ask yourself... do you really need 5 stacks of cotton? Or 8 stacks of iron?

    If you back up and read, you'll see we're talking about ONE stack of cotton, and ONE stack of iron (ok, maybe 2, one refined, the other raw, but still!)

    Ask yourself, do you really need to be so condescending?
    Edited by Tevalaur on June 3, 2016 5:37AM
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  • Tevalaur
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    But, the slippery slope starts when you say characters don't count as space for crafting mat storage.

    I think the slippery slope starts when you say character slots aren't to be used for playing different characters but that their purpose is to use them as bank spaces.

    Edited by Tevalaur on June 3, 2016 5:25AM
    Is Uncle John's band calling you? Do you daydream about Sugar Magnolias? Is your favorite sunflower a China Cat? Tired of Truckin' alone to Terrapin Station? If so, share some Space with other hippies & deadheads in the guild Sunshine Daydream! Send a message in game (PC-NA) to Kaibeth for your invitation.
  • Joy_Division
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    Tevalaur wrote: »
    For those that have the crafting bag or don't need materials for all levels for alts/guildies and so don't realize how bad it is:

    Armor Traits: 9 trait gems
    Weapon Traits: 9 trait gems
    Blacksmithing: 10 raw materials, 10 refined materials, 4 tempers
    Clothing: 10 raw materials, 10 refined materials, 4 tannins
    Woodworking: 10 raw materials, 10 refined materials, 4 resins
    Enchanting: 32 potency runes, 18 essence runes, 5 aspect runes
    Provisioning: 25 food ingredients, 25 drink ingredients, + perfect roe
    Alchemy: 26 reagents, 18 solvents
    Style Gems: 30 styles materials, 6 raw style material fragments

    That's 276 types of crafting materials (not counting the 8 types of fishing bait that evidently stack in crafting bags as well). Currently the bank upgrades max at 240 items. So no, you cannot hold even one stack of each crafting material in your bank with nothing else in there.

    You don't need to keep all trait gems, all levels of materials, all potency runes, all solvents and all of the styles - even if crafting for alts and guild members. It's easy to get what you need when you need it and only keep the most valuable materials.

    It was only last week that none of us had the crafting bag, and plenty of us managed fine (though the crafting bag is fantastic!).

    Last week we didn't have poisons, the new plants, new style traits, new gear sets. This is ridiculous.
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  • Epona222
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    Tevalaur wrote: »
    For those that have the crafting bag or don't need materials for all levels for alts/guildies and so don't realize how bad it is:

    Armor Traits: 9 trait gems
    Weapon Traits: 9 trait gems
    Blacksmithing: 10 raw materials, 10 refined materials, 4 tempers
    Clothing: 10 raw materials, 10 refined materials, 4 tannins
    Woodworking: 10 raw materials, 10 refined materials, 4 resins
    Enchanting: 32 potency runes, 18 essence runes, 5 aspect runes
    Provisioning: 25 food ingredients, 25 drink ingredients, + perfect roe
    Alchemy: 26 reagents, 18 solvents
    Style Gems: 30 styles materials, 6 raw style material fragments

    That's 276 types of crafting materials (not counting the 8 types of fishing bait that evidently stack in crafting bags as well). Currently the bank upgrades max at 240 items. So no, you cannot hold even one stack of each crafting material in your bank with nothing else in there.

    You know what, those of us who now have the crafting bag, did live with this ^ for 2 years, it's not as though we are ignorant of the storage requirements of this game.
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  • Brrrofski
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    Tevalaur wrote: »
    For those that have the crafting bag or don't need materials for all levels for alts/guildies and so don't realize how bad it is:

    Armor Traits: 9 trait gems
    Weapon Traits: 9 trait gems
    Blacksmithing: 10 raw materials, 10 refined materials, 4 tempers
    Clothing: 10 raw materials, 10 refined materials, 4 tannins
    Woodworking: 10 raw materials, 10 refined materials, 4 resins
    Enchanting: 32 potency runes, 18 essence runes, 5 aspect runes
    Provisioning: 25 food ingredients, 25 drink ingredients, + perfect roe
    Alchemy: 26 reagents, 18 solvents
    Style Gems: 30 styles materials, 6 raw style material fragments

    That's 276 types of crafting materials (not counting the 8 types of fishing bait that evidently stack in crafting bags as well). Currently the bank upgrades max at 240 items. So no, you cannot hold even one stack of each crafting material in your bank with nothing else in there.

    Why are you holding all that? You don't need all potency runes. You don't need all essence either, nor do you need jejotas and denotas.

    You don't need wood, cloth, leather and metal for every level.

    You don't need every food ingredient - There's like 6 recipes you actually need.

    You don't need water of every level plus all the reagents.

    I know you might want to keep them all, but you don't need them. My bank space is 240, had 8 spaces free currently and I craft everything, pretty much on 9 traits fro it all too.

    You don't need all those style gems. Nobody is crafting Argonian or crap like that anymore.

    Stop hoarding, people. Some if that stuff you hoard is useless, especially with db. You need like 5 different levels worth of stuff. If guildies want something, they can source their own mats. I don't use my bank space for other people. But, there will be people wanting armor at 1-14, 16-24, 26-34, 36-44, 46-50 and 15-16. So 6 different levels of mats. Plus you have a guild bank for keeping all that stuff.
    Edited by Brrrofski on June 3, 2016 7:34AM
  • Vangy
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    I was vehemently against giving out crafting bags for non-subs for reasons.

    But I fully support the removal of caps from banks and personal inventory. Or at least make them high enough for it to not matter. If people want to buy the 1000 crown for 10 slots or pay with gold, sure, knock yourselves out. As long as they dont touch crafting bags im fully for it.
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  • Galbrant
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    Well in the main Elder Scrolls games storage space was nearly limitless. Now you have to pay a subscription to get crafting bags. I know there is millions of people and that is a lot of data. It just annoys me that I never had to deal with this on morrowind, oblivion and skyrim. Maybe they should add a quest chain that eventually allows a player to access the crafting bags in one of their upcoming dlcs or maybe an massive expansion. But in order to do the quest you have to use crowns to pay for the dlc to get access to the quest permanently that sends you across all over Tamriel ranging from pickpocketing a Emperor's golden portable chamber pot to assassinating an Elderly Bosmer with a giant Cheese log. And yes I am suggesting that Sheogorath is the quest giver. Never can't have enough of Sheogorath.
  • Brrrofski
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    Galbrant wrote: »
    Well in the main Elder Scrolls games storage space was nearly limitless. Now you have to pay a subscription to get crafting bags. I know there is millions of people and that is a lot of data. It just annoys me that I never had to deal with this on morrowind, oblivion and skyrim. Maybe they should add a quest chain that eventually allows a player to access the crafting bags in one of their upcoming dlcs or maybe an massive expansion. But in order to do the quest you have to use crowns to pay for the dlc to get access to the quest permanently that sends you across all over Tamriel ranging from pickpocketing a Emperor's golden portable chamber pot to assassinating an Elderly Bosmer with a giant Cheese log. And yes I am suggesting that Sheogorath is the quest giver. Never can't have enough of Sheogorath.

    No, the crafting bag should be a sub only thing. There needs to be an incentive to sub. The less there is, the less subs, the less money going into the game, the less we get back.

    This isn't like the other TES games. People neddto realise it's an mmo in TES universe, not a TES game.

    And why do people like Sheogorath? It's a annoying, childish character. Hated him in every ES game.
    Edited by Brrrofski on June 3, 2016 7:40AM
  • rootimus
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    Gidorick wrote: »
    Using alternate characters as inventory mules is by definition exploiting, both of the alt system and of the alts themselves.

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  • Epona222
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    Galbrant wrote: »
    Well in the main Elder Scrolls games storage space was nearly limitless. Now you have to pay a subscription to get crafting bags. I know there is millions of people and that is a lot of data. It just annoys me that I never had to deal with this on morrowind, oblivion and skyrim. Maybe they should add a quest chain that eventually allows a player to access the crafting bags in one of their upcoming dlcs or maybe an massive expansion. But in order to do the quest you have to use crowns to pay for the dlc to get access to the quest permanently that sends you across all over Tamriel ranging from pickpocketing a Emperor's golden portable chamber pot to assassinating an Elderly Bosmer with a giant Cheese log. And yes I am suggesting that Sheogorath is the quest giver. Never can't have enough of Sheogorath.

    Inventory was only unlimited in Morrowind/Oblivion/Skyrim if you modded it or used TGM. In vanilla it was weight based, and your movement slowed to a crawl if you were encumbered. Morrowind/Oblivion you could use spells/scrolls/potions/enchantment of feather or strength to help you get your haul back to safety. But there wasn't unlimited inventory by any means. Yes you could use chests, but in Oblivion if you put too much in a chest it could corrupt your save file (I'm a hoarder, I managed to do that).
    Edited by Epona222 on June 3, 2016 7:46AM
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  • Galbrant
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    Brrrofski wrote: »
    Galbrant wrote: »
    Well in the main Elder Scrolls games storage space was nearly limitless. Now you have to pay a subscription to get crafting bags. I know there is millions of people and that is a lot of data. It just annoys me that I never had to deal with this on morrowind, oblivion and skyrim. Maybe they should add a quest chain that eventually allows a player to access the crafting bags in one of their upcoming dlcs or maybe an massive expansion. But in order to do the quest you have to use crowns to pay for the dlc to get access to the quest permanently that sends you across all over Tamriel ranging from pickpocketing a Emperor's golden portable chamber pot to assassinating an Elderly Bosmer with a giant Cheese log. And yes I am suggesting that Sheogorath is the quest giver. Never can't have enough of Sheogorath.

    No, the crafting bag should be a sub only thing. There needs to be an incentive to sub. The less there is, the less subs, the less money going into the game, the less we get back.

    This isn't like the other TES games. People neddto realise it's an mmo in TES universe, not a TES game.

    And why do people like Sheogorath? It's a annoying, childish character. Hated him in every ES game.

    The game title is literally The Elder Scrolls Online. There is plenty of incentive to sub. You get the bonus exp and immediate access to the crafting bags. In my idea in order to get the permanent crafting bags you have to use a large amount crowns to get the dlc where the quest chain where said expansion is. Okay maybe not make it an unlimited crafting bag. Leave that one to the subscribers. who don't want to put in the effort to do the quest. All I want is a crafting bag that can hold a good chunk of reagents without having to organize it threw several mules. Maybe a straight 100 should be more than sufficient. People like Sheogorath because he is hilarious.
    Epona222 wrote: »
    Galbrant wrote: »
    Well in the main Elder Scrolls games storage space was nearly limitless. Now you have to pay a subscription to get crafting bags. I know there is millions of people and that is a lot of data. It just annoys me that I never had to deal with this on morrowind, oblivion and skyrim. Maybe they should add a quest chain that eventually allows a player to access the crafting bags in one of their upcoming dlcs or maybe an massive expansion. But in order to do the quest you have to use crowns to pay for the dlc to get access to the quest permanently that sends you across all over Tamriel ranging from pickpocketing a Emperor's golden portable chamber pot to assassinating an Elderly Bosmer with a giant Cheese log. And yes I am suggesting that Sheogorath is the quest giver. Never can't have enough of Sheogorath.

    Inventory was only unlimited in Morrowind/Oblivion/Skyrim if you modded it or used TGM. In vanilla it was weight based, and your movement slowed to a crawl if you were encumbered. Morrowind/Oblivion you could use spells/scrolls/potions/enchantment of feather or strength to help you get your haul back to safety. But there wasn't unlimited inventory by any means. Yes you could use chests, but in Oblivion if you put too much in a chest it could corrupt your save file (I'm a hoarder, I managed to do that).

    I said storage space not player's inventory. It was nearly limitless to me because I never had my save file corrupted in any of those games. Then again I probably finished the game before it got corrupted. The worst I had to deal with is the permanent goo and ashes on Fallout 3 and New Vegas. As an console ESO player I take it the crafting bags is on the player then? If so then I then I would change the reward to a reagent bank.

    So no crafting bags... since it's on the player? A Reagent bank courtesy of Sheogorath! Okay... maybe Azura or one of dem nicer Daedra Princes.
  • Tevalaur
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    Brrrofski wrote: »
    No, the crafting bag should be a sub only thing.

    @Galbrant @Brrrofski
    This is not one of those threads; please do not turn it into one of those threads! Thank you.

    This thread is a request to extend the banking space cap, not for crafting bags.

    They've added 22 materials into the game this week alone, plus many new set items and more characters to draw off the shared bank space. It's not unreasonable to ask for bank space increases when they do such things. The only way the crafting bag ties in is that those with the crafting bag don't feel the pinch since they've just freed up so much bank space. This thread is not about the craft bag however, it is about bank space.

    Edited by Tevalaur on June 3, 2016 4:44PM
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  • Miszou
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    Tevalaur wrote: »
    Miszou wrote: »
    In 6+ months of playing a single character, I have not once had to use a mule or a guild bank, and I still haven't maxed out my bank space.

    Ask yourself... do you really need 5 stacks of cotton? Or 8 stacks of iron?

    If you back up and read, you'll see we're talking about ONE stack of cotton, and ONE stack of iron (ok, maybe 2, one refined, the other raw, but still!)

    Ask yourself, do you really need to be so condescending?

    I don't need to be, but eventually it becomes hard not to...

    My point is that most of the materials in the game are not worth keeping. There is no need whatsoever to have even a single stack of jute, once you have a character that can craft past it. If you make stuff for other players, then just have them supply the materials, or take 20 minutes out of your day and go find it yourself on the rare occasion that you'll need to craft a level 5 item.

    If you're hoarding tons of low-level materials, then the problem is easily resolved by just figuring out what you don't actually need.

    I have all six crafts maxed on a single character. I don't use a guild bank, I don't use mules and I haven't even purchased all the bank upgrades (I do have maxed inventory though, through bags and mount). I have full stacks of every type of food, rune, and alchemy plants. I don't keep anything lower than Lorkhans Tears or void-level crafting materials and after dumping inventory into the bank, I have approximately 100 free slots in my inventory (less recently, because I've been farming for Pariah gear)

    Inventory problems are easily solved, either by being parsimonious with what you keep, or by subscribing for the craft bag. If you can't resolve your hoarding issues using the available solutions, then I might politely suggest that it is not the game that is the problem...
  • Thornen
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    Annalyse wrote: »
    Gidorick wrote: »
    In my bags and encumbrance thread (https://forums.elderscrollsonline.com/en/discussion/162693/limited-bags-crafting-bags-encumbrance-concepts/p1) I suggest bags that could be moved from inventory to bank and back again.

    I know this would solve my inventory woes.

    Maybe ZOS will give us an ESO+ bank! :lol:

    If you're interested, some have created a Personal Guild Bank. If I'm not mistaken the requirements for a Guild Bank is to have 10 memebers. If you get a couple more character slots, you can make a guild, have all 10 of your characters join that guild then that guild will have it's own bank.

    Unless the requirements have changed.

    I don't know nine people who would be willing to join a useless guild (and be guaranteed to stay there), and I would need nine more accounts to form one on my own since you join guilds by account.

    I don't mind your other bag idea. I just figure it would be extremely easy for them to implement a few more bank extensions and there is no reason not to. Regardless, we need something! And hopefully not anything like the craft bags that auto-add things - that would actually drive me nuts if there wasn't an option to turn it off.

    Took me all of 2hours to get a guild bank up and running just sitting outside the starter building and inviting level 3s as they run out, out of the 20 that accepted 15 stopped logging in after like 2 days.
  • Eshelmen
    Eshelmen
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    What happens to mats in a guild bank now since craft bags are out? I am the guilld leader and have ESO + , so will my guild be issued its own craft bag? :p
    PC and PS4 EP only player
  • Taleof2Cities
    Taleof2Cities
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    Last week we didn't have poisons, the new plants, new style traits, new gear sets. This is ridiculous.

    Fair point ...

    ... but the fact remains there is still in excess of 2,600 inventory spots for use ... not including guild banks or the crafting bag.

    Players can give whatever excuse they want for not using them ("it ruins my immersion so ZOS should give us more slots" ... "I am going to classify mules as an exploit even though other players do it freely, it's within the game's Terms of Service, and ZOS doesn't penalize for it").

    Some forum-goers are summarizing the issue better than I can:
    Inventory problems are easily solved, either by being parsimonious with what you keep, or by subscribing for the craft bag. If you can't resolve your hoarding issues using the available solutions, then I might politely suggest that it is not the game that is the problem...

  • Seraseth
    Seraseth
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    I have a sub and the crafting bag (which is absolutely delicious!!) but I fully agree that ZOS should increase the cap on bank space every couple of quarters.

    Keep the same payment options as it is (scaling amt of gold, or 1k crowns for 10) and just add 10-30 slots to the cap each time to counter new mats, new gear, other nifty things they add.

    The bag is still way better and totally worth subbing for, but it's a bit of extra paid space for those who don't sub (or even space for non mats for subs)
  • AntMan100673
    AntMan100673
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    If the crafting bag didn't exist there'd be a lot of people calling for an increase in bag/bank space and it would probably happen at some point (I play on console and bag space has been increased from 110 to 140 during the year I've had the game). As things stand I don't expect bag/bank space to be increased any time soon (maybe when we get housing we'll get extra storage). I don't agree with it but hey that's how things are so I'll just have to deal with it. I currently have a guild bank for provisioning stuff and I keep raw materials on me as there's no point using bank space on them and then picking some up and use bag space as well. I don't craft low level gear for guildies, there's no point as its outlevelled too quickly so I'm going to get rid of all the low level mats I currently have, the basic style mats can be bought from blacksmiths etc for not much so I'm going to get rid of all those as well. I should then have plenty of room for the new stuff even without looking at what else can be got rid of or moved to an alt or guild bank
    EU - EP - Dunmer - Dragonknight - Magicka DPS - CP160

    GT: AntMan100673
  • Zerok
    Zerok
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    Annalyse wrote: »
    With every new DLC more items are added, but no more bank space is given. Until now I have managed, but as an avid crafter with characters of all levels, I have a lot to store. And now suddenly I am gathering whole new kinds of plants (presumably to make poisons) and other items and have no space left in which to store them.

    Please, give us more bank extensions to go along with all of the new items that you have put into the game!
    They should systematically increase bank space each time a DLC brings new mats.

    Max bank space has stayed at 240 for quite some time now. It's about time for an upgrade.
    Zeerok (the sneaky ruffian) - LV50 Bosmer stamblade DPS (AD)
    Gontrand de Bourbon (the greedy aristocrat) - LV50 Breton magsorc tank (DC)
    Augustus Aquilarios (the imperial claimant) - LV50 Imperial stamDK PvP (EP)
    Zeerokk (the AD zealot) - LV50 Altmer magblade PvP (AD)
    Lianna Storm (the inferno maiden) - LV50 Dunmer magDK DPS (EP)
    Fights-With-Khajiit (the gullible faithful) - LV5 Argonian templar (EP)
    Miner'va (the skooma addict) - LV3 Khajiit sorcerer (AD) - chaotic neutral
    Siggy Thorvaldsson (the charismatic baroness) - LV50 Nord stamwarden tank (DC)
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